• Overwatch - We're all soldiers now
    5,001 replies, posted
Really want to play Widowmaker and Junkrat .. but all the games I get into are full on Hanzo, tracer and Genji teams ..
[QUOTE=TheWhiteFox1;50387923]Recall is a necessary evil for her character's design, as without it she'd be useless. If a Tracer is being super annoying and managing to get shit done while always zipping out of danger just in the nick of time, they're not abusing anything, they're just playing the character well. I've always found the biggest issue people have with Tracer is that they overestimate how much she can do. Unless she has an ult, there really is not much she can do against a big cluster of enemies. Your health will get whittled down a bit, sure, but it's nothing a decent support can't easily outheal.[/QUOTE] Again, I don't think recall should be removed just the healing either removed or reduced. It's easy as fuck for her to spawn camp atm in cases where you only have one or so person dying at a time because even if she takes a bunch of damage she has it all back instantly and can immediately re-engage from a different angle. For almost every other character even if you are playing the character well if you fuck up you're punished even if it doesn't instantly kill you. You'll either have to back off and make space or go find a health pack or safe place to heal. If Tracer fucks up in combat and uses and escape it should be just that, an escape to allow herself to find a health pack or something. Hell, just make it a regen as her health "rewinds".
I'm kinda tired tonight, so I'm just playing against AI and getting my team to do weird combos. Soldier 76 x 6 is wonderful.
[QUOTE=Wii60;50387879]Reminder that in pro overwatch matches Mei and Bastion are p.much the least used characters in the meta despite everyone claiming they are OP [url]http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review[/url] [t]http://i.imgur.com/vY4aVIm.png[/t] Raw Data [url]https://docs.google.com/spreadsheets/d/1hwKVCpoCa43imjfgAAQdUknjABo8m_TOYvI4KyAsbqQ/edit[/url] no balance changes since the Open beta, so this is still accurate. This suggests that mei should instead get buffs instead of nerfs, so she actually gets used since shes the least used character in the entire pro-scene. here's the longer version that goes before open beta balance patches with raw data [url]https://drive.google.com/file/d/0B_pzX1ATDgVeT2xtYkI4c240aFU/view[/url][/QUOTE] Really glad to see Lucio is up there, surprised Winston is that high though.
[t]https://67.media.tumblr.com/ef3a03f92713247e9997f6266a0af12d/tumblr_o7m3ha9Mbi1qlv884o1_1280.png[/t] [t]https://67.media.tumblr.com/d6f0481390292c10647daf40f00df702/tumblr_o7m3ha9Mbi1qlv884o4_r1_1280.png[/t] [t]https://66.media.tumblr.com/c214860d0cdb02defde1ab830d837e38/tumblr_o7m3ha9Mbi1qlv884o5_r1_1280.png[/t]
[QUOTE=Pascall;50385960]I guess losing a game or having bad teammates doesn't upset me as much as it does most people lol. I just do what I can.[/QUOTE] It wouldn't bother me so much if it didn't happen so often, and if all we needed to do to win was have a Widow switch to a Pharah or something so it wasn't 6v5.
My very first PotG and with my main support! [t]https://pbs.twimg.com/media/CjSG9kEWsAIEvs5.jpg:large[/t] I revived 3 players during the last few seconds which allowed them to clean up the point, even if I got decked by a Reaper (which got High Noon-ed btw. Thanks McCree.) Yay!
[QUOTE=ClauAmericano;50387965]Really glad to see Lucio is up there, surprised Winston is that high though.[/QUOTE] Lucio being that high is a given to be fair. And while I already knew Winston is insanely good, I wasn't expecting him to rank higher than Reinhardt. That really caught me off guard.
[QUOTE=ClauAmericano;50387965]Really glad to see Lucio is up there, surprised Winston is that high though.[/QUOTE] Why wouldn't he be? Lucio is legitimately overpowered. I foresee him getting nerfed before the current pubstars.
Lucio is just too damn good on some of the current maps.
[QUOTE=usaokay;50387957][media]https://twitter.com/PlayOverwatch/status/735245523427282944[/media] Oh no.[/QUOTE] "Tonight on Jimmy Kimmel! Old man Kimmel insults gamers and looks confused as he tried to understand video game culture again."
Who's this Jimmy Kibble feller?
[QUOTE=greasemunky;50387992]Who's this Jimmy Kibble feller?[/QUOTE] iirc the same idiot who questioned why anyone would ever want to watch people play video games and compared it to watching other people eat your food [B]Edit: [/B] Yeah it is [video=youtube;yRQ0VxMVnGU]https://www.youtube.com/watch?v=yRQ0VxMVnGU[/video]
[QUOTE=Keychain;50387996]iirc the same idiot who questioned why anyone would ever want to watch people play video games and compared it to watching other people eat your food[/QUOTE] Which is actually a huge thing in South Korea, I believe.
[QUOTE=usaokay;50387957][media]https://twitter.com/PlayOverwatch/status/735245523427282944[/media] Oh no.[/QUOTE] Eww, who would want to watch people play video games, what's next watching people watch people watching people play video games!?
[QUOTE=Katatonic717;50387967] [t]https://66.media.tumblr.com/c214860d0cdb02defde1ab830d837e38/tumblr_o7m3ha9Mbi1qlv884o5_r1_1280.png[/t][/QUOTE] Winston is to pure for this world.
[QUOTE=Anderan;50387953]Again, I don't think recall should be removed just the healing either removed or reduced. It's easy as fuck for her to spawn camp atm in cases where you only have one or so person dying at a time because even if she takes a bunch of damage she has it all back instantly and can immediately re-engage from a different angle. [B]For almost every other character even if you are playing the character well if you fuck up you're punished even if it doesn't instantly kill you. You'll either have to back off and make space or go find a health pack or safe place to heal. If Tracer fucks up in combat and uses and escape it should be just that, an escape to allow herself to find a health pack or something. Hell, just make it a regen as her health "rewinds".[/B][/QUOTE] The thing is, Tracer is ridiculously squishy. The majority of the characters can one, or two shot her extremely easily, so if she does fuck up, she's dead. If she didn't get healed while recalling, the Tracer player would need extreme spatial awareness to know where they'll end up after recalling and who could potentially be there, while still being able to get out of the situation they end up in. It would also ruin the "flow" of the character, for lack of a better word. If she needed to run off to find a health pack, that's a bunch of time taken away where she's doing nothing for her team, while still having the possibility of getting nicked off while going towards one. Making her recall instead just regen health instead of her position wouldn't work for the character at all. She would lose all ability to throw herself into tough situations because when she recalled, she would just die immediately after doing so, being close to exactly in the same spot she was before.
Who would watch other people complain about watching other people play games like c'mon people complain about watching other people play games yourself
I don't understand what Zarya says when she uses her ult
I felt bastion was more balanced when he had a front shield and could only turn 180 degrees tbh.
[QUOTE=Wii60;50387879]Reminder that in pro overwatch matches Mei and Bastion are p.much the least used characters in the meta despite everyone claiming they are OP [url]http://www.planetoverwatch.org/11-overwatch-hero-meta-report-the-grand-beta-review[/url] [t]http://i.imgur.com/vY4aVIm.png[/t] Raw Data [url]https://docs.google.com/spreadsheets/d/1hwKVCpoCa43imjfgAAQdUknjABo8m_TOYvI4KyAsbqQ/edit[/url] no balance changes since the Open beta, so this is still accurate. This suggests that mei should instead get buffs instead of nerfs, so she actually gets used since shes the least used character in the entire pro-scene. here's the longer version that goes before open beta balance patches with raw data [url]https://drive.google.com/file/d/0B_pzX1ATDgVeT2xtYkI4c240aFU/view[/url][/QUOTE] Alternately, nerf her so she is used in neither pub or pro play, then all will be right in the world. [editline]e[/editline] At the very least, fix her ice beam so it doesn't go through shields and barriers. I keep reading that's it's not supposed to, but every time I play Reinhardt she just sprays my full-power barrier and I get slowed and frozen.
[QUOTE=HappyHead;50388035]I don't understand what Zarya says when she uses her ult[/QUOTE] I don't understand Zarya. I've never played her so I can't really speak to her playstyle, but the character always just felt like a bit of an afterthought. She's just kinda... there.
[QUOTE=TheWhiteFox1;50388011]The thing is, Tracer is ridiculously squishy. The majority of the characters can one, or two shot her extremely easily, so if she does fuck up, she's dead. If she didn't get healed while recalling, the Tracer player would need extreme spatial awareness to know where they'll end up after recalling and who could potentially be there, while still being able to get out of the situation they end up in. It would also ruin the "flow" of the character, for lack of a better word. If she needed to run off to find a health pack, that's a bunch of time taken away where she's doing nothing for her team, while still having the possibility of getting nicked off while going towards one. Making her recall instead just regen health instead of her position wouldn't work for the character at all. She would lose all ability to throw herself into tough situations because when she recalled, she would just die immediately after doing so, being close to exactly in the same spot she was before.[/QUOTE] All it would really do is force players to better pick their engagements. With decent knowledge of the map, combined with her dash she wouldn't be doing "nothing" for very long while going for a healthpack. Frankly dying after recalling after throwing herself into tough engagements is exactly what should happen imo, she's a character who's supposed to use mobility to flank and attack isolated targets, not jump into tough engagements for a free pick. If Reinhardt makes a stupid charge to kill one person, he dies, if McCree stuns and fans someone while putting himself in a bad position, he dies, if Genji is stranded in the middle of enemies after his ult runs out, he dies, ect.
Shouldn't D.Va get a serious buff or something? Her twin guns have a huge damage falloff, so you are pretty much forced to go into melee ranged Her critical spot is her robot's cockpit, which is both very big and situate at the centre of her model You can see her ulti coming a mile away and it's incredibly easy to dodge/negate
So far i haven't met a Mei that i couldn't kill, even as mcree. Bastion however can shoot across the map with ease and kill. I've even tried that myself. And got a POTG for it. With reapers phantom cloud thing you can get close to both mei and bastion to kill them however, so if you get angry at either or both of them try doing that, it works if you get close.
[QUOTE=ClauAmericano;50385579][vid]https://giant.gfycat.com/DependableGlassBee.webm[/vid][/QUOTE] "Is that a Mei? Fuck that!" -Winston
So if D.Va is korean, how is her name in korean characters
[QUOTE=HappyHead;50388035]I don't understand what Zarya says when she uses her ult[/QUOTE] "Ogon po gotovnosti", which basically means "fire at will".
Why does getting shit all cosmetic items make me so salty? :huh:
[QUOTE=Samiam22;50388080]"Ogon po gotovnosti", which basically means "fire at will".[/QUOTE] I always thought she said "I'm going to forget honesty" or some shit lol
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