[QUOTE=lintz;50368191]in a sustained burst of tracer vs mei, mei won every time[/QUOTE]
Tracer can kill a Mei in about half a second, that's a good bit faster than the skill cannon will freeze you.
[QUOTE=Geikkamir;50368178]The rest of Mei's team exists though. While she's invulnerable and healing for nearly her entire fucking health bar, the rest of her team can easily just walk over and fight off anyone who wants to camp around and wait for her to thaw out.
This is actually part of the reason why I don't get how Reaper is a counter. Like I'm sure he probably is, I just don't get it myself. The whole point of being a flanker is that you sneak around the back, really quickly do a lot of damage to supports and other backliners, then run away before the rest of the team reacts and pushes your asshole in.
I've never gotten the impression that long engagements are supposed to be Reaper's strong suit, which is exactly what Mei [i]forces[/i] every fight she's in to be, nor have I gotten the impression that he's supposed to be good at fighting multiple enemies, and Mei can easily stall for all the time in the world for a teammate to come around and swat Reaper away.
If Reaper tries to kill Mei, doesn't that mean that 1. he's not actually doing his job right because he's not shooting supports or other players that would actually be useful to kill and that he can kill quickly and 2. that the moment she starts taking damage, she can just pop ice block, regain all her health, pivot around and drop a wall, and just have someone else on her team come over and tell Reaper to fuck off over the course of the like 10 seconds it's taking him to try to kill this Mei?
Help me out here.[/QUOTE]
The rest of the attackers team exists also.
Reaper is a counter because he can kill Mei before he's even frozen, and he can also escape the freeze with his wraith form or whatever it's called.
Why do you lie battle.net? Why?
[IMG]https://i.imgur.com/Q4CN5Sx.png[/IMG]
[QUOTE=lintz;50368191]in a sustained burst of tracer vs mei, mei won every time[/QUOTE]
What? Tracer is very difficult to freeze due to her blinks and rewind, you have to land an icicle headshot to win that fight, which is quite difficult against an erratic Tracer
[QUOTE=Furnost;50367799]they also stole the UI
[t]http://i.imgur.com/IHNRvOG.png[/t]
its a phone game too[/QUOTE]
They didn't even remove button prompts off of the skills :v:
[QUOTE=o DefcoN o;50368201]The rest of the attackers team exists also.
Reaper is a counter because he can kill Mei before he's even frozen, and he can also escape the freeze with his wraith form or whatever it's called.[/QUOTE]
Isn't that just a stalemate though?
Mei doesn't freeze fast enough to kill Reaper. Reaper doesn't literally instagib her so unless her ice block is on cooldown, he can't kill her before she uses it. The enemy team has ample time to realize "oh there's a Reaper over there fighting Mei" which means that Reaper has to wraith form out of there or die, so effectively nothing was accomplished, right?
so how does that make Mei OP exactly?
if we take your situation but remove the external factor of Mei's teammates assisting her, Reaper should win the majority of those engagements, because his shotguns will shred her as soon as she comes out of the ice
[QUOTE=o DefcoN o;50368222]so how does that make Mei OP exactly?[/QUOTE]
I'm not talking about Mei being OP, I just don't get how Reaper is really a counter to her when it at least seems like in a practical scenario she stops him from actually doing his job just by virtue of existing.
A Reaper killing a Mei is doing his job
[QUOTE=lol user;50368161]I wish there was something we could do about this[/QUOTE]
just boycott that knock off and hope they'll get sued by blizzard.
those rip off games go dead within weeks anyways.
Mei needs a shorter freeze time and lower hp and she will be balanced.
She's more evasive than tracer tbh
[QUOTE=Zelle;50368256]just boycott that knock off and hope they'll get sued by blizzard.
those rip off games go dead within weeks anyways.[/QUOTE]
That bootleg is more for the Chinese rather than anyone else in the world.
[QUOTE=o DefcoN o;50368240]A Reaper killing a Mei is doing his job[/QUOTE]
Okay, but how does he actually go about killing her?
Like again the whole playstyle that Reaper (and other flankers) seem to utilize is get behind enemies, burst down soft targets in the brief window before their team notices you're there, run away, repeat as necessary. If Reaper tries to kill Mei, she pops ice block the moment she starts taking a shitload of damage, walls off Reaper, and now that brief window is [i]long[/i] since over which means he has to run away or get his face stomped in by the enemy team that now realizes he's behind them.
I mean maybe it'll make more sense to me when I actually play the game again but it seems like Mei's kit is pretty much straight up designed to shut down the kind of playstyle Reaper relies on.
People underestimate how quickly Reaper's shotguns can mow someone down.
If you didn't kill the Mei then you were not close enough.
[QUOTE=MissingGlitch;50368283]People underestimate how quickly Reaper's shotguns can mow someone down.
If you didn't kill the Mei then you were not close enough.[/QUOTE]
I don't think I've ever seen Reaper kill someone so quickly they had literally no chance to press one button, unless it was like a scoped in Widowmaker or something. Quick, sure, but not so fast she can't possibly hit left shift before she dies.
Reaper, Zarya, Pharah, Junkrat, and to an extent Widowmaker are all good counters to Mei. Mei counters D.Va, Tracer, Roadhog, Winston, and Genji, which funny enough are some of the favorite characters in this forum.
Reaper out DPS's Mei, can Wraith to run away, and if she Cryo-Freezes, Reaper can get behind her and line up a headshot, because when she unfreezes theres a short period before she regains control and she's forced to look in the direction she was looking pre-freeze, so she won't have the two seconds necessary to freeze Reaper before he kills her. Zarya's shields work great against Mei's primary fire, and if Mei continues firing Zarya gains a damage boost. Half of Zaryas HP is shield so if Mei Cryo-Freezes Zarya will regain 200 HP of shield by the time Mei heals her 150 HP she gets from the ice. Pharah can keep her distance and pelt Mei with rockets, and if Mei tries to freeze her she can boost away and reset the freeze timer. Pharah can get over Mei's ice walls easily. She has no advantage to overcome Mei's self heal but she can reposition herself to continue the fight. Junkrat can keep his distance from Mei with his concussion jump, can fire/rip tire over Mei's ice walls, and if Mei freezes herself Junkrat can place his bear trap and mine and decimate her when she unfreezes. Widowmaker can just snipe Mei and does much more damage than Mei's icicles, and can grapple away if she gets close. Widowmaker can line up a headshot while Mei is frozen but ice walls shut her down.
D.va needs to get close to do damage in mech form, and is a big fat target for freezing. Her defense matrix doesn't block Mei's primary fire, but can nullify her ultimate if it hits her shield before it activates. D.Va can boost to safety if Mei gets close but then D.va can't do damage. D.Va is squishy out of her mech and can't compete with Mei at any range. Mei can nullify self-destruct with her icewall since it relies on line of sight. Tracer is really squishy, needs to get fairly close to do damage, is trapped if Mei ice walls her, and can't take advantage of Mei's Cryo-freeze. Mei can freeze herself to nullify Tracers ult. Tracer can blink to get away but she can't hurt her that much at range. Roadhog gets cock blocked by ice wall with his hook (even after being grabbed) or ult. Roadhog is easy pickings at range, and his self heal is nullified by getting frozen. Winston can't kill Mei before being frozen, and needs to be close to even hurt her. He can leap away if she gets close tgough. Genji is easy to freeze if he gets close so he can only pepper her with shurikens while she icicles him. His swift strike can get him out of range if she gets close though. Genji can climb ice walls but they still slow him down. Genji just doesnt have enough health/DPS to 1v1 Mei in CQC.
Mei can be effective at nullifying Bastion with her ice wall but thats about it. She shouldn't get close enough to freeze him cause she'll get shredded but shes great at helping your team push up to Bastion safely.
Every other character is about even in a fight with Mei. In my opinion she's balanced, and of course D.Va, Tracer and Genji players will think she's OP because she counters them.
Mei's team is not always going to be around to save her, and when they're not, Reaper wins almost every time, unless the person controlling them is bad
Either he kills Mei before he gets frozen or she blocks up then he kills her when she thaws
[QUOTE=MasterKade;50368078]The world is worth fighting for!
[i]stabs enemy in the face with an ice spike[/i][/QUOTE]
Lucio influences social change through music and when that doesn't work shoots motherfuckers to death with sound waves.
[QUOTE=o DefcoN o;50368302]Mei's team is not always going to be around to save her, and when they're not, Reaper wins almost every time, unless the person controlling them is bad
Either he kills Mei before he gets frozen or she blocks up then he kills her when she thaws[/QUOTE]
I guess, I'm just thinking of this in terms of what I would think is the most likely scenario I.E. Reaper on attacking team, Mei on defending team, Reaper is trying to flank. In that scenario, I really don't see how Reaper can kill Mei before someone else on her team can thwart him.
Like maybe it's just because I've played a lot of mobas/aRTS/dota-clones/whateverthefuckpeoplecallthatgenrenowadays, and it's messing with my head because when you encounter the exact same scenario there I.E. burst damage character encounters character than can stall a burst damage window until it's no longer an "assassination" where there team can't react and instead a straight up fight where the rest of their team can back them up, it's pretty much a hard counter. Maybe I'm just associating the two things without thinking about it even if they shouldn't be compared.
It just seems to me that if Mei isn't being a dummy and running off on her own a million miles away from her team, she can easily stall any attempt on her life until she has backup.
[QUOTE=o DefcoN o;50368222]so how does that make Mei OP exactly?
if we take your situation but remove the external factor of Mei's teammates assisting her, Reaper should win the majority of those engagements, because his shotguns will shred her as soon as she comes out of the ice[/QUOTE]
Do you even Mei? Reaper is garbage against her. I would beg Reapers to attack me if I could. Just M1 them and ADADADA so he can't land all his shots then M2 him from there. If he manages to get you low you have iceblock to reset the fight and he will either die or wraith away.
Tracer is a way better counter but even then you basically have to not fuck up a single time as Tracer while Mei is allowed to fuck up atleast once.
[editline]21st May 2016[/editline]
[QUOTE=Geikkamir;50368362]I guess, I'm just thinking of this in terms of what I would think is the most likely scenario I.E. Reaper on attacking team, Mei on defending team, Reaper is trying to flank. In that scenario, I really don't see how Reaper can kill Mei before someone else on her team can thwart him.[/QUOTE]
Even if it's 1v1 the Mei would have to have the reflexes of a snail not to win that engagement, they are both powerful 1v1 characters who can reset the fight but only Mei's reset heals her to full. It comes down to her freezing him before he can shoot her and Meis' mouse 1 is way easier to land.
[QUOTE=Raidyr;50368370]Do you even Mei? Reaper is garbage against her. I would beg Reapers to attack me if I could. Just M1 them and ADADADA so he can't land all his shots then M2 him from there. If he manages to get you low you have iceblock to reset the fight and he will either die or wraith away.
Tracer is a way better counter but even then you basically have to not fuck up a single time as Tracer while Mei is allowed to fuck up atleast once.
[editline]21st May 2016[/editline]
Even if it's 1v1 the Mei would have to have the reflexes of a snail not to win that engagement, they are both powerful 1v1 characters who can reset the fight but only Mei's reset heals her to full. It comes down to her freezing him before he can shoot her and Meis' mouse 1 is way easier to land.[/QUOTE]
you just posted a load of rubbish, Reaper is one of the best Mei counters in the game, his DPS shits on her
If a Reaper is just running towards you face first. They are not a very good Reaper.
[QUOTE=Steel & Iron;50367729]So some Chinese comapny announced a new FPS today.
[t]http://imgur.com/DFzZ6l5.jpg[/t]
[t]http://imgur.com/KxhaAm7.jpg[/t][/QUOTE]
[img]http://img3.mmo.mmo4arab.com/news/2013/08/05/finalcombat2.jpg[/img]
You'd think the TF2 comparisons would stop at Mercy and Torbjorn :v:.
[QUOTE=o DefcoN o;50368222]if we take your situation but remove the external factor of Mei's teammates assisting her, Reaper should win the majority of those engagements, because his shotguns will shred her as soon as she comes out of the ice[/QUOTE]
But the game [i]doesn't exist[/i] in an arena where characters are constantly fighting 1v1, in an actual game those external factors matter, in literally every game of Overwatch as it exists currently, Mei is going to have teammates and those teammates and their assistance is a real factor that should be taken into consideration.
[editline]21st May 2016[/editline]
[QUOTE=MissingGlitch;50368394]If a Reaper is just running towards you face first. They are not a very good Reaper.[/QUOTE]
You don't have to be looking at Reaper to hit left shift.
[QUOTE=o DefcoN o;50368389]you just posted a load of rubbish, Reaper is one of the best Mei counters in the game, his DPS shits on her[/QUOTE]
idk man Mei was my 4th most played character and my most played defender and I rarely felt countered by Reaper. Maybe literally every reaper I played against is shit, maybe pure DPS doesn't apply practically, maybe Mei has too much utility combined with good damage. Maybe a combination of all three.
[QUOTE=Excalibuurr;50368397]I've seen Reapers destroy Mei. Just harm Mei enough to force her into ice block and play the waiting game, as soon as she gets out, just unload and the Reaper will definitely get the Mei before she can freeze. The strafing spam after slowdown seems like something a new Reaper player would fall for.[/QUOTE]
i mean
it was open beta so literally everyone who played the game was a new x player
i saw some good reapers but never once felt like reaper was countering me as a mei.
[QUOTE=Geikkamir;50368407]But the game [i]doesn't exist[/i] in an arena where characters are constantly fighting 1v1, in an actual game those external factors matter, in literally every game of Overwatch as it exists currently, Mei is going to have teammates and those teammates and their assistance is a real factor that should be taken into consideration.[/QUOTE]
Reaper will also have teammates, and it's not like 1v1's don't happen, they happen often.
I'm interested to see whether or not these balance discussions get better or worse once we can actually play the game we're talking about.
A shotgun does 2-7 per pellet (20 pellets per shot) - 140 max damage per shot. A Reaper shoots 2 times per second
Mei has 250 hitpoints. If a Reaper is close enough. Then a Mei only has less then 1 second to press shift.
Not to weigh in on the Mei debate, but you know what I think would instantly fix her? Not allowing her icicle to get headshots on frozen foes. Bam. Done. No more executions with zero way to avoid it at close range, forcing her to actually rely on her team like a defense hero should, and not letting her guaranteed destroy anyone who 1v1's her
I've heard that the game has weird issues with the mouse if your framerate is under 100, is that true?
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