[QUOTE=Ricenchicken;50368764]Mei has a place in the game like any other hero currently. She punishes most classes that get in her range. The counter to her is just staying out of her freeze range and making her retreat/killing her.
And it's not "lazily" you can run circles around the Mei if they're bad enough and you get caught off guard. Run around corners to stop her from being able to freeze you. All these maps are pretty small, and this game is focused on teamplay.
Complaining about her stun is like complaining about mcree's flashbang, roadhog's hook, junkrat's trap. It's all unique for each person, and there are several ways to counter each hero.
It's too early to really tell if anything is overpowered, but from the beta every hero has a purpose and weakness. Just comes down to skill after that.[/QUOTE]
You shouldn't validate the hero's balance issues by saying "well if the player is bad enough you can do x". Obviously if the Mei is bad you're not going to notice how annoying she can be. But I'm not just focusing on the high level Mei players here either. I'm not great at this game and I can easily W+M1 into someone, freeze them, and line up an easy as fuck 150 damage headshot for the kill. The person I just killed leaves that encounter thinking "wow fuck that shit I barely had a chance". You should NEVER have a player feeling like that. Dying should be fun. You should die and think to yourself "shit I gotta move here and do x next time", not "well I guess Mei just walked into me so I died nothing I could do"
Man I get that she's designed to be a 1v1 monster and punishing at close range. I get that her counter is to just simply not get close to her. But you have to account for the times where you're in a position where you can't reasonably decide when to engage a Mei. Sometimes you just randomly find one in a building somewhere and straight up die. It feels like shit.
[QUOTE=Ricenchicken;50368764]All these maps are pretty small, and this game is focused on teamplay.[/QUOTE]
This is part of the problem. The maps in the game are designed in such a way that it becomes very difficult not to fight Mei in close quarters unless she positions herself in a really, really stupid way.
[QUOTE]Complaining about her stun is like complaining about mcree's flashbang, roadhog's hook, junkrat's trap. It's all unique for each person, and there are several ways to counter each hero.[/QUOTE]
Except that as previously mentioned, all of those things have a cooldown and are easily avoided. The same cannot be said of Mei's freeze. That's what makes it so frustrating.
[editline]21st May 2016[/editline]
Oh and of course also the fact that when you get hit by a Roadhog hook or McCree flashbang you either die or get away very quickly instead of being slowed to a crawl and then having to watch as Mei casually saunters in front of you, stares awkwardly at you, then right clicks, then potentially does it again if you have a lot of health.
All Mei really needs is to either not slow IMMEDIATELY when she hits you with her cryo-gun or just remove the freeze from her left click entirely, maybe even give the gun more damage to compensate for that change. Freezing people in place is totally fine with her ultimate, but to have it just be innate in such mindless execution as her primary fire is very annoying and makes little sense.
I actually wouldn't mind her cryo-stasis heal if it wasn't such a damn chore to fight her 1v1 in the first place.
When I get hit by a flashbang or a hook. I already accept that I am dead. Being flashbanged or hooked isn't fun. :v:
[QUOTE=Nemisis116;50368571]Mei is disgustingly powerful I don't even understand how this is a debate, she NEEDS a patch
She's the only character I won't hook as roadhog because she will survive the first shot and stun spam you before you can finish the job[/QUOTE]
No she isn't.
i played overwatch for 2 hours, so i am esports-tier in the knowledge of the meta. mei is op.
[QUOTE=MissingGlitch;50368805]When I get hit by a flashbang or a hook. I already accept that I am dead. Being flashbanged or hooked isn't fun. :v:[/QUOTE]
Neither is being frozen but at least when one of those two stun you either you die and it's over very quickly or the stun ends in pretty short order and you can actually do something again, which again is not something you can say about being perma-frozen by a Mei.
[QUOTE=Weirdo009;50368810]No she isn't.[/QUOTE]
woah sick analysis i guess the argument's over boys
[QUOTE=Dirf;50368830]woah sick analysis i guess the argument's over boys[/QUOTE]
At this point the argument should have ended because it seems like the same points being thrown back and forth.
and it just ends up getting everyone salty,
[QUOTE=ROFLBURGER;50368781]"If they're bad enough" should never be used to defend a hero.[/QUOTE]
you're right, mostly everyone will get better at this game, and even then, it was a bad statement.
[QUOTE=Dirf;50368788]You shouldn't validate the hero's balance issues by saying "well if the player is bad enough you can do x". Obviously if the Mei is bad you're not going to notice how annoying she can be. But I'm not just focusing on the high level Mei players here either. I'm not great at this game and I can easily W+M1 into someone, freeze them, and line up an easy as fuck 150 damage headshot for the kill. The person I just killed leaves that encounter thinking "wow fuck that shit I barely had a chance". You should NEVER have a player feeling like that. Dying should be fun. You should die and think to yourself "shit I gotta move here and do x next time", not "well I guess Mei just walked into me so I died nothing I could do"
Man I get that she's designed to be a 1v1 monster and punishing at close range. I get that her counter is to just simply not get close to her. But you have to account for the times where you're in a position where you can't reasonably decide when to engage a Mei. Sometimes you just randomly find one in a building somewhere and straight up die. It feels like shit.[/QUOTE]
Yea, it was a bad statement. However, getting caught off guard alone you will die, but that happens, relay the info to your team and then deal with Mei accordingly. Catch her off guard. Dying doesn't have to be fun, it's a learning experience and learning isn't always fun.
The bird is the only OP character.
[QUOTE=Ricenchicken;50368841]Yea, it was a bad statement. However, getting caught off guard alone you will die, but that happens, relay the info to your team and then deal with Mei accordingly. Catch her off guard. Dying doesn't have to be fun, it's a learning experience and learning isn't always fun[/QUOTE]
yeah but dying SHOULD be fun. If people are dying and just getting frustrated then that's shitty design. A frustrated player is something you want to avoid at all costs. Dying should be a learning experience, yeah, and the learning should be fun. It should give you a chance to think about how you can move differently or how to attack that situation differently next time or maybe which hero to switch to for a better counter, and thinking about all that stuff and deciding what to do should be enjoyable.
No game ever released is perfectly, end-of-the-line, no improvements needed balanced, especially not Overwatch which isn't even officially released yet.
[img_thumb]http://i.imgur.com/yj100Oy.png[/img_thumb]
The only OP hero I need in my life. He is literally on wheels.
I still think we should play the game for a good amount of time when it releases before we run around claiming someone is OP
Most of you were lucky to even get 3 days worth of gameplay. That isn't enough time to decided what is actually OP.
Even still, I have to question how some might give the advice "avoid her like the Plague and never engage her unless she doesn't see you first" and see that to be valid, fun, and good game design.
We should be enjoying memes guys!
I'm pretty pumped about Hero in the next 12 hours. I'll sleep in, grab a nice bowl of cereal and watch that shit in the morning.
[QUOTE=BackSapper;50368915]We should be enjoying memes guys!
I'm pretty pumped about Hero in the next 12 hours. I'll sleep in, grab a nice bowl of cereal and watch that shit in the morning.[/QUOTE]
We're all Heroes now.
[img_thumb]http://i.imgur.com/x8PacJ4.png[/img_thumb]
Bubble gun Roadhog on the Korean stream :v:
[QUOTE=Dirf;50368830]woah sick analysis i guess the argument's over boys[/QUOTE]
Hopefully Blizzard maintains a very hands off approach to balancing like they do for other games.
That guy is not as knowledgeable as the Overwatch development team about their own game.
If I were to cosplay as any champ, it would probably be roadhog
[QUOTE=Weirdo009;50368933]Hopefully Blizzard maintains a very hands off approach to balancing like they do for other games.
That guy is not as knowledgeable as the Overwatch development team about their own game.[/QUOTE]
ah god man don't even get me started on SC2 balancing, i desperately hope overwatch doesn't end up like that
if something is broken then i want it fixed, don't assume blizzard has all the answers just because they're the devs
[QUOTE=gastyne;50368958]If I were to cosplay as any champ, it would probably be roadhog[/QUOTE]
I think I could pull of a Reinhardt, but I want any cosplay I do to be really cool and A+ tier.
I don't want to spend the money to wear it once or twice a year :v:
[QUOTE=Weirdo009;50368933]Hopefully Blizzard maintains a very hands off approach to balancing like they do for other games.
That guy is not as knowledgeable as the Overwatch development team about their own game.[/QUOTE]
They've made relatively significant changes in the past, just look at McCree.
If the Overwatch development team is willing to acknowledge that the Overwatch development team can make mistakes, maybe there is something to it.
And if Blizzard intend to introduce new heroes and maps, there will inevitably come a point where they need to rebalance heroes or the game will start to fall apart. You can't keep adding new pieces to the puzzle and expect them all to fit together perfectly.
[QUOTE=BackSapper;50368964]I think I could pull of a Reinhardt, but I want any cosplay I do to be really cool and A+ tier.
I don't want to spend the money to wear it once or twice a year :v:[/QUOTE]
Wear it to work.
Never break character.
[QUOTE=Banned?;50368977]Wear it to work.
Never break character.[/QUOTE]
It would be hard to handle small computer parts wearing large, heavy armor.
Fem Torbjorn new waifu
[QUOTE=cccino;50368986]Fem Torbjorn new waifu[/QUOTE]
The two Mercies I have seen look fantastic. I'm so jealous of the dedication they have.
[url=https://www.twitch.tv/ogn_overwatch]Korean cosplay at the Overwatch event that's been live for awhile.[/url]
[QUOTE=Dirf;50368963]ah god man don't even get me started on SC2 balancing, i desperately hope overwatch doesn't end up like that
if something is broken then i want it fixed, don't assume blizzard has all the answers just because they're the devs[/QUOTE]
I'm not that interested in Starcraft 2 so I don't know what you're referring to, I was basically only referring to how Blizzard has handled balancing in Hearthstone.
Just because a player thinks something is broken doesn't mean it is.
-I guess this joke was bad? :v:-
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