The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
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[QUOTE=phabeZ;49120430]Will using cheat engine to set the Greed Machine donations at like, 1 coin before each [URL="http://bindingofisaacrebirth.gamepedia.com/Greed_Machine#Greed_Rewards"]milestone[/URL] and then donating, prevent the related achievements from unlocking?
[/QUOTE]
No, there's no anti cheat in the game
Taking a break from a run on the cusp of greatness and breaking Greed Mode ([url=http://steamcommunity.com/sharedfiles/filedetails/?id=546891771]Again.[/url]) In the shop is the Chaos Card, but sadly no batteries to speed up the rerolling/purchasing process. Just need the Habit and the Glowing Hourglass and it should be golden.
[t]http://images.akamai.steamusercontent.com/ugc/395550145302472890/C35A320C16DD9FDE7171AAC60899500A09F0C933/[/t]
On an unrelated note, did anybody preserve NotYourSagittarius's rotting womb? It seems the original sprite sheet was taken down.
[QUOTE=Fapplejack;49119161]I actually like Marked thankyouverymuch.[/QUOTE]
it seems like it was designed more for controllers than kb+m
note to self:
using the ? card while you have the blank card equipped takes you to the error room, but it also deletes your blank card for some reason
Does Rebirth/Afterbirth perform well on Macs? I want to get this for my sister
[QUOTE=Zillamaster55;49121639]Does Rebirth/Afterbirth perform well on Macs? I want to get this for my sister[/QUOTE]
Slows down when the screens utterly full of shit but otherwise it runs absolutely fine.
[QUOTE=Zillamaster55;49121639]Does Rebirth/Afterbirth perform well on Macs? I want to get this for my sister[/QUOTE]
Works the same, but there are issues with displaying stomping effect and water in flooded caves. Devs can't be arsed to fix it, so you gotta disable them by editing config file
Wow, the razor's actually pretty great if you have enough red hearts and something which can refill them (vampire, regen, little chad etc). Wafer helps a lot too.
Each use nets you +1.2 damage for the room so if you have enough soul hearts protecting your red ones, you can just strip all of them and get a massive damage buff for a boss.
Just found a neat bug in greed mode. If the shop has a pickups surrounded by rocks, sometimes leaving and re-entering the shop really quickly over and over again randomly breaks one of the rocks. Do it enough times and you can get through!
Maggie is so unfun to play.
Having more hearts just so you can trade them away for higher damage.
Slow speed is never a benefit and makes qualifying for a Devil Room in the first place less likely. I can just skip the middleman by playing as a different character that doesn't suffer from that initial penalty.
Healing red hearts isn't exactly useful in late-game since the incoming damage far outpaces what the Yum Heart can manage. Plus by that point in the game the player is most-likely stacking as many soul hearts as they can.
I have more fun playing as The Lost than I do as Maggie. The character is beginner-friendly, but doesn't really have much to offer for seasoned players. The game just doesn't really have any incentives to go for a red heart-centric tank build, let alone many good tools to make such a build worth using in the first place.
The only time I've found Maggie viable is in Greed mode of all places, and that's only because red hearts don't drop naturally.
[QUOTE=Psychopath12;49122864]Maggie is so unfun to play.
Having more hearts just so you can trade them away for higher damage.
Slow speed is never a benefit and makes qualifying for a Devil Room in the first place less likely. I can just skip the middleman by playing as a different character that doesn't suffer from that initial penalty.
Healing red hearts isn't exactly useful in late-game since the incoming damage far outpaces what the Yum Heart can manage. Plus by that point in the game the player is most-likely stacking as many soul hearts as they can.
I have more fun playing as The Lost than I do as Maggie. The character is beginner-friendly, but doesn't really have much to offer for seasoned players. The game just doesn't really have any incentives to go for a red heart-centric tank build, let alone many good tools to make such a build worth using in the first place.
The only time I've found Maggie viable is in Greed mode of all places, and that's only because red hearts don't drop naturally.[/QUOTE]
It's because the character only had 30 seconds of thought put into it.
What can we do for more characters? Ooh, what about one that's a generic tank? Lots of health, slow movement, and a way to heal? Yeah sure that works
doing anything slowly is the lamest possible thing in this game
Maggie is a good crutch character. IIRC the first time I beat Mom was with her. She has a lot of health and the Yum Heart making it so getting hit, something a beginner player is going to do a lot, isn't as big of a deal as it is with Issac, or Cain, Judas, etc. Of course, when Rebirth launched and Azazel showed up he sorta dethroned her as the "beginner character" leaving Maggie in a strange spot.
I don't hate her, but she's probably my least played character behind maybe Lazarus.
You know what would be nice? If she started with maggie's faith, so she has a significantly higher chance of acquiring more health that can be refilled with yum heart.
Additionally, reduce the room requirement of yum heart from 4 to 3, maybe even to 2.
Only things I could think of making Maggie interesting to play with is to have her start with Maggie's Bow and the Rosary Bead. The bow makes yum heart actually usable in late-game as it'd heal double. Rosary Bead is so that Maggie has the early option to go with the "pious" route and stack defensive gear from the angel rooms and preserve heart containers for a red-heart focus build. Maybe instead of the Bead she could have Mom's Locket, which facilitates a healing build via key uses.
I feel like all characters should have [i]something[/i] to upgrade themselves for the late metagame similar to Isaac's D6.
Of the characters, that'd leave Maggie, Judas, ???, Samson, Azazel, Lazarus, Eden without item upgrades.
Judas is fine, but pretty polarized given his "too good to lose" syndrome with the Book of Belial. He's good, just really samey.
I'm fine with ???, but I'd give him the Lil Larva so that The Poop can passively grant him some attack flies instead of the ever-so-suggested Petrified Poop. It makes sense for the corpse character to be able to summon flies, especially since the boss encounter of ??? does that exact thing. Brown Cap instead could make The Poop into a hilarious offensive item though :v:
Samson is pretty solid. Samson's Lock activates so rarely that it'd not really help too much, but could be an option for the berserker character.
Azazel probably doesn't need anything other than his primary method of attack to synergize with tear effects. It's the #1 reason I dislike the character.
Lazarus just is weird, man. Anemic isn't really even that good. If he does get an upgrade tree, I'd suggest Lazarus 2 having an extra item other than that garbage.
Eden is a wildcard, I'd just suggest to have an extra random item to start with. Keep things relatively simple but still fair.
Maggie at least has something to her with the fact shes a tank. Lazarus is just fucking nothing. Having a 1 up doesn't make for an interesting run, just an interesting moment.
I had an idea for an item.
The Apple
Grants you map, compass and curse immunity on pickup, but every enemy from that point is a champion version.
[QUOTE=postal;49123137]Maggie at least has something to her with the fact shes a tank. Lazarus is just fucking nothing. Having a 1 up doesn't make for an interesting run, just an interesting moment.[/QUOTE]
What makes Lazarus worse is that his stats are underwhelming pre-revive as well. Negative luck, poor range, normal across the board. It's not until he dies that he becomes on-par with Cain's damage, Azazel's speed, and has normal luck. Anemic has the passive effect of boosting range significantly, but range isn't something that becomes important unless you lack it. Same with speed, the only characters that worry about speed are Maggie, Keeper, and anyone with speed downgrades.
Being able to revive on the spot has its uses in clutch situations, but it's not something I'd build a character around. Especially since it only works once.
Since he starts with a pill, the only suggestion I'd offer is to add a pill to his rotation that grants him the effect of Lazarus's Rags for the floor. So he's the pill popper that can fish for pill-centric items in hopes of stacking as many revives as he can get his hands on in hopes of getting away with killing himself in exchange for benefits from Devil deals or for clutch situations during boss fights.
[QUOTE=Larikang;49122854]Just found a neat bug in greed mode. If the shop has a pickups surrounded by rocks, sometimes leaving and re-entering the shop really quickly over and over again randomly breaks one of the rocks. Do it enough times and you can get through![/QUOTE]
It's been there in 1.0 of rebirth, I noticed that and sometimes use it to hopefully destroy a grey rock if I'm not rushing it.
I don't get Lazarus. Am I supposed to sacrifice as many hearts for Devil items as possible? Am I supposed to die for the stat boost as soon as I get a health up item? I don't see him fitting any particular play style.
This is why he should start with Suicide King
[QUOTE=Totenkreuz;49123346]This is why he should start with Suicide King[/QUOTE]
Giving Lazarus a Suicide King would be mostly worthless since his entire first life would be thrown away immediately to the point where you may as well just play as Eden instead.
Either that or have lazarus rags do a huge amount of revenge damage to all enemies in the room on revival. I'm not talking necronomicon, I'm talking half of Satan's health gone.
Add a tear multiplier to the +1 luck and martyrdom would be a fairly compelling one-off trump card.
[QUOTE=Psychopath12;49123455]Giving Lazarus a Suicide King would be mostly worthless since his entire first life would be thrown away immediately to the point where you may as well just play as Eden instead.[/QUOTE]
You throw the life away anyway. At least it'd be fun.
How about if you gave Lazarus +stats whenever he was revived. Not just the first time, but if he picks up 1Up or Nine Lives as well.
I mean it would at least be something. There'd be the semblance of a playstyle.
1-off gimmicks are not what you build a character around. You create a niche for them to fill, then encourage the niche through augments that favor it.
Pre-buff Isaac is the blank slate.
Post-buff Isaac is the manipulator.
Cain is the rogue/thief, but he's actually got a specialty in garnering consumables and lockpicking.
Maggie is the cleric/tank.
Judas is the mage/glass cannon.
Eve's mantra is to grow stronger when weakened.
Samson is similar to Eve, but with a different spin.
??? uses a different health system and takes advantage of that.
Azazel must use close combat. He's more rogue-like than the intended rogue character.
Lilith specializes in familiars and grows stronger after sustaining damage by spawning more familiars.
Lost is the 1-hit wonder/manipulator.
Keeper is a different implementation on the Lost's gimmick.
Lazarus cheats death.
Imagine how boring Isaac would be if he got a 1-time use of the D6 and that was it. That's what Lazarus is like. There's nothing really building up for Lazarus, so yeah he can die once. Once it happens that's all that will happen with him. Being able to consistently cheat death through specific play (such as making Lazarags recharge if you meet some condition) opens up opportunities for repeatedly cheating death to reap numerous rewards at the risk of being brought back down to 1 heart container.
I started a game as ???. The first item I got was Midas Touch. I proceeded to shit out golden poop every room and ended up rolling in dosh by the end of the first floor.
Did Midas Touch always make Poop do that?
What about this: Lazarus can never have more than three red hearts. Instead, any additional red hearts turn into extra lives, which each proc the rags and increase his stats every time he dies.
The player is encouraged to build up lives and die as often as possible to reap compounding rewards. Suicide king and sacrifice rooms become a wondrous gift to him, but beware that he still only has one heart when he revives. There you go, he is now a character all about cheating death. You can try to make do with low stats and staggering amounts of life insurance for later, you can sacrifice him whenever you get a 1up to make him quite powerful at a high risk, or you can just kill him whenever convenient or safe.
For me, Maggie is a good character for people who want to kinda "learn" the game or aren't super good at it
see: me
[QUOTE=Zillamaster55;49121639]Does Rebirth/Afterbirth perform well on Macs? I want to get this for my sister[/QUOTE]
I must have spent around 75% of my time in the game on my Macbook Pro, late 2014. I haven't tried Afterbirth on it, but the original game runs as well as it does on my desktop.
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