The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
5,013 replies, posted
My Shadow has lost me too many runs.
[QUOTE=Ciirulean;49373320]My Shadow has lost me too many runs.[/QUOTE]
In what way? I don't see how that item could affect you negatively in any way
[QUOTE=MyNameisJason;49373151]Maybe like blood drops from the ceiling if it's a Mom's Hand, and bone chips if it's a skeleton hand?[/QUOTE]
or just use a different voice clip. all hands are currently a laugh. i'd suggest an "ISAAC" pitch shifted a bit lower. the grunt is reserved for foot stomps, laughs for hands, and that for skelehands.
[QUOTE=RandomGamer342;49375296]In what way? I don't see how that item could affect you negatively in any way[/QUOTE]
There is an instance where if it spawns during [sp]Mega Satan[/sp] when he goes to spawn enemies, it softlocks since [sp]Mega Satan[/sp] waits until all enemies are killed before spawning his enemy waves. My Shadow counts as an enemy.
[QUOTE=Szraneraxtq;49375581]There is an instance where if it spawns during [sp]Mega Satan[/sp] when he goes to spawn enemies, it softlocks since [sp]Mega Satan[/sp] waits until all enemies are killed before spawning his enemy waves. My Shadow counts as an enemy.[/QUOTE]
I never pick up My Shadow anyway because it sucks, that should definitely be fixed though.
[QUOTE=Szraneraxtq;49375581]There is an instance where if it spawns during [sp]Mega Satan[/sp] when he goes to spawn enemies, it softlocks since [sp]Mega Satan[/sp] waits until all enemies are killed before spawning his enemy waves. My Shadow counts as an enemy.[/QUOTE]
I just meant that I mistake it for Judas' Shadow almost every time I pick it up.
Well bollocks, the greed machine decided to jam itself at 877, 2 coin from the Holy Mantle....
Could anybody suggest me a good Suicide Hotline, i think i may need to do a call or two....
[QUOTE=Eesha;49378048]Well bollocks, the greed machine decided to jam itself at 877, 2 coin from the Holy Mantle....
Could anybody suggest me a good Suicide Hotline, i think i may need to do a call or two....[/QUOTE]
1-800-USE-SAMSON
[sp] technology lasers go through everything, even without ethereal upgrades [/sp]
here's a quick video of it: [URL]http://www.twitch.tv/fendermcbender/v/31555010[/URL]
around the 3-3:45 mark has some examples. the first one I could foresee as being argued as poor hitboxes so I did another one around 3:20 that cannot be argued against. I also think I paused in there to show I didn't have any piercing but that should be evident from the shot qualities.
If you find time to do a daily run today, it's an Isaac run where he wears a festive Santa hat and starts with A Quarter and Lump of Coal. The goal is Mega Satan.
So I had a bit of a binge this weekend and finished all of the challenges after I'd disregarded them for the most part.
Most were pretty painless, most were creative or fun. Blue Bomber, I Rule and Speed were all interesting and fun.
BRAINS however was the shittiest chore of a challenge. The only one to take me several attempts, and only won in the end because I got lucky; the Nail with Battery and Car Battery kept me alive for most of it, as did two cubes of meat. A few invulnerability-on-hit items put Meatboy to good use when I did cop a hit. Glad to put that challenge behind me though!
[IMG]http://i.imgur.com/yn78E4I.png[/IMG]
I made a dice transformation concept.
What would it do?
Given how boring all the transformations are, probably luck up. But it would be neat if it reduced charge times on dice. That said, how would you get it? You can only have one die at a time since they're all active. Looks cool either way.
[editline]29th December 2015[/editline]
Item idea: Bag of Dice.
On use, it has the effect of one specific die. The dice are cycled through in ascending order. With a bit of programming, the icon could display which die is next. You would have to think about the most effective way to use each die ahead of time, including potentially dangerous stuff like d7 and d4.
Alternately it could act as a random die on use. I like the other idea better but the use of a random random effect is absurd enough to have its own appeal. And the randomness wouldn't be obnoxious as long as the next die queued up was displayed.
[QUOTE=Baboo00;49414990]Given how boring all the transformations are, probably luck up. But it would be neat if it reduced charge times on dice. That said, how would you get it? You can only have one die at a time since they're all active. Looks cool either way.
[/QUOTE]
The same way Guppy works with Guppy's Paw and Head?
Oh the wonderful ways people find to end a daily run
[img]https://i.gyazo.com/86191ce7e6c141d00b5efef18b1e40f1.gif[/img]
Maggie run was fun today, hope they keep bringing out these themed/gimmicky runs.
[QUOTE=Baboo00;49414990]Given how boring all the transformations are, probably luck up. But it would be neat if it reduced charge times on dice. That said, how would you get it? You can only have one die at a time since they're all active. Looks cool either way.
[editline]29th December 2015[/editline]
Item idea: Bag of Dice.
On use, it has the effect of one specific die. The dice are cycled through in ascending order. With a bit of programming, the icon could display which die is next. You would have to think about the most effective way to use each die ahead of time, including potentially dangerous stuff like d7 and d4.
Alternately it could act as a random die on use. I like the other idea better but the use of a random random effect is absurd enough to have its own appeal. And the randomness wouldn't be obnoxious as long as the next die queued up was displayed.[/QUOTE]
don't forget cracked dice and dice shard
Today's run was one of the most overpowered games I've ever played. Good for some mindless fun
[QUOTE=Jebus;49446456]Today's run was one of the most overpowered games I've ever played. Good for some mindless fun[/QUOTE]
Make sure you check Boss Rush and get the Devil Deal for Depths 2.
[QUOTE=postal;49438384]Oh the wonderful ways people find to end a daily run
[img]https://i.gyazo.com/86191ce7e6c141d00b5efef18b1e40f1.gif[/img][/QUOTE]
I didn't even know bombs could push you like that.
Holy hell, I'm done with this game.
[thumb]http://images.akamai.steamusercontent.com/ugc/353896369581991873/51DBB88C85D9CE9545A3C3345606AFA23E97D550/[/thumb]
Only took a little over 300 hours...
Accidentally quit my daily run right after boss rush.
God damn it.
I got Rebirth and Afterbirth over the steam sale and I like it a whole bunch more then original Isaac... Except for the sounds.
Some of parts in Womb and Utero sound like one of the devs making squishy ASMR in my ear and it skevees me out bigtime.
thanks game
[t]http://images.akamai.steamusercontent.com/ugc/360652321488397054/BB4218BA6BA75CA92C94A0A4EB0A2ED2568AB302/[/t]
I got Speed Ball and Glowing Hourglass in the other chests. Glowing Hourglass actually saved my ass hard because when I kept getting hit I'd teleport out and do a room :v: Eventually though:
[t]http://images.akamai.steamusercontent.com/ugc/360652321488397779/D404C9C261ECF24AAC34C6375D79A321DC22F419/[/t]
Godhead time baby
Hmm... I'll probably wait it out and see if the modding capabilities make it possible to edit out all the aspects of Afterbirth (and presumably, this upcoming DLC) that I don't like. Hopefully it's something extensive where people can change broken enemies or bosses, and screw with floor layouts, not just add new items or something.
With Afterbirth having been out several months now, I'm growing to feel like I'm more dissatisfied with it than happy. I think it's been out long enough that we can safely say they're going to stick to their guns on annoying shit like health scaling in the new bosses.
Sorry, you need to Log In to post a reply to this thread.