• The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
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[QUOTE=Rufia;51593429]Why are people so down on Afterbirth/Afterbirth+/Edmund? Like I get that Afterbirth wasn't amazing, but it really wasn't that bad either. People seem to be getting really pissy about it.[/QUOTE] the only thing I disliked about afterbirth was nicalis and edmund not knowing there was like a third of the items not showing up in item pools for the first week
[QUOTE=Rufia;51593429]Why are people so down on Afterbirth/Afterbirth+/Edmund? Like I get that Afterbirth wasn't amazing, but it really wasn't that bad either. People seem to be getting really pissy about it.[/QUOTE] This is what I've been wondering recently. It seems like suddenly everyone is shitting all over him and Afterbirth when there was less of this before. I'm guessing it's because now people have played through it all but I still think it's weird. But I do have to admit that Antibirth feels more substantial than Afterbirth. I think it's because of the alternate floors being entirely new, rather than just changes on old ones. Still, I love both of them.
I think it's because there was nothing to really compare it too before. We have this free mod that completely blows something we paid for out of the water. Also the amount of nerfs to fun items afterbirth brought in also left a bad taste.
Afterbirth disappointed me with Hush being completely underwhelming as both a "final chapter" and a "final boss." Then the whole Greed ARG happened and that pissed me off even more. The entire expansion sans Greed Mode felt like no effort was put into it.
Why do people dislike Afterbirth? Maybe because of nerf to items that weren't really OP, bullshit guaranteed damage rooms (the ones with barrels, sometimes it will give me damage and sometimes it won't for some reason), adding a lot of bullshit rooms with no rewards (super secret rooms with poop, gg). While i do enjoy the 'hard' nature of isaac, it seems a little bit too high to the point where i just hope for an OP item on the first floor to have a somewhat decent run with characters like Lilith or The Keeper.
The worst part of Afterbirth IMO was the Keeper's unlock requirement. It was complete fucking bullshit and had way too many variables working against it. It was hard to get to, would jam every few pennies, and needed fucking 9.99$ of donations. I just got a mod that starts you off next to a dollar and donation machine and that STILL took way too long. I don't regret that at all. Greed mode was cool but not nearly fun enough to deal with going through it dozens and dozens of times just for a chance the machine won't jam one penny in.
Maybe if they just made it so the machine wouldn't jam, it'd be fairer.
After playing through Antibirth and loving its soundtrack and subsequently going back to listen to DB's original Isaac OST, I'm really hoping that once Afterbirth+ hits there'll be some kind of mod to mix the soundtracks. I'd really love it if floors got random alternate soundtracks like that.
The co-op feels like it doesn't have any sort of thought behind it, and it just piles on the useless babies.
Just got carried hard by d4 on Jacob&Esau. I always give Esau all my damage items so he can carry me and leave the scraps for Jacob, ended up rerolling into amazing damage to finish the run. Anyone knows how Judas's shadow works on them? It looked like it combined their stats when I died with it on another run. Edit: They really need to fix the bug where the witness covers your exit, had no choice but to quit a run. Edit2: Apparently it saves in the room after you defeat him, so can just exit game and continue to end the run.
[QUOTE=Chaohord;51596467]After playing through Antibirth and loving its soundtrack and subsequently going back to listen to DB's original Isaac OST, I'm really hoping that once Afterbirth+ hits there'll be some kind of mod to mix the soundtracks. I'd really love it if floors got random alternate soundtracks like that.[/QUOTE] That's the biggest thing I'm looking forward to in Afterbirth+, more randomisation made easier. Now I can (hopefully) have those mario-themed reskins as rare alternate floors, replacing enemies and music within.
[QUOTE=Rarara;51596928] Anyone knows how Judas's shadow works on them? It looked like it combined their stats when I died with it on another run.[/QUOTE] I had that happen in their challenge, I had a pony on esau which black judas looked like he still had on his sprite, but it was no longer spacebar useable(Both chars had flight, so I couldn't tell if it was just cosmetic or not). And yeah I think it combined their stats, cause he was really strong and I went on to beat the challenge because of it.
afterbirth was a few new cool items an okay new mode a TON of lazy recolored enemies and a cool new boss here or there but very few new "mechanics." Antibirth basically has new mechanics every single floor it's amazing
I'm constantly floored by the creativity popping out of Antibirth. Like the vast majority of the enemies have something new and unexpected to them that you have to learn to work around. I was on [sp]the Mausoleum[/sp] and I was like 'what's up with these purple globin looking things? what do they do?' and then [sp]OH GOD THEY MULTIPLY WHEN THEY HIT YOU OR YOU DAMAGE THEM ENOUGH[/sp]
Actually I was watching NL's most recent Antibirth video with Jacob & Esau and I think I know another major difference- Bethany, Jacob & Esau, hell even Edith if they keep her gimmick intact but find a fun way to play her, all have novel concepts behind their designs while for years Ed and Tyrone have added characters to the game that are just straight "Stat X increase, Stat Y decrease" and two characters with health gimmicks that were/are not fun to play as.
Well to be fair, Lilith is pretty damn fun to play with an equally big gimmick.
I just wish the Keeper was done better. Money as health, but no way to get money as currency, would've been a novel enough concept.
They literally could've just made Keeper act like Sonic.
I just died at the last second on Onan's Streak, with Isaac at ~30% health because one of his shitty angels shot me while I was in the corner waiting out the light pillars. I want to die.
[QUOTE=kariko;51595373]This is what I've been wondering recently. It seems like suddenly everyone is shitting all over him and Afterbirth when there was less of this before. I'm guessing it's because now people have played through it all but I still think it's weird. But I do have to admit that Antibirth feels more substantial than Afterbirth. I think it's because of the alternate floors being entirely new, rather than just changes on old ones. Still, I love both of them.[/QUOTE] Actually if you go back and read this thread when Afterbirth was released, the general consensus was always "meh" and that Ed acted really fucking badly when people reacted that way. I've been playing BoI since the original's release and I basically stopped playing after Afterbirth was released because I thought it really ruined the game a bit, anything fun Ed & Nicalis seemed to patch out in favour of artificial difficulty. The Stopwatch springs to mind. An item you have to do hundreds of runs to even unlock they nerfed to make it really meh. I don't get that. If you don't find the item fun to use don't pick it up, you know? Antibirth really is a breath of fresh air.
does antibirth get rid of the bloat? I fucking hate the bloat
Woot [sp] I got all the knife pieces, survived both levels of The Corpse, and killed The Witness all in one run. I had a Ludovico Technique + Mom's knife combo and kept myself busy with dodging the bullets. [/sp]
[QUOTE=salty peanut v2;51599314]does antibirth get rid of the bloat? I fucking hate the bloat[/QUOTE] You get double the bloat in the 'seeing double' challenge.
I seem to be strangely lucky in Antibirth, from my ~10 or so runs I had Brimstone 5 times and Guppy transform three times. Regardless, excellent mod, as many said the new floors really put Afterbirth to shame.
[QUOTE=Totenkreuz;51595859]I think it's because there was nothing to really compare it too before. We have this free mod that completely blows something we paid for out of the water. Also the amount of nerfs to fun items afterbirth brought in also left a bad taste.[/QUOTE] There were several past changes that were way better than afterbirth. Wrath of the Lamb in the original Isaac was great. The jump from the Flash version to Rebirth was phenomenal. But Afterbirth was kind of a mess. No horrible pun intended. Like people have said, a lot of the new room designs were really sloppy. They decided to start nerfing items that were "too good" based on the fact that streamers and LPers would purposely avoid them to make their videos more interesting, re-shaping the game around a very tiny percentage of the player base, in a singleplayer game where balance is not gonna be super-critical. They fixed some problems with greed mode, but to this day I'm still dissatisfied with both Ultra Greed and Hush, since I think their damage scaling is really out of place in a game like this. Hopefully it'll be possible, sooner or later, to mod out everything I disliked about Afterbirth. AB is the first incarnation of BoI that I've had no desire to 100%. I still haven't even unlocked the keeper because all I hear about him is that he's basically the least fun character.
[QUOTE=lightningstreak;51597656]I'm constantly floored by the creativity popping out of Antibirth. Like the vast majority of the enemies have something new and unexpected to them that you have to learn to work around.[/QUOTE] One of the corpse bosses really caught me off guard in terms of creativity, I've only seen two of them so maybe the third is cool too. Special mention to the Visage too. Actually all of the new bosses are extremely cool, with the more basic bosses on earlier floors being fine because not every boss can be fancy. All around a lot of very good things that I doubt will have similarities with afterbirth plus additions. Bucket tossers are probably the hardest new enemy to deal with, firebreathing skeletons and the worms after they've eaten something are pretty hard to dodge too. On the first couple floors the worst enemy has to be the spiders that jump across the entire room and shoot tears all over the place, especially the room where you are in a little hallway surrounded by rocks and there's a champion on both sides, I've lost several good Jacob starts to that room. I missed my first Witness kill as them by forgetting who was the knifeholder for the second where I picked up the third piece, guess I'll have to pay more attention next time.
One of the biggest issues I had with afterbirth was the nerfing of really non-broken items in a mainly single player game. It's pointless I think, if it isn't breaking the game literally and it takes a while to get (I'm looking at you, hourglass) then it really shouldn't matter. It's like having a great christmas made mediocre because your parents took away a present you liked a lot because you were having too much fun with it.
It also helps that AntiBirth made angel rooms actually worth a damn by giving them some really good items, rather than the very, very few worthwhile ones they had before. It also has a shitload of polish over freaking everything, what with new items, new enemies, new bosses, new floors, new gimmicks, varying paths, some minor puzzle elements, and two characters with some very unique gimmicks attached to them. It's basically what we were hoping to get with Afterbirth, really, instead of the incredibly boring mediocrity we got instead, along with all the really unnecessary nerfs too. Can't wait to get my hands on Afterbirth+ and all those sweet, sweet modding tools it'll come with though! (and the subsequent mods that'll be unnerfing items.)
so Sharp Key has a pretty interesting interaction with Flat Worm [t]https://thumbs.gfycat.com/FemaleReflectingFlickertailsquirrel-size_restricted.gif[/t]
(as Jacob) I recommend not picking up any cards or pills until you've gotten the keypiece on the floor. Telepillsing into an I am error room or emperoring into the mom fight has happened one too many times to me.
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