• The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
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[QUOTE=Golden_Spork;51672093]What's your guys least favorite challenge? Mine is XXXXXXXXXXL. Because of how goddamn long it takes[/QUOTE] Brains! It sucks.
[QUOTE=Davidn64;51672112]Brains! It sucks.[/QUOTE] Aw fuck, that challenge pissed me off because I got Brimstone after a fight with the fallen, and no way to use it.
[vid]https://feen.us/vi85gcq8fad2aqadts0o.mp4[/vid] Help
[QUOTE=ClauAmericano;51670533][media]https://twitter.com/Vazkii/status/819949424227061760[/media][/QUOTE] [IMG]http://i.imgur.com/4y0ztWf.png[/IMG] uh oh
[QUOTE=Max;51672207][IMG]http://i.imgur.com/4y0ztWf.png[/IMG] uh oh[/QUOTE] Heut' ist mein Tag
I mean on one hand I wish I had afterbirth+ so I could attempt to make silly ass shit. On the other hand the shit it adds other than the editor seems bad from what people say. Either way I can't buy it :v:
[QUOTE=SeymourGuado;51672827]I mean on one hand I wish I had afterbirth+ so I could attempt to make silly ass shit. On the other hand the shit it adds other than the editor seems bad from what people say. Either way I can't buy it :v:[/QUOTE] The non mod Content has gotten a lot better since launch also surprised no one mentioned it now stone fatties get tired and stop chasing you for a couple seconds
Holy shit I just beat [sp]Delirium[/sp] for the the first time as Lazarus with 11 damage holy shit that was intense.
So, i decided to replay the original BoI and try Hard mode. One thing: fuck you. That's what the hard mode is for you and my words to the person who made the decisions on it. This shit is unbalanced as fuck
playing the original boi makes my eyes bleed due to the fps but also gives me a boner for the music and old sfx also does anyone even play with the filter option in rebirth? i saw someone complaining that it was broken on the dlc's launch and threatened to refund just because of that
[QUOTE=kariko;51669587]Having an actual physical Isaac copy sounds awesome and that just adds a bonus on top of having a Switch version for me.[/QUOTE] i'm all over it i've gotten psychical copys of games like shantae and shovel knight just because and having a portable Isaac is a good excuse to get it again
[QUOTE=SeymourGuado;51672827]I mean on one hand I wish I had afterbirth+ so I could attempt to make silly ass shit. On the other hand the shit it adds other than the editor seems bad from what people say. Either way I can't buy it :v:[/QUOTE] They've done some fixes and balance changes. Portals disappear after like 1-5 enemies now, quite a few bosses got lower HP, and as Dookas said the stone fatties get tired and stop after a while. I'm being hopeful that the devs were honest when they said this was "just the beginning" of the modding support. Edmund has seen the criticism video which included things modders need like editing room generation and the UI and he said the video was "super helpful". So again, I'm being hopeful and optimistic! I really want to love this DLC. It's getting better slowly.
[QUOTE=kariko;51673257]They've done some fixes and balance changes. Portals disappear after like 1-5 enemies now, quite a few bosses got lower HP, and as Dookas said the stone fatties get tired and stop after a while. I'm being hopeful that the devs were honest when they said this was "just the beginning" of the modding support. Edmund has seen the criticism video which included things modders need like editing room generation and the UI and he said the video was "super helpful". So again, I'm being hopeful and optimistic! I really want to love this DLC. It's getting better slowly.[/QUOTE] What criticism video?
Finished up a pretty amazing run as Azazel, here is the seed if you want to try: MSXQ CVDY
Since I don't have AB+ and thus no mod tools, I can only be an ideas guy. Here's some stuff I've been brainstorming, thoughts? [QUOTE] (P)Killing Urge(Resist): Damage builds before firing (P)Smooth Criminal: First item in a shop is free (P)Oil Spill: Oil trails Isaac, enemies that walk over it are slowed and take extra damage, can be lit on fire (P)Holy Ray: Angel version of brimstone + 100% angel chance (P)Call of the Tyrant: Killed enemies are set back to full health and charmed (P)Bounty Hunter: One enemy per room will be marked. That enemy has a guaranteed drop (SBI)(4RC)CONSUME(JOIN ME!): Isaac launches out a bloody tentacle/intestine towards an enemy and reels it back to consume it. Gives a random stat boost (P)Lab Coat: Doubles pill effects (P)Rune Brand: Doubles Rune effects (P) Card Reader: Doubles Card effects (P)Foresight: Can see the enemies in the next room (SBI)(1RC) Mouse trap: Lay down a trap, An enemy that walks over it is instantly killed (P)Enduring: Luck based chance to take half heart damage on a full heart attack and no damage on a half heart attack (SBI)(1RC) Spectre: Gain flight and invisibility until you attack (SBI)(2RC) Veil of Darkness(Calming...) Upon activation the room goes dark and enemies lose track of you until you fire again (P) Shoddy Construction: Luck based chance for a door to already be open upon entering a room (P)Elusive(That was close): Near misses boost luck for that floor (P)Unrelenting: Gain a damage boost for every room cleared without taking damage (P)Organ Extractor: Enemies have a higher chance to drop hearts (P)Blood God: Killing enemies has a luck based chance to charge your item (SBI)(3RC)Selective Memory: Upon activation the first enemy you kill will replace all enemies in the next room (SBI)(0RC)Explorer's Shovel(Get diggin!): You can now dig holes around the room to find items or even a black market (P) Soul Link: Tears have a chance to "link" enemies. Linked enemies share a health pool [/QUOTE]
Card reader is in the game already, I think
[QUOTE=Davoc;51674477]Card reader is in the game already, I think[/QUOTE] Yep, Tarot Cloth doubles both the effects of cards and runes. Pretty good ideas nevertheless, but I think you should also include what do the items look like and what costume they give to Isaac.
I had one idea while drifting off to sleep last night. "Freemium" 'Pay 2 Win' You can substitute missing charges on an active item by spending cents equal to the missing charge. Empty spaces will be replaced with yellow charges to show how many will be spent, if there's enough change to spend. Might make it 2 cents per charge for balance sake but you get the idea.
I've spent the last 1.5 hours on breaking the game using D6, jera and blank card I have epic fetus, brimstone, tech, monstro lung, several multishots, about 180 damage, holy mantle, 9 lives, stopwatch, and I'm taking dull razor with me for stopwatch to activate I used the clicker to turn into the lost If the [sp]delirium portal doesn't open[/sp] I'm going to be fucking pissed :v:
[QUOTE=Totenkreuz;51674212]Since I don't have AB+ and thus no mod tools, I can only be an ideas guy. Here's some stuff I've been brainstorming, thoughts?[/QUOTE] How will Foresight work exactly? You can see enemies in the next room, but where does it show them on your hud? Also Spectre is kind of ingame as Camo Pants. (Granted without the flight, but that would lead to too many issues anyway, such as getting stuck in rocks and over pits)
snip nevermind
[QUOTE=Erfly;51675255]How will Foresight work exactly? You can see enemies in the next room, but where does it show them on your hud? Also Spectre is kind of ingame as Camo Pants. (Granted without the flight, but that would lead to too many issues anyway, such as getting stuck in rocks and over pits)[/QUOTE] You'd be able to see the next room by "entering" it with the camera but not Isaac.
[QUOTE=Totenkreuz;51675613]You'd be able to see the next room by "entering" it with the camera but not Isaac.[/QUOTE] I was thinking it'd be a new HUD element over the door that shows a small icon of the enemies, and then the number of them to the right of the icon.
[QUOTE=Golden_Spork;51673320]What criticism video?[/QUOTE] Sorry I barely checked this thread now. This video: [media]https://youtube.com/watch?v=q2h2IpkqSo0[/media] And this is what Edmund said: [url]https://twitter.com/bejbob/status/817143216801771526[/url]
Edmund is polling people on Twitter on co-op, including if you would be more inclined to play if it were 2 separate Isaacs: [media]https://twitter.com/edmundmcmillen/status/820758000306561024[/media] [media]https://twitter.com/edmundmcmillen/status/820758574628380673[/media] Edit: Aw shit sorry for double posting, I thought it would automatically merge.
I personally didn't mind co-op babies, I thought they worked nicely, but looking at Antibirth's co-op, it could be a lot of fun to have two isaacs.
Having played both, I've found the current AB+ coop is great if you have a good player and a weaker player, but when you are both capable then Antibirth's coop is better suited.
It would be cool to have the option to do either. I think Antibirth actually does this? I haven't tried it but when I pressed start they had all the characters and then a co-op baby at the end so I think it does, but idk.
Antibirth does that, and it is so much more fun. [sp]Picking the co-op baby instantly kills you[/sp] :v:
If it had online i'd be doing co-op. It actually makes me extremely angry there is people on the twitter post saying it's not needed. Not everyone has someone they can play with locally but people generally have A LOT of people to play with online (This is why Spelunky not having online sucks too). This is why we can never have good things. People actually talking against adding a feature that really should be in there if local co-op is also a stupid as hell. No game this day and age should be "Local co-op" only.
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