• Heroes of the Storm - It's like if Blizzard made Smash Bros. but not!
    2,547 replies, posted
Every Leoric I fought against before the nerf would just run up, swing, then go ghost and run away. It was fucking stupid, but got a laugh out of my mumble chat.
So is it just me or do Malfurion players rage more than others? Most of the ones I've encountered have and two games in a row had Malfs raging at the team.
[QUOTE=Shock_Coil;48534141]So is it just me or do Malfurion players rage more than others? Most of the ones I've encountered have and two games in a row had Malfs raging at the team.[/QUOTE] It's always the unholy trinity of illidan, nova, and zeratul for me.
It's Illidans with their Abby hat buddies that always rage for me, now i just leave ally chat off and enjoy the game.
[QUOTE=Shock_Coil;48534141]So is it just me or do Malfurion players rage more than others? Most of the ones I've encountered have and two games in a row had Malfs raging at the team.[/QUOTE]It's cause all of Malf's abilities feel like they have no impact because they're all reliant on your teammates to do something
[QUOTE=Jzzb;48538525]It's cause all of Malf's abilities feel like they have no impact because they're all reliant on your teammates to do something[/QUOTE] I play as Brightwing and have much the same problem but I don't see a reason to take that out on my team. And I'm pretty sure that Brightwing has even less of a solo impact than Malf does.
I wanted to play an AI match yesterday to grab my daily figuring it be shorter than a 20+ minute QM only to get stuck in a nearly 30 minute long AI match on Dragonshire with a Gazlowe who managed to get killed nearly 20 times and a Hammer player trying to top that while both managing to have a combined siege and hero damage score under 50k each. :huh:
[QUOTE=Srillo;48546336]I wanted to play an AI match yesterday to grab my daily figuring it be shorter than a 20+ minute QM only to get stuck in a nearly 30 minute long AI match on Dragonshire with a Gazlowe who managed to get killed nearly 20 times and a Hammer player trying to top that while both managing to have a combined siege and hero damage score under 50k each. :huh:[/QUOTE] But I heard If you stay in one lane you'll eventually make it to the end, Right?
[QUOTE=kestner;48547293]But I heard If you stay in one lane you'll eventually make it to the end, Right?[/QUOTE] Depends on what difficulty you choose. I've noticed that the bots on harder difficulties, starts to group up as 5 in one lane, and then continues to push that lane. They only leave that lane if there is a map objective (tribute), they get killed/highly damaged or their core is getting attacked.
So a new battleground gets released while i haven't played the one before that, not even once.
I'm a bit disappointed at how slowly Blizzard patches this game, or rather how tiny the changes are. Balance wise there are still a good amount of heroes that are simply not worth picking, and that has been the case for months. It's really boring if you get so see heroes like Kael'thas, Jaina or Leoric every game, and some heroes maybe once every 10 rounds. The optimization of the game is also lacking. Unexplainable lags, music looping over other tracks, announcements for objections getting delayed by several seconds. It doesn't happen every round, but it happens far too often to just look over these.
out of like the 70 games ive played, eternal battlefield has shown up only once and mines (i hate mines with a passion) has shown up at least 30 times. the hell is up with this
[QUOTE=Furnost;48552353]out of like the 70 games ive played, eternal battlefield has shown up only once and mines (i hate mines with a passion) has shown up at least 30 times. the hell is up with this[/QUOTE] Eternal Battlefield was bugged so they took it out of the map rotation for a week or two.
Infernal Shrines is insane with it's objective. The Punisher being able to target heroes makes for some brutal pushes.
Anyone ever have a problem with the game stalling out during map load screens? The game wont lockup, but it just stops loading and I'll have to force the game to close, relaunch and rejoin for it to work again.
I've been searching for a match for like 25 mins now. What is going on.
[QUOTE=kestner;48552707]Infernal Shrines is insane with it's objective. The Punisher being able to target heroes makes for some brutal pushes.[/QUOTE] pushing specialists are gonna wreck
I like how Sgt. Hammer's winrate has shot up. And how Brightwing's recovered. Now if only they could make Diablo a decent hero again...
Buff Sonya.
[QUOTE=Banned?;48563849]Buff Sonya.[/QUOTE] Knowing blizzard they'll probably nerf her again for no reason. [editline]28th August 2015[/editline] [QUOTE=Liliana_L;48563777]I like how Sgt. Hammer's winrate has shot up. And how Brightwing's recovered. Now if only they could make Diablo a decent hero again...[/QUOTE] Yeah I tried bw some more last night and she didn't seem too bad. I was scared after all the talk about her getting nerfed but she's still effective.
[QUOTE=Baazul;48552087]I'm a bit disappointed at how slowly Blizzard patches this game, or rather how tiny the changes are. Balance wise there are still a good amount of heroes that are simply not worth picking, and that has been the case for months. It's really boring if you get so see heroes like Kael'thas, Jaina or Leoric every game, and some heroes maybe once every 10 rounds. The optimization of the game is also lacking. Unexplainable lags, music looping over other tracks, announcements for objections getting delayed by several seconds. It doesn't happen every round, but it happens far too often to just look over these.[/QUOTE] Tbh it's kind of sad that I've just gotton used to how blizzard balances their games. They move reaaally slowly when it comes to imbalance and glitches, even major ones.
[QUOTE=Liliana_L;48563777]I like how Sgt. Hammer's winrate has shot up. And how Brightwing's recovered. Now if only they could make Diablo a decent hero again...[/QUOTE] As a hammer player, I am very satisfied that she can be of use again, but I still wish that BFG was of more use. Basically the only way to get some effect out of it is to position you in a way you hit all 3 lanes at once with her upgraded BFE but having such a situation is so rare that you're almost forced to take napalmstrike all the time. I mean napalmstrike is a great skill but I just wished there would be more ways to employ the BFG
BFG really only seems good at lvl 20 since it pretty much always keep 1 lane pushed.
BFG is only a 'we've lost' pickup because the other ultimate at six and Nexus Frenzy at 20 are both just so much better. [editline]29th August 2015[/editline] To further elaborate, the only time you'd take it (and if you take BFG you HAVE to take the level 20 upgrade because it's the only thing that makes the ability 'okay') is if you simply cannot fight the enemy team, which in this game almost always means you lose. In that situation, Flamestrike and Nexus Frenzy wouldn't necessarily do as much as an ability that can keep a lane pushed out (and eventually kill a keep).
What's up with microstutters? Just picked up this game and I keep getting microlags when moving the camera and such, it's giving me a headache [editline]30th August 2015[/editline] Apparently this has been a bug for up to a year or so. Still no fix, or I've missed it. Looks like I'm sticking to league then
I usually pick BFG because i always forget to keep casting napalm strike in fights. With BFG, if someone manages to escape my range and i actually remember i have other abilities other than siege tanking the living shit out of everything, i use the BFG to finish them. And since i use it as a finisher for heroes, i just don't upgrade it at level 20 and get the bonus range and attack speed instead. Am i making bad decisions? I've tried the napalm strike quite a few times but i just can't like it. It feels like a downgraded version of my own basic attack in siege mode.
What do you guys think about zagara's nydus worms? They seem like they'd be great if your level 20 talent or something let teammates use it. But I dunno, right now the ability to straight up remove people from the fight seems better. edit: also being able to choose which worm dies when you place more than four would be nice too. If I wanna put a worm in the enemy base incase I need to retreat I have to redo my whole network after that
Anyone wanne play EU? I find this a lot more fun with pre-made groups. Add me, SuperMurloc #2663.
[QUOTE=LtBubbles;48575882]I usually pick BFG because i always forget to keep casting napalm strike in fights. With BFG, if someone manages to escape my range and i actually remember i have other abilities other than siege tanking the living shit out of everything, i use the BFG to finish them. And since i use it as a finisher for heroes, i just don't upgrade it at level 20 and get the bonus range and attack speed instead. Am i making bad decisions? I've tried the napalm strike quite a few times but i just can't like it. It feels like a downgraded version of my own basic attack in siege mode.[/QUOTE] I'm a shit hammer but I'm pretty sure the only reason to take BFG is for the lvl 20 talent upgrade. If you just want a more general fighting build I think napalm + frenzy is generally the pick from what I've seen in game.
Played Diablo for the first time, since he was one of those free characters they were giving out a little bit back. I liked him more than I thought I would! His ultimate is hilariously awesome visually, although it'll take a little bit of time to get used to the timing and teamwork needed to really make it shine. What kind of characters do you think combo with him well? Been a solid two or three months since I last played, pretty rusty. I also like his respawn mechanic. If really keeps you on a roll if you've got momentum.
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