Heroes of the Storm - It's like if Blizzard made Smash Bros. but not!
2,547 replies, posted
Cho'Gall is seriously fun lol
As of now I want to purchase Jaina (she's cheap) and that badass hooded melee angel because he can help enhance my knight templar fantasies
[QUOTE=Banned?;49137588]Anyone wanna write up a quick summary for the OP for Battlefield of Eternity and Infernal Shrines? And lemme know if I should change anything for any of the other sections.[/QUOTE]
[B]Battlefield of Eternity[/B] a two lane map with almost no jungle and a massive center arena where two guardians will fight to the death. whichever team drains the health of the enemy's guardian first will get a powerful guardian to lane. Similar to Haunted Mines, except instead of skulls and a separate map, combat takes place in the center of the map and its a fight over doing damage.
[B]Infernal Shrines[/B] a large three lane map, similar to Tomb of the Spider Queen, periodically one of three shrines can be activated, spawning hordes of easy to kill minions. First team to kill 40 minions summons a shrine-specific guardian which proceeds to pummel through the lane. Guardians on this map do actively target heroes and missing out on a guardian can quickly turn the game.
I've decided to invest my 4K gold into Tassadar
Turns out it was one hell of a good investment because honestly that hero brings so much delicious utility to the table
[QUOTE=Sableye;49140982][B]Battlefield of Eternity[/B] a two lane map with almost no jungle and a massive center arena where two guardians will fight to the death. whichever team drains the health of the enemy's guardian first will get a powerful guardian to lane. Similar to Haunted Mines, except instead of skulls and a separate map, combat takes place in the center of the map and its a fight over doing damage.
[B]Infernal Shrines[/B] a large three lane map, similar to Tomb of the Spider Queen, periodically one of three shrines can be activated, spawning hordes of easy to kill minions. First team to kill 40 minions summons a shrine-specific guardian which proceeds to pummel through the lane. Guardians on this map do actively target heroes and missing out on a guardian can quickly turn the game.[/QUOTE]
Dun, thanks.
Heroes runs like shit since i switched to Win10. When i start the game, the main menu takes forever to load, then when i click play, it takes forever to load again. Now on Win8, i had it maxed out now problems. I have tried installing it on my SSD and HDD and nothing worked. Any ideas?
Cho'Gall might be my new favourite hero. Both are so much fun to play.
Upheaval + Twisting Nether neaver ceases to be like [I]the [/I]best thing in the game.
[QUOTE=ryfry99;49137530]If you play with a friend it's twice as fast.[/QUOTE]
Tbh that's like being allowed to swim across the atlantic rather than the pacific. I don't really get why blizz does this, the gold reward at 20 is quite small, and the level 10 skin still costs 10k.
[QUOTE=thelurker1234;49144411]Tbh that's like being allowed to swim across the atlantic rather than the pacific. I don't really get why blizz does this, the gold reward at 20 is quite small, and the level 10 skin still costs 10k.[/QUOTE]
I really only worry about getting to 9 for the gold and that only takes like 30-40 games and most games are 10-20 mins. But yeah there's really no point on getting to 20 and buying master skins is hard to justify.
Is there anyone who wants to unlock Cho'Gal (and award me 2K gold in the process)?
My Battle.net ID is EliaMoroes2772
[QUOTE=EliaMoroes;49144839]Is there anyone who wants to unlock Cho'Gal (and award me 2K gold in the process)?
My Battle.net ID is EliaMoroes2772[/QUOTE]
How does it work?
[QUOTE=Bucketboy;49146441]How does it work?[/QUOTE]
Basically a player who has Cho'Gal unlocked gets into a party with someone who doesn't
The two players must join a match (even against the AI) as Cho'Gall (as to say, one selects Cho and the other Gall) and complete it
After two matches like that, the player without Cho'Gall unlocks him and the other gains 2000 gold
Or so I've pictured
[QUOTE=EliaMoroes;49146820]Basically a player who has Cho'Gal unlocked gets into a party with someone who doesn't
The two players must join a match (even against the AI) as Cho'Gall (as to say, one selects Cho and the other Gall) and complete it
After two matches like that, the player without Cho'Gall unlocks him and the other gains 2000 gold
Or so I've pictured[/QUOTE]
Unlock him as you instant get him or you just unlock so you can purchase for 15k?
I also added you, Nick is the same as here
[QUOTE=Bucketboy;49146839]Unlock him as you instant get him or you just unlock so you can purchase for 15k?
I also added you, Nick is the same as here[/QUOTE]
Instant unlock
I really do hate Infernal Shrines.
[QUOTE=cyclocius;49148966]I really do hate Infernal Shrines.[/QUOTE]
It's great if your team remembers to do the objective, if they don't it fucking sucks because you get wrecked
Let me know if you want Cho'gall. I'll get you him.
[QUOTE=cyclocius;49148966]I really do hate Infernal Shrines.[/QUOTE]
It's my new favourite map.
Garden of Terror is still my least favourite, although Haunted Mines comes pretty close.
[QUOTE=Hellsten;49151886]It's my new favourite map.
Garden of Terror is still my least favourite, although Haunted Mines comes pretty close.[/QUOTE]
It's good but it's SO short. You shouldn't be able to win the game with 1 objective completed.
I absolutely hated Shrines before they fixed the shrine minion health scaling. My friend and I would just go Leoric+Johanna and we could never lose.
Now, though, it's slightly more tolerable.
It still favours heroes with AOE attacks too much. It's even worse with Cho'Gall now, as one bomb at a certain level is enough to kill guardians in one hit.
They should decrease the number of guardians that can be on the field at the same time, but also buff their health.
At least in ranked you can build your team around that map, but in quick match you are absolutely screwed if you lack AOE attacks with low cooldown.
So I played as Kael'thas Sunstrider in depth and enjoyed his move set, but both ultimates are kinda awkward. Pyroblast not only needs channeling, but it is incredibly slow as well; very easy to avoid. His flaming bird ultimate is nice but it lacks that punch I expected such a bursty character to have.
Meanwhile I tried Butcher and Crusader.
Butcher is fucking amazing.
Crusader felt iffy but she's good for lanes and harassing heroes.
[QUOTE=Linkuya;49152414]So I played as Kael'thas Sunstrider in depth and enjoyed his move set, but both ultimates are kinda awkward. Pyroblast not only needs channeling, but it is incredibly slow as well; very easy to avoid. His flaming bird ultimate is nice but it lacks that punch I expected such a bursty character to have.[/QUOTE]
Phoenix use to be his only good ult until they balanced them out, sort of. Pyroblast is good if you want to burst down/kill one their squishy targets or healers. If you get it off correctly It's extremely hard to out run since it gains speed and now has a LONG range compared to the short range it use to have. Phoenix cooldown use to be a lot shorter making it almost usable every engagement. Now you have to be a little smarter with the placement of it but it's great for Objectives.
[editline]20th November 2015[/editline]
[QUOTE=Pvt. Martin;49152427]Meanwhile I tried Butcher and Crusader.
Butcher is fucking amazing.
Crusader felt iffy but she's good for lanes and harassing heroes.[/QUOTE]
Johanna has more value since she can fit into basically any team composition. Butcher can be great if paired with the right heroes. If you don't know about butcher/tyrande combo then you should try it out.
Johanna's abilities were confusing to me. One of them needed me to be right in front of a hero to pull off. The rest were fine though. Haven't tried the other Heroic ability yet.
Even with all the balancing, I still love Azmodunk and Auto-Attack Valla. Trying to find a nice Tyrael build though
They didn't even change Azmodunk too much he just kind of shifted out of the meta. I think it had to do more with the changes to everyone else and the new heroes. Nothing feels better than getting that clutch dunk.
Johanna is a Main tank so being in front of a hero isn't a issue. Basically you body block and keep them from breaking through to your backline.
[editline]20th November 2015[/editline]
[URL="http://us.battle.net/heroes/en/blog/19942708"]Black Friday Sale[/URL]
Dunk build Azmodan got an accidental nerf this patch though, I hear
His stacks aren't working with the Black Pool, so he's just doing significantly less damage.
From what I hear, Muradin's Perfect Storm talent is having the same problem with his Sledgehammer talent. And Falstad's Overdrive doesn't buff based on stacks he got with Gathering Storm.
So basically every one of these kinds of talents is broken right now...
Is Sylvanas any good? A botgame isn't really indicative of any quality, but she seems pretty powerful if you can micro your attacks to push down lanes and towers and clear jungle camps? Are you just meant to spam her Q as well?
She's a very strong solo lane/splitpusher and does well in team fights.
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