Heroes of the Storm - It's like if Blizzard made Smash Bros. but not!
2,547 replies, posted
Siege mode is for siege towers and minions, it's even in the name. It's not for heroes.
I almost always trait for the slow movement while in siege mode just so I can stay at perfect range from towers.
[QUOTE=Zadrave;52172964]Siege mode is for siege towers and minions, it's even in the name. It's not for heroes.
I almost always trait for the slow movement while in siege mode just so I can stay at perfect range from towers.[/QUOTE]
Also I cringe whenever people take the invisibility talent, it's so bad.
[QUOTE=Xenophobia;52172996]Hammer is mostly for area denial anyway, her huge aoe in siege is super effective on maps where you need to capture a point.[/QUOTE]
Only if you're evenly matched body-wise though, if you're outnumbered they will take the opportunity to jump on you
Just seems like there's way better heroes if you want a mobile ranged DPSer which goes back to her just being pretty poor.
[QUOTE=Hammernipples;52173513]Just seems like there's way better heroes if you want a mobile ranged DPSer which goes back to her just being pretty poor.[/QUOTE]
Try using her thrusters offensively, nobody can escape you as you're doing around 500 damage a hit late game. She can be like a Li-Ming on steroids if you play her right.
I think it's more like she doesn't work the way most people think she does. I've had a high success rate with her, and still continue to.
[t]http://i.imgur.com/Xno1PwH.jpg[/t]
Gee. I wonder what my favorite hero is.
It's Jimmy, isn't?
Can't put my finger on exactly why but I don't like Hanamura. It just doesn't feel that fun once the payloads show up.
[QUOTE=RainbowStalin;52177715]Can't put my finger on exactly why but I don't like Hanamura. It just doesn't feel that fun once the payloads show up.[/QUOTE]
Because it isn't fun.
[QUOTE=RainbowStalin;52177715]Can't put my finger on exactly why but I don't like Hanamura. It just doesn't feel that fun once the payloads show up.[/QUOTE]
I feel like the map would play best at a higher level, with communication and whatnot. Constantly buffering your own payload, contesting the enemy's payload and constantly rotating between lanes. I reckon within a few weeks the meta for the map will have established itself. Doesn't help much if you're surfing the tides of Quick Match mind you.
[QUOTE=RainbowStalin;52177715]Can't put my finger on exactly why but I don't like Hanamura. It just doesn't feel that fun once the payloads show up.[/QUOTE]
the payloads never cross paths
[QUOTE=meppers;52178037]the payloads never cross paths[/QUOTE]
they do like once per game.
also genji is extremely frustrating.
Hanamura sucks because it's usually both teams just pushing carts until core's at lethal and then they'll fight. Unless one team gets a one-two level lead early then the match just devolves into a 10 minute deathmatch.
So, how long the map rotation will last? I know some maps aren't the best, but nuking the battlefield is something fun to see.
may 15 i think it said in patch notes
So I'm trying Li-Ming and she has Azula's voice
[url]http://imgur.com/78mcq3q[/url]
I think the worst part about Hanamura is how it's really hard to come back if your team got behind early on.
Most of my games on Hanamura were all decided with whoever could push/deny the first payloads better.
is there an alternate way other than payloads/boss to fire at the base even? like siege camps in the towers of doom map. feels like there should be if there aren't any.
lol im not really sure how blizz intends to get new people to play HOTS when matchmaking is so blatantly bad. 5 stack against 2 and a 3 stack. ended with like 30 kills to our ~5 or so.
Is ETC garbage or am I doing something wrong?
He's one of the most niche tanks in the game, you really only wanna pick him if you have a combo with another hero.
[QUOTE=Toyhobo;52178525]is there an alternate way other than payloads/boss to fire at the base even? like siege camps in the towers of doom map. feels like there should be if there aren't any.[/QUOTE]
Killing both the keep and the fort in a lane will start spawning a catapult replacement that deals 1 damage to the core if it reaches it,
Brightwings ability/stat designer needs to be pink slipped.
Fuck brightwing
[QUOTE=Furnost;52179566]lol im not really sure how blizz intends to get new people to play HOTS when matchmaking is so blatantly bad. 5 stack against 2 and a 3 stack. ended with like 30 kills to our ~5 or so.[/QUOTE]
Well, quickplay has no matchmaking rules whatsoever since it's a "for fun" queue. Having one team being stomped by the other is not what I'd call fun but I'm not a game developer so what do I know.
[QUOTE=Furnost;52179566]lol im not really sure how blizz intends to get new people to play HOTS when matchmaking is so blatantly bad. 5 stack against 2 and a 3 stack. ended with like 30 kills to our ~5 or so.[/QUOTE]
I don't mind the 5 stacks in qm, they tend to be terrible with the only upside being their comms are better. I find the queue times need to be fixed rather, it wouldn't be so annoying to lose if you didn't have to waste 2+ minutes waiting to find a game.
I only ever use unranked draft, you can find a game in usually less than 30 seconds compared to the 5 minutes quick play takes. Not to mention if you play quick play you won't have a healer.
It does have hidden MMR but it definitely does not do anything with parties. Which is unfortunate really, since pretty much every other MOBA does at least something to balance out groups (a little leeway but no 5-mans versus a random and two two-man).
They used to have rules on parties to match premades with premades I'm pretty sure.
Speaking of turn arounds, here you have an example :cool:
[video=youtube;aCDWXUZRAYU]http://www.youtube.com/watch?v=aCDWXUZRAYU&t=2s[/video]
[QUOTE=Navarchus;52180375]They used to have rules on parties to match premades with premades I'm pretty sure.[/QUOTE]
I think if the timer goes past 5mins it just matches you with whoever
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