• Assassin's Creed: History is your (glitched) Playground
    390 replies, posted
For me, Odyssey fails to draw me in as much as Origins has. I'm still having fun with it, but already I can tell it lacks the depth or character than Origins had. To start with your character - I feel Bayek was way more interesting to start off with. You're drawn into his story almost from the get-go. The death of his son is the perfect catalyst to gain sympathy for his cause and to delve into his revenge story. With Odyssey, it's difficult to be drawn in at least as quickly as it did with Origins. I'm only around level 12 so far, and things are starting to get interesting, but not nearly as quickly as Origins which made it interesting from the start. The side quests definitely are grindy. While Origins had interesting side quests, Odysseys feels rushed and more chore-like with barebones objective such as "kill these bandits" or "go to this area, loot this chest and return". Not only that but the way you obtain them also feels rushed - going to an event board to find them and it can easily swamp your quest log. There are also many missing elements in Odyssey that I thought were very helpful in Origins. For example, Ikarus is much more limited over Senu. You can't spot hunting areas for specific animals, nor are there trade wagons to rob while on land. There are merchant ships on the sea but that's different. Why can't there be both? I quite enjoyed hunting caravans for resources in Origins and to see this go feels lazy, especially since it made the world feel more alive and dynamic. Moving onto the world I feel it already is a bit less memorable over Origins, at least so far. The cities and locations feel jumbled with no sense of progression. Instead of taking main roads like I did in Origins, I find myself running through hills and awkwardly climbing up rocks. I feel like exploration isn't as important and is a lot more jumbled. I do fancy the choice system and it's made things a lot more interesting and I look forward to seeing the consequences of my early actions. Overall you can tell more passion went into Origins, and you can tell where the extra year went into. So far, Odyssey is still a decent title but doesn't hold a candle to Origins.
So, ultimately, is Odyssey a Brotherhood kind of deal or a Revelations kind of deal?
I wouldn't know since I never played the early games. And for me it's too early to tell where the game is going. Right now im not as invested in it as I was with Origins. I'll have to see how the story unfolds.
I keep getting sidetracked by radiant quests and other side missions with every new place I go to. I'm never going to be able to finish this god damn game
I'm really impressed with the side quests for the most part granted I never played Origins so this is my first taste of the new ac style but they actually make me want to go play them
The one's in Origins are actually more in-depth and have some story too them.
I've bumped into a fair few in Odyssey (just wrapped up the MQ) that are the equal of Origins in being a connected chain telling a self-contained story (albeit ones that usually tie into unmasking one of the bad guys).
Got to the part where the Polygon writer wrote an article saying he was having a hard time defeating a level 15 enemy at his current level. Needless to say, I easily killed a level 15 as a level 12. Takes a bit, but it can be done. Polygon guy sucks, as expected. I didn't even die.
I like this game a lot more than Origins already. The game play is loads better. I can understand why people say it can be a grind fest. But that's if you only do the main quest storyline. I guess because I explore everything I find I don't feel it as much.
I've been doing a few sidequests every now and then and I'm leveling super fast without any of that booster bullshit. The game isn't or atleast doesn't feel grindy at all imo, it just expects you not to ignore everything but the main storyline.
I think the most annoying part of the game for me right now are the Bounty Hunters / Mercenaries. You're trying to fight some guys and literally 2 or 3 of them come from literally nowhere and make the fight harder than it needs to be. Also, you literally can't Assassinate anyone anymore, since most of them are high level targets that can just tank a stab wound to the neck. It would be much more rewarding to silently assassinate everyone in a base, but it doesn't allow you to do that even with the critical assassinate and every one of those perks maxed.
Yeah, it's pretty annoying not to be able kill everyone in a base silently.
At least in Origins, having an enemy be 4 levels higher made it nearly untouchable.
You can pay off the mercenaries at any time from the map screen and they'll stop coming after you until you cause more trouble
One thing I miss from Origins that they changed in Odyssey is the overpowered poison. It was so fun poisoning one soldier in a fort, and watching the other soldiers get infected one by one. I nearly took out an entire fort with one poison arrow
I know that I just hate having to spend so much Everytime I do anything. Also, a fun little detail I love about this and Origins is that Ikarous is always flying above you. Even while you're sailing you can see him flying far behind your ship
When you reach like level 50 all assassination related skills maxed out, with your gear main in Assassin, clearing enemies gets really cheesy when running around barely makes any noise and your running assassinate can 1 shot general trash. You end up running around major fortresses killing all the trash like a speed demon just sprinting all over the place. Unless the enemy has like a "tier 2" gold border around their level you just stop running and stand next to them to get the critical assassination off. Going on a full hunter build makes the game awfully boring, I got the Master Artemis set and Hades bow which makes all basic arrows into fire. Engrave all your gear into headshot damage and Fire damage up where ever possible and then using the multi-shot skill you can again 1-2 shot all humans in the game unless they're like mercenaries you just need to land 1-3devastating shots to their head and that's it. Clearing conquest battles so fast and so easy, I average about like 80+ kills in conquest battles. oops, Redbadger I didn't mean to rate you that, something was happening to my mouse so I was clicking all over the place trying to figure out what was going on
The Falx of Olympos spear is also pretty useful. It raises your overall damage by 100%, BUT you only get 25% of your health when you have it equipped. You can pretty much one hit kill any mercenary with a critical assassination, and if it doesn't, it will leave them with like 2% of their health left.
I love how the cultist are just chilling out in the world waiting to be killed regardless if you have any relating quests or not. I was running around doing the usual clearing all locations check list, there was a "civilian" just chilling in one of these location sweeps I was doing, just sitting there next to a pile of loot and as I was mashing E to collect it all, I accidently went and choked him out and the prompt just popped up "Finish the cultist off". Whoops
Feel like shit after I made the wrong decision regarding the plague.
Okay this game just got so much fucking cooler. Just when I thought there weren't any 'proper' mythical creatures in the game I find and finish that labyrinth quest down on Messara
one thing that really irks me is you can get the full athenian ship customization set from the store but the spartan sails and figurehead are absent anywhere in the game. I wanna rep my home country colors damnit
34 hours in and I feel I'm nowhere near completion of the main story. Idk why Ubisoft still thinks anyone gives a single fuck about Layla hassan and whatever the fuck she's even doing.
I'm like 82 hours in, I already hit the level cap, and I'm not even finished with the main story yet. Honestly I'm kinda burnt out. I don't know if I'm even gonna be able to finish this. They put way too much shit in this game, and that's cool for people that maybe only get a few games a year, but there's other stuff I wanna play. Definitely enjoyed my time with it though.
Least you got your money's worth. For a single player game that's good hours per dollar
The problem here is that the modern days (very brief) sequences in Origins are pretty much inconsequential to both the game's plot and the grand scheme of things of the whole serie. Also, they mainly revolve around the events of the Assassin's Creed 2016 movie, for some reasons
Is there even a point in having a modern day part of AC since they killed off Juno in a fucking comic? She was literally the only reason it continued - Black Flag, Rogue and Syndicate had her in the background doing stuff and manipulating the Templars into bringing her back to control Humanity. Now it's just Assassins vs Templars, with no likeable characters among the Assassins, and no characters at all among the Templars, period. Like, what's the worst Abstergo is going to do in the twenty minutes of time each game allots to the modern story? Mind control a few people before being beaten? Acquire another useless macguffin the next game forgets about? Without any actual weight or conflict the modern plot may as well be cut out of the series entirely at this point. Any potential it had is long gone and it may as well be cut out completely now.
Wait WHAT
Yup. Juno arc ended earlier this year with her being killed twice, once by stabbing, then by nuke. She's permadead, and as far as I can tell she's not even mentioned in Odyssey.
That seems to be the main problem with the modern day plot in the series since Black Flag: seemingly major events and revelations are occurring "off-screen" in expanded materials such as comics and books and the games only have hints and little story steps forward. Things like Desmond having a son who is also a Sage and Juno's death you wouldn't know about unless you read the comics or, do what I do, scour the Assassin's Creed wiki. I'd wager a guess as to say that they made a conscious decision to minimalize the modern day segments in the games to focus on the past segments because that's where the main player appeal is and the comics are for the fans that "really care" about the modern day plot. If that is indeed the case, I find that aggravating and detrimental to the overall series. I enjoy the past segments, of course, but I feel like the modern day segments contextualize them and having the past linked to the present/future has always appealed to me. I would have to see how Odyssey pans out. Origins was clearly setting up an arc for Layla that I am hoping they do something interesting with and actually move the plot forward. But like AbbaDee said, if Juno is indeed permanently dead I don't really see where the series may be going except to continue the endless struggle between Assassins, Templars, and Instruments (who have been under-used in the games, in my opinion) to churn out more games in set every period throughout history.
Sorry, you need to Log In to post a reply to this thread.