• Assassin's Creed: History is your (glitched) Playground
    390 replies, posted
I've been enjoying it but the typical things all AC games have had are still present that bug me. The game started and right off the bat no animus bullshit and I thought wow amazing no animus alright lets go then its like nope here enjoy this monotonous nobody that you won't ever care about. Granted the segments i've done are incredibly short which is good but I'd rather it just not even be there. And second, the wildly random AI. I really hate how every enemy can just climb onto buildings like they're natural assassins. It makes actually scaling buildings and using the environment not mean anything when every guard in the entire continent has the ability to scale massive landmarks to get to you. I should be able to flee safely onto the rooftops but risk getting shot off by accurate sharpshooters. Few issues aside though I really like this game. Beautiful world too. Hard to imagine a lot of this shit actually existed so long ago.
It looks extra weird when the pathfinding wants to parkour over a small fence rather than use a nearby opening. While we're on AI though, I do think it's cool how if guards see you snipe someone, but you're still hidden, they run to cover.
[QUOTE=redBadger;53012295]I've been enjoying it but the typical things all AC games have had are still present that bug me. The game started and right off the bat no animus bullshit and I thought wow amazing no animus alright lets go then its like nope here enjoy this monotonous nobody that you won't ever care about. Granted the segments i've done are incredibly short which is good but I'd rather it just not even be there. And second, the wildly random AI. I really hate how every enemy can just climb onto buildings like they're natural assassins. It makes actually scaling buildings and using the environment not mean anything when every guard in the entire continent has the ability to scale massive landmarks to get to you. I should be able to flee safely onto the rooftops but risk getting shot off by accurate sharpshooters. Few issues aside though I really like this game. Beautiful world too. Hard to imagine a lot of this shit actually existed so long ago.[/QUOTE] My biggest complaint is how stupid the AI is, they lose you even if they see you duck into a bush.
Oh man, Origins feels so refreshing and different. I really like the new movement system and thus far I like the combat. Also the game doesn't fuck around at start and lets you play without having to listen to ridiculous exposition. Also the game is gorgeous and the map is so gigantic. Initially I was afraid that I would not like the setting because I am note a huge fan of the egyptian history but damn it's done so well.
Just throwing this out there. Anyone else notice that the ceilings in most of the temples are bare stone? IRL there would be finished off similar to the wall reliefs. [IMG]https://c1.staticflickr.com/6/5578/14826645968_46c9c0077c_b.jpg[/IMG] However, the game gets most of it represented very respectably.
Mounted combat is by far the only "broken" feature I could point out about Origins. As long as you are on some camel or horse your damage is boosted and you can literally circle around enemies as you slowly but surely cut them down to pieces. The only downside is that some human enemies can forcefully dismount you easily. Also spears are excellent weapons 'cause you can keep your distance as you attack and work well with your shield, but you can argue this is also true in real life
[QUOTE=EliaMoroes;53015358]Mounted combat is by far the only "broken" feature I could point out about Origins.[/QUOTE] This is literally the worst aspect of the game. As soon as a mount is involved in combat, the entire system goes apeshit and gets extremely janky. Doesn't help that the AI goes totally insane most of the time.
Ugh, I'm one trophy away from the platinum, and it's the one where you have to collect 100 trinkets and sell them all at once. I wish I knew about that trophy when I first started. Now that I've looted pretty much every outpost, trinkets are hard to come by.
Guys I don't know if I was still intossicated by the New Year's Eve festivities, but I was at the end of the recently released side quest "A Gift from the Gods" and could swear those were [sp]characters from Final Fantasy XV and the legendary mount you can loot afterwards a fucking Chocobo[/sp]
I rarely swear by graphics mods, but my god get a SweetFX profile that at least removes the brown filter, my god this game is beyond gorgeous
I really hate how horses automatically go slower in towns and cities
I hate how they removed sprinting. It's either walk everywhere or run everywhere.
[QUOTE=FlakTheMighty;53020568]I hate how they removed sprinting. It's either walk everywhere or run everywhere.[/QUOTE] I don't think they necessarily removed sprinting. They just made is so your movement speed is controlled by how much you move the left stick.
Yeah but keyboard.
Don't get this wrong, but one of the things I like the most about Origins is how donwright [I]disturbing[/I] it can get. All the main assassinations you peform are portrayed painfully realistically and the resulting Memory Corridors play out like some deranged fever dreams. At the point I am in the the game a special mention should go to the Hyena's, A.K.A. [sp]Khaliset[/sp] death scene, which ends with [sp]her basically being dragged off to Hell to be torned apart by a pack of hungry hyenas, all while she's screaming about her dead daughter[/sp]
[QUOTE=EliaMoroes;53020931]Don't get this wrong, but one of the things I like the most about Origins is how donwright [I]disturbing[/I] it can get. All the main assassinations you peform are portrayed painfully realistically and the resulting Memory Corridors play out like some deranged fever dreams. At the point I am in the the game a special mention should go to the Hyena's, A.K.A. [sp]Khaliset[/sp] death scene, which ends with [sp]her basically being dragged off to Hell to be torned apart by a pack of hungry hyenas, all while she's screaming about her dead daughter[/sp][/QUOTE] I swear that I did not expect Bayek to go that medieval on his enemies like in some of the cutscenes, my god some stuff is pretty gruesome. It's refreshing.
It's funny how [sp]the first time the Apple is used to kill anyone in the games, it's just by bludgeoning him with it[/sp]
I think [sp]Shadya's death at the hands of the Crocodile[/sp] may be the most [I]heinous[/I] act potrayed in the franchise yet. Even [sp]her[/sp] own henchmen are downright [I]horrified[/I] by it, taking comfort in the fact at the very least they have some kind of standards, and an optional side quest details the huge fallout [sp]her[/sp] death had on [sp]her[/sp] family
Origins is the first game of the series I actually want to complete. I’ve played 1, 2 and 4, but never beaten them. There is something about origins that makes me want to finish it and I don’t know what it is.
I can't even begin to express how much I love this game. just the fact that it's the first game since AC1 where the cutscene exposition is done well enough for me to not feel like I'm just jumping from one "happening" to another in what seems to be a series of events that want to form a narrative, but are just too disjointed and un-explained to do so. The missions make sense, the big and little stories are easy to follow and holy shit, the post-assassination cutscenes have actual context-relevant monologues again rather than empty villain-sputtering. They're back to talking about what drove their actions and not just "doing work" for "the cause". Like every game after AC2, my immediate response after each mission start or cutscene was "thats nice, but I was just talking to x about y and now we're suddenly at Z, talking to A about B and none of this had any coherent exposition attached." like. The series lore and the games' stories were clear, but the mission-to-mission and Character-to-character storyline experience was just a disjointed mess for like 80% of the series history. It was just not engaging because of that, to me, for the longest fucking time. It's like that kid in grade-school who writes his novella assignment with each paragraph beginning with "and then X happened. and then Y happened. Z was sad, but then A happened and Z punched B and everyone started clapping." I love the gameplay, I love the world. I honestly like and sympathise with Bayek for the first time since Ezio and Altair (despite enjoying Eddie the Ken). It's like it's the best AC game in all the aspects of the series it kept. Stealth assassinations are in focus for the first time since AC1. the hunting/gathering aspect is Both richer and better than AC3/4. The movement is finally free of Jank and controller-smashing rage-inducing wall-kissing and mis-jumping. The aspects borrowed from other games (I can only really identify MGS5 and The Witcher 3) works fantastically in the games favour and the world itself has me enthralled in a way I haven't been with the series since AC 1, 2 and Brohood. It honestly feels to me as a much better and renewed direction for the series going forward. Very much like a mechanical and gameplay clean slate and I goddamn hope so as well. Keep the lore and chuck away the mechanics and gameplay of the older ones. The series was a slave to the mounting pile of "features" and "mechanics" that when syndicate hit, to me, it was stuck the same place Revelations got stuck. I guess I'm gushing hard. But I'm just happy that they finally actually did something to renew the games and that it wasn't a full-on train wreck.
Egypt definitely is the best AC world in the series, hands down. Question bout Crocodile [sp]what happens to Bayeks sister? once I assassinated the Crocodile I was pulled out by Layla and missed what happened.[/sp]
I finished Origins a week ago after roughly [I]31 hours of gameplay[/I]. For reference your typical roleplaying videogame takes me from 20 to 24 hours to complete on an average. I cleared side activities as I literally bumped into them as I was doing the main questline. I only made a point about hunting down all the Phylakes before finishing my business bot for a catharsis factor and to gain the sweet bonus costume. I stand on my previous opinion: Origins is a great mesh between a stealth-based game and a RPVG and arguably one of the strongest entry in the series. My only major complaint is that both the story and presentation take a [I]huge[/I] nosedive towards the final act (to be more precise, from the moment [sp]Julius Caesar enters the plot and you are tasked to hunt down Lucius Septimus and Flavius Metellus[/sp]): [sp]1) The last leg of the story can be summed up by "Bayek and Arya are always right". It doesn't matter in what sort of questionable act they partake on the sake of the other main characters: everything they do is presented as absolutely good and when they bitch about something they are always put under a positive light. This reaches a new high in the finale, where the assassination of Caesar is presented as a clean victory of freedom over tyranny, although the hystorical reality was much, much more complex than that. 2) Both Flavius and Septimus lack and moral greyness and complexity of the other members of the Order of the Ancients, being one-dimensional villains who are abruptly introduced in the plot and killed not soon after. 3) In an interview Maxime Durand admitted that their goal with Origins was also about portraying the late Roman republic, and in fact during the final sequences Roman politics are the main focus in place of the Late Egypt history. The problem here is that said politics and context aren't portrayed accurately and with the lenght they'd deserve, with a levity that reminded me the worst of Assassin's Creed: Unity. Julius Caesar is the best example of this, being presented as a simple caricature of his hystorical self and a puppet king to the above mentioned villains, who were a foot note at best in the history of the time (much like Robespierre's character was grossly portrayed in Unity in favor of the plain Germain, who basically amounted to an OC). 4) Towards the end of the game the writers decided to throw in as much references to the series' lore as possible, with no such a great effect. Personally the fact that this game's Caesar really is the Templars' Father of Understanding and that the Assassins didn't start with Adam and Eve but by a revenge plan from two angry Egyptians aren't exactly thrilling.[/sp]
I'm not even going to question this and just enjoy it. [t]https://cdn.discordapp.com/attachments/188015782716899328/400374442871488532/unknown.png[/t]
iirc, FFXV did an AC crossover, so AC is probably doing a FF-style crossover. A lot like how you can get Raiden's body in AC:Brotherhood, and Altair's outfit in MGS4
I'm just disappointed it's a camel dressed like a chocobo and not an actual chocobo. I mean you get a fancy sword and shield and I get the sense the crossover isn't [i]that[/i] serious.
Well that would probably require a new animation rig
[QUOTE=Tuskin;53039452]Well that would probably require a new animation rig[/QUOTE] It definitely would, plus it would require new animations for everything the horse/camel can do in the game.
Just beat the game [sp]feel like Aya was kind of a bitch to Bayek in the end[/sp]
I thought the ending was the best part tbh. [sp]when you go into that room to kill Caesar, and all the conspirators are there ready to stab him as well, I was like OH SHIT![/sp] I honestly didn't care for Aya that much throughout the story, but that was pretty badass.
I didn't like her, she started off okay and just got more and more unlikeable as the story went on. Bayek was surprisingly good for a protagonist though, I didn't know much about him at the start and ended up liking him a lot by the end just from his interactions with people. Way better than the Syndicate sociopaths.
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