POSTAL Megathread: Let's piss on everything and blow their heads off v1
4,955 replies, posted
I'm most likely late but has anyone tried peeing into factory waste dump/river with trippy results?
Just for historical funsies, I decided to install the original singleplayer POSTAL 2 demo released in 2003. This demo featured one errand in one map with a seven minute time limit. I've captured screenshots of the fun stuff.
The introduction screen noting the demo's limitations:
[t]http://i.imgur.com/zkz719v.jpg[/t]
The sole errand and playable map area:
[t]http://i.imgur.com/tmThzQ3.jpg[/t]
The map is the same as "Home" except Grossman's Arcade and Cock Asian have been replaced by the Lucky Ganesh:
[t]http://i.imgur.com/MNRNcNG.jpg[/t]
Enticing the player to buy the game (Note the timer nag in the upper left):
[t]http://i.imgur.com/vf51GLH.jpg[/t]
End screens depending on how you win/lose the level:
[t]http://i.imgur.com/PvSuX1y.jpg[/t]
[t]http://i.imgur.com/tDcfI8y.jpg[/t]
And finally, the quit screen when you exit the demo:
[t]http://i.imgur.com/pgPQQVP.jpg[/t]
This quit screen features a music track never heard in any other form of POSTAL 2.
Is there a reason why the demo had a time limit? I recall quite a few game demos back in the day having weird time limits and even back then I wondered why.
[QUOTE=spekter;44003493]Is there a reason why the demo had a time limit? I recall quite a few game demos back in the day having weird time limits and even back then I wondered why.[/QUOTE]
so you couldnt have as much fun as the paid version?
[QUOTE=Marphy Black;44003447]
The introduction screen noting the demo's limitations:
[t]http://i.imgur.com/zkz719v.jpg[/t]
[/QUOTE]
Dead again? Get good!
-guess everybody already knew that-
It was replaying the demo during the 1412 patch production that made me realize the milk errand was way more fun if the shutters went up if you tried to steel the milk, so I added it into the main game much to the annoyance of some speed runners.
Aww man that demo
Spent so much time on it <3 I was no older than 12 :v:
[QUOTE=Toploader;44005800]It was replaying the demo during the 1412 patch production that made me realize the milk errand was way more fun if the shutters went up if you tried to steel the milk, so I added it into the main game much to the annoyance of some speed runners.[/QUOTE]
Well you can still simply goomba stomp the queue. I still managed to get sub 30 minutes regardless of this.
And to be honest people don't appreciate goomba stomping enough
[video=youtube;4sBjEPs6VcI]http://www.youtube.com/watch?v=4sBjEPs6VcI&feature=share&list=UUSzOMhuKwo4lDyKMvZiTgKg[/video]
[QUOTE=spekter;44003493]Is there a reason why the demo had a time limit? I recall quite a few game demos back in the day having weird time limits and even back then I wondered why.[/QUOTE]
The timer isn't that big of a deal though. A timer hack was released maybe a week afterwards.
[QUOTE=Toploader;44005800]It was replaying the demo during the 1412 patch production that made me realize the milk errand was way more fun if the shutters went up if you tried to steel the milk, so I added it into the main game much to the annoyance of some speed runners.[/QUOTE]
Pfffffff... I just go through the underground passage immediately.
[QUOTE=A big fat ass;43991931]I found a folder of old skins I did circa 2008/2009 and I found the Postal guy that I retextured into Blade for some reason.
[img]http://i148.photobucket.com/albums/s5/ImageHostingAccount/Model%20Viewer%20folder/blade.png[/img][/QUOTE]
Looks like a black JC Denton.
I remember playing the demo off an old PC Gamer demo disc back in the day, it was so much fun.
[t]https://dl.dropboxusercontent.com/u/82063674/p2.jpg[/t]
Is it just me, or did anyone else see the resemblance of a face at the bottom under the loading bar, lined up with 'DAY'
While looking deeper into the mystery that is the POSTAL 2 demo, I found an unused event that was cut from the finished game. As you all know, the gay priest on Main Street is actually a mugger who robs people if you watch him long enough. However, I found some triggers in the map that indicate he was supposed to specifically rob you after you get the milk. I fixed the triggers and recorded a demonstration of this event for posterior:
[media]http://www.youtube.com/watch?v=tmfhkZ2-apE[/media]
[QUOTE=Marphy Black;44008281]While looking deeper into the mystery that is the POSTAL 2 demo, I found an unused event that was cut from the finished game. As you all know, the gay priest on Main Street is actually a mugger who robs people if you watch him long enough. However, I found some triggers in the map that indicate he was supposed to specifically rob you after you get the milk. I fixed the triggers and recorded a demonstration of this event for posterior:
[media]http://www.youtube.com/watch?v=tmfhkZ2-apE[/media][/QUOTE]
I once managed to get a guy behind the laundromat to mug me, and I've never been able to get it to happen again.
[QUOTE=SGTNAPALM;44008338]I once managed to get a guy behind the laundromat to mug me, and I've never been able to get it to happen again.[/QUOTE]
It's that one guy who looks like mike, and he ran to me when I was stuck in the tree near the drunkard.
:v:
[QUOTE=Marphy Black;44008281][media]http://www.youtube.com/watch?v=tmfhkZ2-apE[/media][/QUOTE]
It's always the little things that suprise the most. Though I'm curious. Why doesn't the event have him running away with the money? Was it not included?
I recall the priest trying to mug me after I asked him to sign my petition, maybe I'm wrong it was a few years ago
[QUOTE=Ellis :P;44009166]Though I'm curious. Why doesn't the event have him running away with the money? Was it not included? [/QUOTE]Muggers are indeed coded to run away after they complete a heist, but they first pause for a short time after picking up the money in order to count it. Either the priest was still busy counting his money when I attacked him, or the AI was feeling lackadaisical in its fight-or-flight response as it seems won't to do at times.
Another coded part that should occur during a mugging is that any bystander who witnesses the robbery will proceed to laugh at you after your money is stolen.
Hey Marphy, while you're busy reactivating unused features, can you reactivate the cashier at Grossman's Arcade? Apparently he's supposed to sell you crack pipes but doesn't.
I took a look at the arcade owner, and while he does have an associated cash register point defined to sell health pipes, I don't think he was actually ever intended to sell them. He's set to sell health pipes for only $40 each throughout the entire week whereas Bosco, the local health pipe distributor just down the street, sells pipes for $500 a pop by Friday. Also, the arcade owner isn't set to use the fast food cashier AI controller, meaning he's not able set sell items to you, the player. Even after I set up the queue points, [url=http://i.imgur.com/PFNs89h.jpg]the arcade owner will only sell health pipes to other pawns[/url] while he treats you with the generic "Can anyone help you?" behavior.
Although this is entirely speculation, I believe it is likely that the arcade owner was supposed to have a unique AI controller meant to handle a special item from an errand. From the clues I've been able to piece together, this errand would have probably involved the cut "Teen Sniper" arcade machine. The Postal Dude was to deliver some unspecified object to the arcade owner (he has an unused map screen line in which he states "I better drop this off at the arcade before anything bad happens to it"). When he does, the police arrive and threaten everyone in the arcade for some reason (unused police bullhorn line stating "Drop your joysticks and come out with your hands up!"). The Dude would then respond at some point with another unused line, "Video games don't kill people, I do!" I don't know what's supposed to happen after that, but I assume people die.
But as I said, this is all just guess work. Unless someone in the know at RWS can shed some light, the lost arcade errand will forever remain as enigmatic as the mysterious, cloaked Elite Guard:
[t]http://i.imgur.com/IYvSXyv.jpg[/t]
[QUOTE=Marphy Black;44016025]I took a look at the arcade owner, and while he does have an associated cash register point defined to sell health pipes, I don't think he was actually ever intended to sell them. He's set to sell health pipes for only $40 each throughout the entire week whereas Bosco, the local health pipe distributor just down the street, sells pipes for $500 a pop by Friday. Also, the arcade owner isn't set to use the fast food cashier AI controller, meaning he's not able set sell items to you, the player. Even after I set up the queue points, [url=http://i.imgur.com/PFNs89h.jpg]the arcade owner will only sell health pipes to other pawns[/url] while he treats you with the generic "Can anyone help you?" behavior.
Although this is entirely speculation, I believe it is likely that the arcade owner was supposed to have a unique AI controller meant to handle a special item from an errand. From the clues I've been able to piece together, this errand would have probably involved the cut "Teen Sniper" arcade machine. The Postal Dude was to deliver some unspecified object to the arcade owner (he has an unused map screen line in which he states "I better drop this off at the arcade before anything bad happens to it"). When he does, the police arrive and threaten everyone in the arcade for some reason (unused police bullhorn line stating "Drop your joysticks and come out with your hands up!"). The Dude would then respond at some point with another unused line, "Video games don't kill people, I do!" I don't know what's supposed to happen after that, but I assume people die.
But as I said, this is all just guess work. Unless someone in the know at RWS can shed some light, the lost arcade errand will forever remain as enigmatic as the mysterious, cloaked Elite Guard:
[t]http://i.imgur.com/IYvSXyv.jpg[/t][/QUOTE]
I remember in AWP mod, they had set the arcade cashier to be the one to accept the Teen Sniper board once you acquired it from Kamek in the Chicken Queen Estates.
[QUOTE=SGTNAPALM;44016146]I remember in AWP mod, they had set the arcade cashier to be the one to accept the Teen Sniper board once you acquired it from Kamek in the Chicken Queen Estates.[/QUOTE]
That's right, not sure what the original intention was though. Shame the lead designer of P2, Steve Wik, is no longer with RWS or he'd be able to shed more light on this, unless Mike remembers the back story.
I actually remember doing this but with Mr. Napalm.
Hey guys, how do you get up on the roof of the house infront of the p. dude's trailer? I can't seem to find a way up there.
Nevermind. I jihad to use some invisible wall trickery to get up there.
[QUOTE=ClarkWasHere;44019100]Hey guys, how do you get up on the roof of the house infront of the p. dude's trailer? I can't seem to find a way up there.[/QUOTE]
If you have enhanced mode, the flying shovel trick works.
I finished my pacifist run! Only to figure out I picked A week in paradise. FUCK.
[QUOTE=IronLawnmower;44018395][video=youtube;eoK2c52bOzw]http://www.youtube.com/watch?v=eoK2c52bOzw&feature=youtu.be[/video][/QUOTE]
Please don't fix this RWS
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