• POSTAL Megathread: Let's piss on everything and blow their heads off v1
    4,955 replies, posted
Replace riverbed textures with tiled images of Mike J's face.
[QUOTE=AaronM202;44020985]Replace riverbed textures with tiled images of Mike J's face.[/QUOTE] The horror of Mike J's spiky fluid face.
wow this game is truly a psychotic delight that came from a very disturbed mind lol. It's hard not to like it though :v:
[QUOTE=I_love_garrysmod;44020633]Please don't fix this RWS[/QUOTE] We'll try not to....
[QUOTE=Toploader;44031470]We'll try not to....[/QUOTE] I wish EA was more like you ... Actually listening to the fans for a change
I was wondering. Are there any plans for another game? I think a Postal game on a slightly younger engine would be boss.
[QUOTE=lekkimsm;44033576]I wish EA was more like you ... Actually listening to the fans for a change[/QUOTE] RWS Devs Best Devs 2014 That said I get excited whenever I think about what you guys have planned for the future.
Is there any way to view a surface's dimensions in UnrealEd? I want to try mapping some of the areas in Source, but I have to use guesstimation when doing that, thus rendering it difficult to do.
They were about to fix the bug until you guys asked them not too :v
If you're gonna make a new postal will you use kickstarter? Would certainly throw my money.
The new OP doesn't credit me for making the first image :C
so i i completed postal 2 and i found a weird bug [t]http://i.imgur.com/yBW6aad.jpg[/t] thats not normal ( im in the postal office by the way ) also crashed twice on the weekend
[QUOTE=UberMunchkin;44042303]I wouldn't say it's a bug, I too have the urge to reenact Titanic when I go the a postal office[/QUOTE] she was walking around like that i aslo had a cop do that too
[QUOTE=FunnyStarRunner;44034929]Is there any way to view a surface's dimensions in UnrealEd? I want to try mapping some of the areas in Source, but I have to use guesstimation when doing that, thus rendering it difficult to do.[/QUOTE] You can drag a measuring tool out in the side, front and top view ports with Shift and Middle mouse for the sake of measuring brushes and the like. Remember though that P2's pawns are bigger than those in source (160 units high)
[QUOTE=Toploader;44045793]You can drag a measuring tool out in the side, front and top view ports with Shift and Middle mouse for the sake of measuring brushes and the like. Remember though that P2's pawns are bigger than those in source (160 units high)[/QUOTE] So in that case, I assume I'd have to divide every measurement in half to fit everything into Source dimensions. [B]EDIT:[/B] Would you believe that it actually works! Maybe I can recreate some buildings as prefabs.
Our tumblr at [url]http://gopostalrws.tumblr.com/[/url] got a redesign by Swimbound/Judas, who's now in charge of it :)
So what secret weapons are there? I have found the Krotchy Greandes (which have a HUD bug if you are using something other then Dudes duds), Anthrax launcher and the 'Classic' shotgun. Are there any others? I poked around in the editor and saw that the SMEG autoshotgun is still in the game, but I havent found it anywhere. thanks [editline]26th February 2014[/editline] Also is there any way to skip to diffrent days? The old dayskip cheat doesnt work
It does, it's just behind the 'EnableDebugMenu' code now, enter that after sissy and then setday 1 through 5. [editline]26th February 2014[/editline] Oh btw, anyone that's not gone and rated this thread 'Winner' already really should :)
I'm thinking by the time workshop is intergrated I might take a swing at doing some modding and maybe even see if other people wanna help. Feel like Postal 2 is the perfect game to just cook up fun ideas and try them out.
My mod idea is a total conversion to play a week as Mike J. Your errands would be things like "Jerk Off" and... "Jerk Off Again." [editline]26th February 2014[/editline] This has potential. [editline]26th February 2014[/editline] Mike if I or another facepuncher were to make this, would you record voice lines for it?
[QUOTE=Trekintosh;44053838]My mod idea is a total conversion to play a week as Mike J. Your errands would be things like "Jerk Off" and... "Jerk Off Again." [editline]26th February 2014[/editline] This has potential. [editline]26th February 2014[/editline] Mike if I or another facepuncher were to make this, would you record voice lines for it?[/QUOTE] A day in the life of Mike J at the RWS Office as you help him ship the next update while winning over the hearts [sp]bodies[/sp] and minds of the FP QA testers.
Nah he just wants to win over our dicks
and he's sort of succeeding
[QUOTE=spekter;44053660]I'm thinking by the time workshop is intergrated I might take a swing at doing some modding and maybe even see if other people wanna help. Feel like Postal 2 is the perfect game to just cook up fun ideas and try them out.[/QUOTE] Please do! We're going to do what we can to give people a leg up and get P2 modding back to where it was back in 2005/6. So expect some code tutorials and other examples to get people going. The tools are old and those used to UDK and the like will feel a bit robbed of basic functions but it's still a very powerful toolset and a really fun game to mod for.
[QUOTE=Marphy Black;44016025]The Postal Dude was to deliver some unspecified object to the arcade owner (he has an unused map screen line in which he states "I better drop this off at the arcade before anything bad happens to it").[/QUOTE] I always wondered what that voice line was for. There still is a lot of other unused voice lines. :v:
[QUOTE=Toploader;44054402]Please do! We're going to do what we can to give people a leg up and get P2 modding back to where it was back in 2005/6. So expect some code tutorials and other examples to get people going. The tools are old and those used to UDK and the like will feel a bit robbed of basic functions but it's still a very powerful toolset and a really fun game to mod for.[/QUOTE] This is exactly how you support a game. You not only encourage modding but teach the userbase how to do it. It adds longevity to a game and opens it up to broader things. This game is already over 10 years old and still kicking, the update gave it a second wind and the introduction of steam workshop will keep winding the key behind it all keeping this game going and going.
Could modders pay Rick Hunter to say some Postal Dude lines for their mod?
Jesus tap dancing christ i found something awesome. I'm a digital hoarder/packrat i almost never delete anything at all, even prior windows installations (i literally just remove the bootable files and then typically .rar up user profiles, i still have vista and xp installations on this machine, i have 6 active hard drives i use and have 4 IDE drives laying around that i will sometimes use). So i was browsing around old files and literally found my original [I]Postal 2 installation from [B]2005[/B][/I]. Complete with a few mods. Even had an old mod i had long forgotten about, the TN Weapon mod which came with a neat and decently sized map. The weapons were god awful, very badly modeled and textured but still fun. Jesus christ though, my original P2 folder, still alive, and still working. Last patched to 1409, and not 1409x. [editline]26th February 2014[/editline] [QUOTE=Coffee;44058120]Could modders pay Rick Hunter to say some Postal Dude lines for their mod?[/QUOTE] Rick had previously helped out with a few mods like A Very Postal Christmas, so undoubtedly, though i would assume he'd still expect to be compensated.
So I do have a question. Why [I]was[/I] Fag Hunter replaced with anouther arcade machine? Dont get me wrong. The joke is pretty offensive and nothing is really lost by changing it to coin gobbler, I just wanna know.
[QUOTE=Viva;44058273] Rick had previously helped out with a few mods like A Very Postal Christmas, so undoubtedly, though i would assume he'd still expect to be compensated.[/QUOTE] Nah... he'd do it for free no doubt. Once we have work shop up and running we'll work with the community to get them Rick lines in their mods, for any mod that looks promising at least.
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