• POSTAL Megathread: Let's piss on everything and blow their heads off v1
    4,955 replies, posted
I was always interested in ED given you could tell it was a bunch of people just trying their hardest to make something of it. The kind of project I wish I could be doing even today. Even if it was flawed in ways it's still a highly admirable project and I don't doubt that pretty much all of the P2 community wanna play it.
I could never get far in ED because I was terrible at first person shooters at the time. Can't want to finally beat this shit
When I first played ED I didn't know you had to [sp]shoot their heads and destroy it[/sp] to kill the zombies. Wasted a lot of ammo down to the point where I basically somehow managed to run past every damn thing and killed the final boss by jump strafing circles while kicking him. Thus my habit of constantly jumping in every videogame was born :v:
[QUOTE=Skunky;44054636]I always wondered what that voice line was for. There still is a lot of other unused voice lines. :v:[/QUOTE]Yeah, about that. I'm sort of pecking away loosely at [url=http://tcrf.net/Postal_2_Complete]a page for the Cutting Room Floor wiki[/url] but it's hard to tell what's used and unused audio-wise and there's so much Dudespeak that's probably used if you do something obscure on pacifist mode or something. Is there an easy way to tell what's set up to play in the game and what's simply not used? I'm a newb at UnrealEd.
[QUOTE=Axelm3sh;44248945]When I first played ED I didn't know you had to [sp]shoot their heads and destroy it[/sp] to kill the zombies. Wasted a lot of ammo down to the point where I basically somehow managed to run past every damn thing and killed the final boss by jump strafing circles while kicking him. Thus my habit of constantly jumping in every videogame was born :v:[/QUOTE] This is changed in the remake, zombie die from being bullet sponges too and it's way more fun that way. [editline]16th March 2014[/editline] [QUOTE=The Kins;44251535]Yeah, about that. I'm sort of pecking away loosely at [url=http://tcrf.net/Postal_2_Complete]a page for the Cutting Room Floor wiki[/url] but it's hard to tell what's used and unused audio-wise and there's so much Dudespeak that's probably used if you do something obscure on pacifist mode or something. Is there an easy way to tell what's set up to play in the game and what's simply not used? I'm a newb at UnrealEd.[/QUOTE] Not really but I'll get with Kamek and see if he's aware of much unused dialogue off the top of his head.
I never got to play Eternal Damnation
[url=http://steamcommunity.com/games/POSTAL2/announcements/detail/1531528144459933125]1413 Hotfix 2 was just released[/url] today, March 17! In fact, I was playing POSTAL 2 today, March 17, and I couldn't help but notice that something seemed different. It was as if everyone was a lot taller: [t]http://i.imgur.com/MgVm59f.jpg[/t] Why, it's like something new was added today, March 17. But by Saint Patty, what significance does the date today, March 17, have?
[QUOTE=Marphy Black;44263382][url=http://steamcommunity.com/games/POSTAL2/announcements/detail/1531528144459933125]1413 Hotfix 2 was just released[/url] today, March 17! In fact, I was playing POSTAL 2 today, March 17, and I couldn't help but notice that something seemed different. It was as if everyone was a lot taller: [t]http://i.imgur.com/MgVm59f.jpg[/t] Why, it's like something new was added today, March 17. But by Saint Patty, what significance does the date today, March 17, have?[/QUOTE] Nice fixes all round. [quote]Certain bystanders will use bare hands when fighting[/quote] It's pretty pointless but any chance of the Dude being allowed to use bare knuckle? I could imagine some interesting effects for it in enhanced mode at least.
[QUOTE=spekter;44263624]Nice fixes all round. It's pretty pointless but any chance of the Dude being allowed to use bare knuckle? I could imagine some interesting effects for it in enhanced mode at least.[/QUOTE] It's already in, isn't it?
[QUOTE=Trekintosh;44263879]It's already in, isn't it?[/QUOTE] Is it? I know you can use knuckle dusters but I'm talking your very own meat hooks.
Oh christ there's a leprechaun running around Paradise.
[media]http://www.youtube.com/watch?v=f2ZUjJsBGfo[/media]
I played through this game recently, and for some reason, there were no stun guns anywhere in my game. I played through the whole game and there wasn't a single one to be found. I checked places where they're guaranteed to spawn, like the house next to Postal Dude's trailer, and I heard that cops were supposed to drop stun guns when they died, but that never happened throughout my game. There was a thread on the steam forums made by someone who had the exact same problem as me, but there was never any fix found for it.
I had the same problem. I started a new game and it randomly worked.
That's not a bug. The Tazer is one of the rarest weapons in the game as It only spawns in a total of four locations throughout the entirety of POSTAL 2 (it never appears in Apocalypse Weekend). Of these four locations, two are only available on Monday while the other two only become accessible beginning Thursday. If you miss it on Monday, you're out of luck until Thursday, and you have to know where to go. These are the four places you can find the weapon: Home (suburbs-3) - [URL="http://i.imgur.com/XMQpv3x.jpg"]Just inside the house by spawn[/URL] only on Monday Chicken Queen Estates (estates) - [URL="http://i.imgur.com/d7KZ4Co.jpg"]In the Mortician house[/URL] only on Monday Suburbs (suburbs-4) - [URL="http://i.imgur.com/vSkBmG3.jpg"]In the shmenge house[/URL] accessible beginning Thursday Napalm Factory Exterior (Greenbelt2) - [URL="http://i.imgur.com/iLzA8yL.jpg"]In the secret hobo camp[/URL] accessible beginning Thursday
So does that mean cops are only able to drop stun guns if you find one in a fixed spawn point first? Or was that a lie that cops can drop them?
Cops never carried Tazers during normal difficulties in any version of the game. However, in pre-Steam versions of POSTAL 2 (1409 and earlier), Cops could spawn with Tazers while playing in Liebermode. Otherwise, there is only one character throughout the entire game to carry a Tazer: [url=http://i.imgur.com/iLzA8yL.jpg]the bum pictured here on the far left[/url] in the mill.
Holy shit, being a small Postal Dude with a high pitched voice is the best thing ever. [editline]18th March 2014[/editline] Oh jesus, it carries over to the other saves?
[QUOTE=Marphy Black;44263382]Why, it's like something new was added today, March 17. But by [B]Saint Patty[/B], what significance does the date today, March 17, have?[/QUOTE] The short for Patrick is Paddy. Always has been. Patty is short for Patricia (or maybe not for either). It always annoys me when people do it that way. I got fucked out of it for correcting someone in a game before, but damn it, it is Paddy I don't care what anyone else thinks. Never met a Patrick who went known as Patty.
So, the unreal 4 engine is released for 19 holla dollars a month. [url]http://facepunch.com/showthread.php?t=1377544http://facepunch.com/showthread.php?t=1377544[/url]
[QUOTE=RazorsharpLT;44294173]So, the unreal 4 engine is released for 19 holla dollars a month. [url]http://facepunch.com/showthread.php?t=1377544http://facepunch.com/showthread.php?t=1377544[/url][/QUOTE] i really hope this means something for the future of the postal franchise..
It means that this will be the engine of choice for any game we work on in the future that's for sure.
Well you are going to make a new Postal game. r-right? [sp]please say yes[/sp]
I've just found this thing; [url]http://www.resurrection-studios.net/smf/index.php?topic=8892.0[/url] Is it going to be continued, like ever?
I think a new Postal game in Unreal 4 would be very sexy.
[QUOTE=Cpt.MEEM;44299319]I've just found this thing; [url]http://www.resurrection-studios.net/smf/index.php?topic=8892.0[/url] Is it going to be continued, like ever?[/QUOTE] [QUOTE=Toploader;44246752]So any of you play much Eternal Damnation back in the day? It was a bit of an odd ball mod, with many new people learning how to mod as they went along (me included). The game didn't really have any design, it was just kinda improvised. Despite all this it ended up being quite an ambitious mod spanning a good 3-4 hours with a lot of features missing from P2 at the time. It had it's highs and lows but over all I was pretty amazed at what came to be, even though it got very rushed towards the end as Resurrection Studios promised Vince we'd have it ready for the Fudge pack compilation, and even though I got taken on with RWS I never quite let go of ED and picked away at a remake of it over the years. In the end I let it go and these updates sat unfinished and unreleased. Fast forward to today, and due to workshop coming to P2 I decided to blow off the dust and pick it back up, and will also bring some of the team into effort to polish it up a little as it seems more worthwhile to now (many more people likely to play it, and it's a good way to showcase Workshop). Will be interesting to see what people make of it, but really it's just fun to return to my roots and getting the game a bit closer to how I wish it was back in 2006 using the knowledge and team I have now.[/QUOTE] As posted earlier.
Sorry if this is late but if you stand on someone crawling on the floor and pick them up in enhanced mode, you fly very far/high. And it's hilarious. :v:
[QUOTE=Cpt.MEEM;44299319]I've just found this thing; [url]http://www.resurrection-studios.net/smf/index.php?topic=8892.0[/url] Is it going to be continued, like ever?[/QUOTE] It kinda is in the form of Steam patches. Much of the stuff in that thread we'll work into the Steam workshop to showcase it in time. We were originally going to do a mini kickstarter to cover the basic costs of it, but since P2 hit Steam that's no longer an issue. Funny how all this came together really, posted that thread just before we found out about Greenlight, we were in a way already planning our Steam updates before we knew we'd even be on Steam.
I finally beat A Week in Paradise with the rank Society-Shunning Grade-A Psycho. I wouldn't have gotten it if zombie Mike J hadn't glitched out in the final boss battle. He seemed to have gotten stuck on the broken stone bridge and just kept walking as if walking in to a wall. Took out the Coleman heads with ease and proceeded to chip away at his health til he died. Might want to check it out if you guys are not already aware of it. Still took occasional damage, no clue what it's source was. Oh and around the edges, where the health kits are, the map isn't solid so I fell through and died.
Aww yeah, super mlg speed run. [t]http://cloud-4.steampowered.com/ugc/579017562546931084/8B8714214B3C6C7A468E7D438CEB2DDF85CFA25D/[/t] [editline]22nd March 2014[/editline] 00:49:21.56
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