POSTAL Megathread: Let's piss on everything and blow their heads off v1
4,955 replies, posted
[QUOTE=Gatekeeper828;43467923]I originally did a playthrough of Insane-O but lost enhanced mode for some reason. I then recently did a Liebermode run and just finished it to unlock enhanced again. I'm trying to do enhanced on insane-o now but it just isn't working.[/QUOTE]
enhanced mode is disabled on everything above hestonworld
Workshop ETA pls
This is great
[url]http://www.postalnetwork.org/postal2/press_04-02-2002.shtml[/url]
[quote]
Exploding with joy, the Running With Scissors team believes that Epic Games' industry benchmark UNREAL™ Warfare engine technology is the perfect match for their next morality-twisting gaming experience. Desi went on to drool, "I feel like a high school freshman thrown into the girls' shower - this is Excellent!"
[/quote]
[QUOTE=GoldenTWM;43468187]Workshop ETA pls[/QUOTE]
It's next on our list after the vocal verity stuff, we have no clue how long it will take, totally new territory for us.
Oh, looks like we have finally sorted out the major slowdown that happens when collision on explodable cars is enabled, this means soon you'll not be able to walk though the hoods.
To elaborate for those that give a shit: the original devs used cylindrical collision to get around the massive slow down that occurred when fluid interacted with various props such as prop explodables, and this is why you could walk into the hood and truck of cars. In AW they used regular collision, mostly because even though it still killed the framerate, because at a base level it was higher, even with the slow down it would keep above 60 fps so was passable in most cases (unless you had a few of them going). In the main game it would often drag the frames down as far as 15 or less.
Oddly, at least one map in the main game for some reason did have the regular collision enabled, and this was the RWS block map, which is why you get some terrible slowdown when you start pissing or decapitating pawns in that area (only lately noticed this was the case).
Anyway it was some engine deep bs we've now worked around. Soon to all be a thing of the past (guess this thread is doubling as a dev blog, heh)
Finally beat A week in Paradise (on hard).
Beat the last boss in around 15 seconds as the Sawed-off shotgun is so OP against him (also op in general).
[QUOTE=Toploader;43468452]Oddly, at least one map in the main game for some reason did have the regular collision enabled, and this was the RWS block map, which is why you get some terrible slowdown when you start pissing or decapitating pawns in that area (only lately noticed this was the case).[/QUOTE]
I always wondered what caused that
And I have no idea how the engine works but, it's my understanding that normally the simpler the collision model, the better. Aren't cylinders more complex than squares or is there something particular of the postal engine that caused it?
as a genuine game how is postal
[QUOTE=Datzy;43468702]as a genuine game how is postal[/QUOTE]
goty 2003 - 2013
[QUOTE=Datzy;43468702]as a genuine game how is postal[/QUOTE]
I wrote a Steam review.
[quote]The protagonist, The Postal Dude (his literal name,) has recently moved to Paradise, Arizona to pursue a game development job. Your wife asks you to do some errands for her each day. However, these errands, while they may seem simple (such as "pick up milk," "pay parking citation," and "piss on dad,") will land you in increasingly ridiculous and dangerous scenarios. Will you have the patience to go about your day like a normal, sane human being, or will you give in to your violent impulses to make things just a little easier?
Of course, the answer will most likely be the latter. To that end, the game gives you tons of weapons to find with which to slaughter everyone and everything that stands in your way. The game is at its best when you are exploring and experimenting. It's a very simple game but if you enjoy mindless wanton ultra-violence, exploring detailed non-linear levels with plenty of secrets, and a perverse sense of humor that would most likely get you fired, you would like this game.[/quote]
[editline]8th January 2014[/editline]
It's not without flaws but it's managed to hold up remarkably well over the years, simply because the violence used in this game is still generally unseen even today. It's in a league of its own, so to speak, even though it definitely has flaws and is undeniably clunky.
So I went to take a dump and as I was unleashing Hell from my bowels, it hit me.
Why the fuck is there no Postal Dude action figures?
We must fix this. C'mon Vince, go give NECA a call and demand that we get that nice hot piece of sculpted sexy on our shelves.
Naw I'm serious guys, there is some big money in this shit.
As a collector of expensive mother fuckin action figures, I can assure you I'd spend up to 70 bucks on that bitch.
[QUOTE=Toploader;43468452]
(guess this thread is doubling as a dev blog, heh)[/QUOTE]
And theres nothing wrong with that~
[QUOTE=Ryo Ohki;43468680]I always wondered what caused that
And I have no idea how the engine works but, it's my understanding that normally the simpler the collision model, the better. Aren't cylinders more complex than squares or is there something particular of the postal engine that caused it?[/QUOTE]
It went a bit deeper than that, I can see why they never resolved it back in the day and just have to default to the cylinder collision (they were on massive time restraints). The slow down would happen if you took a piss or decapitated a pawn even when you were no where near the actor itself, it was rather odd (not just a cause of saying 'hey piss, don't interact with this actor k???)
BTW, if anyone wants to get in on some beta / QA testing down the line let me know in a PM. It's totally unpaid slave work and you'll have to sign NDA's and stuff to promise you'll not tell people how we spend 90% of our time while working drawing penises, but I think the problems we had in the last patch really highlighted we needed a bigger QA team.
[QUOTE=Toploader;43472061]It went a bit deeper than that, I can see why they never resolved it back in the day and just have to default to the cylinder collision (they were on massive time restraints). The slow down would happen if you took a piss or decapitated a pawn even when you were no where near the actor itself, it was rather odd (not just a cause of saying 'hey piss, don't interact with this actor k???)
BTW, if anyone wants to get in on some beta / QA testing down the line let me know in a PM. It's totally unpaid slave work and you'll have to sign NDA's and stuff to promise you'll not tell people how we spend 90% of our time while working drawing penises, but I think the problems we had in the last patch really highlighted we needed a bigger QA team.[/QUOTE]
What are the hours like?
lol dunno not like we make volunteers clock in and out and it's all done remotely. Just need people with little or no life who are happy to play the game and say 'lol rws you missed this, and this, and this, sort it out you bunch of morons and MIKE J STOP JERKING AND GET BACK TO WORK'
That's the Official job description.
That's not cool, Toploader. You shouldn't ask your fellow man to stop jerking until he finishes.
[QUOTE=Zet;43472463]That's not cool, Toploader. You shouldn't ask your fellow man to stop jerking until he finishes.[/QUOTE]
Mike is no mere mortal and has no limits!
Hey, leave Mike alone! He has to grab someone's baby banana once in a while!
[QUOTE=Toploader;43472536]Mike is no mere mortal and has no limits![/QUOTE]
I guess that explains this police officer I found...
[t]http://cloud-2.steampowered.com/ugc/885254803603414341/3E7D1BC46DCCC459B17CD791059E0EAA2F8A351F/[/t]
I wish Apocalypse weekend has HD videos instead of the old quality one from 2004.
[QUOTE=Toploader;43472061]
BTW, if anyone wants to get in on some beta / QA testing down the line let me know in a PM. It's totally unpaid slave work and you'll have to sign NDA's and stuff to promise you'll not tell people how we spend 90% of our time while working drawing penises, but I think the problems we had in the last patch really highlighted we needed a bigger QA team.[/QUOTE]
Sent in my 'application'. I'd love to help RWS, I hope I get chosen.
[QUOTE=Trekintosh;43472649]Sent in my 'application'. I'd love to help RWS, I hope I get chosen.[/QUOTE]
I think I have some 'special skills' that Mike might appreciate if they pick me
;)
I have a glorious lower area mike might enjoy... At least thats what my mum told me.
Ha 11 of you have applied already, amazing, I'm sure you'd all be a massive help. I'll probably cap it at 30, please only apply if you are really serious in the long haul and are happy to play the game beyond the point it's fun anymore ;)
[QUOTE=Toploader;43473697]Ha 11 of you have applied already, amazing, I'm sure you'd all be a massive help. I'll probably cap it at 30, please only apply if you are really serious in the long haul and are happy to play the game beyond the point it's fun anymore ;)[/QUOTE]
as long as you don't remove the ability to decapitate someone and piss down their throathole I don't think it's possible to get to that point
Didn't think much of it, I thought you just needed playtesters
Not to say I'm not up for it, but if you reach your cap feel free to give my spot to someone else
It might just be that I finished the game like 5 times in the past 2 weeks so..
I work 5 days a week and have jackshit to do on my 2 days off so bring it mother fucker
[QUOTE=Judas;43464915]final boss of postal 4 is rick-postal dude VS. corey postal-dude
id play that[/QUOTE]
You're looking at it wrong, next postal game, co-op, rick dude and corey dude, just explain it away with some cloning or alternate reality shit, after the AW cow level anything would sound logical :v: