• POSTAL Megathread: Let's piss on everything and blow their heads off v1
    4,955 replies, posted
[QUOTE=mysteryman;43528259]I do this except i whip it out and unleash a torrent of piss all over the damn place. Now that i think of it there should be piss based weapons. Needs more urine water balloon lobbables.[/QUOTE] Come to think of it, Postal Dude has some incredible bladder control. It'd be funny if when you tried to stop pissing it started coming out in bursts and you hear him struggling to cut off the stream.
I always thought it was weird that there was no bolt sound for the sniper:v:
[QUOTE=mysteryman;43528259]I do this except i whip it out and unleash a torrent of piss all over the damn place. Now that i think of it there should be piss based weapons. Needs more urine water balloon lobbables.[/QUOTE] Speaking of bodily wastes, I had an idea for a shit based weapon. You pick up turds lying around Paradise, then you can throw them at people for gits and shiggles.
[QUOTE=UberMunchkin;43528338]It's a toaster[/QUOTE] Toaster? Pff, why not an microwave oven, so you can fry some heads? Obviously with an imaginary battery backpack for power.
Actually it's kind of odd but cool how pretty much everyone who's really into the postal thread/game is very like-minded between each other and even the devs
Speaking of shoddy weapon concepts for Postal 2, be sure check out these vintage Postal 2 weapon concepts from this vintage 2003 I-Mockery Postal 2 Contest for more vintage Postal 2 goodness!: [B][url=https://web.archive.org/web/20030602121624/http://www.i-mockery.com/contests/postal2/results/default.asp]http://www.i-mockery.com/contests/postal2/results/default.asp[/url][/B] Unfortunately, most of the runner-ups on the later pages weren't properly archived (although, surprisingly, all the Flash animations were), but who needs those losers when we have The Postal Dude shoving pineapples up Fonzie's ass? [thumb]https://web.archive.org/web/20030608163721/http://www.i-mockery.com/contests/postal2/results/dan-santoro1.gif[/thumb] Make it happen, Running With Envelopes!
Also this might have been suggested before, But you should be able to throw things at people, like decapitated heads. Or put them down so you can have a nice collection of heads at some random dudes house. Or flush all the previous inhabitants' legs down the toilet.
Speaking of feedback, here's a minor pet peeve that I've been wanting to show off. [media]http://www.youtube.com/watch?v=4HBrcf61Tlg[/media] It's not terribly often that this happens but when it happens it's super frustrating. Basically, whenever a something comes up to eye level like this, it will be impossible to shoot over it. Sometimes, enemies will hide behind cover like this and will be able to shoot you with impunity, and you will be powerless to shoot them. Usually you can aim a few inches above the enemy's head to compensate for it but it can be screwy and that's not guaranteed to work. On a side note, after playing with the headshots cheat enabled, I've come to the conclusion that the people who are complaining about headshots not always being lethal are wrong. The game becomes trivially easy, and you will have no reason to not use the pistol 100% of the time.
[QUOTE=Toploader;43528229]Yeah, during the dark times between PIII's downfall and before P2's Steam release many of us just kept at it in our spare time. I myself took a job working nights at a hotel, got myself a nice laptop and spent the downtime I had working on RWS stuff (you get a lot of that working nights). RWS has always been more of a family / club than anything and the fact we now get paid again does not change that, just means we get more time to do it ;) It's why we love this thread so much, getting direct feedback and seeing people play and discover what we have added is amazing (rather than the mostly entitled shit you read on the Steam forums with I can hardly bring myself to visit anymore sadly). Also getting a good idea of what people would like to see ect. I said a few pages back I think, but this forum / thread alone made the first wave of updates worth it.[/QUOTE] I'm tearin' up. I bought postal I believe twice already, on Desura when it was released there, and Steam as soon as it was greenlit. Although I do admit to having pirated years ago when I couldn't afford it. You guys deffo deserve my money. Cheers.
[QUOTE=Toploader;43519799]I wish it was pulled from Steam sometimes...[/QUOTE] How come you guys at RWS can´t pull it from Steam, is it a rights thing with Akella?
[QUOTE=UberMunchkin;43529775]I just found out that my brother lurks this thread. He knows about my face.[/QUOTE] The way you worded that made me burst out laughing.
So I took some catnip and picked a fight with the Elephants. I hit one of them with the baseball bat and this happened. [t]http://cloud-4.steampowered.com/ugc/451784422702135765/61832A2BC096F171DFEA48DD4434338EAEFDF8DA/[/t]
A while ago I mentioned looking through the AWP mod files and finding all these random faces, I found the image. Excuse the red circle, it was from early 2012 and people were talking about Nick Cage at the time that I posted it [t]https://dl.dropboxusercontent.com/u/82063674/PostalNick.png[/t] [editline]14th January 2014[/editline] Would of been interesting to see the Uwe one in use. Oi, why am I getting clocks, I was the one who brought up up mention of those face textures the other day
[QUOTE=Amakir;43529726]How come you guys at RWS can´t pull it from Steam, is it a rights thing with Akella?[/QUOTE] Long story, but yeah, not much legally anyone can do to a company behind the iron curtain. FWIW, I actually kinda enjoy PIII for what it is, now the bitterness of the situation is behind me and I still have a career (lol). It's goofy and self aware trash a least. The main reason I'd want it pulled from Steam is it's simply not close to being a finished product, hell even the damn achievements don't work correctly. The now disbanded dev Team Trashmaster get a lot of shit, but it was not their fault the budget was cut and from what I hear they actually kept working on it a good few months after their last paycheck... But yeah, sadly we don't have any of the source code or Steam back end to try and fix any of it up so it will forever remain in an Alpha state. Oh btw, will start contacting people about the QA participation today.
I think I could actually enjoy PIII if the framerate didn't change between 90 and 20 depending on where you're looking, I've played it at a friend's house back when it was released so I don't know if they actually patched any of it in the meantime. But the game's linearity kills the fun for me, it has absolutely nothing of what made postal 2 a timeless classic, no exploration, generic shooting mechanics with a few gimmicky weapons (and by gimmicky I mean borderline unusable). The level where you have to catch the infected cats kind of sums up the postal III experience and it was one of the most frustrating things I ever had to go through: You are thrown into a sort of open world level, cool! You catch a few cats and the game throws at you an army of guys armed to the teeth, you have no weapons so you start punching someone to steal theirs, whatever. There seems to be baddies behind every corner, feels a bit overkill but you figure if you get rid of all of them you'll have time to start collecting those cats. After 15 minutes, as your framerate starts approaching the single digits you start to realize that the game is throwing at you infinitely respawning enemies. Thought you had time to actually explore the level? AH! You were supposed to keep running away and collect cats instead of fighting back, you dummy! What's that? you ran out of catnip? Oh right, we failed to mention that the only way to finish the level is by walking over those cans of catnip right at the start of the level!
Yeah, that is a perfect summary really, that level is horrible (not so bad if you are one of the few lucky enough to notice the catnip at the start, but still bad). It's also the most depressing level because as you say, you think you're being thrown into a freeroaming world, which is how the game was originally designed before Akella butchered it into a liner experience. The AI and and ambiance was kinda cool and nearly there even. Pawns sit, talk on the phone and chat to each other and was almost the perfect progression of the P2 AI system. Sadly they managed to ruin that by having them all react and talk WAY too much. If you play though PIII on both modes you can just about make out the remains of what started out an open world, freeroaming game. Shame but it is what it now and at least we are able to life some of the updates for P2 now such as the dialogue.
Speaking of AI and ambiance, it'd be interesting to see NPCs in P2 interact with ingame objects more often. They already do stuff like shop at stores and play on arcade cabinets, but stuff like letting them sit on benches/at tables, eat, sleep on beds or lean against walls would have a pretty big effect on the atmosphere. Although I'm not sure if that's already implemented somewhere. Nor do I know how easy it is to implement new animations and NPC behaviour for this engine.
[QUOTE=Ryo Ohki;43532355] What's that? you ran out of catnip? Oh right, we failed to mention that the only way to finish the level is by walking over those cans of catnip right at the start of the level![/QUOTE] PIII scripts are a disaster. I remember I kept getting stuck in the cop mission where you must stop a rabid cat. I used catnip to catch it but then, the level wouldn't continue, forcing me to reload. The script would only work if I stunned or killed the cat, no catnip catch.
[QUOTE=Blooper Reel;43532590]Speaking of AI and ambiance, it'd be interesting to see NPCs in P2 interact with ingame objects more often. They already do stuff like shop at stores and play on arcade cabinets, but stuff like letting them sit on benches/at tables, eat, sleep on beds or lean against walls would have a pretty big effect on the atmosphere. Although I'm not sure if that's already implemented somewhere. Nor do I know how easy it is to implement new animations and NPC behaviour for this engine.[/QUOTE] all I ever wanted to do was blow a guy's head off while he's taking a crap on the toilet
[QUOTE=Blooper Reel;43532590]Speaking of AI and ambiance, it'd be interesting to see NPCs in P2 interact with ingame objects more often. [/QUOTE] We plan on it! We lack an animator right now which I'll be putting an ad out for later among other things. [editline]14th January 2014[/editline] Okay all those that applied for testing have been contacted with details on what to do next, we'll not be accepting any more at this point so sorry if you're late to the party. If you modding have skills (animating, modelling, advanced mapping, concept art ect) do get in touch.
Read through this thread makes me wish that I could help in any way, but I have absolutely no experience in any of those categories.
Sorry I'm getting nit picky now over this thread, but can you edit the title to read POSTAL. We always write it in uppercase for P1 and P2 :) EDIT: Just tried to rate myself dumb and the forum called me a loser. Totally owned.
[QUOTE=Toploader;43533474]Sorry I'm getting nit picky now over this thread, but can you edit the title to read POSTAL. We always write it in uppercase for P1 and P2 :) EDIT: Just tried to rate myself dumb and the forum called me a loser. Totally owned.[/QUOTE] don't worry baby i'll rate you dumb for you
[QUOTE=GoldenTWM;43528534]Actually it's kind of odd but cool how pretty much everyone who's really into the postal thread/game is very like-minded between each other and even the devs[/QUOTE] it takes a certain person to fully appreciate the quality of the humor like pissing on people and then murdering their entire families ((but serious though, you see the same thing with other games as well, like minded people stick together, with postal it's open mindedness and people who just like to joke around))
[QUOTE=elowin;43533530]don't worry baby i'll rate you dumb for you[/QUOTE] Thanks, feel better now.
[QUOTE=GoldenTWM;43528534]Actually it's kind of odd but cool how pretty much everyone who's really into the postal thread/game is very like-minded between each other and even the devs[/QUOTE] Odd? I wouldn't call this odd at all. This is the kind of game that sets the player loose to do whatever the hell they want, the kind of game where you can add or suggest as much crazy shit as you want to without anyone looking sideways at you. This is the discussion thread for that kind of game that does all that, and it also happens to be one of my favorite thread on facepunch since everyone is always chill and telling stories about the hilarious stuff that they've encountered. Not to mention the super awesome developers who visits us every now and then.
[QUOTE=salty peanut v2;43532686]all I ever wanted to do was blow a guy's head off while he's taking a crap on the toilet[/QUOTE] all i've ever wanted to do was blow a guy while he's taking a crap on the toilet
[QUOTE=Judas;43533646]all i've ever wanted to do was blow a guy while he's taking a crap on the toilet[/QUOTE] Dropping a nade in a toilet and waiting for somebody to use it. Sounds like almost perfect stealth kill.
[QUOTE=Toploader;43533474]Sorry I'm getting nit picky now over this thread, but can you edit the title to read POSTAL. We always write it in uppercase for P1 and P2 :) EDIT: Just tried to rate myself dumb and the forum called me a loser. Totally owned.[/QUOTE] Sure do. Time to ask our favourite mod once again.
[QUOTE={TFS} Rock Su;43533906]Sure do. Time to ask our favourite mod once again.[/QUOTE] ...Orkel?
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