• POSTAL Megathread: Let's piss on everything and blow their heads off v1
    4,955 replies, posted
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Toploader are you guys ever charcoal gonna get the I regret nothing shirts in large, I want one really badly
Is there a console command to spawn all weapons?
I don't think Postal 2 has a impulse 101
packnheat I think [editline]27th January 2014[/editline] though that doesn't give you the beta shotgun
[QUOTE=Coffee;43690293]packnheat I think [editline]27th January 2014[/editline] though that doesn't give you the beta shotgun[/QUOTE] It doesn't give you any secret weapons at all. Krotchy grenades, the beta shotgun, and the WMD aren't given to you.
[QUOTE=Rellow;43690330]It doesn't give you any secret weapons at all. Krotchy grenades, the beta shotgun, and the WMD aren't given to you.[/QUOTE] It will give you the WMD if you've already found it. We need to fix it so this is true of the other two weapons also.
when is postal babes being updated for modern devices
So, I have a basic idea. I can develop it pretty quickly if anyone likes it. [QUOTE] Postal RPG Sum up: Players are a bunch of neighbors/friends. Dice Pool System – 5 and 6 are successes. Statistics: Strength (Melee Weapon Damage, Breaking Things) Toughness (HP, Carrying Stuff) Smarts (Sanity, Talking Out of Problems) Cardio (Speed, Aiming) On start: Plop 8 in any stat. Skill are used to roll for relevant Statistics. For example, if you are swimming, you use Cardio. Trying to push a car is Strength. If a car fell on you, you can resists with Toughness. Everyone has a backstory before they enter (clown, redneck, janitor, etc) that gives them a special ability. Clowns can distract everyone from immediate fighting by acting silly using smarts. Redneck gets guns. Janitor ignores bodily fluids. Et cetera. Sanity System – No pissing on people until you pass a certain point. Getting stuff done regains sanity. No sanity demands test (good character – suicide, bad character – going postal). Karma System – Good guys try running (or tazing), bad guys get gunning (or chopping). Good guys regain sanity (getting stuff done, saving cats). Bad guys just don't lose it (double pool for sanity checks), but start with less. Chaos System – More whacky stuff happens over time. Always culminates with an apocalypse. Races (? Too Offensive ?) Weapons are just like in game. Weapons do damage by rolling Cardio/Strength and multiplying weapon's damage by rolled successes. Some weapons have bonuses for random stuff (Scissors: Every roll of 1 causes a roll afterward. 1 means the player got hit by ricochet, 2 is a friendly/civilian, 6 means an enemy was hit, else missed.) Items: Food, Health Pipes, et cetera. Kevlar is extra layer of health. Clothing: Swat/Military: Ups kevlar capacity. Police: Respect for the players, unable to recognize players. Gimp: NPCs laugh at you, too distracted to engage, even if from enemy group. Enemies have similar stats to players. Usually consist of people who attack the players during their adventures. Sane enemies must take Sanity checks for things. [/QUOTE]
It'd be neat. I'd play it.
[QUOTE=Megaman1811;43690148]Is there a console command to spawn all weapons?[/QUOTE] iamsolame gives you most weapons, PackNheat gives you the "cool" weapons
Cosplaying as the postal dude seems like a great way to get tailed by security all day
[QUOTE=Ericson666;43692660]Cosplaying as the postal dude seems like a great way to get tailed by security all day[/QUOTE] Not if you go around with a petition.
[QUOTE=BrosefStachin;43693875]Not if you go around with a petition.[/QUOTE] Especially if you go around with a petition.
[QUOTE=Bread_Baron;43694076]Especially if you go around with a petition.[/QUOTE] Well maybe if I was an Irish man with a petition in Britain, but that's not the case in Ireland.
"Sign my petition or I'll follow you home and kill your dog!"
Well, [I][B]shit[/B][/I] [t]http://cloud-2.steampowered.com/ugc/3336341088229445966/07B7AFB09EECBC71408A4FC35915C727A087CDA2/[/t]
Where's the beta shotgun?
Hey teta besters, can you give us a little teaser from your Roman shower parties?
here's a preview of a new Enhanced feature just for you [t]http://cloud-4.steampowered.com/ugc/450659627030019273/73B03CD5E9104CA3E274DE58A115428D2E96A026//[/t] postal dude are you okay you need to see a doctor [t]http://cloud-3.steampowered.com/ugc/450659627030021766/79B5D76DC996EFA1EC899EBC774BAB796BEB13B9/[/t] POSTAL DUDE THAT ISNT NORMAL CALL AN AMBULANCE [t]http://cloud-3.steampowered.com/ugc/450659627030023458/8A302CD162197BC692FE472E9B3867C98CD090E5/[/t] OH MY GOD [t]http://cloud-2.steampowered.com/ugc/450659627030025259/2EDE959895722C2CA4E61FACBB84F3564CDBC9FC/[/t]
[QUOTE=AaronM202;43683184]Here, does this look good? [url]http://i.cubeupload.com/1b6Dx5.png[/url] Have a shirt with [url=http://i.cubeupload.com/LzdVjw.jpg]this color[/url] under it and i think it'd look fine. [editline]26th January 2014[/editline] [url]http://i.cubeupload.com/CccIEl.jpg[/url] like, heres a comparison to the actual texture, i modified the eyes a little because of how it looked like they were deformed from the shirts wrinkles.[/QUOTE]The proportions on your head aren't correct. You can see a clean version of The Postal Dude's shirt on the clothes model you pick up after the Brewery mission. Here's an aspect ratio-corrected export of the raw texture: [img]http://i.imgur.com/UBM8h0J.png[/img] Incidentally, much evidence suggests that The Postal Dude's alien head shirt was based on a real shirt. Here's a picture of Josh Leichliter wearing it while dressed as the Dude: [img]http://i.imgur.com/EhwIOfb.jpg[/img]
[QUOTE=Marphy Black;43712523]The proportions on your head aren't correct. You can see a clean version of The Postal Dude's shirt on the clothes model you pick up after the Brewery mission. Here's an aspect ratio-corrected export of the raw texture: [img]http://i.imgur.com/UBM8h0J.png[/img] Incidentally, much evidence suggests that The Postal Dude's alien head shirt was based on a real shirt. Here's a picture of Josh Leichliter wearing it while dressed as the Dude: [img]http://i.imgur.com/EhwIOfb.jpg[/img][/QUOTE] goddamn I want that shirt
Marphy, can I ask you to provide me with extracted weapon values (or tell me where to find them)? For reasons, of course.
[QUOTE=Marphy Black;43712523]The proportions on your head aren't correct. You can see a clean version of The Postal Dude's shirt on the clothes model you pick up after the Brewery mission. Here's an aspect ratio-corrected export of the raw texture: [img]http://i.imgur.com/UBM8h0J.png[/img] Incidentally, much evidence suggests that The Postal Dude's alien head shirt was based on a real shirt. Here's a picture of Josh Leichliter wearing it while dressed as the Dude: [img]http://i.imgur.com/EhwIOfb.jpg[/img][/QUOTE] Ah. I was basing it entirely off of the dudes actual texture, so.
Well after reading this thread all the time I got convinced and now I'm finally a proud owner of postal 2! [editline]29th January 2014[/editline] [t]http://i.imgur.com/vnOZkcg.jpg[/t] [QUOTE=macotaco;43716961]I'm finally a [del]proud[/del] owner of postal 2![/QUOTE] Is there a place to report this bug?
[QUOTE=Marphy Black;43712523]The proportions on your head aren't correct. You can see a clean version of The Postal Dude's shirt on the clothes model you pick up after the Brewery mission. Here's an aspect ratio-corrected export of the raw texture: [img]http://i.imgur.com/UBM8h0J.png[/img] Incidentally, much evidence suggests that The Postal Dude's alien head shirt was based on a real shirt. Here's a picture of Josh Leichliter wearing it while dressed as the Dude: [img]http://i.imgur.com/EhwIOfb.jpg[/img][/QUOTE] Looks nothing like what it does when the dude wears it though
[QUOTE=gufu;43713578]Marphy, can I ask you to provide me with extracted weapon values (or tell me where to find them)? For reasons, of course.[/QUOTE]A simple reference list would be tricky as some weapons interact in complex ways with characters. I suggest extracting the weapons scripts and perusing them on your own. Just follow these steps: 1. Launch the POSTAL 2 Editor 2. Go to View/Show Actor Class Browser 3. Use File/Export All Scripts in the new Actor Classes window 4. Head to "C:\Program Files (x86)\Steam\steamapps\common\POSTAL2Complete\[B]Inventory[/B]\Classes" for the default POSTAL 2 weapons. Alternatively, check "[B]AWInventory[/B]\Classes" and "[B]EDStuff[/B]\Classes" for the Apocalypse Weekend and Eternal Damnation weapons, respectively. 5. Open the "*AmmoInv.uc" or "*Projectile.uc" named files in any standard text editor corresponding to the weapon you want to examine In these uc files, you'll find the code for the particular weapon's ammo or projectile. If you're looking for the specific damage values, check the defaultproperties at the very bottom of each file for the "DamageAmount" or "Damage" definitions. For example, FootAmmoInv has DamageAmount set to 3. However, as I mentioned before, these damage values aren't fixed and are dependent on many factors. Using the same example, FootAmmoInv does double damage while jumping and one-third damage while crouching.
[QUOTE=macotaco;43716961]Well after reading this thread all the time I got convinced and now I'm finally a proud owner of postal 2! [editline]29th January 2014[/editline] [t]http://i.imgur.com/vnOZkcg.jpg[/t] Is there a place to report this bug?[/QUOTE] Have you tried to verify the integrity of the game cache? Also, are you running it in OpenGL? Cause it has a few hiccups in OpenGL, try Direct3D instead.
[QUOTE=Spektugalo;43718022]Have you tried to verify the integrity of the game cache? Also, are you running it in OpenGL? Cause it has a few hiccups in OpenGL, try Direct3D instead.[/QUOTE] I was using Direct3D for that. Found out i could change it to openGL and it works fine unless i try to make it go into fullscreen.
tales from beta testing we accidentally made the petition require 9999 signatures on enhanced mode
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