• POSTAL Megathread: Let's piss on everything and blow their heads off v1
    4,955 replies, posted
[thumb]http://cloud-4.steampowered.com/ugc/3300313812136191184/A0DFFBF18002E91308F0DC6C692BDA6F75E687ED/[/thumb] My sledgehammer got caught in this cop car and wouldn't come out. [thumb]http://cloud-4.steampowered.com/ugc/3300313812136273613/E311C0CCE358DF4B08DCA8B590D7DAAAFE3C3C3B/[/thumb] So I had to use brute force (aka a shotgun) to reclaim it. Why is this being formatted weird.
And P1 and the movie info. [B][U]POSTAL 1[/U][/B] [B][U]Release date[/U][/B] POSTAL • 1997 POSTAL Special delivery • 1998 [B][U]Platforms[/U][/B] PC MacOS Linux [B][U]Engine[/U][/B] proprietary C++ engine [B][U]Purchase[/U][/B] Steam: $4.99 ([url]http://store.steampowered.com/app/232770/[/url]) Desura: $4.99 ([url]http://www.desura.com/games/postal[/url]) GoG: $5.99 ([url]http://www.gog.com/game/postal_classic_and_uncut[/url]) GMG: $4.99 ([url]http://www.greenmangaming.com/s/gb/en/pc/games/indie/postal/[/url]) [B][U]Description[/U][/B] Play as The POSTAL Dude in his first appearance in a video game. This is retro gameplay at its finest. In the ilk of Robotron, play from a 3/4 Isometric view and take out your aggression on gun toting protagonists, innocent bystanders as well as torching a marching band! No aliens, no mutants, no stupid quest for the dragon's balls. Just good antisocial, psychotic shoot•'em•up action, strategy and government intervention. [B][U]Release and Update History[/U][/B] 1997: POSTAL released for PC, Mac and Linux. RWS release a Chrismas patch ([url]http://uk.gamespot.com/news/postal-sticks-it-to-santa-2468222[/url] Inbed this link to Chrismas Patch words) with an exploding present-tossing Santa - along with a contingent of reindeer - into the game. 1998: An expansion pack called ‘Special Delivery’ was released that contained 5 new levels. 2002: POSTAL and its expansion released as a retail compilation called ‘POSTAL : Classic and Uncut. Includes a demo for POSTAL 2. 2009: POSTAL and its expansion released onto Good Old Games as ‘POSTAL : Classic and Uncut’ for PC 2012: POSTAL and its expansion released onto Desua as ‘POSTAL : Classic and Uncut’ for PC, Mac and Linux 2013: POSTAL and its expansion released onto Steam (simply known as POSTAL) for PC, Mac and Linux. Includes many updates to fix problems on newer hardware and improvements to sound quality. [B][U]POSTAL Movie[/U][/B] [B][U]Director[/U][/B] Uwe Boll [B][U]Release date[/U][/B] 2007 [B][U]Formats:[/U][/B] DVD Bluray (Both come with a DVD rom of POSTAL 2) [B][U]Purchase[/U][/B] [url]http://www.postalgames.com/servlet/the-Boxed-Software/Categories[/url] [B][U]Description[/U][/B] Prepare yourself for the hilarious, laugh-packed comedy POSTAL, the irreverent and outrageous film based on the popular video game by Running With Scissors. After a clueless slacker named the Postal Dude (Zack Ward) loses his job, he joins his shady Uncle Dave (Dave Foley) and a bevy of big-breasted, scantily clad female cult followers in a scheme to steal a shipment of hot new toys. But first they must foil a band of ruthless terrorists led by none other than Osama Bin Laden and save the world from destruction in this offensive, mayhem-ridden laugh riot that threatens the very limits of common decency. [B][U]Cast[/U][/B] Zack Ward as The Postal Dude Dave Foley as Uncle Dave Vince Desiderio as Krotchy/Himself J.K. Simmons as Candidate Welles Verne Troyer as Himself Larry Thomas as Osama bin Laden Erick Avari as Habib Brent Mendenhall as George W. Bush Rick Hoffman as Mr. Blither Michael Benyaer as Mohammed Uwe Boll as Himself [B][U]Trailer[/U][/B] [url]http://www.youtube.com/watch?v=ELufY-RPQ8o#t=10[/url]
[QUOTE=LittleBabyman;43848286]For machete you'll have to [sp]go upstairs in habib's and kill the terrorists.[/sp] I don't remember if it was enhanced mode for this but [sp]Chainsaw is behind the RWS building in an alleyway.[/sp][/QUOTE] Thank you, found both. The machete[sp]ended up being down that hatch with the helldogs[/sp](lol the carnage) Another question I have is, how do I display my stats, before the patches I could do it with the petition clipboard, thats gone now. (Yes I must be stupid)
[QUOTE=LittleBabyman;43848286]For machete you'll have to [sp]go upstairs in habib's and kill the terrorists.[/sp] I don't remember if it was enhanced mode for this but [sp]Chainsaw is behind the RWS building in an alleyway.[/sp][/QUOTE] [sp]There is also a chainsaw in the health pipe dispensary house in the bathroom[/sp]
[QUOTE=Ninja Gnome;43849286][sp]There is also a chainsaw in the health pipe dispensary house in the bathroom[/sp][/QUOTE] and on enhanced [sp]on top of the first huge billboard, right on the edge.[/sp]
hey queers, been sick all week, sorry i havent been here to tug on your penii!
[QUOTE=mikejaret;43849521]hey queers, been sick all week, sorry i havent been here to tug on your penii![/QUOTE] Penis tuggers need days off too, we're all human.
[QUOTE=mikejaret;43849521]hey queers, been sick all week, sorry i havent been here to tug on your penii![/QUOTE] penii is not plural. Ha!
Replaced the OP for you toploader but fyi some of your links are broken. All the long ones basically. throw me some fixed ones and i'll fix itttt
[QUOTE=gestalt;43849817]penii is not plural. Ha![/QUOTE] it is now
[QUOTE=mikejaret;43849521]hey queers, been sick all week, sorry i havent been here to tug on your penii![/QUOTE] didja catch a bit of the HIV
[url]http://www.destructoid.com/arkham-origins-progression-blocking-bugs-won-t-be-fixed-270256.phtml[/url] This shit blows my mind... I can't ever imagine use, or our overloads saying 'ah fuck it, the games broken and many 1000's can't progress, just keep working on that DLC'
Arkham Origins was and always will be a mess regardless, anyways. Every now again that's gonna happen.
[QUOTE=Toploader;43851032][url]http://www.destructoid.com/arkham-origins-progression-blocking-bugs-won-t-be-fixed-270256.phtml[/url] This shit blows my mind... I can't ever imagine use, or our overloads saying 'ah fuck it, the games broken and many 1000's can't progress, just keep working on that DLC'[/QUOTE] Im tempted to media tag Shane McMahons theme from WWE because of how well it explains this.
[QUOTE=Blooper Reel;43851102]Arkham Origins was and always will be a mess regardless, anyways. Every now again that's gonna happen.[/QUOTE] This should never happen. I'd just about get it if a publisher had released a broken game, taken a loss and disowned it. It would be a shitty thing to do, but at least understandable (what Akella and Trashmasters did with Postal III for example). However, in an ongoing successful franchise, to leave one of the games broken while also working on more DLC for it is just beyond words.
I wouldn't compare two entirely different games, but honestly the love from arkham devs and the love from postal 2 devs shows. Fuck man.
Arkham devs love their money Postal devs love their game
[QUOTE=Toploader;43851354]This should never happen. I'd just about get it if a publisher had released a broken game, taken a loss and disowned it. It would be a shitty thing to do, but at least understandable (what Akella and Trashmasters did with Postal III for example). However, in an ongoing successful franchise, to leave one of the games broken while also working on more DLC for it is just beyond words.[/QUOTE] Agreed. It's AAA development, unfortunately. Profits start overtaking the quality and effort and everything just turns to shit. Plus it's not gonna be easy for them to just simply disown because unlike RWS, it's certainly not a small team responsible for it. The Arkham series is fucking [i]huge[/i] and the producers and shareholders would never agree to just simply disowning it. Ironically, this is gonna net them less money in the long run as a result of doing such a dick move. Just look at what happened with Colonial Marines and the dlc it had to churn ages after the whole trainwreck with it occured.
I remember talking to Skill and Swim about this before when i was nitpicking the original retail game and the original devs, but i really honestly blame it on the fact that the Postal 2 team is currently mostly ex modders. I was excited to learn that it was to be modders working on this more than original devs because modders bring in something...interesting into the mix. Devs were constricted by time and budget and all sorts of fun technicalities, there could be a whole slew of things never implemented, cut, abandoned, or forgotten. Even if they really want to include something they may not be able to or things are over looked because they could only spend so much time on this thing. The final product needs to be pushed and then tweaked and fixed from there. But usually as long as it's playable it will go out and the bug fixes are slow, new additions are seldom, and the detail just isn't there. Modders...well modders do it out of love and passion and fun. Modders are held back by time and money too but in a different way in that, to escape and relax many will get done work, come home, and work on their mods for the games. They enjoy it. They can take as much time as they want on their work. Modders bring in personal touches, fine details. They can avoid the technicalities at first and just focus on what people want and how it looks. Naturally since these modders are now actually devs and working for a paycheck, they still retain some of the love and passion, reintroducing it to the game, making fine tweaks and fixes are for the sake of detail and completeness. The modders were once consumers, now made into the producers. They know what normal players want, what they looks for. Not for what large media outlets will cover and give PR for, or gimmicky things to draw in people. They just know what people want, they know how to do it, and they're willing to bring that passion into it all and look beyond just a paycheck (most of the time, the world ain't a pretty place after all and some sacrifices still are made)
[QUOTE=mysteryman;43851665]I remember talking to Skill and Swim about this before when i was nitpicking the original retail game and the original devs, but i really honestly blame it on the fact that the Postal 2 team is currently mostly ex modders. I was excited to learn that it was to be modders working on this more than original devs because modders bring in something...interesting into the mix. Devs were constricted by time and budget and all sorts of fun technicalities, there could be a whole slew of things never implemented, cut, abandoned, or forgotten. Even if they really want to include something they may not be able to or things are over looked because they could only spend so much time on this thing. The final product needs to be pushed and then tweaked and fixed from there. But usually as long as it's playable it will go out and the bug fixes are slow, new additions are seldom, and the detail just isn't there. Modders...well modders do it out of love and passion and fun. Modders are held back by time and money too but in a different way in that, to escape and relax many will get done work, come home, and work on their mods for the games. They enjoy it. They can take as much time as they want on their work. Modders bring in personal touches, fine details. They can avoid the technicalities at first and just focus on what people want and how it looks. Naturally since these modders are now actually devs and working for a paycheck, they still retain some of the love and passion, reintroducing it to the game, making fine tweaks and fixes are for the sake of detail and completeness. The modders were once consumers, now made into the producers. They know what normal players want, what they looks for. Not for what large media outlets will cover and give PR for, or gimmicky things to draw in people. They just know what people want, they know how to do it, and they're willing to bring that passion into it all and look beyond just a paycheck (most of the time, the world ain't a pretty place after all and some sacrifices still are made)[/QUOTE] Aw this made me teary eyed I wish one day I'll steal toploader's job!
[QUOTE=Rika-chan;43851447]Arkham devs love their money Postal devs love their game[/QUOTE] No no, Rocksteady loves their game, WB Montreal loves their money. Theres two devs.
This game is fantastic [t]http://puu.sh/6QjuA/dcd359be7f.jpg[/t]
[thumb]http://cloud-3.steampowered.com/ugc/3300313812142467476/A9423270D70054364786B60B0229180E6522ACCA/[/thumb] Right after this shot, a second soldier came in; both of them refused to pay for the pipes. [thumb]http://cloud-4.steampowered.com/ugc/3300313812142468640/5F8022F75F1628DC71922B903A6978639DBE1C57/[/thumb] Here's Mike after peeing on him with infected urine. No good times were had.
[QUOTE=mysteryman;43851665]I remember talking to Skill and Swim about this before when i was nitpicking the original retail game and the original devs, but i really honestly blame it on the fact that the Postal 2 team is currently mostly ex modders. I was excited to learn that it was to be modders working on this more than original devs because modders bring in something...interesting into the mix. Devs were constricted by time and budget and all sorts of fun technicalities, there could be a whole slew of things never implemented, cut, abandoned, or forgotten. Even if they really want to include something they may not be able to or things are over looked because they could only spend so much time on this thing. The final product needs to be pushed and then tweaked and fixed from there. But usually as long as it's playable it will go out and the bug fixes are slow, new additions are seldom, and the detail just isn't there. Modders...well modders do it out of love and passion and fun. Modders are held back by time and money too but in a different way in that, to escape and relax many will get done work, come home, and work on their mods for the games. They enjoy it. They can take as much time as they want on their work. Modders bring in personal touches, fine details. They can avoid the technicalities at first and just focus on what people want and how it looks. Naturally since these modders are now actually devs and working for a paycheck, they still retain some of the love and passion, reintroducing it to the game, making fine tweaks and fixes are for the sake of detail and completeness. The modders were once consumers, now made into the producers. They know what normal players want, what they looks for. Not for what large media outlets will cover and give PR for, or gimmicky things to draw in people. They just know what people want, they know how to do it, and they're willing to bring that passion into it all and look beyond just a paycheck (most of the time, the world ain't a pretty place after all and some sacrifices still are made)[/QUOTE] heh dude P2 was always created by a mod team pretty much, our dev team was tiny and paid shit, we just had fun and it had to come out when it came out. If you knew anything about the state of unreal code at the time we were HELLA bootstraped by the spaghetti code that was out there and what timing they were giving us updates. We didnt even get to use final ue2 code because the final code drop came WAY too late for our 2 and a half programmers to implement it without breaking EVERYTHING. NOW that said, i agree the mod community has made the game better over years, but without greenlight and things like that it would never have happened anyway the way it happened. We love you all but dont trash the original dev team that much. Nathan, geoff, josh, brian, mikeR, Steve, Tim, Dawn and a couple other folks really made something out of nothing despite the major loading issues we had to start! [editline]9th February 2014[/editline] oh and also....i dont give a fuck what plural of penis is, penii sounds better so FUCK OFF! :)
Was Vince's firing of an employee during the development of POSTAL 2 really as dramatic as it was depicted in-game?
[QUOTE=Marphy Black;43852697]Was Vince's firing of an employee during the development of POSTAL 2 really as dramatic as it was depicted in-game?[/QUOTE] Im betting in reality, you sign a blood contract, and when you're fired, Vince executes you. And then feeds your testicles to Mike J to fuel his black magic.
Submitted my first bug report~ By which I mean the game crashed and there was an option to submit one, so I did. I tried, okay? it's the one that ends with "fix it, faggots"
[thumb]http://cloud-2.steampowered.com/ugc/3300313812143434057/AE79F31970FCE44AB4290A215449182F9A977C10/[/thumb] CONGRATURATION!
[QUOTE=Marphy Black;43852697]Was Vince's firing of an employee during the development of POSTAL 2 really as dramatic as it was depicted in-game?[/QUOTE] lol fear the wrath! well....i can tell you whenever someone got fired we had a BBQ!
[QUOTE=mikejaret;43852354]heh dude P2 was always created by a mod team pretty much, our dev team was tiny and paid shit, we just had fun and it had to come out when it came out. If you knew anything about the state of unreal code at the time we were HELLA bootstraped by the spaghetti code that was out there and what timing they were giving us updates. We didnt even get to use final ue2 code because the final code drop came WAY too late for our 2 and a half programmers to implement it without breaking EVERYTHING. [/QUOTE] Yeah totally agree there. P2 was a masterpiece for the time frame they had, the budget it was made with and the hurdles they had to jump. AW ended up being a very bad experiment but does not undermine what went before it.
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