Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
3,164 replies, posted
So everyone know the RO2 OST has 25 tracks right? Well what I bet you don't know is that there are actually [b]56[/b] tracks ingame.
Subtract 4 morale transitions, 4 objective stingers, 4 victory songs, you get 19 full-on music tracks that were not officially released or even titled.
Anyone can get them with Umodel, but I've taken the liberty of uploading them to Youtube with some fancy visuals. Why they heck they weren't included in the OST is beyond me, they're all really good.
For example the Russian low morale transition is a real downer, and rightfully so, but follow it up with the Pavlov low morale track and it's absolutely soul-crushing.
[video=youtube;c6ZaVfIGC60]https://www.youtube.com/watch?v=c6ZaVfIGC60[/video]
[video=youtube;tUih-OUiwAw]https://www.youtube.com/watch?v=tUih-OUiwAw[/video]
My personal favorite is the Station one.
[video=youtube;sxTZT3HdhOQ]https://www.youtube.com/watch?v=sxTZT3HdhOQ[/video]
[URL="https://www.youtube.com/playlist?list=PL7kmac1OvgzyBN4CvRLW5zxcMEI4z8sPh"]I got the full playlist here.[/URL] I only got a few right now but I'm going to do all of them eventually.
And a bonus: full res of the background images! These were all created by me using the SDK.
[t]http://images.akamai.steamusercontent.com/ugc/700659247141730544/EB6E7D26D7EDA699FE4AC8911DDBA8294185DB98/[/t][t]http://images.akamai.steamusercontent.com/ugc/700659247141738668/176BB299C57CFC07B9D28420F9C2AD1BDE9AB3D7/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/700659247141747908/ECCF752AC6F5F6206961ADD74B9D4820D4B59AC4/[/t]
official soundtracks hardly ever contain every song made in the game.
I dunno, most OSTs I got contain every bit of music, including small noises.
Why would they decide to just arbitrarily cut stuff?
And meanwhile some exciting stuff's going on in the modding front:
[t]http://puu.sh/jh1DP/69283b8de8.png[/t][t]http://puu.sh/jewD8/e1dc74194e.png[/t][t]http://puu.sh/jcVPz/c802f2d368.png[/t]
RS Vehicles Mod - Desert Rats - Days Of Resistance.
[QUOTE=SergerantJoe;48320410]I dunno, most OSTs I got contain every bit of music, including small noises.
Why would they decide to just arbitrarily cut stuff?
And meanwhile some exciting stuff's going on in the modding front:
[t]http://puu.sh/jh1DP/69283b8de8.png[/t][t]http://puu.sh/jewD8/e1dc74194e.png[/t][t]http://puu.sh/jcVPz/c802f2d368.png[/t]
RS Vehicles Mod - Desert Rats - Days Of Resistance.[/QUOTE]
WOW. What have you done so far? It looks like you've added the bazooka, desert outfits for British maybe, and what looks like a sailor costume? Chinese forces maybe?
Also if it counts for anything, albeit a separate game I've been working on an M2 Carbine model. Anyone wanna see?
[QUOTE=TheNerdPest14;48329570]Chinese forces maybe?[/QUOTE]
That's an SNLF soldier. In 1937 during the battle of Shanghai they were literally just that: sailors with rifles.
In other news, I manged to implement the RO1 style of tank interiors, so it makes making new tanks a ton easier.
[IMG]http://puu.sh/jiEYF/51378ba706.png[/IMG]
vroom vroom
You're like the superhero of Red Orchestra 2 modding.
God I hate getting kicked as an engineer cause my dumb shit allies won't fucking run when I say 'Satchel out on tank traps' and they get killed.
fuck sake
[QUOTE=Valiantttt;48330598]God I hate getting kicked as an engineer cause my dumb shit allies won't fucking run when I say 'Satchel out on tank traps' and they get killed.
fuck sake[/QUOTE]
Blatantly telling people over voice chat and text chat where arty is going as commander, on top of there being a big obvious map marker, and they still run into it/refuse to forgive the TK.
I don't know why idiots even run into the artillery hellzone in the first place.
[QUOTE=Destroyox;48333982]I don't know why idiots even run into the artillery hellzone in the first place.[/QUOTE]
"My teammate died running into friendly artillery,but surely not me!"
[QUOTE=DiCiSpitfire;48335036]"My teammate died running into friendly artillery,but surely not me!"[/QUOTE]
This reminds me of when my squad and I were racing across a field when enemy artillery came down on us. All the shells fell perfectly around me and killed everyone else with nary a scream. The only remains I found was a hand.
[QUOTE=SergerantJoe;48330171]That's an SNLF soldier. In 1937 during the battle of Shanghai they were literally just that: sailors with rifles.
In other news, I manged to implement the RO1 style of tank interiors, so it makes making new tanks a ton easier.
[IMG]http://puu.sh/jiEYF/51378ba706.png[/IMG]
vroom vroom[/QUOTE]
If I make a Type 4 model since I need to for my game, do you want to try and implement it?
vietnam when
[QUOTE=krh234;48335381]vietnam when[/QUOTE]
soon charlie
[QUOTE=TheNerdPest14;48335155]If I make a Type 4 model since I need to for my game, do you want to try and implement it?[/QUOTE]
If you can that'd be awesome. Don't worry about the interior, just do the outer hull.
[QUOTE=SergerantJoe;48342310]If you can that'd be awesome. Don't worry about the interior, just do the outer hull.[/QUOTE]
Okay. Fair warning; I'm not a good modeler. I certainly don't consider myself one anyways. I'll see what I can do. Unfortunately most models I make tend to not be 100% accurate, I try as best I can however.
If you wind up implementing and using my model however, textured or not; would you credit me for it? And tell those who ask it's for a coming game named "Operation Downfall"
[editline]31st July 2015[/editline]
I suppose I have the stock more or less done. And by stock I mean the wood part in general of the gun, not just the rear part you put to your shoulder. That's usually the easy part for me. Now for the receiver...
[img]http://photos-3.dropbox.com/t/2/AAD_MP7XTmC1SMleuVGe5IqzqsT34J90l-KUeQ3prbZ9zQ/12/414591263/png/32x32/1/1438412400/0/2/Type5.png/CJ_S2MUBIAEgAiADIAQgBSAGIAcoAg/7u2vZK45e9PFM0-mjdRk111izvGJ43BSZBhZJ-ZYv1Q?size=1024x768&size_mode=2[/img] SO far.
EDIT: For the record, his image is broken, I couldn't tell what Type 4 he was referring to.
Damn, it feels good to bring a team that was sucking back into the game whilst being the TL.
Called recon, arty and we toke one objective after the other one. Last charge into the last zone with our last reinforcements. We toke that.
Feels so good knowing that without yourself being the TL, your team would have lost.
[QUOTE=SergerantJoe;48346790]Oh, you meant the Japanese Garand knockoff! I thought you were referring to a vehicle. Nevermind.
I can still do it though. It works exactly the same as the SVT, so I can just reuse the code and animations.[/QUOTE]
What vehicle? I can try to model that. Also, I have a Lunge mine model that just needs texturing if you want a Lunge Mine.
I just checked and the Type 4's name was "Chi-To". It sounds like Cheeto. I can try to make it though if you want.
The more models the better!
Although implementing the Lunge Mine will be difficult. I was thinking of making it like a grenade with an instant fuse, but then it would still go off even if you didn't hit anything. Hm.
I also have a Type 4 model, as in the makeshift grenade that looks like the bombs from cartoons done. No textures.
Where do you want me to upload these models anyways? What format?
Sent you a PM.
Well I guess a clogged thread is better than an empty one.
[IMG]http://puu.sh/jmlhC/2ab1d17705.png[/IMG]
Does this scale look alright? It's exactly the same size as the static prop, I didn't change it.
[IMG]http://puu.sh/jmlwP/1269e71e0f.png[/IMG]
[IMG]http://puu.sh/jmlyk/e7b5a6be9e.png[/IMG]
Of course, a Khalkhin Gol scenario is totally possible.
The problem is that these tanks don't have the necessary code for armor profiles. [URL="http://images.akamai.steamusercontent.com/ugc/700659662426327972/861617FECAC9BE22E0CDFC03BADC6179063A79ED/"]AT grenades work just fine[/URL], but I'm hesitant to do tank vs tank because I don't know what'll happen. It may crash, or it'll just be a 1 hit kill. Neither is very fun.
I may take a look at Rising Storm Grenade code later and tell you what may work for the Lunge mine model I sent you. Maybe just have it when you have the pin pulled in code that activates the Lunge mine then have a pose held of the mine being held back. Then when you release G or whatever it just blows up.
[editline]2nd August 2015[/editline]
Could you also make something with the Americans vs the Russians? Like in the cold war? Such as Korea maybe?
[QUOTE=TheNerdPest14;48354434]I may take a look at Rising Storm Grenade code later and tell you what may work for the Lunge mine model I sent you. Maybe just have it when you have the pin pulled in code that activates the Lunge mine then have a pose held of the mine being held back. Then when you release G or whatever it just blows up.
[editline]2nd August 2015[/editline]
Could you also make something with the Americans vs the Russians? Like in the cold war? Such as Korea maybe?[/QUOTE]
I think he's already got enough on his plate as it is to start working on a cold war mod :v:
plus you'd never actually be fighting against the russians, just koreans.
Weird. Satchels and grenades are all attached to ammunition but, in ROAmmunition and such I can't seem to find a function that gets called when you click. In fact, the files are pretty bare.
[QUOTE=SergerantJoe;48350432]The more models the better!
Although implementing the Lunge Mine will be difficult. I was thinking of making it like a grenade with an instant fuse, but then it would still go off even if you didn't hit anything. Hm.[/QUOTE]
could you make it work like a bayonet? that'd probably require some extra coding, though.
It'll certainly use the bayonet animations, but I don't know how to check if it makes contact with anything. I'll poke around and ask other people for advice.
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