• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
Arguably one of the big problems with a Shanghai '37 mod would be getting Chinese voice lines
Surely theres chinese localisation that you could use, from Ro2 or atleast some other game
[QUOTE=Araknid;48413275]Surely theres chinese localisation that you could use, from Ro2 or atleast some other game[/QUOTE] Didn't he say at one point that the Chinese Localization files only had a music soundtrack or something?
Yup. There's a Chinese localization folder and package, but inside is only the G_Elevator_H music track. And the RO2 community is incredibly anal on using copyrighted content, unlike Gmod. That's really annoying at times.
How realistic is the idea of making usable field guns using the current fixed MGs as a base? I'd imagine most of the work would be animations, as it'd just be a gun that aims slower, fires tank rounds, and has one shot between reloads.
That'd be really crucial for a Sino-Japanese War or WW1 mod
Have you thought of re-writing the AT grenades for the Lunge mine? They explode instantly on contact and instantly smash any tank so that would work I'd think. How does one write/make the armor profile for tanks?
[QUOTE=Squeegy Mackoy;48444855]How realistic is the idea of making usable field guns using the current fixed MGs as a base?[/QUOTE] That's what I was thinking too. Luckily I don't have to think anymore since some other guys already got it working, including anims: [video=youtube;nxvlpDHWEJU]https://www.youtube.com/watch?v=nxvlpDHWEJU[/video] [QUOTE=TheNerdPest14;48445607]Have you thought of re-writing the AT grenades for the Lunge mine?[/QUOTE] That was the plan, but then it would still explode when you "threw" it, even if you didn't hit anything.
Alrighty, here's a proper release, copypasta from the TW forums thread: [IMG]http://i.imgur.com/ofaiYJol.png[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=501351050"][IMG]http://i.imgur.com/0uTCIQFl.png[/IMG][/URL] [URL="http://www.moddb.com/mods/pacific-armor"][IMG]http://i.imgur.com/EmtkYzhl.png[/IMG][/URL] Pacific Armor is a modification for Rising Storm that adds vehicles to the existing maps. Inspired by the unfinished Type 95 Ha-Go left in the game files, we have fully restored it and brought it back in-game, as well as a plethora of other unused tanks and vehicle supplements! In the future we plan to add completely brand new content, including: - M3 Stuart Light Tank - M1A1 Bazooka - M3 37mm Anti-Tank Emplacement - Lunge Mine - Multiple skins for the Type 95 Ha-Go, including jungle camouflage - Type 4 Ke-Nu [B]Changelog:[/B] [U]Pacific Armor v1.00 (8/17/15) [/U] - Added Steam Workshop support for easy installation - Fixed the tank crew speaking German - Added new machine gun model in first person - Removed collision from various small map props to make navigation easier [U]Pacific Armor v0.00 (8/6/15) [/U] - Initial Release
What goes into writing an armor profile or whatever it was again?
I'm really out of the loop on mods for RS, but all the servers I see are vanilla. Is there something I'm missing for all this content to just be made and never get utilized?
Mods aren't allowed on ranked servers, and nobody ever plays on non-ranked servers because you don't get XP.
[QUOTE=SergerantJoe;48480166]Mods aren't allowed on ranked servers, and nobody ever plays on non-ranked servers because you don't get XP.[/QUOTE] So... It's kind of fruitless, then?
Not necessarily. I can't speak for other people but I personally make mods for my own enjoyment, and share them because why not. If people use them, awesome. If nobody ever touches them, whatever. I think a part of the problem is that there really is no custom content at all. When I first discovered this game it was just IOM and HOTW, absolutely nothing else. And even today there's nothing expect for those two and my own stuff. Of course it doesn't help that there are literally no tutorials anywhere for anything, so it's near impossible for someone to learn how to mod this game. It took me nearly four months of trial and error and pestering other people before I got down even the basics.
[QUOTE=SergerantJoe;48482738]Not necessarily. I can't speak for other people but I personally make mods for my own enjoyment, and share them because why not. If people use them, awesome. If nobody ever touches them, whatever. I think a part of the problem is that there really is no custom content at all. When I first discovered this game it was just IOM and HOTW, absolutely nothing else. And even today there's nothing expect for those two and my own stuff. Of course it doesn't help that there are literally no tutorials anywhere for anything, so it's near impossible for someone to learn how to mod this game. It took me nearly four months of trial and error and pestering other people before I got down even the basics.[/QUOTE] Wow, congratulations. Should pick up a job at a software company with programming dedication like that.
So me and a few fellows are on a crusade for Rising Storm beta content: [t]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc1/679974_374998195915464_585039960_o.jpg[/t][t]https://sphotos-b.xx.fbcdn.net/hphotos-prn2/190924_355215531227064_1427023381_o.jpg[/t] At first I thought they were never released and ultimately a lost cause. However, one of the guys said this: [QUOTE=Scum82]The old Green SNLF uniforms were actually in the game for a long time and, with the eventual official release of Betio, they were removed. The early beta versions of Otori Shima had the original green troops in and they did look quite cool, but as soon as the patch preping for Betio came their uniforms also changed, meaning it was something in the actual game stock resources as opposed to something tied to an individual map. Same could be said for the American uniforms used on Maggot Hill. They appeared early (along with the static meshes from the map) in Kobura.[/QUOTE] Using DepotDownloader I downloaded the [URL="https://steamdb.info/depot/35451/history/?changeid=480209"]earliest available build of the RS/RO Multiplayer[/URL], but didn't find anything different. I tried various SDKs and other apps, but they all had nothing or were not accessible. Unfortunately this also includes the [URL="https://steamdb.info/app/104320/subs/"]RO2 Beta.[/URL] It has been removed from everyone's Steam library and made completely unavailable. Anyone got any ideas?
Is that guy holding the Type 44 Carbine in the picture on the left? I was thinking of making a model of that for Operation Downfall, so if I do you can use that if you wanted to implement it and need a model.
The SNLF skins for the Japanese were part of the initial RS release versions for some time, albeit unused. As mentioned, they were first made use of in Otori Shima before it became an official map. This dates to September 22, 2013, seemingly earlier than the oldest depot you could download. I took a screenshot of them at the time: [t]http://i.imgur.com/NU43ejN.jpg[/t] I also took a screenshot from the same match of me pwning that flamethrower n00b Ramm-Jaeger: [t]http://i.imgur.com/xGOYMHh.jpg[/t] To be clear, this was the main RO2/RS app, not one of the separate beta apps. I don't believe the brighter uniform seen in the early Maggot Hill screenshots was ever included with the public builds. Judging by my later screenshots, the SNLF skins were patched out of Otori Shima a week later by September 29, either due to a map update or entirely from the game. Hence, the best information to work from is that you need to find a build of RS from September 22, 2013 or earlier.
[IMG]http://puu.sh/jKRA2/b727cfc4a1.png[/IMG] Unfortunately that describes the situation perfectly. If only I had known how to mod this game two years ago, I could've caught these before they changed everything! I asked Yoshiro, he confirmed we're not getting anything from Tripwire. I'm going to try poking around SteamDB some more to see if I can find a dedicated server app or something that goes back that far. EDIT: [QUOTE=Marphy Black;48518188]Hence, the best information to work from is that you need to find a build of RS from September 22, 2013 or earlier.[/QUOTE] I already had a range, but an exact date will help a lot. Thanks for the tip.
The absolute earliest legally available version of the game is from October 8th 2013. Several legally-questionable options were also explored, but all download links and t-words are broken. [video=youtube;UmvLsJxOOEY]https://www.youtube.com/watch?v=UmvLsJxOOEY[/video] RIP.
So the SNLF are lost forever in the void, but while poking around in the depots I did find something else. [t]http://puu.sh/jM67X/1108f886df.png[/t][t]http://puu.sh/jM63Q/118fad9554.png[/t] [t]http://puu.sh/jM5yI/9dab691e4c.png[/t] Rising Storm Beta Dedicated Server, app #238690 depot #238691. Unfortunately it seems that dedicated servers do not have textures for some reason.
excuse my ignorance but what tanks are those?
[QUOTE=NitronikALT;48526349]excuse my ignorance but what tanks are those?[/QUOTE] An early Panzer IV, a late Panzer IV, and an SU-76.
[QUOTE=NitronikALT;48526349]excuse my ignorance but what tanks are those?[/QUOTE] Panzer IV F1 probably or one of the early models., short stubby 75mm with good HE. Panzer IV G with long 75mm and extra protection. [URL="https://en.wikipedia.org/wiki/SU-76"]Soviet SU-76 SPG[/URL] [editline]23rd August 2015[/editline] Damn it.
And they all have full interiors with animations to boot. I could probably put them ingame right now if only I had the textures.
You know I was really hoping that Tripwire would do a Battle of Kursk expansion for RO(as like Stalingrad it was a major turning point in the war), but it looks like that is never going to happen. But with the Panzer IVs, couldn't you use just the textures from one in the game because surely their interiors weren't that different.
[QUOTE=Bbarnes005;48526502]You know I was really hoping that Tripwire would do a Battle of Kursk expansion for RO(as like Stalingrad it was a major turning point in the war), but it looks like that is never going to happen. But with the Panzer IVs, couldn't you use just the textures from one in the game because surely their interiors weren't that different.[/QUOTE] They are probably extremely similar other than maybe new radio/optics and the gun breech.
[QUOTE=SergerantJoe;48526060]So the SNLF are lost forever in the void, but while poking around in the depots I did find something else. [t]http://puu.sh/jM67X/1108f886df.png[/t][t]http://puu.sh/jM63Q/118fad9554.png[/t] [t]http://puu.sh/jM5yI/9dab691e4c.png[/t] Rising Storm Beta Dedicated Server, app #238690 depot #238691. Unfortunately it seems that dedicated servers do not have textures for some reason.[/QUOTE] Speaking of textures, were you ever able to make one for the Lunge mine model I gave you? I was thinking I'd try making one myself.
Don't quote multiple images. And no, I haven't gotten to the Lunge Mine yet, that'll come after the Stuart is finished.
Seargent, have you possibly found the Alpha banzai icon? It was an MSPaint drawing one of our guys did of a charging Japanese officer, and when a banzai was done, it'd come up and go into ravelights. It was amazing.
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