Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
3,164 replies, posted
They could create some really huge maps like in Battlefield 3 and 4 for helicopters. I definietly want some really large maps especially since now we'll have mostly automatics.
If I recall correctly the deceased Vietnam mod planned for flyable helicopters. I had no idea how they were going to work either.
[QUOTE=Squeegy Mackoy;49533312]If I recall correctly the deceased Vietnam mod planned for flyable helicopters. I had no idea how they were going to work either.[/QUOTE]
it's not really deceased (at least not officially), but they did move to UE4
I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear.
I could model one in a couple seconds I imagine. What are they called?
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear.
I could model one in a couple seconds I imagine. What are they called?[/QUOTE]
Aren't they called rice hats?
Yeah. Isn't this good? After textures of course;
[img]http://s28.postimg.org/6x6ffgx65/Rice_Hat.png[/img]
Also, I forget but; did the RS2 trailer show they were going to have the M113A3? The APC?
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear.[/QUOTE]
[t]http://cdn.akamai.steamstatic.com/steam/apps/418460/ss_4fa9aa04de37e214e826c04007b08131af3f0ff5.jpg?t=1452722393[/t]
At least that playermodel looks like they put effort into it, but it's still pretty bland.
I wonder what the NVA regulars will look like. Not like this I hope.
[QUOTE=TheNerdPest14;49537720]Also, I forget but; did the RS2 trailer show they were going to have the M113A3? The APC?[/QUOTE]
Nope. Only choppers and RPGs.
[QUOTE=TheNerdPest14;49537666]I'm surprised Tripwire/whoever is making RS2 doesn't at least have the stereotypical straw hat they wear.
I could model one in a couple seconds I imagine. What are they called?[/QUOTE]
Yeah, it's kind of surprising that for the headwear for the Viet Cong they showcased a couple of posts up they used... whatever the fuck you'd call this thing...
[img]http://img0137.popscreencdn.com/189121043_photo-vietnam-war-viet-cong-soldier-in-bunker-sks-rifle.jpg[/img]
Think it's supposed to be a pith helmet. Looks more like this guy is the life of the party, opting to wear a lampshade on his head.
My theory for the helicopters is that they will have predetermined flight paths that vary a bit and players will actual control the guns and stuff and it will be used for begging to territory missions at times as a way of landing in for the first point on some maps.
those hats are called anything from
paddy hat
rice hat
bamboo hat
asian conical hat
all the way down to
that one cone hat thing
theres not really an official name for it so people tend to just go nuts with it
Me, I hope to see some flak jackets in RS2.
Something I always wanted to see in RO2 was the implementation of the Soviet "steel-bib", the most common model being the SN-42. Of course, I could understand why it wasn't implemented; when one thinks of World War Two, they usually don't think of body armor (that being said, the SN-42 was the most common example of body armor in the war, if I'm correct).
On the other hand, the Vietnam era flak jacket is something that is relatively commonly portrayed in media, and as such I don't think it'd be unreasonable for it to be featured. Mechanics wise, it should make shrapnel from explosives leave you a little less fucked up. I'd also like to say the same for certain bullets under certain conditions, but I'd imagine said conditions are rather difficult to factor in.
That, and it'd be cool if helmets did something. A small thing, but again, something i'd have liked to see in RO2, even if just in the form of occasionally preventing a shot from a nambu from being your downfall (and of course stopping shrapnel from becoming embedded within your brain, but again, something that is difficult to factor in). Still, hearing that satisfying plink upon shooting someone in the head is a neat little feature.
Flak jackets weren't that great at protecting someone from bullets. Even pistol caliber bullets could cause extremely serious damage to the wearer
They did help against explosions though, and I think they were relatively common on the field. We'll see.
[IMG]http://i.imgur.com/505krzE.png[/IMG]
The first of our custom weapon models for the British! (made by a friend, implemented by me)
What is that even supposed to be? Some sort of grenade/explosive?
It's a stick of dynamite!
[t]http://www.lexpev.nl/images/peno2withfuze.jpg[/t]
Originally we were going to have this version, but there were issues getting it to line up on the animations.
I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE]
except knee mortars require skill and banzai charges are hardly used because they require coordination n shit?
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE]
hey
did you know that you get the Flamethrower as american
I actually really love the assymetrical aspects of Rising Storm like the banzai and the flamethrower. I think it's balanced exceptionally well and makes the game that much more interesting.
Rising Storm is [I]far[/I] more entertaining than Heroes of Stalingrad. Mainly, the totally asymmetric battle styles. The weapon progression in Rising Storm is far less inhibiting/overpowering than Heroes because of how strong the default weapons are, and that the upgrades aren't that "be-all-end-all" like the MG-42 as a reward (which makes no sense in my opinion but that's for a later time).
The weapons like the flamethrower and knee mortar add plenty of tense moments when playing as an attacker, as you have no clue if you're going to rush with your squad down a trench only to be barbecued, or if you'll be blown to smithereens by someone you can't shoot back at.
The static machine-guns in Rising Storm are also far more useful than those in Heroes, as they are put in points that make sense and don't immediately turn you into sniper bait. It does feel more relaxed than Heroes in a realism sense, but the rapid time-to-kill and lack of awareness (in a GUI sense) makes Rising Storm stand out from its predecessor.
So that's why I'm worried about Rising Storm 2 because I doubt Tripwire understands what made Rising Storm fun.
But Tripwire isn't making RS2, the original RS team (Antimatter Games) is while Tripwire focuses on KF2.
[QUOTE=matt000024;49566173]I just hope Rising Storm 2 doesn't have bullshit like OP knee mortars and banzai charges.[/QUOTE]
Knee mortars are stupid. They should be removed or americans should get the M7 grenade launcher for lvl 50 garands.
[QUOTE][B][U]Rising Storm Singapore v1.01 (1/19/16)[/U][/B]
- New map: Saipan
- Updated British playermodel[/QUOTE]
[t]http://media.moddb.com/images/mods/1/29/28777/shot9.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot10.jpg[/t]
[t]http://media.moddb.com/images/mods/1/29/28777/shot11.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot12.jpg[/t]
[t]http://media.moddb.com/images/mods/1/29/28777/shot13.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot14.jpg[/t]
[t]http://media.moddb.com/images/mods/1/29/28777/shot15.jpg[/t][t]http://media.moddb.com/images/mods/1/29/28777/shot16.1.jpg[/t]
[URL="http://www.moddb.com/mods/rising-storm-singapore"]Moddb[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=583380043"]Steam Workshop[/URL]
I personally prefer RO2 over Rising storm, I like the locations more, the weapons and general balance.
But I always love playing as germans in a ww2 game, so yeah.
I kinda want a Normandy map
[QUOTE=Timezbrick;49571268]I kinda want a Normandy map[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=557439245&searchtext=[/url]
?
I'm not against knee mortar's overall although their are certain situations where someone instantly dives and kills someone only about 30m away which imo is OP. Also they have theoretically infinite ammo on certain maps due to ammo crates. Also I see banzai charges used all the time.
Name of server with banzai charges please, a lot of the times I'd start up the game and look for campaign servers with winning Japanese teams, chances are they are using banzai charges to the fullest and I want in on that action.
I rarely see any charges except when people just use it the moment they re spawn just to get back to the front lines again.
Banzai is criminally underused by people, I've noticed. Not only as a team strategy (lol), but also as a defense tool.
The defense bonus charging gives you is actually immensely powerful, allowing you to even take vital hits (head, heart, etc.) sometimes without going down.
Hell, for rifle users charging is usually a better sidearm than the Nambu.
[editline]20th January 2016[/editline]
Most of the time though, if a TL organizes a banzai strat, it's on the final point of Guadalcanal.
Always have a good time on that map. Sneaking around in the forest is great.
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