• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
[QUOTE=Pops;51660468]They said they were sent out this morning, idk what timezone tripwire works in but I'm assuming they were sent out already.[/QUOTE] Next time for me then I'm sure. I hope.
[video=youtube;JPkbznfgnWQ]https://www.youtube.com/watch?v=JPkbznfgnWQ[/video] The US Shotguns are either incredibly deadly or completely useless at what seems to be random ranges. Like point blank I do no damage sometimes.
I suggest you try using the off-center shotgun. I can't remember what it was called, the Riot shotgun or something? Aiming with that thing feels much easier and coherent.
I tried that but it had the same problems of point blank doing nothing.
[QUOTE=Destroyox;51667389][video=youtube;JPkbznfgnWQ]https://www.youtube.com/watch?v=JPkbznfgnWQ[/video] The US Shotguns are either incredibly deadly or completely useless at what seems to be random ranges. Like point blank I do no damage sometimes.[/QUOTE] [media]https://www.youtube.com/watch?v=RKM1AAzeRCg[/media]
why the fuck has all my progress been reset
[QUOTE=Saturn V;51736282]why the fuck has all my progress been reset[/QUOTE] In which game?
seems like everyone's RO2 progression has been reset It's probably the stats servers being down
I remember in Mamayev Kurgan where I somehow got acess to the AT class when there were no tanks, so I decided " Why not sit on the edge of the map and snipe people here and there?" I kept getting kills from about 100-150m until my 2 friends on the other team found me and used my spot. Also, on the map Fallen Fighter's Square, there is a 3 stories building that has a full view of the square, which IMO makes it the best sniping spot on that map
[media]https://www.youtube.com/watch?v=au6W1ffwo8g[/media] you're in the jungle baby
How do you even turn on dx11? Unsure if mine is already on it or not, but I've heard it runs much better than dx9.
Rising Storm II keeps crashing when I try to launch. Re-installed, verified cache, all that.
[QUOTE=matt000024;51771579]How do you even turn on dx11? Unsure if mine is already on it or not, but I've heard it runs much better than dx9.[/QUOTE] DX9 has been removed completely in the latest build.
Fixed game, now it rubberbands like a madman
[media]https://www.youtube.com/watch?v=_5uHALKlUkg[/media] M-I-C-K-E-Y M-O-U-S-E
I should have closed beta access reeeeeee
oh christ, what's with that framerate
Closed Beta Wave 5 keys should have gone out today, check your emails gents.
oh wow, the main menu music is great
Dang right. [video=youtube;bf_xZVhaAKs]https://www.youtube.com/watch?v=bf_xZVhaAKs[/video] I guess they decided to go for some of the lesser-known Vietnam songs since apparently Fortunate Son costs an insane amount in licensing fees. :v:
So RS2 now has a filter called "LSD" [T]http://images.akamai.steamusercontent.com/ugc/169286920055479452/1D9566B7B37A350104AF4B92FFC3469D1A04A325/[/T] :vr:
[QUOTE=Tea Guy;51865165]Closed Beta Wave 5 keys should have gone out today, check your emails gents.[/QUOTE] Yeah I finally got one :D
[QUOTE=Shenesis;51868483]I got a key yesterday and the game's pretty good though in some places I get FPS drops. The game runs fine otherwise. I'm so bad at the game that whenever I throw a grenade I kill more teammates than enemies :v:[/QUOTE] Yeah, the game definitely could have some fps performance improvements right now, but I guess its still in CBT so that's probably not so important to them rn.
[QUOTE=SergerantJoe;51866786]Dang right. [url]https://www.youtube.com/watch?v=bf_xZVhaAKs[/url] I guess they decided to go for some of the lesser-known Vietnam songs since apparently Fortunate Son costs an insane amount in licensing fees. :v:[/QUOTE] I had a Big Lebowski flashback instead of a Vietnam one.
It's amazing to see how much the game keeps getting better each wave, but then to compensate most of the weapon sounds just take a dump :v: I must say though, the environmental audio and bullet impacts in this build are scary as hell. They really upped the ante on the PTSD factor
[QUOTE=NitronikALT;51870101]It's amazing to see how much the game keeps getting better each wave, but then to compensate most of the weapon sounds just take a dump :v: I must say though, the environmental audio and bullet impacts in this build are scary as hell. They really upped the ante on the PTSD factor[/QUOTE] Is getting shot at spookier than RO2?
[QUOTE=Chiv;51870703]Is getting shot at spookier than RO2?[/QUOTE] Imo yes, especially with the new bullet cracks
[QUOTE=Chiv;51870703]Is getting shot at spookier than RO2?[/QUOTE] Much spookier. They just overhauled the sound engine to some crazier new one so everything is 10x as beefier. Artillery will have you shitting enough bricks to build a fortress, if RO2 only allowed you a small bunker.
Still no fucking invite
Man the Helicopters still feel fucking trash to fly. There's a lot of problems I have with them but here's just 2. -The collective is too influential. This means if I put my nose straight down but have my collective all the way up it takes around 10 seconds to even get close to the ground. That is pretty unacceptable. -You never get full control. This means you can't do flips or even look behind without the game reaching a threshold and push you back. I'm a decent ARMA pilot yet I can't fly these things for the life of me, they fly like hovercraft not helicopters. Also yes I did have Advanced Flight Model on and off to confirm both modes behave like this.
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