• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
I kind of hope this doesn't mean that a future Red Orchestra game(if they make one) is going to be infantry only as well. I mean I know that tanks were rather poorly executed in RO2 and most people avoided maps with tanks or disabled them, but Red Orchestra has always been about combined arms warfare and it worries me that they seem to backing away from it with Rising Storm 2 which I guess could be considered an Red Orchestra game since it burrows a lot from it. We have enough infantry-focused games on the market, we need more games with combined arms that aren't Battlefield.
The horror.. [media]https://www.youtube.com/watch?v=9Hvp2usTQnU[/media]
[QUOTE=Bbarnes005;52225408]We have enough infantry-focused games on the market, we need more games with combined arms that aren't Battlefield.[/QUOTE]Climbing on tanks when
[QUOTE=Squeegy Mackoy;52225465]Climbing on tanks when[/QUOTE] Don't know what you mean. But speaking about Red Orchestra, if they do another other I kind of hope they go back more to what they had in RO1 with larger maps and more vehicle variety. As for setting, while sticking to World War II would be just fine part of me hopes they'll stick to the Vietnam Era, but do a Cold War gone hot scenario with NATO vs. the Warsaw Pact in Central Europe so you can have tanks, APCs, jeeps, and helicopters while having plenty of options for infantry to counter them with MANPADs, shoulder-launched or static anti-tank weapons, and recoiless rifles
[QUOTE=Marbalo;52225613]I don't know if it's just me being used to strictly urban combat from RO2 but Rising Storm 2 feels like a disorienting clusterfuck with no actual frontlines. Half of the time I run around aimlessly and get gunned down over and over again, and sometimes I run so far I manage to flank the enemy from a completely redundant location. It's just a mess. I guess that's Vietnam for you. Also does the shooting feel worse to anyone else? I much prefer RO2's handling of weapons, rather than in RS2 where there is so much recoil it's a challenge to shoot anything past 30 meters, and the FOV is kind of weird making guns clog up almost half of your screen once you use the iron sights. M14 being the biggest offender of this so far, for me.[/QUOTE] I love the shooting in this. In RO2 it was way too easy to spray down/get sprayed down by some guy with a PPSh or MP40 firing in full auto from 75-100m. The increased recoil actually gives you a reason to swap to single shot now
I do hate how i cant easily get 100m pistol kills anymore. The bullet drop is alot more prominent in rs2. :v:
[QUOTE=elitehakor;52223850]dang, i really want to micspam i am a real american without annoying everyone in the server[/QUOTE] [video=youtube;XAVi99Rwh8g]http://www.youtube.com/watch?v=XAVi99Rwh8g[/video]
[QUOTE=Bbarnes005;52225515]Don't know what you mean.[/QUOTE]The ability to ride on top of tanks, friendly or otherwise. Would allow for things like manning the AA gun present on some shermans, or killing a tank as a rifleman by breaking open hatches and sticking grenades inside / setting explosives on the engine cover and whatnot. It's a thing that happens sometimes and I haven't seen a game do it.
So I think I've mastered the art of the transport helicopter. Problem is the thing is worse than ARMA 2 helicopters in terms of explosive skids and stopping . Why is the landing process for these thing ridiculously over complicated?
[QUOTE=Squeegy Mackoy;52226337]The ability to ride on top of tanks, friendly or otherwise. Would allow for things like manning the AA gun present on some shermans, or killing a tank as a rifleman by breaking open hatches and sticking grenades inside / setting explosives on the engine cover and whatnot. It's a thing that happens sometimes and I haven't seen a game do it.[/QUOTE] Call of Duty 3 let you do that in multiplayer. Implementing it in RO2 though would mean completely rewriting the entire tank system, fuck that.
[QUOTE=JoeSkylynx;52225212]Got sent this image by Sheepay and a few others: [/QUOTE] oh man, sweet :buddy:
I wouldn't say RS2 is bad, it is pretty fun at times, but to me it really doesn't have the same feel or level of enjoyment as RO2 or Rising Storm. The automatic weapons everywhere change it completely and not in good way i think. Automatics in weapons in the previous games weren't common which made them feel more specialized, but here with pretty much every class getting them it makes it all somewhat less rewarding and sort of easier. The maps themselves feel like they don't have a proper frontline even with multiple points being attacked, so it ends up with just running around pretty aimlessly until something happens. It feels more like just scattered groups of players rather than proper waves like in RO2. Helicopters seem like a bit of an odd inclusion in terms of gameplay, in RO2 tanks were something to breakthrough the enemy front and a central point to concentrate things on, but here the helicopters sort of lack focus with how they fly around attacking mostly at random, while transports end up just dropping off a few players who end up doing basically nothing because they're on their own. Maybe i've just not had too good an experience so far, i've only played a few hours but that's what it seemed like from it.
[vid]https://my.mixtape.moe/ggryxe.webm[/vid] tunnels are spooky as fuck
I like pilots who don't fly defensively. [vid]https://cdn-e2.streamable.com/video/mp4/fetwu.mp4?token=1495975678_447b629ec6b1ccd5ce4526e296c652874ed13c26[/vid]
[QUOTE=nightlord;52226985]The maps themselves feel like they don't have a proper frontline even with multiple points being attacked, so it ends up with just running around pretty aimlessly until something happens.[/QUOTE] Supremacy in a nutshell. Although I guess it's sort of designed to be that way.
why is it when you kill someone that the killfeed is delayed by like 10 seconds its infuriating
[QUOTE=erkor;52227125]why is it when you kill someone that the killfeed is delayed by like 10 seconds its infuriating[/QUOTE] A confirmed kill thing. Instead of: I shredded a building with my M60E and I got 3 kills, lets get out of here You get: I shredded a building with my M60E, but how can I be sure they're dead? Should I risk walking away with my back? At least that's what I think it is. But imo it shouldn't confirm anything at all, and use the Squad game approach were you see your new score when you die.
Dang they made crouch sprinting slower and removed all directional sprinting Always liked those in RO2
The game is certainly no RS1 for me but I think it's still enjoyable at times, moreso with friends of course. The reworked squad system is pretty good for that.
I think increasing recoil was a good idea. So now people can't cap someone from a half click away with a ppsh like in RO2
[QUOTE=nightlord;52226985]I wouldn't say RS2 is bad, it is pretty fun at times, but to me it really doesn't have the same feel or level of enjoyment as RO2 or Rising Storm. The automatic weapons everywhere change it completely and not in good way i think. Automatics in weapons in the previous games weren't common which made them feel more specialized, but here with pretty much every class getting them it makes it all somewhat less rewarding and sort of easier. The maps themselves feel like they don't have a proper frontline even with multiple points being attacked, so it ends up with just running around pretty aimlessly until something happens. It feels more like just scattered groups of players rather than proper waves like in RO2. Helicopters seem like a bit of an odd inclusion in terms of gameplay, in RO2 tanks were something to breakthrough the enemy front and a central point to concentrate things on, but here the helicopters sort of lack focus with how they fly around attacking mostly at random, while transports end up just dropping off a few players who end up doing basically nothing because they're on their own. Maybe i've just not had too good an experience so far, i've only played a few hours but that's what it seemed like from it. [/QUOTE] You might feel this way because half of everyone in this beta has no fucking idea what's going on. For example, if a helicopter can drop off one or more squad leaders deep behind enemy lines the VC should be dealing with a massive threat as the the GI will keep spawning wave after wave of soldiers. But this doesn't happen because no one is getting serious- assuming the SL's don't run off and get themselves killed outright the squad MEMBERS trickle out one-by-one and negate the entire effort. Now imagine even one coordinated squad that time their respawns together and fan-out to sweep an objective, that's more than feasible in a pub especially in a title like RO. I mean, half of the fucking time the VC-leaders don't dig up fucking tunnels. [QUOTE=Marbalo;52227092]Thing is, increased recoil diminishes the gameplay. Because its much harder now to spray - or really, play any sort of offensive class adequately, the majority prefer to just lay in a bush and snipe away from the edges of the playable area. This isnt fun. The gunplay has a very steep mastering curve and as such there is a wide margin between new players and those who have already mastered it, making it needlessely tiresome and not particularly enjoyable. Youre either insanely good at CQC or you dont even know what the fuck is happening. RO2 was much more accessible in that deparment -- and this provided for a much more level playing field. Also they reduced stamina drastically and made the iron sight fatigue mechanic twice as punishing, coupled with the insane recoil just makes it frustrating. I really hope they change it, because it just makes no sense.[/QUOTE] The guy above you says the standard-issue of automatic rifles make it easier and less rewarding and you say the new difficulty of managing recoil & stamina (being unable to spray as easily) strips the fun-away. In CQC it's an even match as the asymmetrical stats of the stock rifles are null. Every other engagement hinges on who makes better use of the cover to steady their rifles which greatly boosts their accuracy. Your 100 round ppsh sniper rifle is replaced by the generic riflemen switching to SINGLE-FIRE mode and firing from cover OR slowly advancing to take shots from an open position as sprinting will wreck their chances. Of course, there are the specialty classes like the GI "point-man" who have the small sub-machine guns that you can fire, I find, without any difficulty even if your soldier is wheezing from running/suppressed from enemy fire. Of course it's not like RO where an SMG is rushing a bolt-action, but the dynamic is still very much present. I feel all of these are solid elements, but they can't yet come together because people are still learning/adjusting.
I have no idea what game you're playing. I have not had any problems with aiming or exhaustion, and the CQC has performed far better than any RO2/RS firefight. [editline]14th May 2017[/editline] Rising Storm 2 feels so much smoother and more playable, while having much more punishing features. It actually captures the asymmetric aspect of the war. I would consider this one of the most enjoyable of the RO series
I think trying to compare Red Orchestra 2 to Rising Storm 2 is apples and oranges. Both are tactical, hardcore shooters that focus on rapidly changing combat. Other than that, they're different animals, much like Stalingrad and Vietnam
I feel like the mortars got changed from ro2 to RS2. I end up turning a lot more of the people in the general northern side of the arty into mulch rather than just the one group near the middle
[QUOTE=Marbalo;52227693]The fact that its an even match in CQC still does not incentivize players to engage in them, because its an evenly shitty match, rather than an evenly smooth match like in RO2. Neither side is actually going to utilize cover and tactics in a given CQC situation because this isnt ARMA, for a lot of players, perhaps even the majority, myself included. This results in CQC basically boiling down to who sees who first, and to avoid this, many players prefer to prone on the sidelines and rack up kills without having to deal with the gambling-like mechanics of CQC and the exaggerated fatigue system, where you are just more likely to die and then once again sprint all the way from spawn only to stumble unto an enemy, completely exhausted, with your sight all over the place -- doubly so because of the recoil as you attempt to compensate for two different punishing gameplay mechanics at the same time -- against an enemy who has probably been proning for the last 10 minutes, effectively making you target practice for the other guy. The CQC in RO2 can get really hectic, but its always perpetually happening because the gunplay is better, giving you the chance to fight back even when ambushed or having just spent 2 minutes doing a marathon from the spawn to the frontline. Players prefer to take their chances at CQC because their chances are better.[/QUOTE] Gunplay at any range is far from gambly and you don't need to be an ARMA player to use basic RO tactics. If someone's too much of a fuckwit to figger out how they'll refund in an hour and go back to the casual-quickscope-360-wankfest. Good riddance. [editline]14th May 2017[/editline] Like, these are the same cunty clowns who ignore the bold type 40 font " [B]DIG SQUAD TUNNEL[/B] " text flashing across their screen- they can fuck right off!
I just hate it when I'm commanding and I say "Hey, Napalm strike at [coordinate]. DO NOT RUN TOWARDS THAT CAPTURE POINT, STAY AWAY." and repeat this, about 3 times... And about 10 seconds later... I have 1:50 TK penalty... Thanks, guys.
I completely missed this for some reason. How do I gain access to the beta? Do I have to pre-purchase it?
[QUOTE=Smith;52228083]I completely missed this for some reason. How do I gain access to the beta? Do I have to pre-purchase it?[/QUOTE] You can pre-order for instant access or you can sign up via their website.. You might get the email right away who knows? But it ends monday so good luck soldier.
Oh man, lying in the bushes as a VC sniper waiting for helicopters to land in the same spot over and over with full squads is too much. It's like they never learn.
[QUOTE=Stroheim;52227925]I feel like the mortars got changed from ro2 to RS2. I end up turning a lot more of the people in the general northern side of the arty into mulch rather than just the one group near the middle[/QUOTE] I thought there were no mortars.
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