• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
What dissapoints me about RS2 is the lack of horrible racism.
Just played for two hours without winning a single match. It's like I'm really playing Battlefield. Cu Chi needs more cover for the marines. I've seen marines win it once, and get to F twice. Where as I've won Hill several times.
[QUOTE=Raidyr;52256622]Just played for two hours without winning a single match. It's like I'm really playing Battlefield. Cu Chi needs more cover for the marines. I've seen marines win it once, and get to F twice. Where as I've won Hill several times.[/QUOTE] You really just need some decent leaders. With proper squad leads and a decent commander as the Marines you can push through pretty well without getting too fucked up. Though again a lot of people don't really know how to do these roles. I drives me up a wall when a squad leader takes pointman with a duckbill shotty and tries to sprint through enemy MG fire. US squad leads really need to just hide in a corner, poking out long enough for an arty mark then get back down. US winning is very dependent on your SLs staying alive and getting good marks to your Commander.
I don't like the US spawn system, it's really annoying that the only way an SL can be efficient is by hiding behind the best available cover (optimally really far forward), and waiting until your squad manages to capture a point. Atleast on the opposing side I can just dig a tunnel and be done with it.
[QUOTE=Raidyr;52256622]Just played for two hours without winning a single match. It's like I'm really playing Battlefield. Cu Chi needs more cover for the marines. I've seen marines win it once, and get to F twice. Where as I've won Hill several times.[/QUOTE] Hills tickets are so incredibly unbalanced. Only won once as VC because we went all in on B def and forced a lockout.
More scavenged weapons for the VC [IMG]http://puu.sh/vWPOF/53ed8fa1e6.jpg[/IMG] [IMG]https://puu.sh/vWPKm/415059df01.jpg[/IMG]
Damn, explosions in this game are reeaaally fancy [t]https://steamuserimages-a.akamaihd.net/ugc/768273370101127723/0D37DEB3CF9F065F205520BFCA04BEB4725038F0/[/t]
Stop firing full-auto and you'll actually hit someone.
Supremacy isn't exactly rocket surgery either.
I tend to do quite horribly whenever I play on voice chat with my friends, but god damn isn't it fun to go crawling through tunnels with a pistol and your buds staying silent, listening for any trouble
Yo, why can't you use your primary weapons in tunnels???
Because it's so dark you can't reach the rifle on your back
[QUOTE=aydin690;52257976]Yo, why can't you use your primary weapons in tunnels???[/QUOTE] Cause they wouldn't fit there. I'm pretty sure most tunnel clearing in 'nam was done with sidearms.
[QUOTE=aydin690;52257976]Yo, why can't you use your primary weapons in tunnels???[/QUOTE] balancing, pretty much. Tunnels are charlie's playground
[QUOTE=simkas;52257998]Cause they wouldn't fit there. I'm pretty sure most tunnel clearing in 'nam was done with sidearms.[/QUOTE] Basically. If you see images of tunnel rats they'll generally be armed with a flashlight, knife, and pistol. I think the tunnels in real life were smaller than the ones we see in the game.
[QUOTE=markfu;52258084]Basically. If you see images of tunnel rats they'll generally be armed with a flashlight, knife, and pistol. I think the tunnels in real life were smaller than the ones we see in the game.[/QUOTE] [img]https://thechive.files.wordpress.com/2016/01/vietnam-tunnel-rats-17.png?w=600&h=672[/img] Yeah, an almost meter long rifle wouldn't be of much use there.
I wish there was a map with the majority happening in the tunnels, that would be rad. imo tunnels have huge potential but no one is ever in there :(
[QUOTE=simkas;52258099][img]https://thechive.files.wordpress.com/2016/01/vietnam-tunnel-rats-17.png?w=600&h=672[/img] Yeah, an almost meter long rifle wouldn't be of much use there.[/QUOTE] "Aw man I hope I won't run into some VCs.." "Say cheese!"
[QUOTE=simkas;52257998]Cause they wouldn't fit there. I'm pretty sure most tunnel clearing in 'nam was done with sidearms.[/QUOTE] Most of the classes don't get a sidearm
Has anyone managed to get an impact kill yet? I shot a VC square in the back and it did jack shit
[QUOTE=-nesto-;52258158]Has anyone managed to get an impact kill yet? I shot a VC square in the back and it did jack shit[/QUOTE] I assume you mean with the thumper? It can happen, but it seems very wonky, I only manage to one out of five times.
The best/worst thing about the helicopters is that only some branches can fuck the landings up. Keyword only some because I accidentally'd a squad because a landing zone had 99% fine branches, but a big fuck you sized branch
[QUOTE=Marbalo;52257306]With dense foliage on most maps, the camouflage on player models makes it very difficult to spot enemies, which just makes players search out their favourite bushes to camp in for the entirety of the match. This is made worse on larger maps by the fact that if you so happen to be in a squad with a shitty SL who either doesn't place tunnels or gets himself killed often, you're going to have to run for 3 or 4 minutes just to get to the action, and when you get there - once again - it becomes a game of who spots who first.[/QUOTE] I feel like it's the complete opposite in this game to be honest. While I have fond memories of RO2, I have just as many memories of the tedious sniper-fest many of my games devolved into. The combination of high power precision rifles with large open spaces and a thousand different angles meant pretty much every foot of open ground had at least one wannabe sniper watching it. I remember sitting behind a fence in Spartanovka picking people off through a one-inch hole for an entire game, and of course nobody ever found me. I remember trying to capture the Square on Fallen Fighter's, and taking fire from snipers in every direction, never seeing where they are. It's a lot easier to spot someone hiding in a bush than to spot 2 inches of them peeking out from rubble behind a window 80 meters away. I loved Red Orchestra but what kept me away from it the most was that damn sniper-fest that I hated so much. Yes, I've been killed by people I can't see in this game, especially Snipers (the actual class), but it happens so much less often and it feels less like an invisible, uncounterable death, and more like something I can deal with by using better tactics or moving somewhere else, both of these have a near 100% success rate of keeping me safe from snipers.
[QUOTE=-nesto-;52258158]Has anyone managed to get an impact kill yet? I shot a VC square in the back and it did jack shit[/QUOTE] I got one last night by popping a VC in the face. Torso shots don't seem to do jack shit.
I really didn't like RO2, especially not upon release. Not that post-launch content was much help, but atleast some of the custom maps were nice. RS1 was a step in the right direction for me, I think it was the level design that won me over, but it's even stronger in RS2.
I will say shooting down choppers is really satisfying. It's just really annoying with how quickly they respawn. But hey, if they don't mind doing the same thing and get shot down another 6 times in a row by a static .50 cal without learning, then that's fine by me.
[QUOTE=Marbalo;52257306]I'm really not feeling this title to be honest, as much as I'd like to. Everything from the UI to the gunplay just feels really off the mark. With dense foliage on most maps, the camouflage on player models makes it very difficult to spot enemies, which just makes players search out their favourite bushes to camp in for the entirety of the match. This is made worse on larger maps by the fact that if you so happen to be in a squad with a shitty SL who either doesn't place tunnels or gets himself killed often, you're going to have to run for 3 or 4 minutes just to get to the action, and when you get there - once again - it becomes a game of who spots who first. [/QUOTE] Playing with bad squad leaders can be really frustrating. I imagine the map designs were made with the intention of having 5 or more tunnels/SL's on either team to operate as mobile spawns but this very rarely actually happens in games in my experience. As far as the overall maps go, I mostly like them. The only two I don't have a lot of fun on are Hill and Cu Chi because I feel like I die way too often to people I can't see shooting at me across an open field. I like all the Supremacy maps and Hue though. [QUOTE=Marbalo;52257306]Taking out enemies also feels really ambiguous and unsatisfying, I don't know whether or not that's the fault of the gunplay itself or the overall feel of the game but even when I manage to flank the enemy and find myself in a perfect situation to easily take out 3 or 4 players, once you pull the trigger it just feels "eh". The recoil, and the stamina mechanics will completely take the wind out of your sails. Sure they've kept their classic 'ping' soundbite when you headshot someone, but it's not nearly enough. Something about the gunplay just feels a lot worse than in RO2. [/QUOTE] Can't disagree more here. The gunplay and movement is the single biggest improvement from RO2 for me. Every gun feels beefy, stamina feels important, and there are few games on the market where achieving long range kills with nothing but iron sights are so fulfilling. The one problem I have is occasionally wonky hit detection (which was never a problem I had in RO2/RS1) but allegedly its a known issue with how the engine was optimized so might be fixed in the future. [QUOTE=Marbalo;52257306]Also, the maps, as was already mentioned, are pretty shit. I appreciate the visuals, and even their scale, but they are nonetheless awful at conveying any sense of a frontline. Which, while realistic, isn't a very good gameplay feature. You never know when you're going to get shot in the face by a guy deep inside enemy lines who spent the last 15 minutes getting there. The map boundaries are weird and arbitrary, and this often allows players to make it all the way to the enemy's spawn easily. There are too many flanks and routes to keep track of even for 30~ players, especially when most are preoccupied with taking objectives. [/QUOTE] I've honestly only played one Supremacy match where I was tied down in my spawn, and we solved it by asking for a Cobra to strafe the woodline where their tunnel was. It can be frustrating, but I think it adds an interesting dynamic to the gameplay. North Vietnamese forces can show up anywhere to harass your units while the US team can land a full squad anywhere using helicopters. One of the best matches I had was actually a loss on An Lao where the American team rotated helicopter reinforcements to the field north-east of B. We could hold C and D but without B we had no link. What ensued was a game within a game where both teams were trying to cancel out each others spawns while also capturing points. [QUOTE=Marbalo;52257306]The UI is also awful. I dont know what they did to it but most often than not I have no idea which objectives are being contested, where I'm going to spawn if I selected "Auto-Select", or where my team leader is when I'm playing Radioman. Also in Supremacy, I dont know what the blue bar represents, which amount do those little "+1, +2, +3" popups on the side add up to, and I also dont know how much stamina I've depleted or have left. It's just a mess. [/QUOTE] Totally agree here. I actually asked the same thing about the popups on the side when you are capturing points to a friend who has been in the closed beta for months and he didn't even know. UI could definitely use some improvements. [QUOTE=Marbalo;52257306]It's starting to dawn on me that this title, just like the rest of Tripwire's products, is going to enjoy a relatively high influx of players who will inevitably get bored or frustrated at the game after a few months, after which only a handful of servers will remain, populated only by hardcore fans. Just like RO2. While it is quite a niche market, the potential has always been there to break through to even perhaps semi-mainstream audiences. These gameplay design decisions are just hurting them in the long run.[/QUOTE] I don't disagree with the message here but personally I think Rising Storm 2 is a lot more enjoyable than RO2 was, especially at launch. I didn't think I would buy it at release because I wasn't too enamored with RO2 and I only got RS1 by way of a gift but Rising Storm 2 has become my go to shooter for now.
Really hope the US/South Vietnam forces gets defense maps, kind of boring to always be on the offensive.
[QUOTE=Mark9013100;52258656]Really hope the US gets defense maps, kind of boring to always be on the offensive.[/QUOTE] that would be halla fun
[QUOTE=Mark9013100;52258656]Really hope the US/South Vietnam forces gets defense maps, kind of boring to always be on the offensive.[/QUOTE] Hopefully we get a Khe Sanh map in the full release because that would be the perfect one to put the Americans on the defensive.
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