Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
3,164 replies, posted
just in general the way TKs are handled is atrocious
[QUOTE=Ishwoo;52315238]I disliked this in RO2, yet playing RS2 makes me really wish they had a similar thing. When crouching in a trench the sight is high enough to aim out but the gun is low enough to just shoot dirt. Very annoying as a marksman.[/QUOTE]
Doesn't help that the hit registration is off and you'll be shooting the dirt in front of you even if you're aiming properly above the trench line.
[QUOTE=Ishwoo;52315238]I disliked this in RO2[/QUOTE]
why does no one like the cover system?
I know mappers absolutely hate it because it adds like an extra hundred hours to the map workflow. :ohno:
I don't see why people dislike it, it's just that I've never seen anyone use it except for bots.
[QUOTE=Zombinie;52315500]why does no one like the cover system?[/QUOTE]
Because it was clunky, and it exposed you way more than peeking does, and you had to re-aim every shot since your back was too the wall instead of you facing the wall.
[QUOTE=MrJazzy;52315485]Doesn't help that the hit registration is off and you'll be shooting the dirt in front of you even if you're aiming properly above the trench line.[/QUOTE]
Bullets apparently come out of the barrel now, and not your face like previous titles.
[QUOTE=KommradKommisar;52315759]Bullets apparently come out of the barrel now, and not your face like previous titles.[/QUOTE]
Bullets come from my crotch seeing how often i shoot about a full meter below the barrel of my rifle, normally hitting whatever cover I'm behind.
MVP on Valley with 79 kills fuck yeah I love the AK or whatever cheap copy it is. First time ever I enjoyed listening to music while playing a game
That spooky sound attenuation is driving me crazy. I don't want to hear the bullet impacts from across the map anymore.
22 kills in 1 life with a flamethrower on cu chi
we warcriminal now
Just not possible for me to play anymore. I keep getting flung forwards and nudged out of cover or having my reloads magically cancelled. No matter what the ping is, number of players, map, game mode, or graphical settings.
Really bums me out.
I just learned that South Korea actually played a fairly large role in the war, they contributed the second most combat troops of any nation, behind the United States. Learning that, I'm kind of bummed that South Korea isn't planned, seems they get no recognition since I've not even heard of this until now. Even the [url=https://en.wikipedia.org/wiki/South_Korea_in_the_Vietnam_War]wikipedia page[/url] on it is just one sentence about casualty numbers, compared to the [url=https://en.wikipedia.org/wiki/Military_history_of_Australia_during_the_Vietnam_War]Australian page[/url]. I really want South Koreans now, I'm looking into it more and they seem to be bonafide badasses.
[media]https://www.youtube.com/watch?v=19ejFuEyHyk[/media]
breddy interesting documentary showing the vietnamese point of view
They pretty much nailed how PTSD-inducing the airstrikes should be.
[QUOTE=Mr. Someguy;52317250]I just learned that South Korea actually played a fairly large role in the war, they contributed the second most combat troops of any nation, behind the United States. Learning that, I'm kind of bummed that South Korea isn't planned, seems they get no recognition since I've not even heard of this until now. Even the [url=https://en.wikipedia.org/wiki/South_Korea_in_the_Vietnam_War]wikipedia page[/url] on it is just one sentence about casualty numbers, compared to the [url=https://en.wikipedia.org/wiki/Military_history_of_Australia_during_the_Vietnam_War]Australian page[/url]. I really want South Koreans now, I'm looking into it more and they seem to be bonafide badasses.[/QUOTE]
Speaking of interesting facts, I learned about 30,000 Canadians joined the war, many of them staying in America afterword.
Who knew.
[QUOTE=Mr. Someguy;52317250]I just learned that South Korea actually played a fairly large role in the war, they contributed the second most combat troops of any nation, behind the United States. Learning that, I'm kind of bummed that South Korea isn't planned, seems they get no recognition since I've not even heard of this until now. Even the [url=https://en.wikipedia.org/wiki/South_Korea_in_the_Vietnam_War]wikipedia page[/url] on it is just one sentence about casualty numbers, compared to the [url=https://en.wikipedia.org/wiki/Military_history_of_Australia_during_the_Vietnam_War]Australian page[/url]. I really want South Koreans now, I'm looking into it more and they seem to be bonafide badasses.[/QUOTE]
Well didn't the South Koreans commit a lot of the war crime massacres?
[QUOTE=Destroyox;52317526]Well didn't the South Koreans commit a lot of the war crime massacres?[/QUOTE]
The US, the Viet Cong, and even the French committed plenty of massacres too. Your point?
I finally fixed it. If I join a server and keep above 40 and below 80 ping, I'll be smooth as silk.
Also nothing beats a good TL with coordinated players. Beat a round of Song Be in 7~ minutes or so
Man, commander should be immune to TK malus (to a certain extreme). Having to deal with 2:20 respawn time because two or three shitlobsters decided to run in a called artillery and don't np in the process (because who cares about the commander, right ?) is annoying.
edit : woops late, at least we agree
[QUOTE=Zillamaster55;52317210]Just not possible for me to play anymore. I keep getting flung forwards and nudged out of cover or having my reloads magically cancelled. No matter what the ping is, number of players, map, game mode, or graphical settings.
Really bums me out.[/QUOTE]
Yeah, I'm having the same problem. Also getting stuck vaulting over objects. I vault over an object and then I'm suddenly pushed back behind the object. I vault over it again and the same thing happens. I even got stuck in a T pose after going prone behind cover and then vaulting over it and I was only able to walk around [i]very[/i] slowly, couldn't even shoot my gun.
Also, I'm not sure if anybody else has had problems with this, but I seem to get teleported around the map; I once even teleported behind the enemy lines for about 5 seconds and then it teleported me back to my squad leader.
But don't get me wrong, I still play and enjoy the game a lot, although the bugs can get pretty annoying at times.
Still more polished than RO2 at launch though, by a country mile.
[VID]https://i.gyazo.com/d9ac3e294f459040063d6935d796c7e2.mp4[/VID]
Fucking robbery of the century.
It also looks like the gooks have sonic the hedgehog spring traps
[VID]https://i.gyazo.com/66ff0baba60e642b2640f5682216b955.mp4[/VID]
[QUOTE=Mark9013100;52316826]22 kills in 1 life with a flamethrower on cu chi
we warcriminal now[/QUOTE]
How?
Points D and E are where american dreams go to die, and that's using a gun that can shoot past 15m.
Yeah I really dislike Cu Chi as a map especially on attack. D and E are probably the worst objectives in the game right now.
D & E are piss easy to take with smoke
[QUOTE=-nesto-;52318068]D & E are piss easy to take with smoke[/QUOTE]
You don't always get people in those roles that use them though.
Anyone else's game acting crash-happy as fuck lately?
[QUOTE=Streecer;52318150]You don't always get people in those roles that use them though.[/QUOTE]
yell at them to use the smokes then
opening your mouth is the fix to these kinds of situations 9/10 times
I tried forcing Nvidia's AA settings onto RO2 but no success, but their FXAA is hell lot of better. It won't fix all blurriness and jagged lines but it sure does improve it.
My problem with Cu Chi is hard to put into words. It looks like and plays like a map where random assets were thrown down on the map. It's like it never left the prototype stage and is still waiting on an art pass.
Every other map looks great though.
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