• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
The cobra handles like warm butter in your hand. Which is to say that it's slippery as fuck oh my god
The 3D spotting of tunnels is a bit OP.
Just did a 2 man squad with a random and me as SL and we got best squad on our team by a few hundred points, every other squad had at least 4 people. 49 kills isn't amazing but it's not bad I guess. I'm kind of confused as to what everyone else was doing though. I love the AK
Yeesh, I know the double barrel shotgun was good, but that doesn't excuse getting behind 5 people, destroying two with the two in the chamber, switching to the pistol to gun down two more, RELOADING, and then killing one last guy with the pistol at about 30m who was sitting prone with an LMG but wasn't firing. I really wish shadowplay worked with the game so I could actually reflect on what the fuck just happened. Still, 53 kills was amazing considering.
ARVN Highlands Camo + highest tier hat unlock: Airborne Beret [IMG]https://puu.sh/wiztq/e72bdab6b4.jpg[/IMG] Does the camo look alright? I tried to blend it as best I could.
I am so sick of "Run through the jungle." They should have gotten the rights to "Gimme some lovin'" by The Spencer Davis Group instead.
[QUOTE=Riley;52365350]I am so sick of "Run through the jungle." They should have gotten the rights to "Gimme some lovin'" by The Spencer Davis Group instead.[/QUOTE] My guess is they drew one out of the hat, and CCR is fairly cheap since John got screwed out of a lot of the rights.
[QUOTE=Lv100Garchomp;52364627] I really wish shadowplay worked with the game so I could actually reflect on what the fuck just happened. [/QUOTE] Shadowplay worked in beta, not sure why it doesn't anymore. I just minimize the game when I want to start/stop recording which kinda sucks.
[QUOTE=SergerantJoe;52364804]ARVN Highlands Camo + highest tier hat unlock: Airborne Beret [IMG]https://puu.sh/wiztq/e72bdab6b4.jpg[/IMG] Does the camo look alright? I tried to blend it as best I could.[/QUOTE] Historical question, who supplied ARVN with camouflage? And were the colors domestic or just mimics of American stuff?
[QUOTE=lilguy;52359284]It's been like that since RO2. The hotkey for it is N.[/QUOTE]... Shit.
A fun historical fact, the most useful weapon for close quarters combat during the Vietnam War was actually the RPG-7.
after playing with it a bunch it's also the best sniper rifle
True. [vid]http://cdn-e2.streamable.com/video/mp4/8coht.mp4?token=1498836601_97c5ceb03be48de41364d84cec7f0756ee671e17[/vid]
[QUOTE=Lv100Garchomp;52364627]I really wish shadowplay worked with the game so I could actually reflect on what the fuck just happened.[/QUOTE] I brought up this issue last week. Make sure you're using fullscreen instead of borderless windowed (which it defaults to).
[QUOTE=Squeegy Mackoy;52367069]True. [vid]http://cdn-e2.streamable.com/video/mp4/8coht.mp4?token=1498836601_97c5ceb03be48de41364d84cec7f0756ee671e17[/vid][/QUOTE] [I]Wakey wakey, eggs and bakey![/I] Still haven't tried all the weapons. I go vanilla ice-cream with my M16 & AK for the scales of justice
My weapon with the most kills is the ppsh with the drum mag. Try using it on semi too, surprising accuracy at medium ranges.
A quick rotation/recolor and you get the Green Berets! [IMG]http://puu.sh/wlTmg/e54d79697d.jpg[/IMG] I decided to shelve the ARVN temporarily and practice by making the MACV SOG first, since they don't require messing with voices or character ethnicity and etc. Plus the above is the only custom mesh they need, everything else can be recycled.
[QUOTE=Zillamaster55;52367007]A fun historical fact, the most useful weapon for close quarters combat during the Vietnam War was actually the RPG-7.[/QUOTE] By whose reckoning and why? The fact that firing it inside a building or tunnel will probably kill you makes me doubt this.
[QUOTE=SergerantJoe;52364804]ARVN Highlands Camo + highest tier hat unlock: Airborne Beret pics[/QUOTE] Here, I edited some ERDL with the color schemes. [img_thumb]http://i.imgur.com/NDXgiJs.png[/img_thumb] [img_thumb]http://i.imgur.com/Yn3XlqG.png[/img_thumb] [img_thumb]http://i.imgur.com/8mSIcBT.png[/img_thumb] [img_thumb]http://i.imgur.com/Tit3yZa.png[/img_thumb]
[QUOTE=Zillamaster55;52366852]Historical question, who supplied ARVN with camouflage? And were the colors domestic or just mimics of American stuff?[/QUOTE] Here is a good listing of [url=http://camopedia.org/index.php?title=Republic_of_Vietnam]South Nam camos[/url]. Also includes some background info.
[url]http://steamcommunity.com/games/418460/announcements/detail/2072067834392318057[/url] Vietnam Patch 1.01 Due Next Week [QUOTE]Reduced friendly fire penalties for commanders[/QUOTE]
[QUOTE=ReligiousNutjob;52367877] [B][U]Reduced friendly fire penalties for commanders[/U][/B] Changed the way tiebreakers work on Territory mode - now the team which captures the most points will win in a tiebreaker situation, not the team with more points. Made it vastly easier to pick up dropped weapons Other things Vietnam Patch 1.01 Due Next Week[/QUOTE] [img]https://giant.gfycat.com/SelfassuredBabyishAttwatersprairiechicken.gif[/img] Finally, the end of the 1 minute+ respawn due to 2 deaf people!
OK, so there's this server that has like four or five custom maps, and I'd highly recommend checking it out. It doesn't have a specific community name, it just goes by"60Hz Tickrate|CUSTOM MAPS|Territory Only|Active Admins". The maps aren't even complete, but the community is absolutely hilarious and bat-shit insane. In my time there I encountered: - A commander who sounded like he was old enough to have fought in the war, had five different voices he used, and constantly insisted on bombing/napalming his own team to motivate them to keep moving, along with targeting already captured non re-capable objectives as a matter of principle. - Helicopter wars that broke out as a result of infighting between the pilots. When you spawned on a transport heli, you were in for one hell of a ride, and were encouraged to open fire on friendly helicopters when on the gun. - Everyone insisted on voting for "Demo Map". VC spawn at "Tree", while the US spawn behind "Bunker." Both teams can't be anything more than a little under 200m away from each-other and the rest of the map is a blank slate. [video=youtube;VKcAYMb5uk4]https://www.youtube.com/watch?v=VKcAYMb5uk4[/video]
sdk/level editor out? where can I get my hands on it?
I want to make a map set entirely underground.
I wish there was a underground lab map were you kill genetically engineered people with weird weapons
[QUOTE=G-Strogg;52368432]sdk/level editor out? where can I get my hands on it?[/QUOTE] It's been out since the earliest alpha. Steam Library -> Tools. There's quite a few bugs in it at the moment but they've said they're working on it.
[QUOTE=SergerantJoe;52368514]It's been out since the earliest alpha. Steam Library -> Tools. There's quite a few bugs in it at the moment but they've said they're working on it.[/QUOTE] Fucking awesome, thanks.
[QUOTE=The bird Man;52368468]I wish there was a underground lab map were you kill genetically engineered people with weird weapons[/QUOTE] There is, [url=https://facepunch.com/showthread.php?t=1524931]it's over here[/url].
[QUOTE=Zzztops;52368267]OK, so there's this server that has like four or five custom maps, and I'd highly recommend checking it out. It doesn't have a specific community name, it just goes by"60Hz Tickrate|CUSTOM MAPS|Territory Only|Active Admins". The maps aren't even complete, but the community is absolutely hilarious and bat-shit insane. In my time there I encountered: - A commander who sounded like he was old enough to have fought in the war, had five different voices he used, and constantly insisted on bombing/napalming his own team to motivate them to keep moving, along with targeting already captured non re-capable objectives as a matter of principle. - Helicopter wars that broke out as a result of infighting between the pilots. When you spawned on a transport heli, you were in for one hell of a ride, and were encouraged to open fire on friendly helicopters when on the gun. - Everyone insisted on voting for "Demo Map". VC spawn at "Tree", while the US spawn behind "Bunker." Both teams can't be anything more than a little under 200m away from each-other and the rest of the map is a blank slate. [video=youtube;VKcAYMb5uk4]https://www.youtube.com/watch?v=VKcAYMb5uk4[/video][/QUOTE] I logged into that out of curiosity because they were playing the demo map, and found it to be quite fun actually.
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