• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
[QUOTE=kamikaze470;52376865]So, that custom map server mentioned earlier in the thread; [t]http://i.imgur.com/3kt8dfH.jpg[/t] War. War [I]is [/I]hell.[/QUOTE] [t]http://i.imgur.com/lpaiLIH.jpg[/t] ?
Changed the Vietnamese team select icons to match the style of the new ones. [t]http://puu.sh/woD0q/78db469211.jpg[/t] [t]http://puu.sh/woD1P/5338b98a22.jpg[/t] Any thoughts? Plus I spent several more hours trying, but customization is still a bust unfortunately. There's just too many hardcoded variables all over the place, plus for some unfathomable reason the compiler does not allow me to override several key functions.
[video=youtube;-2nzj2xvDrc]https://www.youtube.com/watch?v=-2nzj2xvDrc[/video]
Wait, didn't the patch get out yet? I thought it was out but I'm getting the exact same bugs as before.
[QUOTE=StrawberryClock;52379934]Wait, didn't the patch get out yet? I thought it was out but I'm getting the exact same bugs as before.[/QUOTE] Tomorrow
[QUOTE=StrykerE;52379960]Tomorrow[/QUOTE] Yeah just checked and it was tomorrow indeed.
getting real sick of hit reg issues I just LOVE playing a game where the feedback tells me i just shot a guy in the head, but because the server registered his kill 0.2ms before mine, suddenly my bullet that perforated his head on my screen just got sucked into a vortex of never happened [editline]20th June 2017[/editline] i can literally count on one hand the amount of "trading" instances I have seen in the game since it's launch. Its so rare I can't believe people dont bring it up more often, it feels oddly detatched and bizarre in CQB sometimes.
[QUOTE=kevinspacey;52380775]getting real sick of hit reg issues I just LOVE playing a game where the feedback tells me i just shot a guy in the head, but because the server registered his kill 0.2ms before mine, suddenly my bullet that perforated his head on my screen just got sucked into a vortex of never happened [editline]20th June 2017[/editline] i can literally count on one hand the amount of "trading" instances I have seen in the game since it's launch. Its so rare I can't believe people dont bring it up more often, it feels oddly detatched and bizarre in CQB sometimes.[/QUOTE] I have had the game also tell me I've been shot in the head with a projectile that pierced a thin plate of metal on the side of an objective and lived.
Patch is out, all 2.3gb of it
Dat patch... Kinda disappointed that they did not include Workshop capability yet, but I'm sure it's coming soon.
[QUOTE=DEMONSKUL;52381955]Dat patch... Kinda disappointed that they did not include Workshop capability yet, but I'm sure it's coming soon.[/QUOTE] the game supported workshop from day 1 - modders couldn't upload anything to it due to the upload tool being broken
So does anyone have any tricks or tips about how to land the Huey? I haven't been having very much success outside of turning myself into RPG bait with G.
I slowly slide with no horizontal leaning incase it bounces.
so new bug, a decent 50/50 chance of getting black screen'd if ambush deployment'd by the CO. fuck also, pressing X while using binocs seem to the new way of alt arty marking
[QUOTE=The bird Man;52382455]I slowly slide with no horizontal leaning incase it bounces.[/QUOTE] I guess I'm just approaching too fast when I come in. I tried to like fling in, do a 180 and pretty much go sideways then kill the collective and level out, but then I always still seem to have too much lift and just drift along the ground. [QUOTE=Mark9013100;52382877]so new bug, a decent 50/50 chance of getting black screen'd if ambush deployment'd by the CO. fuck also, pressing X while using binocs seem to the new way of alt arty marking[/QUOTE] The marks always for me like that. I actually didn't discovered that B worked for marking a lot later on.
[QUOTE=Mark9013100;52382877]so new bug, a decent 50/50 chance of getting black screen'd if ambush deployment'd by the CO. fuck also, pressing X while using binocs seem to the new way of alt arty marking[/QUOTE] Whatever, I hated being ambush deployed anyway. My SL would be a good spot to spawn into and oh what do you know you're suddenly back at the default spawn.
[QUOTE=Senscith;52382433]So does anyone have any tricks or tips about how to land the Huey? I haven't been having very much success outside of turning myself into RPG bait with G.[/QUOTE] Attempt to land far sooner than you think, and on An Lao deploy at some distance from the objectives so you can coast forwards the last bit. If you're going to D, try and land perpendicular to the rice terraces so you can coast forward until you put down, and if you're going to B you probably want to land a ridge or two over around the river rather than the more heavily watched zone next to the point. Also, remember that your altimeter is measuring distance from ground, not total altitude, so you don't need to look down to know your height from the ground. When taking off or at low speeds, the Huey seems to like to be whipped around with force if you're using mouse controls, I recommend roll and pitch on the mouse, and yaw on A and D.
[QUOTE=Riley;52383172]Whatever, I hated being ambush deployed anyway. My SL would be a good spot to spawn into and oh what do you know you're suddenly back at the default spawn.[/QUOTE] Rapid Deployment is different from Ambush Deployment. Ambush Deployment for the VC TL spawns everyone on the TL while Rapid Deployment for the US team is supposed to spawn everyone on their SL, but it tends to spawn more people back at the default spawn than it should.
I just ran into a guy, bayonetted him, and even heard the fucking hit noise for melee, and the game said "nah bruh, he shot and killed you first : ^ ) " Fuck off with this shit.
has anyone got the "device not removable and cannot be ejected" error on bootup? it completely freezes the computer, and I usually have to do a hard-restart. I'm not sure entirely what to do..
So how exactly do you play Transport Pilot, do you just fly around until people decide to spawn on you, then you land when you're decently full?
[QUOTE=Electrocuter;52384636]So how exactly do you play Transport Pilot, do you just fly around until people decide to spawn on you, then you land when you're decently full?[/QUOTE] You also need to hover above enemy spawns and fly low and slow enough that the enemy can easily mince anybody that spawns on you. Flipping upside down while attempting to land is another must
[QUOTE=Electrocuter;52384636]So how exactly do you play Transport Pilot, do you just fly around until people decide to spawn on you, then you land when you're decently full?[/QUOTE] pretty much also i guess tryhards will yell at you for landing without an LZ designated
you know you're doing well with the thumper when the enemy tells you to fuck off in pub chat :)
[QUOTE=elitehakor;52384683]you know you're doing well with the thumper when the enemy tells you to fuck off in pub chat :)[/QUOTE] Alternatively, spam smoke rounds near an ammo crate at every possible opportunity and take every objective ever.
Made a dumb video [video=youtube;x9q_uXg56dg]https://www.youtube.com/watch?v=x9q_uXg56dg[/video]
[QUOTE=Tea Guy;52384125]Rapid Deployment is different from Ambush Deployment. Ambush Deployment for the VC TL spawns everyone on the TL while Rapid Deployment for the US team is supposed to spawn everyone on their SL, but it tends to spawn more people back at the default spawn than it should.[/QUOTE] It's the same shit 90% of the time though because VC TLs seem to always just use it when they're at the radio at spawn
[vid]http://cdn-e2.streamable.com/video/mp4/q7i83.mp4?token=1499265095_4c0482682cef7ec24a5179f8d4b904c5b1e36b36[/vid] The loach works at short and long range.
Now I crash at every map change, I thought this was supposed to be fixed?
And voila! Initial release is ready! [IMG]https://steamuserimages-a.akamaihd.net/ugc/848215177276668556/AAEB0BEA3AE90AAABEE5817E8E174822126B14E1/[/IMG] [t]https://steamuserimages-a.akamaihd.net/ugc/848215177276709237/D343CA0324D8BDA043BE44F9B814692C3EC03950/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/848215177276709549/AA80CC6603D5FF118D6BD427651E432C12598642/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/848215177276709956/A693F1FB8C25855F18F4BE283B46076A90552836/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/848215177276710237/07B8F2CE88869733164CA362B8C581C95AF6291D/[/t] [B]Download Links:[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=951925087[/url] [url]http://www.moddb.com/mods/macv-sog[/url] I strongly recommend getting the Moddb version, currently the workshop upload tool doesn't recognize localization files which breaks the roles and weapons so the mutator is coded to use the default roles if it detects that the localization is missing.
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