• Red Orchestra 2: Heroes of Stalingrad V5 - Rising Storm
    3,164 replies, posted
Is that any more historically accurate?
You could argue that they stuffed historical accuracy with the addition of the MG42, but eh. There's no point in arguing about it, RO2 is dead in terms of updates anyway.
I know, I know. There's a rising storm 2. My hopes of a brit/italian game, or non-german axis forces on the eastern front, is meritless. Imagine the greatness of an asymmetric Italian campaign tho. You could take out the tanks as a rifleman.
[QUOTE=SergerantJoe;52661444]You could argue that they stuffed historical accuracy with the addition of the MG42, but eh. There's no point in arguing about it, RO2 is dead in terms of updates anyway.[/QUOTE] RO/RS is the most historically accurate franchise. Did they not teach you in school about the massive katana charges the Marines carried out on Iwo Jima???
I stand by these games being more historically authentic rather than historically accurate in any way, as long as these things were possible that's good enough for me. Sure they may not have happend, but if they could have it's cool to explore the possibility.
Fuck I love the revolver. Snuck up on a VC, manually cocked the hammer, and executed him.
Finally started working on my cosmetics overhaul mod! All the campy circus shit will be removed, the backpacks will be changed to a proper size, unlock order and levels will be adjusted, plus some custom content: [t]https://cdn.discordapp.com/attachments/225363257282527232/359355161556025344/unknown.png[/t] Proper NVA uniform (don't worry, they look nothing like the US) [t]https://cdn.discordapp.com/attachments/225363257282527232/359382292570832899/unknown.png[/t] No-scarf customization option for VC
Combat Engineer with duckbill is a god. Never had so much fun running behind enemy lines with C4.
[QUOTE=-nesto-;52661656]RO/RS is the most historically accurate franchise. Did they not teach you in school about the massive katana charges the Marines carried out on Iwo Jima???[/QUOTE] One time as a Marine I bayonetted an officer, and took his sword on a 9 kill rampage before the first friendly i saw burned me into BBQ because he saw my sword and panicked
You’re doing the lords work, SergerantJoe. Excellent job!
Speaking of which, I need some feedback. Do these new levels seem alright? [t]https://cdn.discordapp.com/attachments/225363257282527232/361505740084740096/VC.png[/t] [t]https://cdn.discordapp.com/attachments/225363257282527232/361505757436313600/NVA.png[/t] Also I managed to more less restore the US backpack seen in the alpha trailer. [IMG]https://cdn.discordapp.com/attachments/225363257282527232/361521128268890114/unknown.png[/IMG]
Nr4 or 00 buckshot? What's better at longer ranges and why? Which one should I pick?
Honestly I have no idea I shoot man they drop dead but sometimes not. Sometimes man head explode. Buckshot would be better at range because bigger heavier thing flies further but I've found birdshot is also surprisingly effective and seems to make people bleed out instantly or something.
Sort of wish helmets and flak vests were part of the game mechanics. It's a small detail, but it'd be so amazingly terrifying to hear the *plink* of a 9mm round bounce off your helmet once in a great while.
I've always been the guy who prefer realism/immersion than balance. But then people would probably leave.
[QUOTE=Zzztops;52728447]Sort of wish helmets and flak vests were part of the game mechanics. It's a small detail, but it'd be so amazingly terrifying to hear the *plink* of a 9mm round bounce off your helmet once in a great while.[/QUOTE] Can a helmet even take a bullet, even a small one, if not at the sorta angles where the bullet'd have missed your head entirely were you not wearing a helmet?
[QUOTE=The Jack;52728812]Can a helmet even take a bullet, even a small one, if not at the sorta angles where the bullet'd have missed your head entirely were you not wearing a helmet?[/QUOTE] The old steel helms + lining could stop pistol rounds
I've certainly heard the headshot sound after shooting someone with a pistol and had them live. However, its vastly more likely that it was because of lag or me hitting the rim of the helmet instead of the person surviving a lethal shot.
I want more WWII games. Like Vietnam'll be cool I guess, you can maybe throw korea for RS III/an expansion But, like, tripwire did RO2/rising storm 1 so fucking excellently (and I'm assuming the game before that was solid, I have it, so I'll play it at some point when i have time. The only flaws It has are -not well optimised -progression is too fucking slow -maps can be real lopsided -cover system still has a few flaws -AI are retards But most of that is the fault of small studio. Personal flaw, but I really don't like it when everything good is taken and I'm stuck with rifleman. Cause of my PC/connection I can never get in time for marksman But, like, some fixing of those issues, and they could churn out expansion after expansion of[I] super-real WWII shooter X. [/I] and in a few years we can have all them forgotten nations. Hungarians and romanians in the east, the winter war, the British in the east...
I actually modded in the British and Australians into RS1, but nobody gave a rat's ass so it died pretty quickly.
The Red Orchestra (not Rising Storm) sequels I'd like would be set in WW1, the Russian Civil War, the Winter War/Continuation War, Italy, or Africa. I think I'd prefer the Winter War one for asymmetric gameplay or WW1 considering the only other games like it would be Verdun and Battlefield 1 (lol).
I'd love one set in the Soviet-Afghan war.
[QUOTE=SergerantJoe;52730352]I actually modded in the British and Australians into RS1, but nobody gave a rat's ass so it died pretty quickly.[/QUOTE] I really cared. I made you an Owen gun and other stuff, including that Lunge mine you got in. Please, don't say nobody cared.
Look man, I'm sorry but I have to lay a truthbomb on you here: the lunge mine model I made myself. Your version wasn't detailed enough on the front attachment, didn't have the correct proportions, and had odd spike placement. The only thing of yours that actually made it ingame was the Enfield scope. Sure, some people appreciated the mod, and I'm glad for that, but the problem is that nobody wanted to help. The biggest thing I needed to continue was mappers and texture artists, none of which gave two shits.
[QUOTE=PaChIrA;52731100]I'd love one set in the Soviet-Afghan war.[/QUOTE] Doesn't work in RO's scope. It's way too modern with all the helicopters, jets, shoulder fired AA launchers, armor, and optics lying around. Vietnam is the latest you could put the game in history unless you do Iraq-Iran war or some shit.
[QUOTE=Destroyox;52731285]Doesn't work in RO's scope. It's way too modern with all the helicopters, jets, shoulder fired AA launchers, armor, and optics lying around. Vietnam is the latest you could put the game in history unless you do Iraq-Iran war or some shit.[/QUOTE] Helicopters and jets are in RS2, and shoulder fired AA made it into the war during the last couple of years. Armor was a key part of the first two RO games, and neither army in Afghanistan was fielding optics in large numbers. Yeah there were some NV scopes, as well as optics for markman's rifles and some MGs, but RO2 had scopes for the G41, SVT, and one of the Japanese machine guns, so I don't see any sort of issue. There's no reason it couldn't work, but I don't think that the terrain and weapons diversity would make for great gameplay. I guess the Afghan forces could use AK-47's and hodgepodge old stuff while the Soviets would have 74's and RPK's, but that's not very exciting. I could see air power working exactly the same way as in RS2, but the Afghans didn't have artillery larger than mortars so I don't see how that could equal out.
Soviet-Afghan and Gulf/MEastern wars were mostly armored and infantry conflicts were [I]mostly[/I] long range engagements weren't they? If they were looking for wars that are fit for a RO style gameplay I'd say they look at often overlooked wars of WW2: - Italian fronts in Africa and mainland (or just remake Mare Nostrum) - Romanian/Hungarian/Slavic wars (There are many unique overlooked weapons on this one. I think the *only* game that covers those is a BF1942 mod.) - Invasion of France, or the Vichy France - Poland/Czechoslovakia wars (Even [I][B]more[/B][/I] unique overlooked weapons, these countries had lots of firearms that could rival the ones of Nazi Germany.) - Finland/Continuation war, aka Mosins and Druzhina 24/7 :v: - Moving from WW2, Korean War has potential as well. Locations vary from forests, mountain tops, villages and a select few urban areas.
[QUOTE=Destroyox;52731285]Doesn't work in RO's scope. It's way too modern with all the helicopters, jets, shoulder fired AA launchers, armor, and optics lying around. Vietnam is the latest you could put the game in history unless you do Iraq-Iran war or some shit.[/QUOTE] just like Vietnam? The only thing RS2 doesnt have are the shoulder fired AA launchers, and the optics wouldnt be too hard to balance [editline]30th September 2017[/editline] [QUOTE=SlightReturn;52731577]Soviet-Afghan and Gulf/MEastern wars were mostly armored and infantry conflicts were [I]mostly[/I] long range engagements weren't they? If they were looking for wars that are fit for a RO style gameplay I'd say they look at often overlooked wars of WW2: - Italian fronts in Africa and mainland (or just remake Mare Nostrum) - Romanian/Hungarian/Slavic wars (There are many unique overlooked weapons on this one. I think the *only* game that covers those is a BF1942 mod.) - Invasion of France, or the Vichy France - Poland/Czechoslovakia wars (Even [I][B]more[/B][/I] unique overlooked weapons, these countries had lots of firearms that could rival the ones of Nazi Germany.) - Finland/Continuation war, aka Mosins and Druzhina 24/7 :v: - Moving from WW2, Korean War has potential as well. Locations vary from forests, mountain tops, villages and a select few urban areas.[/QUOTE] Korea would be fucken tight, but the weapons would mostly be copy pasted from RO2/RS
You guys want something new? Rising Storm 3: China. Chinese Civil War/Second Sino-Japanese War, BOOM. So much fresh new potential ground to be covered, with the vast period differences presented through a sweeping campaign mode that ranges from 1927-1950. Tons of armaments, tons of differing uniforms, and tons of factions. To hell with it! Be bold, throw in all kinds of stuff: The aft end of the Warlord era (Northern Expedition or Central Plains War?), the Muslim conflicts, the invasions of Tibet, or even that one crazy time the Russian Reds and White Remnants (try wrapping your mind around that) launched a joint invasion of Xinjiang. It'd fit the eastern focus of Rising Storm, along with the time period, and there would simply be an overwhelming amount of content to present. Oh, and we could of course have the Big Sword Unit face off against the Banzai Charge [img]https://chinesemartialstudies.files.wordpress.com/2012/11/chinese-soldiers-8th-march-1933.jpg[/img] Doubt it'll ever happen; there's a lot to cover, and the conflicts are only vaguely known to many. Still, a guy with an appreciation for the period can dream.
[QUOTE=SergerantJoe;52731278]Look man, I'm sorry but I have to lay a truthbomb on you here: the lunge mine model I made myself. Your version wasn't detailed enough on the front attachment, didn't have the correct proportions, and had odd spike placement. The only thing of yours that actually made it ingame was the Enfield scope. Sure, some people appreciated the mod, and I'm glad for that, but the problem is that nobody wanted to help. The biggest thing I needed to continue was mappers and texture artists, none of which gave two shits.[/QUOTE] You should have been honest with me before, I would have fixed it. [editline]30th September 2017[/editline] [QUOTE=Zzztops;52731809]You guys want something new? Rising Storm 3: China. Chinese Civil War/Second Sino-Japanese War, BOOM. So much fresh new potential ground to be covered, with the vast period differences presented through a sweeping campaign mode that ranges from 1927-1950. Tons of armaments, tons of differing uniforms, and tons of factions. To hell with it! Be bold, throw in all kinds of stuff: The aft end of the Warlord era (Northern Expedition or Central Plains War?), the Muslim conflicts, the invasions of Tibet, or even that one crazy time the Russian Reds and White Remnants (try wrapping your mind around that) launched a joint invasion of Xinjiang. It'd fit the eastern focus of Rising Storm, along with the time period, and there would simply be an overwhelming amount of content to present. Oh, and we could of course have the Big Sword Unit face off against the Banzai Charge [img]https://chinesemartialstudies.files.wordpress.com/2012/11/chinese-soldiers-8th-march-1933.jpg[/img] Doubt it'll ever happen; there's a lot to cover, and the conflicts are only vaguely known to many. Still, a guy with an appreciation for the period can dream.[/QUOTE] Joe was going to make a Chinese mod.
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