• Resident Evil Megathread: COMPLETE GLOBAL SATURATION!
    1,352 replies, posted
[QUOTE=Antimuffin;51734640]I hated everything about RE6. Its bad story, bad writing, bad voice acting, boring gameplay, frustrating parts, laughable bad cutscenes, etc. I do however love horror games like Amnesia and Alien Isolation. Do you guys think I will enjoy RE7?[/QUOTE] Yes, very much.
[QUOTE=gbtygfvyg;51730960][sp]Carla isn't a clone, she was made to look like Ada (using her own research and experiments) because Simmons was obsessed with Ada.[/sp][/QUOTE] [sp]I still find it hilarious that this entire game happened cause Simmons really wanted to bone Ada[/sp]
Fuck me the guy saw me and just walked through a wall as I tried to run away this is going to give me a heart attack
ok nevermind about the last question but i have another for people who have beaten it [sp]is there like an ng+? does anything carry over into a new game? if so what? can i keep me guns?[/sp]
[QUOTE=Rusty100;51734827]ok nevermind about the last question but i have another for people who have beaten it [sp]is there like an ng+? does anything carry over into a new game? if so what? can i keep me guns?[/sp][/QUOTE] [sp]I'm pretty sure you only get the stuff that it tells you that you unlocked at the very very end, like Wesker's pistol[/sp]
but then what am i supposed to do with all this??? [t]http://i.imgur.com/yfqxtuC.jpg[/t]
not to mention my like 20 chemicals [editline]27th January 2017[/editline] [QUOTE=usaokay;51734849]Use it???[/QUOTE] theres not enough inventory space id need like 3x what i have!!! [editline]27th January 2017[/editline] looks like its time to go fuckin berserk
With everyone praising this game, I hope Silent Hill some how comes back to its roots in some way. Not by become an outlast or walking simulator though.
this game is very good, great start for games in 2017.
[QUOTE=Covalent;51734913]With everyone praising this game, I hope Silent Hill some how comes back to its roots in some way. Not by become an outlast or walking simulator though.[/QUOTE] Resident Evil is back because Capcom were smart enough to see that things were going in the wrong direction. Konami is totally incapable of recognizing its own faults. I doubt we'll ever see another Silent Hill game.
[QUOTE=Pat.Lithium;51734975]this game is very good, great start for games in 2017.[/QUOTE] Theres already way too many games these 1st 4 months alone that I want to get. [editline]27th January 2017[/editline] RIP my fucking wallet.
[QUOTE=RainbowStalin;51735094]Resident Evil is back because Capcom were smart enough to see that things were going in the wrong direction. Konami is totally incapable of recognizing its own faults. I doubt we'll ever see another Silent Hill game.[/QUOTE] [t]https://i.ytimg.com/vi/svk71xaBRyg/maxresdefault.jpg[/t]
[QUOTE=Covalent;51735793][t]https://i.ytimg.com/vi/svk71xaBRyg/maxresdefault.jpg[/t][/QUOTE] Lemme convey the feeling as well. [media]https://www.youtube.com/watch?v=HSlVQegPF5A[/media] I can't wait to get REVII when I have the chance. I did like outlast and A:I, and the demo was nice, albeit trying to ape off of P.T., so it should be right up my alley.
My game sounds so quiet now, I'd reinstalled windows and updated all my drivers but now the game seems a lot more quieter than before, does anyone have any ideas?
Just finished the game, really great and it felt about just the right length. I've got a feeling 2017 will be a great year for gaming if we're already getting goty contenders now.
[QUOTE=Oldaveragejoe;51737742]Just finished the game, really great and it felt about just the right length. I've got a feeling 2017 will be a great year for gaming if we're already getting goty contenders now.[/QUOTE] [sp]As far as the length goes they kind of nailed it on a meta level since the game takes place in a single night and you beat it 8-10 hours[/sp]
[QUOTE=yodaman888;51737805][sp]As far as the length goes they kind of nailed it on a meta level since the game takes place in a single night and you beat it 8-10 hours[/sp][/QUOTE] [sp]What a hell of a night[/sp] Realtalk I think this has surpassed RE4 (on the Wii because of that sweet Wiimote Aiming) as my favorite SP Resident Evil. They nailed everything I wanted them to and the whole [sp]immortal enemy[/sp] thing doesn't even phase me because that's not the whole game. It's got the length, it's got the atmosphere, and I'm not running around with constant stacks of ammo. It's exactly what I've wanted from a Resident Evil game for a long while now.
I found a book called "Fighting Street" in the Old House. "Fighting Street" was the name of the shitty TurboGrafx port of the first Street Fighter.
So how effective is blocking anyway? People say that perfectly timed blocks can negate most/all damage, but I can't see anything involving that and it just looks so 'pathetic' an animation for blocks.
[QUOTE=RikohZX;51738448]So how effective is blocking anyway? People say that perfectly timed blocks can negate most/all damage, but I can't see anything involving that and it just looks so 'pathetic' an animation for blocks.[/QUOTE] Blocking is super overpowered, use it a lot.
I've played the demo (haven't bothered checking out the true ending yet, just kind of dicked around and did the bad ending), and I have some grievances that I assume are probably still in the final game, since they seem to be tied with how the engine functions. Occlusion in this game is [I]really[/I] aggressive. You don't see much and it's not really scary or atmospheric to me but rather really fucking annoying because from a design standpoint it seems particularly arbitrary when your flashlight can actually work or not. The engine probably uses some intense occlusion culling for the game to run smooth but it means that there is far too much outright pitch black darkness in the game and I personally find it really grating, in a bad unenjoyable way. From what I've played it's competent as an adventure game with some puzzles and whatnot, but the fact it's so difficult to see, well, anything, is kind of turning me off. It's one of those engine contrivances that are capable of really breaking the deal for me when it comes to playing something for extended periods of time.
[QUOTE=Ganerumo;51738968]I've played the demo (haven't bothered checking out the true ending yet, just kind of dicked around and did the bad ending), and I have some grievances that I assume are probably still in the final game, since they seem to be tied with how the engine functions. Occlusion in this game is [I]really[/I] aggressive. You don't see much and it's not really scary or atmospheric to me but rather really fucking annoying because from a design standpoint it seems particularly arbitrary when your flashlight can actually work or not. The engine probably uses some intense occlusion culling for the game to run smooth but it means that there is far too much outright pitch black darkness in the game and I personally find it really grating, in a bad unenjoyable way. From what I've played it's competent as an adventure game with some puzzles and whatnot, but the fact it's so difficult to see, well, anything, is kind of turning me off. It's one of those engine contrivances that are capable of really breaking the deal for me when it comes to playing something for extended periods of time.[/QUOTE] I haven't played the demo in a while but I really don't remember it being that dark* if you just set the brightness up a bit higher than they recommend. pitch black*
I just got the game. I'm getting this really weird ghosting effect where it almost seems like I'm seeing double. It's really noticeable whenever I turn. Is this just a part of the game or is there a setting I need to turn off?
man, madhouse is the way the game is meant to be played.
Alright so i'm up to [sp]the ship, post-flashback sequence. Got the MPM Handgun, but beyond finding some remote bombs I have absolutely no idea where to go. I need to get to the bottom floor but everything's locked or blocked, and even with psychostimulants I can't see if i'm missing any notable items that would help. Not even some Corrosive or Lock Picks, like for the (shitty) machinegun.[/sp]
Half hour into the game spoilers. [sp]Ethan is a hardcore motherfucker. Gets his arm sawed off and he hardly gives a shit.[/sp]
[QUOTE=PotatoArmada;51739323]I just got the game. I'm getting this really weird ghosting effect where it almost seems like I'm seeing double. It's really noticeable whenever I turn. Is this just a part of the game or is there a setting I need to turn off?[/QUOTE] Check and see if rendering mode is 'Interlaced' and change it to 'Normal'. Also check which AA method you're using, TAA is particularly the blurriest one. Also you might want to change your resolution scale to 1.0 for native resolution as it's 0.8 by default.
[QUOTE=RikohZX;51739473]Alright so i'm up to [sp]the ship, post-flashback sequence. Got the MPM Handgun, but beyond finding some remote bombs I have absolutely no idea where to go. I need to get to the bottom floor but everything's locked or blocked, and even with psychostimulants I can't see if i'm missing any notable items that would help. Not even some Corrosive or Lock Picks, like for the (shitty) machinegun.[/sp][/QUOTE] [sp]there's a room on the second floor if i remember correctly where you open a safe by turning some paintings, the safe has 3 corrosives which allow you to go forward and get the second part for the elevator[/sp]
[QUOTE=NachoPiggy;51739646]Check and see if rendering mode is 'Interlaced' and change it to 'Normal'. Also check which AA method you're using, TAA is particularly the blurriest one. Also you might want to change your resolution scale to 1.0 for native resolution as it's 0.8 by default.[/QUOTE] I have the rendering mode at normal, AA on SMAA, and I had my resolution scale at 1. The ghosting effect would only go away if I set the resolution scale to 1.3 or higher.
[QUOTE=PotatoArmada;51739688]I have the rendering mode at normal, AA on SMAA, and I had my resolution scale at 1. The ghosting effect would only go away if I set the resolution scale to 1.3 or higher.[/QUOTE] Weird, mind showing your other settings such as if you're using SSAO or HBAO? If the ghosting artifacts look like shadows rather than transparent leftovers of objects, it could be related to that setting. If you are using HBAO, try turning it off or use SSAO instead, unless resolution scale 1.3 or higher than that is completely playable for you frame rate wise.
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