• Resident Evil Megathread: COMPLETE GLOBAL SATURATION!
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[QUOTE=VintageCat;51785298]I'm considering trying RE6, are people bashing on it because it's a genuinely a bad game, or because of its focus on action? Personally I wouldn't mind an action-packed shooter if it's done properly. Also, what exactly are Revelations and Revelations 2? Should I try them before/after RE6? How different are they from the main series?[/QUOTE] RE6's campaign is genuinely not good as an action game. you fight a lot of the same enemies, and the settings are mostly pretty dull, and the pacing ain't great, and the setpieces aren't really designed around the new combat mechanics, like dodging and sliding and stuff. Mercenaries on the other hand is basically everything alright about RE6 distilled into one game mode, it just plays really well and nothing bad gets in the way of it.
[QUOTE=VintageCat;51785298]I'm considering trying RE6, are people bashing on it because it's a genuinely a bad game, or because of its focus on action? Personally I wouldn't mind an action-packed shooter if it's done properly. Also, what exactly are Revelations and Revelations 2? Should I try them before/after RE6? How different are they from the main series?[/QUOTE] As a survival horror it's merely satisfactory during Leons campaign only. As an action shooter in both Chris and Sherry's campaign, it's also satisfactory. It's a long game, and you get to travel around the world a bit and some interesting things happen. But it's without doubt one of the worst games in the series, bested only by the likes of survivor and dead aim. If it wasnt for the rule of 'Co-Op makes anything fun' i probably would not have finished it. And holy fuck the boss fights are absurd. [sp] I mean Chris verses Wesker in the volcano was fucking nuts, but RE6 legitimately jumps a sea full of sharks [/sp]
I actually liked Leon's campaign a lot. It feels the most like Resident Evil, but it isn't really anything special to write home about. I had literally zero interest in Chris's campaign though because it just feels like a generic action shooting game. It feels like they hired Michael Bay to make it. I don't remember anything about Jake's campaign. I had to google his name because I forgot it. Mercenaries is Mercenaries. It's crazy and fun and is probably the best thing about the gaame.
[QUOTE=VintageCat;51785298]I'm considering trying RE6, are people bashing on it because it's a genuinely a bad game, or because of its focus on action? Personally I wouldn't mind an action-packed shooter if it's done properly.[/QUOTE] It's genuinely a bad game. Shooter sections are bad and frustrating, there is no atmosphere, the game has no story (and the little bits are to be read in the main menu after shooting blue medals), it has laughably bad cutscenes, bad voice acting and shitty writing. Gameplay is articifically stretched and it's not even fun when you make fun out of everything. The two only goods thing the game has is the first hour of Leons campaign and Leons hair physics. The rest is a 2 or 3/10 at best. It's the worst game in the entire series and a very bad game in a normal sense. If you want an action packed shooter, get the new two Tomb Raider games or Warhammer 40K Space Marine.
Everyone forgets that part of RE6 where Leon goes to what can only be described as the center of the earth, fights a frog shark with hands and then ends up at se level somehow. Or when Jake fights the Hoobastank with the dildozer Like there's taking things less seriously and then there's fighting a t-Rex made of Lego
[QUOTE=VintageCat;51785298]I'm considering trying RE6, are people bashing on it because it's a genuinely a bad game, or because of its focus on action? Personally I wouldn't mind an action-packed shooter if it's done properly. Also, what exactly are Revelations and Revelations 2? Should I try them before/after RE6? How different are they from the main series?[/QUOTE] Hey, I did the same thing right after I beat seven, "I mean, how bad could it be right?" boy howdy was I fucking WRONGO As of right now I'm only three hours into leon's Campaign, so it may get better, but I probably won't be finding out Game is too fucking dark, I don't mean thematically I mean "Hey I keep hearing zombie noises but Oh it's biting me now" inventory management is a joke, this giant cross of items that sort via weapon or healable, With herbs you mix them than they break down into these little pills, Depending on what you mix determines how many tablets you get, oh better not forget to equip those tablets or else you'll be spamming the heal button but it ain't gonna do shit EVEN THOUGH IT'S ON YOUR PERSON. combad, yes that's intentional. The guns feel like they have zero weight to them. Hell the shotgun shells don't have a satisfying impact sound, sounds like you're just shooting a wall even if you're hitting flesh. you have new maneuvers like dodge rolling and leaping to your back to fire upwards but I've really not used it much. Your AI partner is about as useful as Sheva, Which in an already lack luster game take that how you will. I feel like the hitboxes are MICROSCOPIC. I can get easy headshots on four, five, and seven but six I feel like I whiff more than I actually connect. And my biggest complaint that has gotten me killed more times than I can count. The zombies have this leap attack, it CANNOT be interrupted by bullets, you're either rolling or you're losing about a third of your health. If you're playing on PC for some reason the textures are bad, it was one of the first things I noticed while playing and now I can't look away from it. That's just how I feel about the game. Maybe it does get better, but I wouldn't know.
You know, now that I think about it, why did Marguerite Baker [sp]get calcified despite merely being killed and not cured?[/sp]
[QUOTE=Mentlegen;51785507]I actually liked Leon's campaign a lot. It feels the most like Resident Evil, but it isn't really anything special to write home about. I had literally zero interest in Chris's campaign though because it just feels like a generic action shooting game. It feels like they hired Michael Bay to make it. I don't remember anything about Jake's campaign. I had to google his name because I forgot it. Mercenaries is Mercenaries. It's crazy and fun and is probably the best thing about the gaame.[/QUOTE] re6 was written by Michael Bay, that's why the final boss literally turns into a transformer
We should all play the online modes on Re6 together, could be neat.
I still get on Revelations 2 every now and then to see if anyone's playing raid mode. If I'm lucky, I'll find a new player that needs help, and if I'm REALLY lucky, I'll find a Japanese player that has everything maxed out and wrecks shit.
I don't think Resident Evil 6 is a bad game, it is, however, a bad Resident Evil game if your perception of Resident Evil games is the survival horror in the style of games prior, and to a lesser degree, up to Resident Evil 4. I went in expecting to hate it, and I ended up enjoying it more than I enjoyed Resident Evil 5, and at the moment,[I] I find myself more nostalgic for Resident Evil 6 than I ever did for Resident Evil 5[/I] which I found to be a very large disappointment playing it many years back. It's a very amusing thing for me. 6 has a very fluid movement system, and the combat all flows very well.. BUT.. it takes a skilled player to understand how to take advantage of all of it. You can just see the difference in what's possible by watching an experienced player in their element. Somebody who is inexperienced might make the mistake of believing it to be very simplistic when it's really not. 6 just takes the combat that originated in 4 and basically improved [I]all[/I] of it. From movement that feels less restrictive, to combat that actually gives weapons noticeable recoil, and allows you dodge, and counter almost every single attack an enemy can throw at you. The story isn't anything to throw praises over, but then, you could probably say the same for the story in a lot of the games. Make no mistake, it'll probably always be the most polarizing entry in the series, but after playing it thoroughly, and having a blast becoming an experienced Agent Hunter, it's not as bad as some people say it is. It's just not right for everybody depending on what aspect of Resident Evil you enjoy the most.
[QUOTE=jonu67;51785709]You know, now that I think about it, why did Marguerite Baker [sp]get calcified despite merely being killed and not cured?[/sp][/QUOTE] [sp]She'd been in contact with the D series Arm, maybe that had something to do with it?[/sp]
[QUOTE=Mentlegen;51785507]I actually liked Leon's campaign a lot. It feels the most like Resident Evil, [/QUOTE] This is such a confusing statement to me. Leon's campaign definitely is the highlight of RE6, but saying that it "feels most like resident evil" is like saying that out of all cereals, cheerios feels the most like a salad.
[QUOTE=Man in the Moon;51785798][sp]She'd been in contact with the D series Arm, maybe that had something to do with it?[/sp][/QUOTE] But you need [sp]the head as well.[/sp] and from what I can gather of the mix[sp]the parts themselves might as well be inert until they are mixed together to make a cure[/sp]
[QUOTE=WillerinV1.02;51785821]This is such a confusing statement to me. Leon's campaign definitely is the highlight of RE6, but saying that it "feels most like resident evil" is like saying that out of all cereals, cheerios feels the most like a salad.[/QUOTE] Leon's campaign only manages to keep up the semblance of survival horror from the first level, up until the second quarter of the second level. After that, it becomes pretty much as action-based as the other campaigns. It doesn't really last that long, and you see they put the most effort into the first portions of the first level where they bring you down to a snail's pace to observe certain things.
*kills boss with handgun and grenade launcher* *kills returned boss again with handgun and grenade launcher* *kills returned boss again again with ballistic missile* *kills returned boss again again again with orbital nuclear strike* "Let's move on, we have to ride the elevator to find the-" *begins elevator section with returned boss climbing up the shaft*
[QUOTE=VintageCat;51785298]I'm considering trying RE6, are people bashing on it because it's a genuinely a bad game, or because of its focus on action? Personally I wouldn't mind an action-packed shooter if it's done properly. Also, what exactly are Revelations and Revelations 2? Should I try them before/after RE6? How different are they from the main series?[/QUOTE] For me, it's because it's fucking dull, the story isn't great, and it's missing a lot of what I enjoyed from Resident Evil 5, which was also an action-focused co-op game. The best part of it for me was dicking about and crawling around. I've only finished it once and hardly remember it, whereas I remember most of 5 like the back of my hand because I played it so much.
The sad thing is that besides the driving section, and the final boss fight if Piers is my AI buddy (he always glitches out and can't finish the boss), I actually like Chris' campaign more than I do Leon's or Jake's. Mostly because it's actually solid in terms of what it sets out to do, compared to the fucking gameplay roulette Leon and Jake shift between every other chapter or gameplay section.
[Resident Evil 7: Biohazard] If I may elaborate further on my "egoistical assumption" earlier, consider that, up to that point in the story: 1) Mia [sp]has spent her screentime being possesed by someone and trying to kill me, getting kidnapped, whining and implying she has some role in all of this huge mess, but she doesn't seem we came to the point where her knowledge could help our survival[/sp] 2) Zoe [sp]has passed an unspecified amount of time trying to resist the resident eldritch abomination attempt at mind control and living with a family which members were slowly turned into maniacs with little humanity left, who ostracyzed her. As the game goes one, she gives you more and more information in order for both of you to escape completely unharmed, not only herself, and she makes good on that promise (at least till unforseen events take place)[/sp] I can understand that the former is my wife, but what the hell, we clearly have someone more deserving on our hands, here
[QUOTE=EliaMoroes;51785915][Resident Evil 7: Biohazard] If I may elaborate further on my "egoistical assumption" earlier, consider that, up to that point in the story: 1) Mia [sp]has spent her screentime being possesed by someone and trying to kill me, getting kidnapped, whining and implying she has some role in all of this huge mess, but she doesn't seem we came to the point where her knowledge could help our survival[/sp] 2) Zoe [sp]has passed an unspecified amount of time trying to resist the resident eldritch abomination attempt at mind control and living with a family which members were slowly turned into maniacs with little humanity left, who ostracyzed her. As the game goes one, she gives you more and more information in order for both of you to escape completely unharmed, not only herself, and she makes good on that promise (at least till unforseen events take place)[/sp] I can understand that the former is my wife, but what the hell, we clearly have someone more deserving on our hands, here[/QUOTE] Zoe [sp]is more deserving because she doesn't have mold/Evie-induced amnesia???[/sp] Like it's not that Mia wouldn't help, it's that she [I]couldn't[/I]
Oh god I forgot that in Leon's fall to the center of the earth he falls into Dark Souls for like an hour. You know, the gigantic ruins of the ancient Native Americans, like three miles underground. What the fuck
[QUOTE=Zeos;51786085]Oh god I forgot that in Leon's fall to the center of the earth he falls into Dark Souls for like an hour. You know, the gigantic ruins of the ancient Native Americans, like three miles underground. What the fuck[/QUOTE] From RE4 to RE6, Capcom [I]really[/I] had a thing for huge underground caves and abandoned cities. 6 just took that absurd pattern to its natural conclusion. It's different from their usual par for course where you find a lab somewhere along the line.
I still remember the arguments about racism towards RE5 and laughing them off like they were stupid. And then I got to the section where the Plagas makes this random tribe devolve into spear throwing, loincloth wearing and quite literally yelling "ooga booga" natives. Everyone I have talked to has apparently blocked that section from memory
[QUOTE=Zeos;51786181]I still remember the arguments about racism towards RE5 and laughing them off like they were stupid. And then I got to the section where the Plagas makes this random tribe devolve into spear throwing, loincloth wearing and quite literally yelling "ooga booga" natives. Everyone I have talked to has apparently blocked that section from memory[/QUOTE] I legitimately don't remember that. Probably for the best.
[QUOTE=Zeos;51786181]I still remember the arguments about racism towards RE5 and laughing them off like they were stupid. And then I got to the section where the Plagas makes this random tribe devolve into spear throwing, loincloth wearing and quite literally yelling "ooga booga" natives. Everyone I have talked to has apparently blocked that section from memory[/QUOTE] I feel like that was probably going along the idea of how the villagers in RE4 were all weird and regressed but thats a bit much.
[QUOTE=Notanything;51786151]From RE4 to RE6, Capcom [I]really[/I] had a thing for huge underground caves and abandoned cities. 6 just took that absurd pattern to its natural conclusion. It's different from their usual par for course where you find a lab somewhere along the line.[/QUOTE] What bothered me is the idea that Simmons inexplicably has a completely intact yet mostly abandoned research lab for his shit right beneath not-Raccoon City that never gets an adequate explanation to its existence. Ontop of miles and miles of water caves, booby trapped crypts, and other shit beneath a random cathedral. If you just play it, you don't pay attention to it, but even giving it 5 seconds of thought, like "why does this exist," makes my head hurt.
Reading all the dumb bullshit about Wesker in weird adaption stuff and looking at his hair has permanently tainted him for me. I cant not see him as a pussy hunting backstreet boys wannabe with a constant erection now.
[QUOTE=AaronM202;51786413]Reading all the dumb bullshit about Wesker in weird adaption stuff and looking at his hair has permanently tainted him for me. I cant not see him as a pussy hunting backstreet boys wannabe with a constant erection now.[/QUOTE] He was always a dork pre-RE5. Like in Code Veronica, where he literally sees Chris on a monitor and goes, "Oh, little fishy, come see my hook." And depending on the version, he either gets smacked around or goes all Matrix and just looks so over the top. He always struck me as a villain that, despite his personal reasons for what he does, always took some sort of satisfaction in being hammy and eccentric.
[QUOTE=RikohZX;51786481]"Oh, little fishy, come see my hook."[/QUOTE] Thats the gayest thing ive heard all week.
well it's not like we're exactly far into the week :v:
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