All gone already, wow :v:
Edit: They were all gone in less than a minute, probably bots.
We need little quizzes in the them. That's what I do when giving out keys on twitter. like replace a number with ? and then give the equation to get it. Seems to block bots much more effectively so followers actually get them.
[QUOTE=FacepunchAd;48937285]LXP0J-YVCMM-TAARP
9XE84-6VALH-CX4R7
32VZY-R36G5-3RWN3
DZLPE-C5QKE-QGTWY
BH9QP-L95TB-FAHYK[/QUOTE]
for once i come within a few minutes but even that's nowhere near quick enough
[QUOTE=awcmon;48937344]for once i come within a few minutes but even that's nowhere near quick enough[/QUOTE]
You have to jump on these codes literally within ten seconds of them being put up because either people are hawking over this shit almost every other minute, or as Breny said, some folks have bots on standby.
Meh, whoever got them tell me if the API is any good to use for Arcade.
That game looks like a lot of fun with friends, sharing content with everyone to enjoy.
[QUOTE=RikohZX;48937353]You have to jump on these codes literally within ten seconds of them being put up because either people are hawking over this shit almost every other minute, or as Breny said, some folks have bots on standby.[/QUOTE]
I got mine from the very first post of the page but after getting a working one tried 2 of those and then 1 minute later got a working one. If you wanna get one try subscribing to the thread.
My thoughts about the games in the Approval Folder:
[B]ShinySphere LP:[/B]
Got score of 1168 first try. Was fun, but felt a bit long-winded and without much interesting being added (no powerups etc). Blue balls sometimes stayed around too long, obstructing vision. Could sometimes be a bit confusing due to being 3d, causing visibility and movement issues - perhaps a conversion into a 2d arcade game could work well?
[B]Revolver:[/B]
Didn’t enjoy, was far too slow paced. Very unforgiving for when a mistake was made, and not very fun feeling even when I did ok. The multiple bullet types were cool though, I suppose.
[B]Borderline HD:[/B]
Very fun movement. Felt a bit unpredictable, and was difficult. Starting text was too blocky to easily read. Sometimes visibility would get difficult and I’d lose my character
[B]Archeology:[/B]
Didn’t try, cbb setting controller up.
[B]Pressure Chamber:[/B]
Was fun and colourful. Compared to Super Hexagon, lacks the rhythmic feeling –perhaps smaller “levels” could help, but that could increase difficulty too much. Movement felt a little off, especially wall-jumping.
[B]Renegade: Action Commando[/B]
Was very fun! I enjoyed it very much. Is super easy though, regardless of gun choice. Have played before. Love how bodies get holes when you shoot them, revealing bone.
[B]Transposer:[/B]
Fairly fun, but super confusing. Tricky figuring out what “block” goes where, and would often die without seeing what killed me.
[B]Space Usurper:[/B]
Super fun! Great concept and fun game. Some enemies could be defeated by super cheesy tactics (like with the final boss I just stayed as far away as possible while shooting along the line pointing at it) Sometimes felt confused about how the bullets were moving, perhaps elongated the bullets slightly along the axis they move, instead of being squares, could help? Bullets felt a little too random sometimes, instead of creating patterns with pathways like in most bullet hells.
[B]Bacteria Town:[/B]
Had no idea what to do or how to play. Is this even a game? Just watched until the bacteria came to a standstill due to being shot at.
[B]Laser Grid:[/B]
Eh. Didn’t enjoy it much. Why does the gameplay only take place in a tiny box by the bottom left? The game’s caption in the menu pretty much sums up my thoughts.
[B]Candy Worm:[/B]
Not really anything that can be said about this game that hasn’t been said before about Snake. I enjoyed the graphical effects, and having multiple food targets at once. Might work better if the game was on a grid like snake.
I feel like there should be some sort of indicator to let you know when you're getting near the edge of the area in Space Usurper. Maybe make the line which goes between you and the enemy gradually turn red as you approach the limit.
[QUOTE=Tommyx50;48937650][B]Blue balls sometimes stayed around too long[/B][/QUOTE]
:v:
Space Usurper looks like it's fun. Maybe I'll manage to grab a key and try it for myself.
[QUOTE=Zenreon117;48935023]DAMN IT! 5 minutes late. If only there was one more code :([/QUOTE]
You have to be so incredibly mad right now. :v:
I've actually mostly given up on getting codes on time before they're taken. I'll provide input and feedback on the prototypes when hype has died down a bit and I managed to get a code.
FYI, I'm pretty sure this is what Bacteria Town is supposed to be
-snip-
Killed my dropbox
So no chance of more codes, no?
[QUOTE=Pelf;48944728]FYI, I'm pretty sure this is what Bacteria Town is supposed to be
[vid]https://dl.dropboxusercontent.com/u/13781308/Temporary/garry_homepc_%20%2805%29.mp4[/vid][/QUOTE]
How did you get the dev beta? I only see the main in the betas tab
[QUOTE=EliteGuy;48948689]How did you get the dev beta? I only see the main in the betas tab[/QUOTE]
It's garry's webm, not his. You can tell by the avatar, the fact that it says garry in the upper right, and the email tab looks like it says garry as well.
[QUOTE=FlakTheMighty;48948752]It's garry's webm, not his. You can tell by the avatar, the fact that it says garry in the upper right, and the email tab looks like it says garry as well.[/QUOTE]
oops
Holy shit, got 84JF3-7VZ9B-E9G76.
I look forward to testing these out.
got NJ2FW-VDH2K-9GP7L, finally got a key
NJ2FW-VDH2K-9GP7L
Thanks, can't wait to see what these are.
[QUOTE=Oicani Gonzales;48948867]well this is awkward[/QUOTE]
Oops, re-pasted the wrong one into the post.
I'm pretty sure I got 3DWG2-DE265-PL4MJ.
They're all gone.
everytime that i put one in and it froze for ~30s making me think 'oh shit did i finally get one?' only to say dupe, i died a little inside
fug u steam i just wanna test cool shit :(
My thing is now if doesn't even seem like anyone is looking for feedback now. It'd be nice to hear from any devs or from Garry addressing certain critiques or questions posted in the thread.
We're all busy working on prototypes to put on there, all the feedback given is appreciated because it gives us an idea what to focus on.
[QUOTE=layla;48950167]We're [B]all busy working on prototypes[/B] to put on there, all the feedback given is appreciated because it gives us an idea what to focus on.[/QUOTE]
Hear that guys
Rust is actually cancelled
[QUOTE=layla;48950167]We're all busy working on prototypes to put on there, all the feedback given is appreciated because it gives us an idea what to focus on.[/QUOTE]
I'm unable to create a room in Arcade.
[t]http://i.imgur.com/k42UFiP.png[/t]
[QUOTE=Tommyx50;48937650]My thoughts about the games in the Approval Folder:
[B]ShinySphere LP:[/B]
Got score of 1168 first try. Was fun, but felt a bit long-winded and without much interesting being added (no powerups etc). Blue balls sometimes stayed around too long, obstructing vision. Could sometimes be a bit confusing due to being 3d, causing visibility and movement issues - perhaps a conversion into a 2d arcade game could work well?
[B]Revolver:[/B]
Didn’t enjoy, was far too slow paced. Very unforgiving for when a mistake was made, and not very fun feeling even when I did ok. The multiple bullet types were cool though, I suppose.
[B]Borderline HD:[/B]
Very fun movement. Felt a bit unpredictable, and was difficult. Starting text was too blocky to easily read. Sometimes visibility would get difficult and I’d lose my character
[B]Archeology:[/B]
Didn’t try, cbb setting controller up.
[B]Pressure Chamber:[/B]
Was fun and colourful. Compared to Super Hexagon, lacks the rhythmic feeling –perhaps smaller “levels” could help, but that could increase difficulty too much. Movement felt a little off, especially wall-jumping.
[B]Renegade: Action Commando[/B]
Was very fun! I enjoyed it very much. Is super easy though, regardless of gun choice. Have played before. Love how bodies get holes when you shoot them, revealing bone.
[B]Transposer:[/B]
Fairly fun, but super confusing. Tricky figuring out what “block” goes where, and would often die without seeing what killed me.
[B]Space Usurper:[/B]
Super fun! Great concept and fun game. Some enemies could be defeated by super cheesy tactics (like with the final boss I just stayed as far away as possible while shooting along the line pointing at it) Sometimes felt confused about how the bullets were moving, perhaps elongated the bullets slightly along the axis they move, instead of being squares, could help? Bullets felt a little too random sometimes, instead of creating patterns with pathways like in most bullet hells.
[B]Bacteria Town:[/B]
Had no idea what to do or how to play. Is this even a game? Just watched until the bacteria came to a standstill due to being shot at.
[B]Laser Grid:[/B]
Eh. Didn’t enjoy it much. Why does the gameplay only take place in a tiny box by the bottom left? The game’s caption in the menu pretty much sums up my thoughts.
[B]Candy Worm:[/B]
Not really anything that can be said about this game that hasn’t been said before about Snake. I enjoyed the graphical effects, and having multiple food targets at once. Might work better if the game was on a grid like snake.[/QUOTE]
[QUOTE=Oicani Gonzales;48937817][B]ShinySphere LP:[/B]
Felt oddly slow paced and confusing. The idea is cool, but not sure if 3D was a good choice for it.
[B]Revolver:[/B]
Was far too slow for my tastes. Couldn't bother playing much of it.
[B]Borderline HD:[/B]
Loved this game. If there were some mechanics or something added to it so it had more replayability I legit would buy it for a few bucks. I can see what it was going for in the graphics department, but consider making this have flat vector art! Would be pretty cool too.
[B]Archeology:[/B]
Didn't recognize my controller.
[B]Pressure Chamber:[/B]
It felt a bit pointless. The survival mechanic didn't really catch me much.
[B]Renegade: Action Commando[/B]
Fun and pretty funny! Not sure how well a light gun shooter would sell, though!
[B]Transposer:[/B]
Really confusing and made me feel dumb. Mission accomplished? Really neat idea.
[B]Space Usurper:[/B]
This was another favorite. What I didn't like was that the big square bullets were kinda hard to read when they were bunched together, and as much as I know why there's a limit as to how far you can go, it still felt kinda bad to be unable to move any further once you reached the limit.
[B]Bacteria Town:[/B]
Was this a game?
[B]Laser Grid:[/B]
Honestly didn't find this fun. Feels more like a coding exercise than a proper game, which might explain the little popup on the main menu.
[B]Candy Worm:[/B]
It's snake. Visuals were neat but got old within the short amount of time I played it for.
[editline]19th October 2015[/editline]
please make borderline and space usurper actual games thanks[/QUOTE]
Thanks for the feedback on the Approval games, fun to read.
I agree Revolver is too slow and boring.
I can't remember what I wrote about Laser Grid but I just gave up on finishing that one.
I do think it'd be fun to do something more with Space Usurper. I at least want to draw some more enemies (because they're basically just made by doing pixel art), but I used a weird format for storing the data and I can't be arsed to refresh my memory of it right now.
I wanted the movement to feel shitty when you get farther away from the enemy to encourage you to stay close. Basically the closer you are the more dangerous it is, but the more mobility you've got.
I remember trying out bullets with trails to indicate movement direction... I think I used plain squares because the trails looked nasty in such low rez with the camera moving around... might have just been too slow though. I made it with a little pixel framework in unity that was really quick to make stuff with, but performance wasn't great: [URL]http://rylgh.com/pixelshitter/[/URL]
If you liked Borderline try this version instead: [URL]http://rylgh.com/borderline/[/URL]
Works a lot better in the small rez, I like how panicky it makes me feel.
[QUOTE=Oicani Gonzales;48937817]
[B]Pressure Chamber:[/B]
It felt a bit pointless. The survival mechanic didn't really catch me much. [/QUOTE]
What's the "survival mechanic"?
[IMG]http://i.imgur.com/02U5k4N.png[/IMG]
I finally get here first and I have no idea how to solve this.
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