What do the switches and wire do?
nvm found it in the manual.
Don't know how late I am, but I like the new icon
[img]http://i.imgur.com/HbhlIHs.png[/img]
Awesome, worth the wait, although the final classic form is kinda impossible.
Will give an extensive feedback report the next days.
[QUOTE=cynaraos;49722284]Space Usurper's icon acts weirdly in the Windows volume mixer.[/QUOTE]
haha
[QUOTE=Coolboy;49723052]Awesome, worth the wait, although the final classic form is kinda impossible.
Will give an extensive feedback report the next days.[/QUOTE]
Yep, some of the levels are shit, I didn't spend as much time on them as I wanted. And I thought if I didn't make the final form similar to the old version's and also make it tougher it'd be lame.
I haven't beat it myself but I've gotten 3 guns removed.. and since it only gets easier as you remove guns, it's gotta be technically possible. I think it's kinda fun too but yeah, it's stupid hard.
Braking is useful (left trigger, right mouse) when moving too fast will kill you.
[QUOTE=HazzaHardie;49723008]Don't know how late I am, but I like the new icon
[img]http://i.imgur.com/HbhlIHs.png[/img][/QUOTE]
I want to see a grid view version of that, for the sake of consistency.
[QUOTE=ryleigh;49724737]haha
Yep, some of the levels are shit, I didn't spend as much time on them as I wanted. And I thought if I didn't make the final form similar to the old version's and also make it tougher it'd be lame.
I haven't beat it myself but I've gotten 3 guns removed.. and since it only gets easier as you remove guns, it's gotta be technically possible. I think it's kinda fun too but yeah, it's stupid hard.
Braking is useful (left trigger, right mouse) when moving too fast will kill you.[/QUOTE]
I got a crash when I died right after destroying form 3.
Tried playing the new Space Usurper but I have a graphics bug
[t]https://dl.dropboxusercontent.com/u/13781308/ShareX/2016-02/2016-02-12_19-22-48.png[/t]
I've run into this problem [url=https://dl.dropboxusercontent.com/u/13781308/ShareX/2014-05/2014-05-19_11-24-29.png]with my game that I'm making in Unity[/url] and I fixed it by I think downgrading dx version, though I'm not entirely sure. Here's my specs:
[t]https://dl.dropboxusercontent.com/u/13781308/speccy.png[/t]
If you figure out what this issue is, let me know so I can fix it in my game too!
[editline]edit[/editline]
Is Space Usurper made in Unity? It doesn't have the same file structure of typical unity games.
this whole locking of my cursor is really bugging me
i can't even maximize the window...
other than that it looks amazing
once i figure out how to make it full screen i will play it
[editline]13th February 2016[/editline]
couldnt find a way to get it fullscreen, played it anyways
i sound like a grumpy old man but i really hate the new features. the indestructible walls piss me off so much.
are the bullets supposed to be very sketchy with their hit detection? even if a red ball thingy overlaps half of my ship i sometimes survive
the cross hair is still extremely hard to find in the heat of battle; either let us change the color or make it high contrast (maybe neon green?)
i can't continue my progress?
no video settings? i [I]reaaally[/I] want to play this in full screen, and if you're going to lock the cursor at least give us an alternate way to maximize the window.
Alt+Enter will toggle fullscreen, and we've got a version that fixes the cursor locking issues that we'll put out soon.
Lotsa new keys are up, grab em boys
[QUOTE=Ott;49727544]I got a crash when I died right after destroying form 3.[/QUOTE]
I've seen this before and thought I fixed it, guess not, thanks.
[QUOTE=roastchicken;49729768]
even if a red ball thingy overlaps half of my ship i sometimes survive[/QUOTE]
Well like most bullet-hells the yellow hitbox in the center of the ship is where you actually get hit.
I feel like the reason the Classic final form is so much harder is because the bullets have a shorter range
In the last version, you could sorta hang back where the bullets are thinner and keep chipping away at a chunk of it, but now the bullets fade out around halfway through, and the bullets are too dense to get any closer
Fucking love the update though, that timer on each enemy is making me want to speedrun them :v:
[QUOTE=Pelf;49729601]Tried playing the new Space Usurper but I have a graphics bug
[t]https://dl.dropboxusercontent.com/u/13781308/ShareX/2016-02/2016-02-12_19-22-48.png[/t]
I've run into this problem [url=https://dl.dropboxusercontent.com/u/13781308/ShareX/2014-05/2014-05-19_11-24-29.png]with my game that I'm making in Unity[/url] and I fixed it by I think downgrading dx version, though I'm not entirely sure. Here's my specs:
[t]https://dl.dropboxusercontent.com/u/13781308/speccy.png[/t]
If you figure out what this issue is, let me know so I can fix it in my game too!
[editline]edit[/editline]
Is Space Usurper made in Unity? It doesn't have the same file structure of typical unity games.[/QUOTE]
This is really odd, it seems like it isn't reading from the palette properly. I'll add some debug logging into the next version, when I do could I ask you to send us some files? I'll let you know when. I suspect it could be your Intel OpenGL driver.
It's not made in Unity, but with OpenTK (minimal OpenGL and OpenAL bindings for C#).
[QUOTE=kaze4159;49732278]I feel like the reason the Classic final form is so much harder is because the bullets have a shorter range
In the last version, you could sorta hang back where the bullets are thinner and keep chipping away at a chunk of it, but now the bullets fade out around halfway through, and the bullets are too dense to get any closer
Fucking love the update though, that timer on each enemy is making me want to speedrun them :v:[/QUOTE]
good point. the short range is to prevent you from shooting anything offscreen, cause i think it feels unsatisfying winning that way.
i want to make the bullets' range longer if i can figure out a better camera system... like, i want the camera to move towards the area you're aiming at, but so far it feels worse when the player isn't always in the center of the screen.
[QUOTE=Ziks;49732442]This is really odd, it seems like it isn't reading from the palette properly. I'll add some debug logging into the next version, when I do could I ask you to send us some files? I'll let you know when. I suspect it could be your Intel OpenGL driver.
It's not made in Unity, but with OpenTK (minimal OpenGL and OpenAL bindings for C#).[/QUOTE]
Sure thing, shoot me a PM when it's ready.
[QUOTE=ryleigh;49732885]good point. the short range is to prevent you from shooting anything offscreen, cause i think it feels unsatisfying winning that way.
i want to make the bullets' range longer if i can figure out a better camera system... like, i want the camera to move towards the area you're aiming at, but so far it feels worse when the player isn't always in the center of the screen.[/QUOTE]
Add a zoom level? Design the area around the boss itself so that the camera can stay in a fixed spot? Bosses could have their own arenas, where the camera zooms out a little bit and stays in a single spot. But that goes against what you wanted.
Maybe the levels themselves need to be designed with the camera in mind. I don't know how large the levels themselves are, or how distant the enemies are.
So, if Space Usurper launching in fullscreen mode, then screen changing to 4bit (or similar) color space, and then crashing. (On windows 7 64)
[t]http://i.imgur.com/Z1mZfWb.png[/t]
[QUOTE=ryleigh;49732885]good point. the short range is to prevent you from shooting anything offscreen, cause i think it feels unsatisfying winning that way.
i want to make the bullets' range longer if i can figure out a better camera system... like, i want the camera to move towards the area you're aiming at, but so far it feels worse when the player isn't always in the center of the screen.[/QUOTE]
Oh yeah I get what you mean, it is kinda cheap, but I don't remember having to use it on any other form
I like the camera as it is too, having it move around too much might make the more bullet-hell levels too disorienting.
The other thing I thought was the bullets on that level feel a lot denser than in the approval build, so maybe the boss itself just needs slight rebalancing :v:
A friend of mine couldn't get arcade to start on his 64-bit Windows 7 machine, would it give him some sort of crash log that would help?
Danger chamber fucking [B]ROCKS[/B]
I love the new space usurper holy crap this is exactly what I asked for.
i don't know if this is a glitch but there's 10,000 keys on the prototype page up for grabs
[url=http://prototypes.facepunch.com/]grab one while you can[/url]
Now that I've given it a shot, Arcade seems to have a ton of issues, mainly, you cannot create a template, and it gives you no templates. Also the "Join Game" button does not bring up a browser, but instead hangs the entire application entirely?
[QUOTE=AnonymaPizza;49753899]Now that I've given it a shot, Arcade seems to have a ton of issues, mainly, you cannot create a template, and it gives you no templates. Also the "Join Game" button does not bring up a browser, but instead hangs the entire application entirely?[/QUOTE]
pretty sure arcade's been put on the backburner; the last dev blog was last april
[QUOTE=69105;49753126]i don't know if this is a glitch but there's 10,000 keys on the prototype page up for grabs
[url=http://prototypes.facepunch.com/]grab one while you can[/url][/QUOTE]
I'll try to do this when I get home, but this really nice of Garry and his team to do this.
[QUOTE=Pelf;49729601]Tried playing the new Space Usurper but I have a graphics bug
[t]https://dl.dropboxusercontent.com/u/13781308/ShareX/2016-02/2016-02-12_19-22-48.png[/t]
I've run into this problem [url=https://dl.dropboxusercontent.com/u/13781308/ShareX/2014-05/2014-05-19_11-24-29.png]with my game that I'm making in Unity[/url] and I fixed it by I think downgrading dx version, though I'm not entirely sure. Here's my specs:
[t]https://dl.dropboxusercontent.com/u/13781308/speccy.png[/t]
If you figure out what this issue is, let me know so I can fix it in my game too!
[editline]edit[/editline]
Is Space Usurper made in Unity? It doesn't have the same file structure of typical unity games.[/QUOTE]
I'm getting this same problem as well.
[QUOTE=69105;49753126]i don't know if this is a glitch but there's 10,000 keys on the prototype page up for grabs
[URL="http://prototypes.facepunch.com/"]grab one while you can[/URL][/QUOTE]
Went quick to grab, but then
[t]https://agp.net.br/ss/chrome_2016-02-20_03-38-16.png[/t]
I think when it get's back all keys will be gone :cry:
[QUOTE=Andre Gomes;49777148]Went quick to grab, but then
[t]https://agp.net.br/ss/chrome_2016-02-20_03-38-16.png[/t]
I think when it get's back all keys will be gone :cry:[/QUOTE]
Try to claim it a second time and it should work.
[QUOTE=Alice3173;49780283]Try to claim it a second time and it should work.[/QUOTE]
I've tried that yesterday and it din't work. But I tried today and it worked! =D, Thanks!
As someone who accidentally wandered into this thread... What is this and what's going on?
[QUOTE=Ruby_Axe;49790360]As someone who accidentally wandered into this thread... What is this and what's going on?[/QUOTE]
Keys for game prototypes made by facepunch users.
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