• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
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His game is giving him problems, but I don't blame them as it's still in development :pudge: They went back to the KF2 panel in the meantime.
Playable Patriarch confirmed? Edit: Yes, it was. [img_thumb]http://i.imgur.com/VIPfN2o.png[/img_thumb]
Can anyone else change the quality of the stream? Mine's grayed out
[QUOTE=FishNachoz;49626383]Playable Patriarch confirmed? Edit: Yes, it was.[/QUOTE] They're mutators (or mods)
[img]http://i.imgur.com/GhXM0mo.png[/img] :v:
Sharpshooter next, confirmed.
sharp shooter is next :hypeisreal: also modeled NIPPLE RINGS :freakout: -Edit: listen servers are "soon" acording to tripwire which is neat.
Wait so what was that pvp challenge mode they were talking about?
[QUOTE=Cpn Crunch21;49626625]Wait so what was that pvp challenge mode they were talking about?[/QUOTE] There was three. One where a player controls a Boss and battles the team. One where a player controls a high health 1 hit kill Stalker. One where a player controls a Clot and tries to escape Humans with Knives.
[QUOTE=Cpn Crunch21;49626625]Wait so what was that pvp challenge mode they were talking about?[/QUOTE] Like what Someguy mentioned, it's more of a "mod" than something official basically you throw some lure and catch zeds. It wasn't very clear
[B]Gameplay and Modding:[/B] [B]•[/B] Sharpshooter announced, no release date given. [B]•[/B] Mod support announced, will come with a handful of Official Mods: [B]1.[/B] Boss Rush: PVP, one player is the boss and the others are players, they have limited dosh to buy arm up with. [B]2.[/B] Pop the Cyst: PVP, One player is the Cyst, the others are Humans with knives and welders. Cyst has 1HP and cannot attack, he must avoid them. [B]3.[/B] Invisi-Splat: PVP, One player is a super-Stalker and tries to hunt human players. [B]4.[/B] Competitive: PVP, Two teams fight Zeds for a higher score. They can't hurt each other, but can buy "Zed Lures" to throw at the other team to increase the number of enemies attacking them. (Nipple rings for the bloat is also an official mod that we may expect.) [B]•[/B] Objective mode is coming to KF2 later, they have other ideas they're considering too for new modes. [B]Features:[/B] [B]•[/B] More female characters are planned. One is being worked on right now, several others are being drawn up. [B]•[/B] Sound stuff is being worked on. This includes sounds for new perks and weapons, new sounds for the 9mm, and voices for Zeds. Priority for voices isn't high compared to other things, but Fleshpound's voice is coming first worked on now. [B]•[/B] Crawlers on walls is not being worked on right now, because it had problems the last time they tried to add it. They would like to revisit it at a later date, but don't know if they will. [B]•[/B] Crafting system coming, and they're looking into drops, or different ways things can drop. Also what people want vs what's in demand, and the possibility of audio packs like trader voices. [B]•[/B] They're working with NVIDIA to fix and reintroduce the second level of the FLEX gore system. [B]•[/B] They want to do Linux support, but nobody there works with Linux, so they can't until they find someone who can. They're looking to hire a Linux programmer for this. [B]•[/B] Non-English language support is being in the works. [B] Balance:[/B] [B]•[/B] The Patriarch is more fun than Hans, but they are looking into ways to change Hans so that he's more enjoyable to fight. [B]•[/B] A system that somehow lets them balance change damage values without patching, for easy and fast balance tweaks. [B]•[/B] The Fleshpound's rage mechanics, and how they can improve them. [B]•[/B] Balancing the Zeds, and considering gaps that can be filled with potential new ones at a later date. [B]•[/B] They introduced new statistics gathering to get a better picture of perk balance. They're keeping an eye on Demolitions in particular, and how people use it.
Actually re-reading the game modes, they seem quite cool. One is hide and seek, one is The Hunted from HL and competitive sounds kind of interesting.
[QUOTE=Mr. Someguy;49626888]I made a post summery of the stream [url=http://forums.tripwireinteractive.com/showpost.php?p=1470847&postcount=7]here[/url]. I'd post it here but we don't have bulletins so the format would be shite.[/QUOTE] :eng101: Alt+7 on numpad gives • Not as good but it's something.
[QUOTE=nuke4fix;49627062]:eng101: Alt+7 on numpad gives • Not as good but it's something.[/QUOTE] Oh, thanks. With that, I replaced my link to the summary with the actual summary.
[QUOTE=Mr. Someguy;49619265]The number of times I see a person die in the stupidest ways... Yesterday a Gunslinger was melted by the Patriarch, he just stood in front of the gatling gun like 5 meters away. He made no attempt to run or seek cover. I've also seen it happen with Scrakes and Fleshpounds where someone backpedals and shoots and gets killed rather than try to sprint away. Then there's the times when a Firebug gets killed by Crawlers, or the resident Solo Hero gets killed by Crawlers / Stalkers, after which there's about a 50% chance he will leave the game. Firebugs in particular just seem to be imbeciles, the resident retard class. Too often I see them join the game, even if we already have a Firebug or two. Too often I see them try to facetank a Scrake/Fleshpound, or anger every Scrake/Fleshpound on the map, or just act like a general moron and get killed in the dumbest way.[/QUOTE] i've seen too many commandos going rambo alone in the bushes on the other side of the map lately. my vote is on them. [editline]29th January 2016[/editline] wait what is this update?
[QUOTE=Cuel;49627434]wait what is this update?[/QUOTE] [B]General:[/B] [B]•[/B] Ammo pickups are no longer picked up if a player has full ammo and grenades [B]•[/B] If other players have left the server the solo healing buff will kick in [B]•[/B] The game will now prioritize the trader pod and doors over supplier for interactions [B]•[/B] Updated door weld interaction message [B]Bugs:[/B] [B]•[/B] Players who haven’t spawned will no longer count against the solo player healing buff [B]•[/B] Doors that are fully welded should no longer take away welder charge [B]•[/B] Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) [B]•[/B] Zed ranged attacks will no longer open doors (bullets, not explosions) [B]•[/B] Players can no longer jump and crouch during the Hans health drain [B]•[/B] Weld integrity can not = 0% [B]•[/B] Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI [B]•[/B] Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds [B]•[/B] Fixed MMMMMMMMMMMMMMM in party widget [B]•[/B] Fixed a case where inventory would not initialize on first load [B]•[/B] Fix for not being able to pause the game as an admin [B]•[/B] Fix for not receiving any grenades with auto filling with low dosh [B]•[/B] Fix for unintended perk changes due to menus taking mouse input while closed [B]•[/B] Fix for a case in which players couldn’t navigate the after action report using their mouse [B]Maps[/B] [B]•[/B] Exploit fixes in Black Forest [B]•[/B] Exploit fixes in Farmhouse [B]•[/B] Updated Physics in Evacuation Point
played a round with this insane frag horny russian. he did everything to get a kill, blocked the zerker, jumped around blocking others. on round 7 he switched to the flamethrower, but was still a commando [editline]29th January 2016[/editline] he was out of ammo with 100 zeds left
[QUOTE=Mr. Someguy;49626888][B]•[/B] The Patriarch is more fun than Hans, but they are looking into ways to change Hans so that he's more enjoyable to fight.[/QUOTE] This, so fucking this It's pretty much like, "Oh okay sweet we got Patriarch, we have this unless someone fucks up VERY badly" or "Shit we got this german fucker, 50/50 shot we get shit on"
basically its just a bunch of 'we're looking into it' 'no concrete things yet' 'changes coming' bull.
[QUOTE=Naught;49628954]basically its just a bunch of 'we're looking into it' 'no concrete things yet' 'changes coming' bull.[/QUOTE] What do you expect? For them to say "we're thinking of doing this"? But what happens when inbetween testing it and implementing it, they decide that this is a bad idea? But then people will expect you to do it anyway, otherwise you're a bunch of liars.
[QUOTE=Jetamo;49629572]What do you expect? For them to say "we're thinking of doing this"? But what happens when inbetween testing it and implementing it, they decide that this is a bad idea? But then people will expect you to do it anyway, otherwise you're a bunch of liars.[/QUOTE] catch 22s are worst 22s
[QUOTE=Jetamo;49629572]What do you expect? For them to say "we're thinking of doing this"? But what happens when inbetween testing it and implementing it, they decide that this is a bad idea? But then people will expect you to do it anyway, otherwise you're a bunch of liars.[/QUOTE] I dunno. they've had demo buffs in the works for months now. they said they were close to bringing them out with the gunslinger patch but decided against it, yet they have literally nothing to say about it during their Q&A? not even maybes, just nothing at all.
Give me a mutator where the boss attacks the player with the most money, and is invincible if everyone has 0 dollars. I want to see everyone desperately throwing money at each other to try and not be targeted. A dosh hot potato.
[QUOTE=Naught;49630154]I dunno. they've had demo buffs in the works for months now. they said they were close to bringing them out with the gunslinger patch but decided against it, yet they have literally nothing to say about it during their Q&A? not even maybes, just nothing at all.[/QUOTE] Maybe they decided it was a bad idea, or it wasn't working, and decided to scrap it. Now they're working on another way to do it instead, but with a system that lets them see what exactly the problem is. But by complaining about this, you proved his point. [QUOTE=Jetamo;49629572]What do you expect? For them to say "we're thinking of doing this"? But what happens when inbetween testing it and implementing it, they decide that this is a bad idea? But then people will expect you to do it anyway, otherwise you're a bunch of liars.[/QUOTE]
I would really really like to see what a KF2 deathmatch would be like. I also wish friendly fire was an option to have during waves (i'd probably be the only person who would ever want that option because to me it would make the game more immersive)
[QUOTE=noh_mercy;49632609]I would really really like to see what a KF2 deathmatch would be like. I also wish friendly fire was an option to have during waves (i'd probably be the only person who would ever want that option because to me it would make the game more immersive)[/QUOTE] You'd have retards constantly killing each other just 4 da lulz xD xD xD Not to mention it would make demo and firebug obsolete.
Sucks they made PvP mods that aren't actual pvp like Defense Alliance 2 was. [editline]29th January 2016[/editline] Survivor vs Survivor would be something unique with how health and guns work in this game [editline]29th January 2016[/editline] At least objective mode is returning
I fail to see how direct PVP would be even the slightest bit interesting.
It'd basically be everyone has the health of a clot, or everyone has the health of a scrake/fleshpound.
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