• Killing Floor v8 - Come Out, Come Out Little Pigs!
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[QUOTE=happensw;49738006]Demo is okay on higher levels though[/QUOTE] except it's shit on HOE
[QUOTE=happensw;49738006]Demo is okay on higher levels though[/QUOTE] maybe if you're playing on normal, but demo is still not worth bothering over when you're on suicidal or hoe. [editline]14th February 2016[/editline] the cost per ammo ratio is way too expensive and the damage from both the blasts and the projectile impact is too negligible.
The China Lake would be the perfect middle ground, since it can hold 2 rounds + 1 in the barrel, so it's literally halfway between the M79 and M32. Maybe they could add in a rifle/shotgun with HE rounds, it'd function similarly to the HX25 but have a higher ROF and clip size / not suck ass.
We still need a weapon for Demo that you don't have to reload after every shot If they are really persistent on that, i still think they should add a way to speed up reloading for Demo, because right now a lot of weapons are painfully slow to reload in the midst of battle [editline]14th February 2016[/editline] Also why is maximum ammo locked behind levelling, that's one of the stupidest things
I just remembered that UE3 is an absolute bitch to push out content updates on. Might explain their speed. Something about having to repackage the entire game or something.
[QUOTE=Nickolas;49738448]Also why is maximum ammo locked behind levelling, that's one of the stupidest things[/QUOTE] Kinda makes sense since as long as you aren't sufficiently leveled up, you're supposed to be playing on lower difficulties where not as many zeds spawn.
[QUOTE=HGrunt;49739011]Kinda makes sense since as long as you aren't sufficiently leveled up, you're supposed to be playing on lower difficulties where not as many zeds spawn.[/QUOTE] Even on normal only having 2 C4 makes things harder than they should be
[QUOTE=ZombieDawgs;49738878]I just remembered that UE3 is an absolute bitch to push out content updates on. Might explain their speed. Something about having to repackage the entire game or something.[/QUOTE] Not so much with their Brewing system they developed a little while back. They can target certain things for repackaging... But it still does take some time, albeit not as much as before. [url]http://steamcommunity.com/app/35450/discussions/0/630800447025672543/[/url]
Just made $8 selling an ugly rare katana skin. Might have changed my mind on this whole item drops thing being so bad haha
I keep seeing 50+ new posts thinking "wow Tripwire really got an update out, didn't they?" only to come in to see normal discussion and the slight nod of Tripwire going "yeah Demo isn't very balanced we'll fix it sometime soon, see us again in 6 months."
-snip- Had an issue hosting a LAN server but I fixed it. Sure makes me miss KF1 when I didn't have to run a server in the background to play a private game with my brother.
They should really consider buffing the xp for higher difficulties. I find that I get around 5-6k exp from normal runs that take me about 30 min sometimes 25, depending on the crew size. When I do hards, I get about 6-7k (8 if im lucky) and it takes me nearly 50 minutes. So technically it's better for me to just grind normals than to actually challenge myself and practice hard/suicidal. Idk, I feel like there's no real incentive to get gud at this game, which is probably why I run into so many decent leveled players who do stupid ass shit.
[QUOTE=Cpn Crunch21;49741936]They should really consider buffing the xp for higher difficulties. I find that I get around 5-6k exp from normal runs that take me about 30 min sometimes 25, depending on the crew size. When I do hards, I get about 6-7k (8 if im lucky) and it takes me nearly 50 minutes. So technically it's better for me to just grind normals than to actually challenge myself and practice hard/suicidal. Idk, I feel like there's no real incentive to get gud at this game, which is probably why I run into so many decent leveled players who do stupid ass shit.[/QUOTE] I think they want to discourage people grinding suicidal wave 1, so the bonus isn't too high. Simple solution though, give scrakes and FPs on suicidal a bigger XP multiplier, it's crap that I get like 50 xp for a normal FP which I can solo, but a suicidal FP gives me only 80 or so XP, yet paradoxically requires concentrated fire from 6 people to take down.
You know what would be great, a 00 agent kind of character.
has there been any official or semi-official talk of new bosses? i remember hearing about a matriarch or whatever that was basically a mechsuit battle but i can't remember if it was a developer "thing we think would be cool" or a fan idea. i'd assume with having two in the game right now they'd be looking to add more later on down the line, perhaps after all the perks are in the game.
[QUOTE=Lemonguy;49749113]has there been any official or semi-official talk of new bosses? i remember hearing about a matriarch or whatever that was basically a mechsuit battle but i can't remember if it was a developer "thing we think would be cool" or a fan idea. i'd assume with having two in the game right now they'd be looking to add more later on down the line, perhaps after all the perks are in the game.[/QUOTE] It's from the trader pod's unused voice lines, it mentions a Matriarch and battle phases including a mech phase.
I just can't wait until they change hanz. I know it's a tired argument but his fucking melee attacks are just... ugh. Honestly they need to rethink their bosses, because Hanz isn't really all that different than patty. He has a heal, has a melee attack where he just runs at 1 person, has guns for people afar, there really isn't anything special between the 2 besides patty's grabby arm and invis. I don't know how they would make the new bosses seem more than just a high health zed that melees, shoots a gun from a distance, and regens health. Idk, it just seems so cookie cutter to me.
There's too many circumstances where being able to say "LOOK OUT" or "RUN FOR IT" would have saved lives.
But slapping you across the room is kevin's schtick.
I'd like to see a crawler boss. I'm not too fussed on having a 3rd healing boss though. It could, like the others, flee at a certain point. Have it run to the nearest vent spawn in the map, go inside, and slowly regenerate health. Once it goes in though, it doesn't come back out until a player goes near a random vent in the map or it's fully healed. So you can either keep camping and it will come out fully healed, or go out and hunt down the random vent which it's transported to and catch it not fully healed, but risk running into it alone or in an unsuitable area where it can tear you apart if you aren't expecting it.
I would like a boss that absorbs the zeds that spawn during the boss round to get health. That way you give incentive to kill the zeds to prevent a full heal. Although, I do want to move away from the healing idea in general because 2 bosses already do it. I get it, Tripwire wants the boss fight to last a few minutes, and they are using healing methods to accomplish that. At the same time though, whats wrong with just giving them more health outright? Its not like the c4 can be all detonated at once so the threat of "oh the team will all just go demo last wave and c4 spam" doesn't hold up. If anything the boss you make without healing should have the explosive resistance to be the sure thing to avoid insta death, but at the same time allowing the rpg to maybe stun or trip up the boss with a crit hit. Take away the explosive resistance from hanz and give a bunch of resistances to the new boss, maybe making his 'phases' be resistances, so say first phase he has explosive resist, then bullet resistance, then melee or whatever order, etc. There are so many ideas TW can implement for bosses here. Maybe have a boss that has a decoy stage, where its a copy of itself and the damage the copy takes doesn't take down the bosses health, thus you need to spot asap which is the real and which is the decoy. A boss that has an attack that seizes a teammate thus making you have to choose between releasing your teammate or doing damage to the boss (I like this idea since it allows the boss fight to last a little longer by lowering a team's dps). What about a boss that is so big that they shake the screen at points making it hard to get solid crit hits on them? A boss abomination that grows zed limbs off his body, like clot arms, scrake chainsaws, etc and throws them at you that slow you down or does heavy damage. I sort of wish there was a new large zed. Perhaps I'm getting a little burnt out but a new large zed would really spice up the later waves.
Why does it have to be one dude? How about a small group of superzeds that get tougher as you pick them off?
Speaking of that, did anyone else play the Aliens kf1 mod? It was amazing but I cried when the server went down.
I'd like to see more of Horzine being evil. What if you finish the last wave before a boss, and the trader warns you that the Zeds are stepping up their game and that the next wave will be endless. So Horzine is sending a cleanup crew in. So giant mech drops from the sky, malfunctions when it hits the ground, and slowly lumbers around the map hunting you down. I don't know if it'd be a person in a suit, or a fully robotic mech. But you could extend the match a bit by giving the suit parts health, which breaks off upon reaching 0 hitpoints, and then have a second health pool for the robotics underneath that result in said part being sheared off when it reaches 0. So it loses the armor on one arm, then the robotics get destroyed and it falls off. I don't want to see another rage mode after Hans, maybe it steps up it's game by revealing more attacks, using the remaining attacks more, or it could regrow limbs imperfectly to support that it's another specimen that Horzine created to hunt down the Zeds.
[QUOTE=Tomo Takino;49757457]I'd like to see more of Horzine being evil. What if you finish the last wave before a boss, and the trader warns you that the Zeds are stepping up their game and that the next wave will be endless. So Horzine is sending a cleanup crew in. So giant mech drops from the sky, malfunctions when it hits the ground, and slowly lumbers around the map hunting you down.[/QUOTE] I had a similar idea, but it was more like a high-tech autonomous micro-tank, something like the SHIV from XCOM but a bit larger and better armed / armoured. As an Horzine designed urban combat vehicle, it was armed with, a husk-style flamethrower (and cannon), a microwave gun, and a light explosive launcher (based off the grenade pistol). Considered it also having a chainsaw blade style chain wrapping around the outside to do contact damage, after all they wouldn't want Zeds to simply swarm over it. Also Fleshpound-style grinders on the front, which are complimented by a ramming attack (does not track players). Similar way to defeat it though, as it took damage, pieces of armour change to a damaged state, and eventually break off. Fresh armour would have damage resist, damaged armour would take full damage, and removed armour would take extra damage. Maybe near the end of it's life cycle it throws up a shield like Hans's to extend it's lifecycle, but that sounds like it could be unfun so maybe not. :pudge:
Soon we will be facing the true final boss, Being Bored And Not Playing Anymore.
I feel like [I]to me[/I] this game would've lasted longer if there was no early access. Like when the game would come out years from now and be an unbalanced buggy mess but at least there'd be [I]things[/I] there to have fun with. Constantly expecting content that never comes just makes me not expect it any more and think that this is it for a long while.
[QUOTE=LolzMan1325;49766918]I feel like [I]to me[/I] this game would've lasted longer if there was no early access. Like when the game would come out years from now and be an unbalanced buggy mess but at least there'd be [I]things[/I] there to have fun with. Constantly expecting content that never comes just makes me not expect it any more and think that this is it for a long while.[/QUOTE] I feel like if they actually planned everything out ahead of time and set goals they could actually work with everything would've been fine It's like they're just making everything up as they go.
I'm having trouble doing any research on it but would there be a particular reason custom map downloads have suddenly spiked in the time it takes to download? Everything else that downloads is fine, and it worked fine in the past. And other people joining the same server have it happen but others dont.
[QUOTE=A B.A. Survivor;49766790]Soon we will be facing the true final boss, Being Bored And Not Playing Anymore.[/QUOTE] I'm already at this boss ATM
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