Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
So any recent WWAUT?
Of course not. If there even will be one it'll probably be either at the end of the month or the end of the month next month--and even then that's with some generous rounding.
How rare is the PCGamer Mr Foster
I don't even see why you would want him when you could instead get classy suited foster
[QUOTE=Nickolas;49851255]I don't even see why you would want him when you could instead get classy suited foster[/QUOTE]
That costs cashdollars.
[QUOTE=Combine 177;49851260]That costs cashdollars.[/QUOTE]
so does the pcgamer one :v:
Classic Foster kicks leather jacket foster's ass any day, every day
[QUOTE=Naught;49851294]so does the pcgamer one :v:[/QUOTE]
There was a key giveaway a few months ago that I snagged for free.
I even got some reason multiple keys from it.
Oh god I hope they don't give you free keys on special events and free weekends.
Why did I even think of this idea.
Once sharpshooter comes out, anyone else gonna try a cowboy loadout? Dual revolvers, db shotgun and lever action?
[QUOTE=myng;49855582]Once sharpshooter comes out, anyone else gonna try a cowboy loadout? Dual revolvers, db shotgun and lever action?[/QUOTE]
...can you carry all that?
[QUOTE=ZakkShock;49856063]...can you carry all that?[/QUOTE]
I think it's 6 for the highest revolvers, 4 for the double barrel so you're left with 5 weight for the lever action which we don't know yet.
spend 40 minutes on a hard game with 5 people just to get to the boss
get hans
everyone dies
the end
[QUOTE=ZakkShock;49856063]...can you carry all that?[/QUOTE]
Support :v:
[QUOTE=Tomo Takino;49856115]I think it's 6 for the highest revolvers, 4 for the double barrel so you're left with 5 weight for the lever action which we don't know yet.[/QUOTE]
LAR was 6 in KF1.
If they balance similarly, it'll probably be 6 or 7 in KF2, the LAR was fucking amazing for 200 bucks but 6 weight blocks is huge.
But what's more likely is it'll cost 1100, weigh 6 and be strictly better than the two sharp weapons preceding it, because tripwire don't know how to design an interesting weapon economy.
[QUOTE=Empty_Shadow;49857418]LAR was 6 in KF1.
If they balance similarly, it'll probably be 6 or 7 in KF2, the LAR was fucking amazing for 200 bucks but 6 weight blocks is huge.
But what's more likely is it'll cost 1100, weigh 6 and be strictly better than the two sharp weapons preceding it, because tripwire don't know how to design an interesting weapon economy.[/QUOTE]
I doubt it'll cost more than the double barrel, maybe about 500$, since it'd fall into T2 (Xbow & .50 cal for T3-4, who knows?).
Isn't M39 EMR gonna be T4 weapon for Sharpshooter?
[QUOTE=Jetpack Bear;49857193]spend 40 minutes on a hard game with 5 people just to get to the boss
get hans
everyone dies
the end[/QUOTE]
story of this game/hans in a nutshell pretty much
I'm waiting for the sharpshooter to be released, then turn out that it sucks. They have basically nerfed all the heavy hitter from KF1. There aren't very many weapon combinations that work since almost every thing weighs/costs the same. In KF1, the other tier weapons were good for a class to pickup to cover a weakness. Ak on a Demo sound familiar? The cross class weapon bonuses were what made running a non-class weapon feasible. LAR on a commando was decent because of how the reload bonus worked out.
Now the game is set up to race to T4, previous tiers be damned. There is very little incentive to run a non-class weapon too. There is only 1 perk that affects non-class weapons, it's on a crappy class, at a stupidly high tier, and the bonus is so small it might as well not even exist.
[url]http://steamcommunity.com/games/232090/announcements/detail/970895146145024692[/url]
they finally nerfed hans damage on hard
[QUOTE=Naught;49859352][url]http://steamcommunity.com/games/232090/announcements/detail/970895146145024692[/url]
they finally nerfed hans damage on hard[/QUOTE]
haard*
[img]http://puu.sh/ntvB0/d18cedf394.png[/img]
The changelog took 3 months to develop.
Not the update, just the changelog.
Thank god for that haard change. The last time I got hanz on haard I am pretty sure he one shot killed me at around 50 armor 100 health, in his phase 1. I was actually in shock when it happened, cause I was kinda forced in a spot where I needed to take A hit and it fucking put me 6 feet under. Like for the most part you know when you are in a checkmate situation in this game, but this, this was a "wait what, did that [I]really[/I] just fucking happen?" moment.
IMO, Fleshpound's damage should be toned the fuck down on hard considering he's basically Hans 2.0
-shittons of melee damage
-Keeps up with you
-Hits you multiple times in a row
Scrakes you can actually get away from and deal with fairly easily but good lord fuck fleshpounds
[QUOTE=Jetpack Bear;49871215]IMO, Fleshpound's damage should be toned the fuck down on hard considering he's basically Hans 2.0
-shittons of melee damage
-Keeps up with you
-Hits you multiple times in a row
Scrakes you can actually get away from and deal with fairly easily but good lord fuck fleshpounds[/QUOTE]
I sort of do want to say that is the point of a fleshpound, a big nig with a lot of health that can take down the whole team makes sense. If it weren't for him, teams can just split up into pairs or just individual cells and roam the map, but with the fp, you need a majority of your team focusing him so you can wipe him out before being swarmed by smaller zeds. There were times on hard where we totally annihilate the fp because we all basically unloaded on him at the same time, and it feels pretty satisfying to put his ass in the ground like that. But once he gets going and runs after a teammate who is dumb enough to run away from the team, keeping our dps low, that's when the fp succeeded in creating panic and killing one by one. (however i do agree that when you get the magic mix of 3 scrake 2 fp at once, you are in for a bad time, and that should be fixed somehow)
Public service announcement, please peel fps and scrakes for your teammates if you have the armor and health. Run up to them and lay some damage so the agro goes to you, and keep up a chain of people changing its agro, cause then it becomes super easy to take them down. So many times I see a support, full armor and hp, running away from battle letting everyone die and then dying himself not to long later. You need to gamble your hp sometimes for the benefit of the team.
[url=https://youtu.be/rLwPMFrAbP0?t=2h11m38s]Apparently Sharpshooter's T4 is a Railgun[/url]
[QUOTE=Jetpack Bear;49871215]IMO, Fleshpound's damage should be toned the fuck down on hard considering he's basically Hans 2.0
-shittons of melee damage
-Keeps up with you
-Hits you multiple times in a row
Scrakes you can actually get away from and deal with fairly easily but good lord fuck fleshpounds[/QUOTE]
balance is not whittling away at whatever is strongest until everything sucks
[QUOTE=Anonymuzz;49874194]balance is not whittling away at whatever is strongest until everything sucks[/QUOTE]
Nerfing mobs isn't weakening the strongest, it's buffing all the player weapons.
You aren't balancing the game for the zeds to have fun m8
[QUOTE=AlphaAGENT;49874193][url=https://youtu.be/rLwPMFrAbP0?t=2h11m38s]Apparently Sharpshooter's T4 is a Railgun[/url][/QUOTE]
I hope they add in an effect for FP's and Scrakes that survive a Railgun shot have a giant cavity in the area they were hit, it'd make sense too.
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