Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
[QUOTE=Cpn Crunch21;50087521]I wonder if the team ever even beat HoE. I remember a stream or video of them trying and failing and how they were planning on trying to beat it, buuuut yeah I haven't heard of anything since.[/QUOTE]
[url]https://youtu.be/6LeDvDdadxQ?t=1965[/url]
[QUOTE=KlaseR;50089061]no yeah, that's what I meant. Even during trader time 9 times out of 10 everyone goes back to the previous fight zone, no matter what condition it is.[/QUOTE]
because the conditions barely change. they talked about players having to be on the move constantly because of sirens blowing out lights and shit but theres a shitload of invulnerable lights on 99% of the maps, so it doesn't even matter. people will keep going to the 'best spots' because theres no reason not to.
not to mention most maps only have 1-2 prime spots for camping out, especially in suicidal/hoe. you need a bunch of conditions: easy medic heals, choke points, long lines of fire, and a possible escape route.
After a few rounds of PvP on Normal-Short with 130 ping, it already needs rebalance.
Namely because your team needs a ton of coordination since the HP is over-boosted and it allows you to always sprint on Normal. Maybe it was just bad teams - because with good coordination (aka me @ 23 Medic spamming needles) we won two matches, but when I played ZED and they lacked a medic, we slaughtered them in Wave 1/2 every time.
new 9mm sound is pretty good, fits better with the rest of the guns than the very first one did
is there a video of the new weapons yet?
lol VS mode
either it's
1) survivors die on wave 1
2 ) entire ZED team chasing a single 25 medic who keeps healing
3) survivors win when the team is > level 20
I don't like the new flashlight
It was already hard to see in the dark and now it's even harder
[QUOTE=Cuel;50089595]lol VS mode
either it's
1) survivors die on wave 1
2 ) entire ZED team chasing a single 25 medic who keeps healing
3) survivors win when the team is > level 20[/QUOTE]
I dunno, I had a lot of fun when the survivors weren't bad.
The hit detection is a bit garbage (or maybe it was just the boosted health), but I was way more on edge because players are inherently more random than the AI walking the same nodes every single match. One match we tried to camp in the barn on Farm and a player Husk kept fucking us over with peekaboo tactics. Sure, that's annoying at first - but it's annoying because it was breaking up our boring exploitative playstyle and it felt really good to nail that fucker with AR burst.
It seems that the Crossbow and LAR can stun enemies? I did a bit of offline testing and it took two headshots with the Crossbow to dispatch a Scrake on Hard, about three for a Fleshpound.
I'm gonna try running one of these with Gunslinger, and see how things fare.
I'm pretty sure they broke Hans (again?). It seems like he's doing HoE damage on all difficulties.
imo I don't see how adding a versus mode to the game is beneficial at all in it's current state. I'd be much happier with a dedicated development to versus mode after they added the bulk of content to survival mode. I'm just hoping that they don't split development between fleshing out both modes and still try to focus on adding perks and player re-balance.
Not entirely a comparable example, but games like The Forest took a similar path, steady content updates at first for the main game, but after the release of multiplayer (due to people saying they wouldn't buy until multiplayer) the game patches were sometimes entirely based around multiplayer, adding little to the singleplayer experience, and as of now I hardly go back to The Forest due to the lack of progress between updates.
Considering that KF2 has had the lack of content problem for some people for a while now, I don't like how this might pan out. I heard that there would be a versus mode early on for KF2, but I never really saw it as that type of game, I just hope they start adding content more regularly.
lol the prison map has a glitched out spawn point for zed players. You easily get stuck in the terrain and are forced to suicide, and the point you have to pass through has an invisible wall.
[QUOTE=KlaseR;50090206]lol the prison map has a glitched out spawn point for zed players. You easily get stuck in the terrain and are forced to suicide, and the point you have to pass through has an invisible wall.[/QUOTE]
It spawned me outside the map/on the roof as a crawler and I couldn't figure out how to get in, fell off the side and further out of the map, and auto-died.
Is it just me or is Prison a little.. eh? Doesn't really feel up-to-snuff next to the other maps. It still flows good enough thankfully, but I think I just miss Bedlam.
wow, they nerfed demo even more by 'fixing a bug' that caused demo nades to stun bigger zeds.
[QUOTE=Naught;50090336]wow, they nerfed demo even more by 'fixing a bug' that caused demo nades to stun bigger zeds.[/QUOTE]
seriously? i thought that was a feature of his grenades. oh well, there goes that. :suicide:
At least the LAR isn't complete shit. Pierces enemies, good damage, stuns, and best of all, it's cheap. This is the gun for low level demos to use until they can get their launcher. Not much else I could ask for in an off-perk gun. Haven't tested the cross bow yet, I am afraid it will be shit. This is how an off-perk weapon should be. An effective option since it is not using the usual constraints of the tiered pricing or weights.
[QUOTE=Naught;50090336]wow, they nerfed demo even more by 'fixing a bug' that caused demo nades to stun bigger zeds.[/QUOTE]
What's the point in having a demo class if it can't even do its job?
[QUOTE=Lone_Star94;50090587]An effective option since it is not using the usual constraints of the tiered pricing or weights.[/QUOTE]
Shame they're a bad choice because of the zero XP gain towards anything, however.
New map is alright, but there's something missing from it. While all the other maps feel alive, it just seems a little flat. Like it was made by someone who has a good idea on designing the game area of a map, but no idea on the tiny little details like fog, dust particles, the areas unreachable outside the map, that kind of stuff that is so prevalent in the other maps.
LAR is great, probably will be one of my go to offperk weapons.
Crossbow is alright, I didn't get much use out of it before I died. Moves really really slowly when you aim down the sights, probably for better accuracy but since most of the maps are a little cramped and cluttered I kind of see it being a problem.
Trader seems to have new lines, she's less caustic and congratulates you when you do things like kill Fleshpounds and have alot of health when the waves finish. I don't remember this happening before the update.
So I'm talking to a friend about being able to play as the Patriarch in the new Vs. Mode, and just after I finish saying that, I end up getting selected to play as him, I went apeshit on chat. :D
[QUOTE=jimbobjoe1234;50090606]What's the point in having a demo class if it can't even do its job?[/QUOTE]
who the hell knows. tripwire doesn't even play its own damn game. this is proven earlier because of why they haven't buffed demo (and probably support either) because their analytics counter was bugged and counted overkill damage as well, which showed demos at the top of the dps charts.
I hope TW supports weapon self shadows eventually, cause that's where UE3 is showing it's age. Right now you can change bEnableForegroundSelfShadowing in KFSystemSettings.ini for some blurry shadows that kinda work, but it still looks weird in motion
[t]http://i.imgur.com/VJkqePV.jpg[/t]
I hope the GL gets buff, like lower the price and increase the ammo. It could be a good gun to have for killing zeds, while you use RPG only for big ones
My only gripe with the LAR is it sounds really plasticy when cocked. Like... come on... you can do better TWI.
Why would, if they were going to touch Demo at all, make him worse. Holy fucking shit it's like no one is thinking
Is it just me or are the bullet velocities/point blank dual wielding hipfire in this game fucking atrocious, I wasn't aware that having to drag my pistol sights like 2 meters ahead of a jumping clot at point blank is fun or realistic.
So i haven't played this in months and decided to read here and on the Steam page to see what all is new and am i reading this all right? There's a TF2 crafting system, pointless L4D Versus mode, and still horribly unbalanced perks? What?
VS is fun only if you are playing zeds, just played about 10 rounds and survivors got fucking destroyed every single round
This game was balanced by the ai being tards that never sprint and don't just spam heavy attacks and dodge bullets
[QUOTE=ColdAsRice;50091035]Is it just me or are the bullet velocities/point blank dual wielding hipfire in this game fucking atrocious, I wasn't aware that having to drag my pistol sights like 2 meters ahead of a jumping clot at point blank is fun or realistic.[/QUOTE]
It does feel like they reduced hip fire accuracy significantly since the last update. The bullet bloom is ridiculous.
[QUOTE=Nemisis116;50092091]VS is fun only if you are playing zeds, just played about 10 rounds and survivors got fucking destroyed every single round
This game was balanced by the ai being tards that never sprint and don't just spam heavy attacks and dodge bullets[/QUOTE]
I have not played versus yet but I can attest that the completely suicidal AI is what the game's mechanics have been built on since forever.
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