Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
[QUOTE=LolzMan1325;50113657]well i mean for the firebug I can understand why they didn't make a tactical reload animation, like... there's no "tactical" or faster way to put a canister in a flamethrower
the 9mm is kinda the same way, at least when you don't spend all the rounds; there's no tactical way to reload it other than just doing it faster[/QUOTE]
could do something cool like the canister is threaded like a bolt, so the firebug just spins it real fast so it screws itself in while he does some other part of the reload.
Fingers crossed there's a followup update tomorrow? :(
So there seems to be no difference on how long you charge the Husk's cannon. Whether it be a half second (minimum), 3 seconds, or 10 seconds (long after the sound cuts out). It always seems to do the same damage. The Flamethrower seems pitifully weak too, I've sprayed people right in the face and noticed no changes in their health-bar.
That said, I killed 4 people from the roof of Farmhouse, and it was hilarious.
Husk is the only zed worth playing imo, you can spam that shit
how much stuff is broken atm?
- Gorefast stacks hidden damage against zerks which is dealt when the Gorefast dies, can instagib zerks.
- The "camp tower" and bugged spots on prison. I thought twi didn't want places like that
- The pathing issues on prison, making you wait for the last zed for 5 min every round
- The bugged spawn in prison (VS mode)
- Can't mute players on other team
[QUOTE=LolzMan1325;50113657]well i mean for the firebug I can understand why they didn't make a tactical reload animation, like... there's no "tactical" or faster way to put a canister in a flamethrower
the 9mm is kinda the same way, at least when you don't spend all the rounds; there's no tactical way to reload it other than just doing it faster[/QUOTE]
The pistol reload animation you get in Crysis 1 would be good for pistol quick load.
Wow I played the versus mode today and holy shit it's [I]godawful[/I].
It's like there was no foresight put into it at all.
absolute joke that they've worked on that before finishing the actual goddamn main game imo
I was so hyped for kf2 after the initial closed beta but every update since then has just been lacking or badly balanced
I quitted TF2 a year ago, sold most of my stuff and immediately bought this game on day one.
Thought I'd spend countless hours on it, but now a year later, I only have like 80 hours of play time and only come back once in a while just to check out the new perks. The development speed really killed the hype for me.
I played it and it runs like poop now but I think its more to do with my config being overwritten than anything else. Tripwire why must you wipe my settings every time?
don't get why people have so much issues with the patriach
get in close, spam rockets and finish people off with minigun
the rest of his abilities is kinda useless
finished off plenty of lvl 20+ teams with that tactic
[QUOTE=crabxtz;50118195]I quitted TF2 a year ago, sold most of my stuff and immediately bought this game on day one.
Thought I'd spend countless hours on it, but now a year later, I only have like 80 hours of play time and only come back once in a while just to check out the new perks. The development speed really killed the hype for me.[/QUOTE]
I have something like 50 and I'm not sure if that includes the closed beta
It is shame you can't turn crates or usb sticks into crafting material.
also TWI really need to fix the watch tower position on prison, thought they didn't want places like that?
[QUOTE=Combine 177;50121252]It is shame you can't turn crates or usb sticks into crafting material.[/QUOTE]
Why do that when you can sell new ones for a small sum
[QUOTE=Nickolas;50121892]Why do that when you can sell new ones for a small sum[/QUOTE]
Waiting 15d before listing goes market means I have to gamble with guessing where the price has gone at that point meaning selling everything for 0,03€ all what I can do most of the time making it worthless.
[QUOTE=Cuel;50119810]don't get why people have so much issues with the patriach
get in close, spam rockets and finish people off with minigun
the rest of his abilities is kinda useless
finished off plenty of lvl 20+ teams with that tactic[/QUOTE]
As the patriarch, I died almost immediately as I was charging my first missile shot (with full health).
[QUOTE=Cuel;50121322]also TWI really need to fix the watch tower position on prison, thought they didn't want places like that?[/QUOTE]
The real problem is zerkwalling. Zeds like scrakes and fleshies need to be given abilities to help against that tactic. L4D2, for example, introduced the Charger, who could crash through any line of defence and temporarily stun any players standing close.
no wonder kf2's going to shit
trawling through design jobs and there's a post going for a lead designer at tripwire to work on a new title
The fuck does that have to do with anything, they've said plenty of times that kf2 funds were going towards a new title and that the zedconomy was going towards future kf2 updates post release.
I don't know if it's a new offer but if I recall right most of those job offers said "for a new title AND killing floor" work.
Believe it or not, they are working towards finishing the game, wow!
[QUOTE=Mellowbloom;50125341]no wonder kf2's going to shit
trawling through design jobs and there's a post going for a lead designer at tripwire to [B]work on a new title[/B][/QUOTE]
So them hiring new staff rather than borrowing staff from the KF2 team... is going to have an impact on KF2.
The state of KF2 aside, this is just bad logic.
The planets are misaligned, that's why KF2 is in a sad state.
this is indeed a first, kicked from a server for no reason other than existing i guess
looks like shuu is no longer working for tripwire
employees seem to be dropping left and right
i was more worried RO2 vietnam was taking resources from kf2 tbh
[QUOTE=ashxu;50128705]i was more worried RO2 vietnam was taking resources from kf2 tbh[/QUOTE]
Rising Storm 2 is being primarily developed by Antimatter Games which is the team that did Rising Storm 1
[QUOTE=Naught;50128646]looks like shuu is no longer working for tripwire
employees seem to be dropping left and right[/QUOTE]
Must be either due to probationary issues (he started only a few months ago?) or breaking NDA (rather active on Discord and Reddit about possible upcoming features). Really makes me wonder how many people they actually have doing QA now.
1029 update.
[URL]http://steamcommunity.com/games/232090/announcements/detail/950632837685430081[/URL]
[quote]Fixed a rendering crash that happened more often on Prison
FleX is now stable and performing as expected. It’s been re-enabled in the UI [/quote]
woo
Flex re-enabled, nice
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