Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
no clue why they wouldn't just go with the m32.
[QUOTE=PotatoArmada;50359554]A whopping 3 extra rounds.[/QUOTE]
jesus christ
[QUOTE=BeardyDuck;50266826]"rpg ammo capacity has been increased by 5"[/QUOTE]
why does the AOE perk even have a damage reduction when it has to compete with Siren resistance?
I am super not into dice rolls determining my damage output
[QUOTE=BeardyDuck;50359682]jesus christ[/QUOTE]
The perk is completely meaningless for all the weapons aside from maybe the rpg. Even just an extra 10% extra damage is the better choice.
Siren Resistance should really just be a passive bonus.
Also 1 in 4 shots being double damage IF you get a crit sounds extremely unreliable.
i see no reason why anybody would choose anything but
Damage
Direct Hit
Siren Resistance
Concussive Force
Nuke
Does Nuke's benefits only apply to zed time, or does it always poison?
They didn't make demo worse, but they sure as hell didn't make him better.
This is probably really old hat to everyone in this thread, but is anyone else deeply perturbed by the fact that zeds on higher difficulties actually have [I]less[/I] varied movesets, since they just use their pissed off/rage attacks all the time? Reinstalled the game for the first time in several months yesterday, was terribly disappointed to see this was still the case.
[QUOTE=DrCactus;50359692]why does the AOE perk even have a damage reduction when it has to compete with Siren resistance?[/QUOTE]
I think they wanted to split the demo in either a tree for taking down big zeds or a tree for clearing out the trash... but shit dawg %50 less damage is not the way to go about it.
Like C'mon, give it the chance have chain explosions like that one firebug perk that makes the firebug better at blowing shit up than the demo.
[QUOTE=thisguy123;50359922]I think they wanted to split the demo in either a tree for taking down big zeds or a tree for clearing out the trash... but shit dawg %50 less damage is not the way to go about it. [/QUOTE]
This, if you tried to make yourself an M79 trash killer, you wouldn't be able to kill gorefasts in 1 hit.
I can't help but feel like they're trying not to make demo overpowered but instead are making him underpowered in the process. There's really no way [I]to[/I] balance him, he's a power class, he's supposed to be able to destroy fleshpounds in a few good shots.
They have legit no idea what they're doing. What a big fuckin surprise
Will concussive force drop a fleshpound with one rpg?
I think overall this is an improvement to Demo but Siren Resistance is still a poorly designed skill that promises annoyance until level 15.
demo is the new firebug
except bad
I feel repressed as a Demo mainer. :cry:
[QUOTE=BeardyDuck;50359724]i see no reason why anybody would choose anything but
Damage[/QUOTE]
Why would you pick that over being able to finally reload those damn one shot weapons in a good time
[QUOTE=PotatoArmada;50359554]A whopping 3 extra rounds.[/QUOTE]
3 extra RPGs is actually a lot of RPGs.
it ain't interesting but it's not nothing.
you guys need to stop hating on literally everything, this perk tree is slightly better, albeit still a bit retarded (why does demo get commando's zed time perk????)
AoE looks like a nice effect too, although 50% less damage is probably back breaking. If it was say, 20% less damage it'd probably be workable. Moving m79 to t2 will make demo not pants on head useless until wave 5, most of the changes are improvements. Also factorin last patches massive increases to demo ammo.
[editline]21st May 2016[/editline]
[QUOTE=slashsnemesis;50360752]I think overall this is an improvement to Demo but Siren Resistance is still a poorly designed skill that promises annoyance until level 15.[/QUOTE]
sirens were fine in kf1, idk why tripwire doesnt remove siren resistance altogether and return sirens to kf1 scream frequency.
re-implementing explosive pushback would be nice too. you cant push shit around any more and it sucks
They really need to pull their heads out of their asses.
Ammo - Get [B]3 extra rounds[/B] for all demo weapons
Area of Effect - AOE Size of explosions increased by 50% but do [B]50% less damage[/B]
Critical Hit - [B]25% chance[/B] that your direct hit to a critical zone will do 2X damage
Professional - Shoot and [B]reload[/B] in near real time
Also no reactive armor - i'm gonna get killed with my own explosives again.
[QUOTE=ZombieDawgs;50361632]demo is the new firebug
except bad[/QUOTE]
KF1 Firebug was at least actually fun with all the different weapons he eventually got. KF2 Demo only has really underwhelming nade launchers and a very underwhelming RPG thus far.
I don't know how Tripwire managed to make a class that blows zeds up the least useful and least fun class of all thus far in KF2.
[quote]Area of Effect - AOE Size of explosions increased by 50% but do 50% less damage[/quote]
this would be ok if ONLY the extra 50% size does 50% less damage
but it's still useless since it competes with siren resistance
[QUOTE=Cuel;50364567]this would be ok if ONLY the extra 50% size does 50% less damage
but it's still useless since it competes with siren resistance[/QUOTE]
Again, it's like they wanted a perk that let you pick off the heavies or clear out large mobs of trash.
The issue is even for clearing out trash not having your shit blown up by sirens is WAAAAAY better. You'd need something to compete with the ability to fire into sirens with reckless abandon.
I suggested a chained exploding zeds type deal, every zed you pop with yer explosives has a chance to detonate, this effect can occur repeatedly.
I'd joke about them making a Trashman class, but it seems like Tripwire have already done my work for me
Trashman:
Goes around between waves and after the boss fight to mop up.
Level 15 skill either restructures your IRA for more attractive interest options or lets you go non-union.
I've been away from the game for a while.
How do the drops work now? Is it like a daily thing instead of a weekly thing?
[QUOTE=A B.A. Survivor;50364818]Trashman:
Goes around between waves and after the boss fight to mop up.
Level 15 skill either restructures your IRA for more attractive interest options or lets you go non-union.[/QUOTE]
Comes exclusive to players who own Viscera Cleanup Detail.
The more bloodied the map, the more dmg your mop does.
[QUOTE=bradleigh;50365788]I've been away from the game for a while.
How do the drops work now? Is it like a daily thing instead of a weekly thing?[/QUOTE]
It was daily for a limited time. They're not doing it anymore though I do hope it comes back at some point.
Another Tuesday is here boys, let's see if TWI can release a fucking product update for once in their miserable lives.
Oh, oh! Ten minutes!
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