• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=NitronikALT;50402512]I still wonder why Siren Scream Resistance isn't a passive yet[/QUOTE] I guess because the Siren was always supposed to be a counter to demo - imho they should completely remove the siren resistance or change it to something else (e.g. making sirens more visible)
Disregard my earlier post, I got a lovely USB as my drop (yay). Also is it just me or is the Patriarch bugged and really easy to kill? That's the 2nd time today that I have been in a HoE game and he has been killed before he can even heal once. Both times it was a support player with the AA12 that killed him as he was about to run off and heal. 1st time it was another player, 2nd time I killed him.
these commando changes really make the class feel like a "commando". i hope the magazine sizes change on the weapon model too, now that there's a second level of the perk and i want them to keep going down that line of design and give us an LMG please
[QUOTE=GHOST!!!!;50393188]It's a fun game for like, an hour or so for me and then I quit out and don't bother playing it again for a few days, there's just nothing really there to keep me coming back to it, the lack of content is the main problem with the game and has been for a long time, which makes me think they're never going to fix that problem.[/QUOTE] tbh I feel like the problem isn't a lack of content, but more the content itself. For whatever (enormous number of) reasons nothing in KF2 seems to keep people hooked like all of the overplayed core maps in KF1 did. I strongly doubt I'm the only person who spent more time playing [I]Biotics Lab[/I] alone than the entirety of KF2.
So has the update for Demo and Commanderp already been published err...?
We're probably not going to get the perk changes 'til sharpshooter is done.
I thought maybe it'd be after the double xp weekend
[QUOTE=wat_am_i_doin;50405830]tbh I feel like the problem isn't a lack of content, but more the content itself. For whatever (enormous number of) reasons nothing in KF2 seems to keep people hooked like all of the overplayed core maps in KF1 did. I strongly doubt I'm the only person who spent more time playing [I]Biotics Lab[/I] alone than the entirety of KF2.[/QUOTE] I liked switching around between all the maps. Pretty much every map had the same chokepoint where everyone stood for every wave, and too much of one map makes me ill.
[QUOTE=A B.A. Survivor;50410179]I liked switching around between all the maps. Pretty much every map had the same chokepoint where everyone stood for every wave, and too much of one map makes me ill.[/QUOTE] totally understandable and honestly a lot more sane than what I was doing. :smile: Still, my point remains that until around mid-2014 you could probably find more people camping in front of that damned elevator (you know, [I]that[/I] one) than KF2's max player count during this latest double XP weekend.
[video=youtube;3LM9W9TxI2g]https://www.youtube.com/watch?v=3LM9W9TxI2g[/video]
That came out of left field.
It feels like Tripwire doesn't seem to understand what made the original KF so great. It wasn't about fancy effects or intelligent team composition, it was about getting lots of guns and killing the shit out of everything that moves. Demo is supposed to blow shit up, support is supposed to shoot shit with shotguns. How can they screw up something so simple?
Because KF2 isn't KF1
[QUOTE=Destroyox;50417016][video=youtube;3LM9W9TxI2g]https://www.youtube.com/watch?v=3LM9W9TxI2g[/video][/QUOTE] This is fucking amazing. I know it's just 2 songs played one on top of another, but somehow the result is catchy as hell.
[QUOTE=pebkac;50417917]This is fucking amazing. I know it's just 2 songs played one on top of another, but somehow the result is catchy as hell.[/QUOTE] It's because the beat is synched almost perfectly Beat is the most vital shit to making music work together
Not really related to the thread but moreso what we're on about, this is another instance of shit just working together. [video=youtube;3ZT05Md0Fxg]http://www.youtube.com/watch?v=3ZT05Md0Fxg[/video]
[QUOTE=GHOST!!!!;50420366]Not really related to the thread but moreso what we're on about, this is another instance of shit just working together. [video=youtube;3ZT05Md0Fxg]http://www.youtube.com/watch?v=3ZT05Md0Fxg[/video][/QUOTE] Holy chicken fried fuck, I totally forgot about this guy! Lemon Demon was the absolute raddest shit when I was in elementary school, 2003 or so. The flashbacks are coming [editline]30th May 2016[/editline] On the topic of music, I wish I could add in more tunes for KF2 Namely: Amon Amarth [video=youtube;4WHB7iHeEgU]https://www.youtube.com/watch?v=4WHB7iHeEgU[/video] Just imagine that shit. IMAGINE THE MAG-DUMP INTO A HORDE. [I][B]IMAGINE IT.[/B][/I]
"This video is not available" Guess I will have to imagine it....
I love how we turned this thread into a discussion of music I guess that's how much content there is to talk of
[QUOTE=Nickolas;50425386]I love how we turned this thread into a discussion of music I guess that's how much content there is to talk of[/QUOTE] This was fairly frequent in the old threads...
[QUOTE=ZombieDawgs;50425780]This was fairly frequent in the old threads...[/QUOTE] Like, daily? If I remember correctly? back on topic [t]http://puu.sh/paTaH/3f8d6b406f.jpg[/t] Dual 1911's for life
Does anyone else have a serious issue of the game undoing all of your settings when you exit?
[QUOTE=bradleigh;50427647]Does anyone else have a serious issue of the game undoing all of your settings when you exit?[/QUOTE] Doesn't it only occur on updates?
Happens to me regularly, luckily it's just my mouse bindings. Keeps resetting to toggle aim. Which is awful.
Do the medic guns in KF2 feel really lame to anyone else? I mained medic in 1 and was hoping to continue in 2, but it's just so...boring. Every other class's guns feel really awesome to use and sound great and are fun as hell, then I play Medic and it's just. Eh. I pretty much have to take offperk guns if I want to have fun.
The only neat thing about them imo is how they're all the Medic Pistol, but modified for different purpose
I like the idea of the modular weapons and caseless rounds but the design is pretty shit, idk why future guns need neon strips. It sucks that they carried that idea to the railgun as well.
Caseless Rounds sound cool as fuck, I mean killing something, but not having ejected casings everywhere would look confusing as fuck.
[QUOTE=honestfam;50436554]I like the idea of the modular weapons and caseless rounds but the design is pretty shit, [B]idk why future guns need neon strips.[/B] It sucks that they carried that idea to the railgun as well.[/QUOTE] How would you know they're from the future otherwise?
The Blacklight series got stereo-typical sci-fi guns down right and nothing glows on them.
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