• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=Citrus705;50519393]The space station one or whatever is literally a corridor shooter[/QUOTE] Containment station likes spawning everything behind you, plus the fact it's all in a tight space. Definitely not my favorite.
I'd say it's worse than Farmhouse.
Yeah Farmhouse at least has a clear and decent holdout spot, everywhere in Containment Station feels uncomfortable, no matter where you are they can come from every direction.
theres a few real nice holdout spots on the station if you have a full-ish party.
I like how officially added maps break under the stupid spawning and teleporting nonsense
At least we have some more maps to rustle around in
[QUOTE=LolzMan1325;50519950]Yeah Farmhouse at least has a clear and decent holdout spot, everywhere in Containment Station feels uncomfortable, no matter where you are they can come from every direction.[/QUOTE] Containment station has a really really good holding spot here: [t]http://media.tripwirecdn.com/061016/ContainmentStation5b.jpg[/t] seal the door on the right before the wave begins and camp on the left door, I was farming for xp on Hoe using this and not even the patriarch can bother you here, his rockets cant fly over the railings. I recommend 4 wave Hoe if you want it easy. for me this map is the second easiest hoe map. (I am not talking about soloing, Im talking about 6man Hoe)
[QUOTE=noh_mercy;50520685]I recommend 4 wave Hoe if you want it easy.[/QUOTE] What the hell is easy about HoE Scrakes when nobody has their T4 yet? :vs:
[QUOTE=Mr. Someguy;50520739]What the hell is easy about HoE Scrakes when nobody has their T4 yet? :vs:[/QUOTE] sharpshooter m14 makes scrakes pretty easy :v:
I feel like that map is just way too easy. There is no deviation on the level of the floors so you never have to worry about moving your crosshair up or down for headshots. That room is insanely easy to hold, since no crawlers or anything spawn behind you or through vents. It reminded me of that doom map remake on kf1 that I grinded to get my perks to lvl 6.
[QUOTE=Mr. Someguy;50520739]What the hell is easy about HoE Scrakes when nobody has their T4 yet? :vs:[/QUOTE] pick up an m14. like 3 or 4 shots to the head with that and the scrake will get stunned, if ur a gunslinger, dual deagles/mag500 can easily end him, its too easy.
So, what exactly are the parameters to stun a fleshpound? I can regularly stun scrakes no problem with the M14, but Fleshpounds are a different matter. And I for the life of me cannot get used to the crossbow. It's strong, but it feels so weak at the same time, crippled mostly by its reloading time. I guess that's one I'll have to work on.
So I've gotten most of my perks to a pretty high level (20) but getting them to 25 feels like such a chore especially with the current resistances and the insane zed teleporting. Not going to beat around the bush: what's currently the fastest way to level your perks ? I recall a time ago there was a map that kept spawning Hans on 1 HP but I take that's not viable anymore for whatever reason.
I played Suicidal last night and our most important team member was a level 2 sharpshooter who was responsible for destroying the boss zeds with the railgun. [I]A level 2 sharpshooter. He was in charge of shooting scrakes and fleshpounds. We dare not try otherwise we'd die.[/I]
I recently started playing this again, I played a couple of games when Gunslinger was released and decided to wait a little longer for more content. It's still a fun game, technically there's not a whole lot wrong with the game beyond the lack of content as it stands. That said, could someone explain why the space station map got released with crazy bright specular maps on everything in the larger rooms? It's blinding to fight in them. Also, why does the black forest map have a destructible hut but the farmhouse on the Farm map that isn't Farm 2, isn't destructible in the slightest, even the barn?
[QUOTE=cyclocius;50522167]I recently started playing this again, I played a couple of games when Gunslinger was released and decided to wait a little longer for more content. It's still a fun game, technically there's not a whole lot wrong with the game beyond the lack of content as it stands. That said, could someone explain why the space station map got released with crazy bright specular maps on everything in the larger rooms? It's blinding to fight in them. Also, why does the black forest map have a destructible hut but the farmhouse on the Farm map that isn't Farm 2, isn't destructible in the slightest, even the barn?[/QUOTE] The forest map was mostly a test for the destructible enviroment and day night cycle, I suppose they will be used more in future maps that can make use of it.
anyone got an updated kfgamecontent.u for fast leveling? i want to play sharpshooter but literally can't stand playing on hard
I hate stalkers so much now.. they're so godamn meaty, its hard as hell to land a headshot while they're partially invisible and fucking Raiden dodge rolling all over the place. I literally can't deal with other zeds behind them as they tank the shots. I find them more of a larger threat then sirens. Everytime I hear a stalker nearby, I just stop whatever the fuck I'm doing and frantically look around and try to run the min distance away from them to force them to walk towards me rather then them flipping all over the place.
How the fuck does Unreal Editor work I've spent so much time with Hammer that this feels so strange
[QUOTE=Cuel;50522657]anyone got an updated kfgamecontent.u for fast leveling? i want to play sharpshooter but literally can't stand playing on hard[/QUOTE] I'm pretty sure they broke those maps, I haven't even bothered. The cheat engine table still works, you just have to kill a few zeds instead of just 1.
it's not a map, you replace a file and you'll level up real quick on any map
137.4MB Update: [quote]Hey everyone, Coming shortly will be a mandatory client and server update for KF2. This is a bit later in the day than we like to push out updates but we feel the fixes addressed in this update are severe enough to inconvenience everyone. Bug fixes: Fixed server crash on map travel Fixed a crash related to the siren screaming Fixed a crash when attempting to recycle hundreds of cosmetic items at once Fixed bosses not spawning correctly in VS mode Fixed an audio issue with the AK-12 firing in burst mode Fixed an issue with projectiles not being able to be picked up when under water Fixed an issue causing some achievements to not unlock Fixed an issue where Sharpshooter UI elements would remain after changing perks Fixed an issue where Husks would not explode when a player shot their fuel tank Fixed an issue causing audio stuttering in Biotics Lab and Prison maps Fixed an issue where UI elements would be stuck on a player's screen after respawning Fixed an item crafting exploit Additional features: Added a config setting to toggle off boss health bars (this is located in KFGame.ini and cannot be changed currently using the game UI) Known issues: There are a couple of nasty known issues we're looking to address, but we wanted to release the crash fixes we have in the mean time. Dead player controlled Scrakes and Fleshpounds will sometimes damage human players near their bodies. Config setting to add the welder back to the weapon select menu doesn't work properly[/quote]
Are these updates still for the beta?
[quote]Added a config setting to toggle off boss health bars (this is located in KFGame.ini and cannot be changed currently using the game UI)[/quote] oh hey a lot of people actually asked for this, good on you TWI
[IMG]http://puu.sh/pt6WE/bb676f8be5.jpg[/IMG] what did you break now tripwire
nice zed healing m8
now at least they'll think demo is still underpowered and buff him more :v:
All they have to do now is give us old Nuke. New one has no animation at all and does literally nothing but paint zeds green and make trash panic for 3-4 sec.
[IMG]http://puu.sh/ptXOe/b0c55a976a.jpg[/IMG] Hit a new low today.
Just curious, has anyone ever tried to play Berserker while maining your melee weapons? I can't help but think that due to the current nerfs placed onto him, the most optimal way to play is to use off-perk weapons while maintaining a "switch to your melee; it's faster than reloading" attitude.
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