• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=Flyingman356;50561412]this is actually kind of a brilliant idea though give it the ability to repair armour on top of all the things you listed, and for its combat, make all of the attacks/weapons a series of elaborate traps. Maybe it'd have the ability to make zeds fight among themselves, maybe something that unrages fleshpounds, etc. The ultimate strategy/micromanagement class. Call it the Tactician, give it a letter-opener for its knife and bear traps for its grenades.[/QUOTE] Tripwire is proud to present their newest addition to the cast of Killing Floor 2. [t]http://i.dailymail.co.uk/i/pix/2015/11/16/23/2E82388A00000578-3321328-Weathering_the_years_The_film_launched_the_career_of_Macauley_Cu-m-6_1447718287524.jpg[/t] [sp]Would I play it? You better fucking believe I would.[/sp]
[QUOTE=Raxas;50561829]Tripwire is proud to present their newest addition to the cast of Killing Floor 2. [t]http://i.dailymail.co.uk/i/pix/2015/11/16/23/2E82388A00000578-3321328-Weathering_the_years_The_film_launched_the_career_of_Macauley_Cu-m-6_1447718287524.jpg[/t] [sp]Would I play it? You better fucking believe I would.[/sp][/QUOTE] [t]http://www.eonline.com/eol_images/Entire_Site/20151117/rs_1024x517-151217092718-1024-macaulay-culkin-dryvrs-121715.jpg[/t] Honestly an older Macaulay Culkin would be pretty cool to play as. Looks like a young Kevin Clamely.
He doesn't half look like a smack head.
Ok, the siren shouldn't be as hard to kill as she looks. If they're going to make her take half your ammo to the face they should at least make her not look like if she smelled a fart she'd turn to ash. [editline]22nd June 2016[/editline] Short quote from [URL="http://forums.tripwireinteractive.com/showthread.php?p=1492469#post1492469"]this thread[/URL] [quote] You'll all be happy to know that we're making massive changes to the resistances and reverting back to the way it felt killing trash zeds. the update should be ready in a day or 2. [/quote] that's another issue i've had with the past few updates: they gave everyone a shit-ton of ammo but then made it a requirement that you [I]use[/I] most of that ammo
Now that I think about, it's unusual how the Siren is the only exception to the whole glowing, or sparking location weakness thing. Her neck piece that presumably amplifies her scream has a different hitbox from her head and chest, and even though it annoyingly blocks my shot unintentionally at times, it is actually quite a challenging small zone to deliberately hit. I'm curious as to why it isn't a weakness like the Husk's gas tank, or the chest core on Hans. Hitting it should do some massive damage, or disable her from screaming for a while, since that device is probably integral to her fatal screams.
[QUOTE=Flyingman356;50561412]this is actually kind of a brilliant idea though give it the ability to repair armour on top of all the things you listed, and for its combat, make all of the attacks/weapons a series of elaborate traps. Maybe it'd have the ability to make zeds fight among themselves, maybe something that unrages fleshpounds, etc. The ultimate strategy/micromanagement class. Call it the Tactician, give it a letter-opener for its knife and bear traps for its grenades.[/QUOTE] That seems like it'd be a fun perk to play as on a modded server or something. Skate on blood for a speed boost or clean it up to make zeds slip
i thought the player team was just a random bunch of survivors?
[QUOTE=ashxu;50564814]i thought the player team was just a random bunch of survivors?[/QUOTE] no, they all work for horzine to clean up their own mess. I mean, they are random, but they're working for the same goal.
I think it's implied that Horzine likes to recruit survivors as their cleanup crew. Their ability to survive the initial outbreak tells of their hardiness, and endows them with experience fighting the zeds.
I like to think that it works similarly to the thugs in the 6th day, they recruit a bunch of people who seem apt at killing things and clone a fresh copy whenever they die.
[QUOTE=honestfam;50564959]I like to think that it works similarly to the thugs in the 6th day, they recruit a bunch of people who seem apt at killing things and clone a fresh copy whenever they die.[/QUOTE]This would actually give a reasonable excuse for respawning when a player dies. And Horzine is stupid and crazy enough to do it. It'd be great to see the occasional zed that looks like a failed clone of one of the player characters in a match.
[QUOTE]You'll be happy to know that we're releasing a new update in the next day or 2 that will take the resistances of trash zeds pretty much back to the way they were before the update. I personally would like to say I'm sorry that you guys didn't like it. I worked really hard on it and thought all the fans would love it. but working long hours means nothing if it's not liked. We're also looking at teleporting and will be addressing that aswell in a future update.[/QUOTE] [url]http://forums.tripwireinteractive.com/showpost.php?p=1492468&postcount=21[/url]
Well unfortunately hard work doesn't always pay off, I honestly don't know why he didn't show us the resistances beforehand and let us take a vote on whether or not we'd like them implemented, it would've saved him a shit load of time.
"I'm sorry you guys didn't like it" well i mean like look bro, next time think about it more do [I]you[/I] want to spend 3 point-blank shotgun shots per stalker, implying they're all meat shots? [editline]22nd June 2016[/editline] "I worked really hard on it and thought all the fans would love it. but working long hours means nothing if it's not liked." also the wording in this legit feels like he's trying to make us feel bad
[QUOTE=LolzMan1325;50565499]"I'm sorry you guys didn't like it" well i mean like look bro, next time think about it more do [I]you[/I] want to spend 3 point-blank shotgun shots per stalker, implying they're all meat shots? [editline]22nd June 2016[/editline] "I worked really hard on it and thought all the fans would love it. but working long hours means nothing if it's not liked." also the wording in this legit feels like he's trying to make us feel bad[/QUOTE] I do feel a little bad. I don't like what Tripwire does sometimes with the game, but I'm sure there are some enthusiastic people in that little studio that love working on their game and in their eyes are doing what they think is a good move for the game. In that regard, I totally feel bad just taking an utter verbal shit on the work of somebody does, but you know, sometimes criticism needs to be said, I don't always say it in the kindest words. Hopefully he and the rest of Tripwire take it as a learning experience. Anything as signficant as resistance should definitely be run by the player base before initiating. The good thing is that they're listening. I don't remember getting this sort of attention like 4 months ago.
[QUOTE=LolzMan1325;50565499]"I'm sorry you guys didn't like it" well i mean like look bro, next time think about it more do [I]you[/I] want to spend 3 point-blank shotgun shots per stalker, implying they're all meat shots? [editline]22nd June 2016[/editline] "I worked really hard on it and thought all the fans would love it. but working long hours means nothing if it's not liked." also the wording in this legit feels like he's trying to make us feel bad[/QUOTE] They said pretty much the exact same thing earlier when everyone got upset about how the pistol sounded a few updates ago. Something along the lines of, "our sound designer just about killed himself getting the 9mm just right." It sounded like an airsoft gun.
Having gotten a better feel of the railgun, I can't help but think that Tripwire should really put a SWAT weapon into the game just to have a full-auto off-perk that doesn't take up too much space.
I just go with double deagles hen using the railgun
its a shame about resistances. im sure it could have worked eventually but the problem is that it might have taken too long. one problem I see is that the kf2 community seems fed up with everything in general so if anything at all goes wrong, they throw a huge fucking bitchfit. like, 40% of reviews in the past 30 days are positive, and pretty much all of them are about resistances and zed teleportation. im not saying people are entitled or anything, but I feel like they should have given resistances more of a chance instead of crying dead awful game. oh well.
Resistances were a bad idea to begin with. Killing Floor is not a game about heavy metaplay and worrying about resistances and such. It wasn't needed and only served to make the balancing even more of a mess. Two major things have to be considered when implementing any new mechanic in to a game: "Does this improve the experience?" and "Does this work in conjunction with existing mechanics?" And it did neither.
There's actually a lot of metaplay at high level. Team composition and npc behaviour are quite deep in both games when you're playing HoE. But resistances didn't do much for that, a little bit of resistance is OK but everything having 80%, wtf?
I'd be fine with resistances that went to say 25%, and you'd think "Oh hey, I'm a Gunslinger and I have a purpose now, I should be shooting X when i can because the Commando has a tougher time killing them than I do". But the resistances as they are right now are a bit daft, most noticeably on the Stalkers.
I just think only big zeds need resistances and the rest should just do the usual
[QUOTE=Nickolas;50566746]I just think only big zeds need resistances and the rest should just do the usual[/QUOTE] Isn't that whats happening? Munk only said they are reverting the trash changes. Also I wanna see how zerker does after the update, maybe he'll finally be in a good spot and they don't need to rework him for the 100th time.
One thing that I've noticed with the Berserker prior to KF1034 is that he had a passive +25% Damage Bonus on top of the +1% per level. 25 seems much, though i dunno if it'd be better to apply that bonus to the weapons themselves, rather than to the Berserker. Way I see it, it'd make the crovel look more attractive as an off-perk weapon.
[url]http://steamcommunity.com/games/232090/announcements/detail/951764989029122415[/url]
No more killing Hans in one second it seems :v:
[QUOTE=Electrocuter;50574640]No more killing Hans in one second it seems :v:[/QUOTE] I quite like the idea of Glass cannon hans. I think his shield should have some kind of regeneration if undamaged for some time, so if he manages to slip away he can can come back for another go. His shield should also refill on a grab so everyone has to quickly focus him down before he has a chance to regen. But if you keep the pressure on him, or react quickly to his surprise attacks you can take him down much faster than otherwise.
[quote] Crawler Fire damage vulnerability increased to 0.9 (was 0.6) Stalker Shotgun Damage resistance reverted to original 1.0 (was 0.7) [/quote] welp, i'm satisfied
So glad they fixed that Patriarch bug. Cost me a round a couple of days ago, we had him trapped and were about to kill him when he healed himself out of nowhere without playing the animation. Fucked us up completely, we were going all in.
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