• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
I think swat was confirmed by the devs a bit ago to be last.
I'd love it if the swat perk also brought us back Thorne and Wilkes. Bonus points if the martial artist perk brings back Shadow Ferret.
They aren't releasing any new characters untill after release.
[highlight]M I K E N O B L E I K E N O B L E[/highlight]
I really hope the SWAT class gets a riot shield. Riot shields are cool as heck.
If they did add one in, watch them add in some bullshit like it having health that you have to repair between waves.
[QUOTE=GHOST!!!!;50606153]If they did add one in, watch them add in some bullshit like it having health that you have to repair between waves.[/QUOTE] Riot shield instead of armor, 3x as effective but only protects from the direction you're facing
I think it's obvious that if there is going to be a riot shield, it's going to have health. Otherwise, you could get two swat guys and completely block off doors and set up a shooting gallery for everyone else.
[QUOTE=PotatoArmada;50606241]you could get two swat guys and completely block off doors and set up a shooting gallery for everyone else.[/QUOTE] Until a Fleshpound knocks them out of the way, like a doppelsöldner through a wall of pikemen.
[QUOTE=GHOST!!!!;50606153]If they did add one in, watch them add in some bullshit like it having health that you have to repair between waves.[/QUOTE] But that seems like the right way of going around adding one? Seems like the exact thing I'd expect for basically a moveable wall to have. Maybe make it have 2 health bars: One for setting it down that you can weld up, or one you carry around that you replenish in the trader
[QUOTE=Raxas;50606378]Until a Fleshpound knocks them out of the way, like a doppelsöldner through a wall of pikemen.[/QUOTE] That'd just mean the sharpshooters and demos aren't doing their job.
[QUOTE=jimbobjoe1234;50605725]I'd love it if the swat perk also brought us back Thorne and Wilkes. Bonus points if the martial artist perk brings back Shadow Ferret.[/QUOTE] You are a brilliant motherfucker.
[QUOTE=PotatoArmada;50606564]That'd just mean the sharpshooters and demos aren't doing their job.[/QUOTE] Sounds perfect to me. A class that introduces a strategy to the game that works when other classes take advantage of it's strengths and cover it's weaknesses? That's what we need outta this.
[QUOTE=Raxas;50607366]Sounds perfect to me. A class that introduces a strategy to the game that works when other classes take advantage of it's strengths and cover it's weaknesses? That's what we need outta this.[/QUOTE] That's only good if it's not completely OP, like a impenetrable shield would be. If that was the case, the best team composition would literally be 3 swat and 3 sharpshooters/demos. A riot shield should only have enough hp to hold a doorway for a few seconds for a ss/demo to take care of whatever you're blocking. That'd encourage coordination while also making it not the be all and end all strat. We still don't even know if there's going to be a riot shield anyway. TW might deem it too defensive for their vision of KF2.
Rather than a hilariously awful health mechanic a stamina mechanic would be much better. You can hold it up, but as zeds pound on it it wears you down and you move slowly. More damage means losing stamina faster. Something like a fleshpound would just knock you out of the way. Perhaps even add a brief stagger if they break it, meaning you have to be cautious about pushing to the limit. A health based shield would be useless. It'd break quickly then serve no purpose for the rest of the round. There'd be zero reason to waste money on one because you'll get so little use out of it. [editline]28th June 2016[/editline] I mean that even gives them ways to create basically two different SWAT variants. One based around tanking with the shield, and the other around SMG use. More stamina, better knockback, better recovery, things like that. [editline]28th June 2016[/editline] Because seriously, if the only thing the SWAT has going for them is SMGs, then what is the purpose of their existence to begin with when they'll almost certainly be a lesser version of the commando with maybe a little of the support thrown in. From a design standpoint, it'd be meaningless to waste time and resources developing what amounts to a bad clone of an existing class.
[url]http://steamcommunity.com/games/232090/announcements/detail/951765510133504018[/url] [QUOTE=Yoshiro]We just pushed an update via the Live Update system that normalizes player economy between short/medium/long games. Using Medium as the standard (and what we have done the most balance testing against) the following changes have been made: Dosh was earned too slowly in Short games, so dosh earning has been increased Dosh was earned too quickly in long games, so dosh earning has been decreased[/QUOTE]
So much salt- I feel bad for trip. They're going good with updates and everyone wails like a baby whenever anything gets changed. [editline]29th June 2016[/editline] And they bloody wanted things to get changed.
IMO the problem with money earning wasn't a linear one and this won't fix anything. I play a lot of solo/long matches, and for the first 4 or 5 waves you end up scraping the bottom of the barrel for every scrap of cash so you can save up for the final tier weapons. Once you do, though, you end up with [url=http://media.tumblr.com/tumblr_m8476foG031qa73yp.jpg]too much money.[/url] There's nothing to spend it on at this point, but it just keeps pouring in, thanks to all the big-ass zeds you start encountering. For me, lowering the income on long games will just make it more difficult to overcome the initial hurdle to afford the best weapons, but once I have them, I'll likely still end up with my pockets overstuffed.
I would like to be able to have individual weapon slot binds, like while in the trader menu I could be able to put certain weapons with certain 1-9 keys. For the most part you can really only have two weapons and rarely 3, but even then they're congested in one slot and you end up having to press 1 a bunch of times
[QUOTE=usaokay;50611751]I like to end up with too much money so I can have enough for a money shower at the end.[/QUOTE] I like throwing money at the boss, [I]it does so much damage.[/I]
Is it just me or hans is fucking impossible after they buffed his health ? People seem to run out of ammo with two phases left, this was on suicidal. The patriarch is a breeze in comparison. It felt perfect before the buff, now it's just like or even worse than hans 1.0.
So, does anyone from here still playing KF1? I want to finish the HoE and Suicidal maps but few people play that difficult
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