• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
I wouldn't be opposed to that. It would vary things up a bit at least.
[QUOTE=Doctor Zedacon;49127011]I wouldn't be opposed to that. It would vary things up a bit at least.[/QUOTE] I fantasize the Bullet Husk's ground pound suicide either being him blowing up and sending out bullets like the grenades in KF1 or doing that assault rifle thing from the first Dead Space where he shoots bullets around the area [editline]16th November 2015[/editline] The idea of elemental Husks makes me wet too Imagine a Cryo-Husk hell trip could add a freeze gun with him
Sure the game's development is unbelievably slow, but at the same time I can't be mad I spent 20 bucks on the promise of a full game. I'd be way more upset if this was a $60 product, but at this point I'm just going to occupy myself with other games. They are only hurting themselves by having people be unsatisfied and stop playing, it becomes a snowball effect. The more people who stop playing, the less people in servers, thus more people realize no one is online, thus more people stop playing, up until an update or patch. If we don't play when a new patch (disappointing patch like 1 perk and 1 map) then shit is just going to look worse for them. Maybe it's just me but now that they said they wont reset progress, I sort of don't want to play now. I like the idea of playing the full game, where you have a choice of classes, you can avoid doubling up classes and new game modes. New bosses would allow for you to actually ENJOY leveling up instead of the grindfest it is today. Sure I put in most of my hours when the game was the most incomplete, but that was because the gun feel and new engine was new to me and felt fresh. Now that is clearly not enough and the other issues of not enough content become more obvious and just sucks the life out of playing. The best update they could give right now would be new perk + new boss or game mode, seriously there has been no word on the new modes, cmon.
[QUOTE=solid_jake;49126996][I]Maybe[/I] the bullet resistance passive for Gunslinger means we're getting a ZED that can shoot bullets. A husk variant perhaps? Wouldn't be the first time they wanted to make a ZED that shoots bullets and wasn't a boss [t]http://kf-wiki.com/images/e/e9/ZombieFleshpoundRange.png[/t][/QUOTE] You can't have a zed that shoots bullets not be a total boss.
Does anyone know if it's possible to bind automatic voice lines? This was possible back in kf1 and it was a blast.
Are they just twiddling their thumbs? The guns could be made in a week easily. Rigging could go alongside it with animation. There's literally no way a team of this size takes so long to make 4 guns.
[QUOTE=ZombieDawgs;49130013]Are they just twiddling their thumbs? The guns could be made in a week easily. Rigging could go alongside it with animation. There's literally no way a team of this size takes so long to make 4 guns.[/QUOTE] No no, you got it all wrong. Here is a graph to help educate you. [t]http://www.tripwireinteractive.com/media/2650/Dev-Days.png[/t] I hope that helps!! [sp]They probably want to release the map(s?) with the update. Of all the stuff they work on, maps take the absolute most amount of time in comparison to everything else, or at least I would venture that assumption.[/sp]
If there's a team of 30 on killing floor then there's about 8 dedicated to making maps and stuff. Unless they're working on two separate ones in tandem they could easily get a map out in 2 months.
All the 4 guns, their textures and their animations ready in a couple weeks? Are you high? Animations take way longer than you'd think, and the amount of detail put in the weapons and in the material themselves does not make them a 5 minute job. Also do keep in mind that almost everything on weapons is rigged, as they jiggle in zed-time
[QUOTE=NitronikALT;49133257]All the 4 guns, their textures and their animations ready in a couple weeks? Are you high? Animations take way longer than you'd think, and the amount of detail put in the weapons and in the material themselves does not make them a 5 minute job. Also do keep in mind that almost everything on weapons is rigged, as they jiggle in zed-time[/QUOTE] I do a lot of what these guys do and it's more than possible, if the studio was managed properly - to produce hero tier assets in about 3 weeks. One to model, one to bake (absolute max) and one to texture. Once it's modeled the riggers can take over in tandem, once it's rigged the animators can step in. There's 2 riggers and 4 animators. Take away one rigger for characters (They should be using the same skeleton though) so it's just skinning. But only one weapon artist. ONE WEAPON ARTIST. That just causes a huge bottle neck. And remember kids, it's [I]early access[/I] so it wouldn't be a huge issue if the guns went out partially unfinished.
[QUOTE=ZombieDawgs;49133397]I do a lot of what these guys do and it's more than possible, if the studio was managed properly - to produce hero tier assets in about 3 weeks. One to model, one to bake (absolute max) and one to texture. Once it's modeled the riggers can take over in tandem, once it's rigged the animators can step in. There's 2 riggers and 4 animators. Take away one rigger for characters (They should be using the same skeleton though) so it's just skinning. But only one weapon artist. ONE WEAPON ARTIST. That just causes a huge bottle neck. And remember kids, it's [I]early access[/I] so it wouldn't be a huge issue if the guns went out partially unfinished.[/QUOTE] so 12 weeks for all weapons, if I'm reading this right? :v: And yeah, having a single weapon artist is a pretty stupid move on their part, especially since their quality standard is extremely high
if there's only one weapon artist, it explains the slowly decreasing quality of animations
What does a weapon artist really do? You've already got all of the weapons designed for the Gunslinger, just look at the gun's diagram or get one at a range and take a bunch of pictures of it or something. Hell, you can even secure a replica or something for a base model, then you detail it in with the real counterpart. Is he the guy in charge of the textures?
Weapon artist probably does models and textures.
im sure a lot of the time comes from perfecting the animations, since they mocap everything in house.
[QUOTE=Naught;49133906]im sure a lot of the time comes from perfecting the animations, since they mocap everything in house.[/QUOTE] keep in mind they also are animated at an absurd frame rate, [B]requiring a much higher frame count than usual[/B]
[QUOTE=NitronikALT;49133948]keep in mind they also are animated at an absurd frame rate[/QUOTE] That doesn't really mean it takes a significantly longer time, keep in mind.
[QUOTE=ZombieDawgs;49134230]That doesn't really mean it takes a significantly longer time, keep in mind.[/QUOTE] Tweaking a couple keyframes instead of tweaking a couple hundred hmmmm EDIT : added a missing sentence to my previous post
[QUOTE=NitronikALT;49134427]Tweaking a couple keyframes instead of tweaking a couple hundred hmmmm EDIT : added a missing sentence to my previous post[/QUOTE] Mocap data is cleaned up, they'll still be using roughly the same amount of keyframes, it'll just be over 120fps instead of 30.
At least Tripwire works at a steadier pace than the TF2 team.
While it takes time to create stuff from scratch, they have no excuse to push updates for balancing. I'm sure the coders doesn't have the same work load than the 3D and 2D artists right now, they only have to solve bugs, add 2-3 new weapons at the code, and not much. When I bought this on EA, I expected that we would get all the perks with placeholders. I don't mind using the pistol model for even the grenade launcher, as long as the gameplay elements have been implemented. They should do this, and don't shield out the world with the excuse of "but even in EA we have to care about the quality because some people are dumb to realize this isn't a finished game", because is a terrible one.
it's been 7 months and they've only released 2 perks out of 6. they wanted to get a full release out by the holidays. good joke.
I predict an oncoming situation wherein they will suddenly & quite unexpectedly release the entire game + all the perks + all their guns + some meme characters upon Christmas' Eve. Perhaps I am optimistic
[QUOTE=MrHeadHopper;49140052]I predict an oncoming situation wherein they will suddenly & quite unexpectedly release the entire game + all the perks + all their guns + some meme characters upon Christmas' Eve. Perhaps I am optimistic[/QUOTE] Much too optimistic.
[QUOTE=MrHeadHopper;49140052]I predict an oncoming situation wherein they will suddenly & quite unexpectedly release the entire game + all the perks + all their guns + some meme characters upon Christmas' Eve. Perhaps I am optimistic[/QUOTE] Any point of time between now and the foreseeable future is optimistic.
[QUOTE=MrHeadHopper;49140052]I predict an oncoming situation wherein they will suddenly & quite unexpectedly release the entire game + all the perks + all their guns + some meme characters upon Christmas' Eve. Perhaps I am optimistic[/QUOTE] Much too optimistic.
They're at least six months out from release if they're just going to launch with the perks at a basic level without weapon diversity. I'm sure we'll get more zeds though.
I want some kind of insight on the new game modes. This is a huge change from kf1 and honestly considering how the zed spawning works now, it will be interesting to see how they add objectives and such. Survival is fun and all but it gives little reason to force communication outside of "FP!" and "group up", maybe with objectives people will talk more. Ooooh and think about the higher difficulty on those new game modes. God I hope they're good, also new bosses pls...pleaaase.
A classic mode would be cool too.
[url]http://steamcommunity.com/workshop/browse/?appid=232090&browsesort=accepted&section=mtxitems&p=1[/url] Seems like a bunch of stuff + the polycount winners have been accepted for the game, seems like we might see em included in the gunslinger update.
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