• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
new tech....sure
i like the little reassurance that everyone in all the departments are super 100% necessary for this Big New Thing and it's not like all their resources are being completely misdirected and wasting everyone's time or anything why would you think that
This shit is so weird. Even with proper direction, there's no excuse; develping things like these still costs time & resources that could go into [B]actually finishing the fucking game[/B]. It's not like the "guys in charge of making skins" department popped up out of nowhere and just started slamming these out.
[QUOTE=MrHeadHopper;49178740]This shit is so weird. Even with proper direction, there's no excuse; develping things like these still costs time & resources that could go into [B]actually finishing the fucking game[/B]. It's not like the "guys in charge of making skins" department popped up out of nowhere and just started slamming these out.[/QUOTE] The funny thing is, most of the skins are community made. It's like players do the "HARD WORK" and Devs just push the button "PUBLISH IT". The best example is TF2. Valve didn't made any efforts for last 2 years (Mann Mode is I think 3 years old?).
[QUOTE=Vodkavia;49178814]it really should be a rule that Early access games cannot have micro trans if they aren't F2P. Like tripwire we paid you in fucking advance so you could absolutely fail to meet reasonable deadlines then have the gall to fucking abuse customers with gambling addictions. I don't fucking even.[/QUOTE] Man. Is this your first Early Access title? I feel just a little sorry for you. I've seen hundreds of examples where Early Access is just to publish a game on Steam and nothing more. Most of It never got out of Early Access section, some come out but It turn out to be shit. Never. Trust. Early Access.
[QUOTE=Vodkavia;49178839]So one thousand wrongs make a wrong acceptable?[/QUOTE] It's the Steam fault. Steam accepts everything. Scams , mobile ports , one-build games... every-thing. Edit: Someone should make a thread about "Microtransactions" so we can have a one good conversation about it.
I wonder if changing the early access system so that developers wont get paid 'til the game is done would convince them to finish it.
The sheer sneering, sniveling contempt this industry has for it's consumers is unbelievable. Like, the films industry wouldn't have the balls to abuse their customers like this. If AAA video games want to be more like movies then they should start treating their audience with the same level of respect the film industry does. When I get a ticket to see the new Star Wars, I'm going to see the new Star Wars in it's entirety. I don't have to pay extra cash to see parts of Star Wars locked behind a paywall, I can just pay for my ticket and see Star Wars. If I buy Star Wars on DVD, I have Star Wars. I don't have to pay for the special features on the disk separately. Probably even more absolutely amazing is that while the games industry clearly has absolutely no respect for the people it's trying to sell things too it's also incredibly desperate to stay in their good graces. It's the kind of thinking that leads to backhanded statements like "we're putting paid crates in our game, but it's all cosmetic so it's perfectly okay". The sheer lack of self-awareness or awareness of the general reaction to micro transaction systems in a full-priced game is utterly flabbergasting. They know. They have to know, because it's pretty well-documented and it's not hard to find huge communities of people perfectly and legitimately salty about AAA publishers bleeding them dry for every single fucking cent they can press their pickled fucking fingers a-fucking-gainst. They just don't care. There are very few industries out there with multi-million dollar budgets that can afford to just not care, to regularly and routinely piss all over their customers while begging them for money, but it's seeming to me that video games is one of them. And that's just utterly depressing and fascinating to me. Again, this industry is a black hole. Tripwire's recent shitting the bed is only a few feet into the event horizon, but it's not too long until it all collapses into a multi-million dollar singularity.
My second EA title and I've felt burned by both of them, greaaat.
there was a reason i was always cautious about kf2. i love kf1, and i loved the teasers for the gore system... but i played the preaccess open beta and given that half of the gore points weren't enabled, and there wasn't even anything to really tie me down i'm kind of glad i didn't buy into it. maybe some day in the future but not now same thing happened with ro2
[QUOTE=Mr_Ripper;49174931]Have they broken any promise with this development? Did they lie to you? Steal from you? Provide you with a product that's anything less than what they talked about? Your willingness to abuse loopholes to get your money back, [B]after you've gotten your money's worth[/B], strikes me as more dishonest than this.[/QUOTE] Late response, but I have to say that we haven't gotten our money's worth. I actually did apply for a refund before any of this happened. There isn't enough content to justify the price, and development is way too slow. Steam support decided against providing me with a refund, so I've stuck around, but honestly the way Tripwire are doing things does not fill me with confidence for the final product. Call me paranoid, but this 'cosmetic only micro-transactions' is just the beginning. It would not surprise me if all weapons additional to the perk basics are going to be bought from now on. Not to mention future characters, they're ransoming the classic foster suit, just think what they'll do for other fan favourites. That would technically be cosmetic only. I wonder if the same people will be defending this model when you have to pay for a chance to unlock Anderson, Wilkes or Thorne. Worst case scenario though, they 'release' the game early next year, and sell whatever perks they have left to create as DLC.
[QUOTE=Maestro Fenix;49178679][url]http://forums.tripwireinteractive.com/showpost.php?p=1452669&postcount=46[/url] Sharp probably delayed due "new tech". Oh well.[/QUOTE] Nope. Ok, I'm done. I have learned a valuable lesson.
[QUOTE=Menien Goneld;49179428]Late response, but I have to say that we haven't gotten our money's worth. I actually did apply for a refund before any of this happened. There isn't enough content to justify the price, and development is way too slow. Steam support decided against providing me with a refund, so I've stuck around, but honestly the way Tripwire are doing things does not fill me with confidence for the final product. Call me paranoid, but this 'cosmetic only micro-transactions' is just the beginning. It would not surprise me if all weapons additional to the perk basics are going to be bought from now on. Not to mention future characters, they're ransoming the classic foster suit, just think what they'll do for other fan favourites. That would technically be cosmetic only. I wonder if the same people will be defending this model when you have to pay for a chance to unlock Anderson, Wilkes or Thorne. Worst case scenario though, they 'release' the game early next year, and sell whatever perks they have left to create as DLC.[/QUOTE] We really should make a thread about "Microtransactions". Everybody has some experience with it... so It should be easy to keep all in one thread.
[QUOTE=Doom14;49177900]You've missed one of the major bullet points that people are upset about. They've said "purely cosmetic", but they've also said they'll be pushing sidegrade weapons with different gameplay styles (aka a cute way of saying new weapons) through this pipeline later too. It'll be like the Zweihander, where they are shared, but Tripwire has already shown that it does not know what a "sidegrade" really is. And the last thing (of many) that any of us want to see in an [B]unfinished game[/B] is new weapons hidden behind shitty microtransactions.[/QUOTE] This issue is something I've only seen brought up a few times. I honestly don't think it's that big of a deal. Look at Team Fortress 2. It's done that quite successfully don't you think? This entire situation is being blown out of proportion by folk. Also one weapon does not a pattern make.
[QUOTE=Mr_Ripper;49179456]This issue is something I've only seen brought up a few times. I honestly don't think it's that big of a deal. Look at Team Fortress 2. It's done that quite successfully don't you think? This entire situation is being blown out of proportion by folk.[/QUOTE] In TF2 it's not a "shared" weapon, and many people have a hard time viewing how rough it actually is on a new F2P player just starting with the game.
[QUOTE=Doom14;49179468]In TF2 it's not a "shared" weapon, and many people have a hard time viewing how rough it actually is on a new F2P player just starting with the game.[/QUOTE] The fact it [I]is[/I] shared makes it a far more appealing concept. We're too early in to judge this situation fully.
[QUOTE=Mr_Ripper;49179596]The fact it [I]is[/I] shared makes it a far more appealing concept. We're too early in to judge this situation fully.[/QUOTE] People shouldn't have to spend more money after buying the game just to get access to the full features and mechanics of their game. I'm fine with cosmetics and all that but the kind of thing they did with KF1's weapon DLCs they can fuck right off. And shared or not there's still the matter of principles, someone had to pay for that content so it could be shared with you and it shouldn't be so hard to believe that a lot of people will still buy into it just to not run into the chance of not getting to use those weapons. I really don't understand how some people have the audacity to say that this is getting blown out of proportion, tell everyone to wait to see that "it won't be that bad in the end" and start comparing this situation to other games. KF2 still [b]isn't finished[/b], this content is not necessary (and shouldn't be until at least release, what they fuck are they doing with the funding they got from EA?) and at the rate that Tripwire works on the game they probably won't finish it until 2018 give or take a year because they keep getting sidetracked with currently unneeded features like their "zedconomy" or shit nobody asked for like the treasure hunt. We've seen all there is to see and have the right to complain about it, especially since Tripwire already proved that they are not to be trusted after lying and bullshitting their way out when people were wondering why content was coming out at such a pathetic pace.
I guess i'm the only person who actually has no problem with the cosmetic skins being added.
[QUOTE=bloodshotlol;49179865]I guess i'm the only person who actually has no problem with the cosmetic skins being added.[/QUOTE] It's been said a billion times. It's the fact they added them before the game is even a fraction of being done. We've been waiting for a content update for 2+ months but instead we got this.
[QUOTE=bloodshotlol;49179865]I guess i'm the only person who actually has no problem with the cosmetic skins being added.[/QUOTE] You're implying that microtransactions of any kind in a game you already pay for is ok.
[QUOTE=Mr_Ripper;49179596]The fact it [I]is[/I] shared makes it a far more appealing concept. We're too early in to judge this situation fully.[/QUOTE] Meh, that's just a shitty attempt at trying to make the concept of paid weapons more appealing, when the whole issue could be avoided entirely. Guess what happens after a few good paid weapons are released, you'll be sitting in an empty server trying to get a game going, only to have a bunch of people connect and then instantly disconnect when they see they won't be able to use all the weapons. Especially now that they have a whole system implemented for cosmetic microtransactions, they could easily make all paid content purely cosmetic. Make a new sword model for the berzerker that takes place of the zweihander and give it to everyone, and make the zweihander model just a skin for that sword. Whenever you add a new weapon to the game post release, give the base version to everyone and simultaneously release a bunch of paid skins for it. That's an easy way to make money from releasing new weapons, without unnecessarily splitting the community into those who pay extra and those who don't get to experience the whole game.
[media]http://www.youtube.com/watch?v=tlFE2pOImzY[/media]
I'm tired of this unethical crate shit. It exploits people with gambling addictions, pure and simple. It exploits addicts. There isn't anything pro-consumer about this in the slightest, it only exists to nickle and dime people who literally are psychologically addicted. If you want to add skins to a game, remove crates from the equation and add a shop. Sell cheap skins and cosmetics without the gambling bullshit. But still, adding microtransactions in an unfinished game? Poor, poor planning/development Tripwire. Also, I fucking called this in the last thread, I fucking knew they would do this.
Ironically, the KF2 subreddit actually grew with this announcement.
[QUOTE=ZombieDawgs;49180363]Ironically, the KF2 subreddit actually grew with this announcement.[/QUOTE] Sadly, it seems to be mostly those of the "OMG THIS IS WHAT'S KILLING GAMING" crowd and not people who like playing Killing Floor. [editline]24th November 2015[/editline] Oh, and Payday 2 refugees.
[video=youtube;7DAdUzW1MNI]http://www.youtube.com/watch?v=7DAdUzW1MNI[/video]
God dammit, I honestly cannot believe that KF2 has gone down the same path as Payday 2. It's like as if Counter strike global offensive is contagious.
like, it wasn't a surprise that skins were going to be in the game. what surprises me is that they're adding in this shitty slot machine bullshit where you aren't guaranteed to get what you want.
It would be nice if they actually, you know, finished the game before adding micro transactions
[QUOTE=Breezeep;49180642]God dammit, I honestly cannot believe that KF2 has gone down the same path as Payday 2. It's like as if Counter strike global offensive is contagious.[/QUOTE] except payday 2's path was a lot worse than this in every way. not only do you have 100+$ worth of dlc for that game, but the microtransactions modify stats.
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