Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
[QUOTE=PotatoArmada;49225878]Source on that? I've only ever heard of the microtransaction stuff. It'd be really odd if they gave us workshop for free user-created content, cuz then it'd be competing with the microtransactions.[/QUOTE]
From the changelog:
" Full Steam Mod Workshop Support!
Upload or subscribe to your favorite mods and maps as a client!
Servers can subscribe to and stay up to date when the maps and mods change!
Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps!"
Sorry if formatting is fucky, I'm in a rush and don't remember how2bulletpoints.
[QUOTE=coverop;49227045]I really don't understand the whole point of pack things and call it an update.
Early Access is meant to constantly fix/upgrade the game.
Warframe for example is a Free-To-Play game and I can feel that It should be under "Early Access" title because they're constantly fixing the game. They don't wait months to fix one thing. If you Highlight the problem, they'll fix it quickly.[/QUOTE]
There are no official guidelines on how to develop an early access game.
What's the point of microtransactions then? Unless suddenly these get a shitload of quality content (or worse, in game stats), no one will bother buying them.
[QUOTE=Maestro Fenix;49227416]What's the point of microtransactions then? Unless suddenly these get a shitload of quality content (or worse, in game stats), no one will bother buying them.[/QUOTE]
i hope so but the skins are effortless anyway. They didn't make them for one.
At least in CoD the microtransactions packs gave you a dog tag skin, a reticle and a gun camo that can be put on any weapon.
[QUOTE=Maestro Fenix;49227416]What's the point of microtransactions then? Unless suddenly these get a shitload of quality content (or worse, in game stats), no one will bother buying them.[/QUOTE]
Same reason people buy cosmetic items in TF2. People like to stand out and personalize their character to look unique.
I hope the crashes aren't related to the player physics system. Was really looking forward to that.
[QUOTE=LolzMan1325;49225725]why does it say "bundle" if you're only getting one thing
something reasonable would be getting all 3 of the skins for $5
[I]that's[/I] a bundle[/QUOTE]
The costume bundle is a costume, a cosmetic and 3 skins for said things
[QUOTE=Fox Powers;49222624]Could you show a comparasion bewteen each? I dont own the game so I dont know how the old one looked[/QUOTE]
Here you go:
Old one:
[t]http://images.akamai.steamusercontent.com/ugc/432697860703321232/661617B44F4A02ED15FB37C4FA285D78CB815E77/[/t]
New one:
[t]http://www.ragequitters.co.uk/wp-content/uploads/2015/11/2015-11-25_00003.jpg[/t]
I think I'd be a little less disgusted about the Microtransaction prices if Tripwire was doing all this stuff in-house (at least to start.) But they're not. They're charging $2.49 to gamble on opening a dumb crate to get a skin someone else made.
How much of that profit is rolling back to the actual creators?
Still can't believe they're gonna sell microtransactions and weapon packs. Getting into Overkill levels of greedy.
[QUOTE=jimbobjoe1234;49228321]Still can't believe they're gonna sell microtransactions and weapon packs. Getting into Overkill levels of greedy.[/QUOTE]
Please read this
[url]http://forums.tripwireinteractive.com/showpost.php?p=1447957&postcount=3[/url]
[QUOTE=slashsnemesis;49228423]Please read this
[url]http://forums.tripwireinteractive.com/showpost.php?p=1447957&postcount=3[/url][/QUOTE]
no it has the word microtransaction in it and as i the consumer, with no background in how game dev works, think that's evil and clearly the exact same situation as overkill
Yosh's post should be at the top of every page of this, just so people don't bring it up anymore.
[QUOTE=slashsnemesis;49228423]Please read this
[url]http://forums.tripwireinteractive.com/showpost.php?p=1447957&postcount=3[/url][/QUOTE]
Thank you so much for posting this, I forgot many of these points and I dislike tripwires actions a little bit less now. It's just reality and how things start to work today, hop on to some point or bury yourself.
I suppose that if microtransactions give them additional revenue that actually flows back into the game, I can appreciate it. I hope they make good on using the revenue to add to the game in novel ways though (i.e. not more microtransactions).
all of the money is going towards red orchestra vietnam
[editline]2nd December 2015[/editline]
being unveiled next february: tripwire presents red orchestra korea
[QUOTE=Keelwar;49228503]I suppose that if microtransactions give them additional revenue that actually flows back into the game, I can appreciate it. I hope they make good on using the revenue to add to the game in novel ways though (i.e. not more microtransactions).[/QUOTE]
As long as they aren't smug about it like Overkill:
[t]https://i.gyazo.com/6b0df860a94ce626cf27f6f2b66a3da4.png[/t]
That bit has been removed since.
[QUOTE=lilguy;49228628]As long as they aren't smug about it like Overkill:
[t]https://i.gyazo.com/6b0df860a94ce626cf27f6f2b66a3da4.png[/t]
That bit has been removed since.[/QUOTE]
fockin'
twats
[QUOTE=slashsnemesis;49228423]Please read this
[url]http://forums.tripwireinteractive.com/showpost.php?p=1447957&postcount=3[/url][/QUOTE]
People are still going to cry and shit their diapers over micro transactions, you can't win.
that didn't take long.
-snip-
Microtransactions instead of a slog of DLCs is fine. I don't really know if was against that???
The pricing is questionable.
The return to the actual creators and not Tripwire is questionable.
The timing is sour.
The Tripwire-Brandâ„¢ "Sidegrade" Weapons will be on this market, which is sour.
I don't know if I can boil it down any more than that. Their whining about costs only tells me that Tripwire is grotesquely incompetent with managing their funds, as they've pulled this card far more than once. I can't believe a company would actually openly say "boohoo, it's tough that we're not minecraft or star citizen );"
They're a company of 50 people, working on 2 games, one of those games is multiplatform, something they have no experience with, they're utilizing new technologies they've never worked with before (Flex) , not to mention the incredible standard they and the community are holding them to. It's really no wonder development isn't going any slower.
They probably fully intend to have every feature they announced, but shit takes time yo.
[QUOTE=RenegadeCop;49229533]They shouldn't of talked such a big game and raise everyone's expectations with the whole "ea done right" marketing.[/QUOTE]
Why not just accept that they've that mistake then instead of holding a grudge expecting them to say that "they're sorry"?
Instead of being angry over the game's developers, just appreciate the game for what it is right now, what is to come soon and be patient.
I'm fine with microtransactions, I'm not fine with crates. Just keep it a cash shop for cosmetics, don't exploit people who can't control their gambling habit.
[QUOTE=slashsnemesis;49228423]Please read this
[URL]http://forums.tripwireinteractive.com/showpost.php?p=1447957&postcount=3[/URL][/QUOTE]
I gonna say something very crazy, but why instead of doing this, you just don't lower the expectations about what you would like to have in the game?
I believe this is the main cause we are seeing too many AAA games with multimillion budgets, filled with shitloads of bugs. We are reaching a point where not even the big developers will sustain such numbers.
You have to develop something simple? Sure, but IT WILL WORK. Back on early 2000, game developers had to be creative since they had a tight schedule and budget. Hell, even indie games are making better products.
Remember the point of the whole debate: is not about adding or not DLCs, but to finsh the game. They shouldn't have gone into so many experimental stuff plus starting now another game, if they need more cash to keep "the machine" working.
[QUOTE=PotatoArmada;49224266]I didn't know that people thought they actually weren't developing it. I thought most people just thought that TWI were incompetent.
Also, while I'm not a concept artist, 3d modeler, or animator, 65 developer days seems insane for just one weapon.[/QUOTE]
It seems that its a common thing for developers. I asked my friend who works at DICE how long it'd take to get a G3 into BF4 and he said atleast 50 developer days.
[QUOTE=Starship;49230458]It seems that its a common thing for developers. I asked my friend who works at DICE how long it'd take to get a G3 into BF4 and he said atleast 50 developer days.[/QUOTE]
That seems nuts.
I'd personally like to know more about this. It'd be interesting to see the process of making a weapon in a game. There are modders out there that can model, texture, and animate a weapon in less time than that, so I'm curious what exactly a AAA developer does extra for it to take so long.
I'll just say my opinion on this and be done with it.
KF2 having [B]cosmetic[/B] microtransactions is fine. They had cosmetic DLCs in KF1, and the money brought in from them did result in Tripwire supporting said game for a good few years. Such a system was bound to hit KF2 at some point, and as a result of it, once the game gets more players (probably after leaving EA), we'll probably get more content because of people buying cosmetics with their hard earned dosh.
However, the keyword there is [B]cosmetic[/B]. The day Tripwire introduces microtransactions that have game changing stats incorporated with them is the day that KF2 is dead. It is never a good idea to give advantages to players who have more money than others, especially in a game you already have to pay for. Shit like this could MAYBE fly in a free to play game, but even then it feels sketchy.
I do think the timing for implementing such a system was pretty bad though. For one, the game isn't finished yet, and it also happened right after the whole bullshit with Overkill, so of course people were going to raise all hell just because of the term "microtransaction" or "economy" appearing without doing any reading or research.
All in all, while it honestly should've been implemented later, it doesn't affect core gameplay, so I'm willing to write it off. I'm just personally waiting for a rather meaty update to the game first before I start playing it again. I really do wish Tripwire did update the game much more often (fast and frequent updates are pretty much the cornerstone of any good Early Access title), but I can understand why they haven't been.
[QUOTE=PotatoArmada;49230666]That seems nuts.
I'd personally like to know more about this. It'd be interesting to see the process of making a weapon in a game. There are modders out there that can model, texture, and animate a weapon in less time than that, so I'm curious what exactly a AAA developer does extra for it to take so long.[/QUOTE]
I'm going to say that it probably has to pass through a lot of different people with different levels of QA at each step. Probably something along the lines of:
Gun research & deliberation -> Modelling & texturing -> Rigging & animating -> Model/animation QA -> Weapon coding -> Perk & other systems coding -> Special effects scripting -> Gameplay QA <-> Balancing & optimization
Which is probably about 5 sets of hands there, belonging to people who work regular work hours and probably have to work on the other weapons to be put in as well (that may or may not have gone back up the workflow because it was rejected by QA). Not to mention that TWI is doing the whole "polish everything even though it's Early Access", which adds even more time onto production.
[editline]2nd December 2015[/editline]
[QUOTE=Rahu X;49230767]I'll just say my opinion on this and be done with it.
KF2 having [B]cosmetic[/B] microtransactions is fine. They had cosmetic DLCs in KF1, and the money brought in from them did result in Tripwire supporting said game for a good few years. Such a system was bound to hit KF2 at some point, and as a result of it, once the game gets more players (probably after leaving EA), we'll probably get more content because of people buying cosmetics with their hard earned dosh.
However, the keyword there is [B]cosmetic[/B]. The day Tripwire introduces microtransactions that have game changing stats incorporated with them is the day that KF2 is dead. It is never a good idea to give advantages to players who have more money than others, especially in a game you already have to pay for. Shit like this could MAYBE fly in a free to play game, but even then it feels sketchy.
I do think the timing for implementing such a system was pretty bad though. For one, the game isn't finished yet, and it also happened right after the whole bullshit with Overkill, so of course people were going to raise all hell just because of the term "microtransaction" or "economy" appearing without doing any reading or research.
All in all, while it honestly should've been implemented later, it doesn't affect core gameplay, so I'm willing to write it off. I'm just personally waiting for a rather meaty update to the game first before I start playing it again. I really do wish Tripwire did update the game much more often (fast and frequent updates are pretty much the cornerstone of any good Early Access title), but I can understand why they haven't been.[/QUOTE]
Also one more thing to note, the team that worked on Trading Floor and the cosmetics platform is their own separate team and did not detract from the development of other parts of the game (if you take their words in good will, that is):
[url]http://forums.tripwireinteractive.com/showthread.php?p=1452861#post1452861[/url]
The anger about the gambling nature of keys and chests is justifiable, but don't get salty over the fact that cosmetic micro-transactions are (and were intended to be) part of the game. You should've seen this coming a mile away with the Workshop a few months ago.
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