Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
Not mine:
[video=youtube;xv8qFi9-Iyw]https://www.youtube.com/watch?v=xv8qFi9-Iyw[/video]
Twice today have I failed Black Forest on Suicidal.
First my computer bluescreened on Wave 10, and just now I got kicked for being idle.
While dead.
I got kicked for being idle while dead. :what:
How do you edit your perks via SAM then? I'd rather like to reset my Commando.
are the gunslinger starting revolvers just really horrible or am i just bad? seems like the 9mms somehow do more damage
They take forever to reload. I'd rather just have one of them.
I also find it incredibly difficult to hit heads now, since I actually have to hit the head and not some general area around the head, not to mention said head is now ducking and moving.
[QUOTE=WingedTurtle;49253285]Not mine:
[video=youtube;xv8qFi9-Iyw]https://www.youtube.com/watch?v=xv8qFi9-Iyw[/video][/QUOTE]
Reminds me of this:
[video=youtube;wgxh4Dfgpts]https://www.youtube.com/watch?v=wgxh4Dfgpts[/video]
I hope someone would remake this for KF2.
[QUOTE=Stoffy;49253639]Twice today have I failed Black Forest on Suicidal.
First my computer bluescreened on Wave 10, and just now I got kicked for being idle.
While dead.
I got kicked for being idle while dead. :what:[/QUOTE]
Yeah there's a set of servers that has an AFK kicker but forgot to make it check if the player is alive or spectating :goodjob: I think they're Slipstream ones.
[QUOTE=Mmrnmhrm;49253763]Reminds me of this:
[video=youtube;wgxh4Dfgpts]https://www.youtube.com/watch?v=wgxh4Dfgpts[/video]
I hope someone would remake this for KF2.[/QUOTE]
I miss the .44s already
There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.
[QUOTE=MarioInATopHat;49253662]are the gunslinger starting revolvers just really horrible or am i just bad? seems like the 9mms somehow do more damage[/QUOTE]
Aim for the head. It also seems like clots can survive body shots fine while stuff like gorefast die quicker to it. :unimpressed:
[QUOTE=Hatley;49253649]How do you edit your perks via SAM then? I'd rather like to reset my Commando.[/QUOTE]
I may be wrong but I think you can only reset perks by erasing all your stats (you can decide to keep your achievements) because XP is 'increment only', which will reset all perks at the same time.
[QUOTE=Rockeiro123;49253910]There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.[/QUOTE]
They don't quite have the exaggeration maybe? The realisms were in the imperfections.
[QUOTE=Rockeiro123;49253910]There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.[/QUOTE]
For me, it was satisfying because you were able to see what you were doing when you were reloading the .44's, but in KF2, the Colt reload is going at the speed of light and there is so much going on in 2 seconds that it looked like I'm operating a fucking steam locomotive.
It'd be cool if during trader time, your character reloads slower and more calmly so you can get a good look at your guns.
[QUOTE=Rockeiro123;49253910]There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.[/QUOTE]
All mocap anims have to be heavily keyframed anyway; KF1's anims just have more style despite their slight degree of jankiness.
Also the new revolver animations are just kind of pants.
I love the gameplay of the Gunslinger, but damn if the M1911 doesn't sound like someone farting in a wet paper bag.
[QUOTE=MarioInATopHat;49253662]are the gunslinger starting revolvers just really horrible or am i just bad? seems like the 9mms somehow do more damage[/QUOTE]
Currently, you are bad at using them.
Also for reload issues, remember to reload cancel. Makes the Gunslinger so much better. Either wait for the ammo counter to change or wait for the first mag to be inserted, then melee/throw a grenade. Shaves a second or so off the atrocious reload times.
What level 10 gunslinger skill are you guys using? I'm finding it hard to keep my headshot count high enough for it to be useful on the small zeds
[QUOTE=I_love_garrysmod;49254746]What level 10 gunslinger skill are you guys using? I'm finding it hard to keep my headshot count high enough for it to be useful on the small zeds[/QUOTE]
The 20% is good enough for the smaller zeds. Most die in just 2-3 hits with the 1858 or 1911. It's also good for scrakes and FP's, because there's no way in hell you're going to get headshots on those guys.
[QUOTE=Rockeiro123;49253910]There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.[/QUOTE]
KF2's animations look like everyone got really, really drunk before they went out zed killing
Just the sheer lack of force and the irritating amount of wobbling are just like ugh
It's to the point where I almost think they didn't even mocap them, they just hired a bunch of really shitty animators
Finally got to try Patriarch after 6 matches.
Lemme be perfectly clear when I say:
[B]Holy shit remove Hans, this is actually a fun fight.[/B]
I must sound like a weirdo when I say that I enjoy Hans as a fight. :v:
[QUOTE=Captain;49254864]I must sound like a weirdo when I say that I enjoy Hans as a fight. :v:[/QUOTE]
I'm not a fan of arbitrary "ha ha I'm invincible now~~" phases. Which Hans does 3 times a fight.
Patriarch can be brought down if you keep him from healing. It's a great incentive of: Do we catch our breath, or do we end this quickly?
Hans is: "oh no he's red now, lemme just wait for him to hug me ok *yawn* everyone healing? he stopped, resume fight"
Hans relies a lot on doing ranged attacks while standing still or slowly moving (grenade spam and guns), and then suddenly racking up awfully sticky melee attacks that sometimes inadvertently do upwards of 60-75 damage. Hans needs a complete redesign (fight wise) and reevaluation of how the fight should go. An anemic old Nazi shouldn't be an obnoxious melee king with insane amounts of HP. They should restructure the fight to make him actually more active, hit-and-run, and spooky inline with the music rather than what the fight currently is: a boring mess.
They really need to change Hans to be less of a personal space invader. Instead of having an impenetrable shield when he needs to heal, he should run to find zeds to heal off of. That would make it so the players can try to get rid of as many trash zeds as possible so Hans can't heal to 100%.
I'm not sure what would need to happen to make his ranged more fun. It's just grenades, grenades, and assault rifle.
[QUOTE=Captain;49254864]I must sound like a weirdo when I say that I enjoy Hans as a fight. :v:[/QUOTE]
Yeah, he has the stupid pattern that is it, Patty then again can be quite unpredictable at times.
[QUOTE=PotatoArmada;49254930]They really need to change Hans to be less of a personal space invader. Instead of having an impenetrable shield when he needs to heal, he should run to find zeds to heal off of. That would make it so the players can try to get rid of as many trash zeds as possible so Hans can't heal to 100%.
I'm not sure what would need to happen to make his ranged more fun. It's just grenades, grenades, and assault rifle.[/QUOTE]
Not a lot of the maps feel like ranged guys could do much, playing demo is already risky with that.
Patty actually mentions Hans in a line
I didn't hear what he said quite clearly, but it seems that they've got something going together
But what?
[QUOTE=ZombieDawgs;49254969]Not a lot of the maps feel like ranged guys could do much, playing demo is already risky with that.[/QUOTE]
Maybe replace Hans's frag grenades with a sniper rifle of some sort where he gets a really quick shot off. Give it an audio cue that he's "charging" the shot or something so you can get behind something, but don't make it a one hit kill.
I could see something like this
phase 1: assault rifles
phase 2: gas grenades (make it so Hans doesn't just throw them into a wall)
phase 3: sniper
phase 4: melee (no 1 hit lock-on kills)
Inbetween each phase, the map spawns a bunch of zeds that Hans has to heal off of. This way, it wouldn't just be a constant running match, Hans's healing phase gives you a short rest, but not just to stand there and let him heal, you can keep shooting him whenever possible, and his attacks are varied.
One of the reasons Patty is better is that he also got melee attacks, but they do heavy damage and fling you about, rather than just stick to you like glue
This is also why i hate being chased by Fleshpounds on Hard, they're like glue
The problem with hans is that he's kinda patty + BS. He would work so much better if they'd just scrap the multiple phases and change the entire way he is fought, everything about him. Patterns, attacks, everything. He does not feel like he suits the evil nazi scientist theme at all, the only "evil nazi scientist" thing he does is throw nerve gas and steal your HP, that's it. It's so boring.
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