• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
I don't really care about his nazi scientist theme anyway. Something like that shouldn't really influence gameplay design. I find it strange though that they gave him an exosuit, but that technology isn't really used for his attacks. It's just an excuse for this 100+ year old dude so he can still run around and not collapse from being old. Give that exosuit a railgun or something. Give it a good reason for it to exist.
[QUOTE=PotatoArmada;49255124]I don't really care about his nazi scientist theme anyway. Something like that shouldn't really influence gameplay design. I find it strange though that they gave him an exosuit, but that technology isn't really used for his attacks. It's just an excuse for this 100+ year old dude so he can still run around and not collapse from being old. Give that exosuit a railgun or something. Give it a good reason for it to exist.[/QUOTE] Don't his life drain and shield come from his exosuit? Also his extreme endurance can also be tied to the fact that he's pretty much bounded to the suit.
[QUOTE=Nickolas;49255040]Patty actually mentions Hans in a line I didn't hear what he said quite clearly, but it seems that they've got something going together But what?[/QUOTE] Just to confirm, he says "Volter was right, you're all weaklings". [URL="https://youtu.be/_eZELUT40l0?t=13m47s"]Source also[/URL].
[QUOTE=Captain;49255175]Aren't his life drain and shield from to his exosuit? Also his extreme endurance can also be tied to the fact that he's pretty much bounded to the suit.[/QUOTE] Like I said, the suit is mostly just an excuse for an old guy to run around. The healing is probably the only good reason why he has the suit, gameplay-wise. The shield is just dumb. Giving a human an exosuit opens up a lot of interesting opportunities for attacks he could do and TWI aren't taking advantage of that.
[QUOTE=PotatoArmada;49255196]Like I said, the suit is mostly just an excuse for an old guy to run around. The healing is probably the only good reason why he has the suit, gameplay-wise. The shield is just dumb. Giving a human an exosuit opens up a lot of interesting opportunities for attacks he could do and TWI aren't taking advantage of that.[/QUOTE] Exosuits are usually to just heighten one's physical abilities. Running, strength, and overall endurance are all things that Hans has. I think it makes perfect sense in Hans' case. Now had he had big power armor like Hitler and did nothing but what he does now: [img]http://starsmedia.ign.com/stars/image/article/105/1059412/big-boss-of-the-day-wolfenstein-3-ds-mecha-hitler-20100108090106653-000.jpg[/img] Then there would be would be something completely wrong.
[QUOTE=Captain;49255254]Exosuits are usually to just heighten one's physical abilities. Running, strength, and overall endurance are all things that Hans has. I think it makes perfect sense in Hans' case. Now had he had big power armor like Hitler and did nothing but what he does now: [img]http://starsmedia.ign.com/stars/image/article/105/1059412/big-boss-of-the-day-wolfenstein-3-ds-mecha-hitler-20100108090106653-000.jpg[/img] Then there would be would be something completely wrong.[/QUOTE] That's just the basic use for exosuits though, you can take it a lot further. You could mount all manner of interesting weapons on the exosuit. It wouldn't be realistic, but this isn't a realistic game.
[QUOTE=PotatoArmada;49255294]That's just the basic use for exosuits though, you can take it a lot further. You could mount all manner of interesting weapons on the exosuit. It wouldn't be realistic, but this isn't a realistic game.[/QUOTE] I see what you mean, but honestly, I'm totally okay with how Hans is presented. He's a 100 year old Nazi scientist that is being kept alive through binding himself to a powerful exoskeleton and possibly some genetic mutations. He then further makes himself more powerful by being able to drain the life of his enemies and shield himself for a short time. I think that fits fine with the whole old, evil, Nazi scientist shtick he has. That being said though, I would love to see another boss that is something like a brain in some kind cyborg power armor with firepower that can rival the Patriarch's.
So Hans is the brains, Kevin is the brawn. What does that make the Matriarch when she shows up?
[QUOTE=jimbobjoe1234;49255425]So Hans is the brains, Kevin is the brawn. What does that make the Matriarch when she shows up?[/QUOTE] Easy. The girl. :vs:
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Imagine if matriarch was giant walking vagina that gave birth at extreme rate. That would be probably too much of Tripwire to handle.
I can't remember. Did they say they wanted four bosses before the games release, or just three?
[QUOTE=PotatoArmada;49255501]I can't remember. Did they say they wanted four bosses before the games release, or just three?[/QUOTE] three, the final of which is the matriarch
[QUOTE=Doom14;49254922]I'm not a fan of arbitrary "ha ha I'm invincible now~~" phases. Which Hans does 3 times a fight. Patriarch can be brought down if you keep him from healing. It's a great incentive of: Do we catch our breath, or do we end this quickly? Hans is: "oh no he's red now, lemme just wait for him to hug me ok *yawn* everyone healing? he stopped, resume fight" Hans relies a lot on doing ranged attacks while standing still or slowly moving (grenade spam and guns), and then suddenly racking up awfully sticky melee attacks that sometimes inadvertently do upwards of 60-75 damage. Hans needs a complete redesign (fight wise) and reevaluation of how the fight should go. An anemic old Nazi shouldn't be an obnoxious melee king with insane amounts of HP. They should restructure the fight to make him actually more active, hit-and-run, and spooky inline with the music rather than what the fight currently is: a boring mess.[/QUOTE] A stealth boss would actually be pretty cool. It'd be fun to have to take down basically the Predator; where he snipes and goes for stealth takedowns, so everyone has to be on their toes.
[QUOTE=Ghost101;49255786]A stealth boss would actually be pretty cool. It'd be fun to have to take down basically the Predator; where he snipes and goes for stealth takedowns, so everyone has to be on their toes.[/QUOTE] I think it fits Hans way better if he would try to single out players, make sweeping hit and runs, etc - instead of having a gorillion HP and three full-heal invulnerable phases. The Patriarch hits hard in melee too, but like others said, he throws you halfway across the map instead of crawling up inside of your rectum and going off like a ceiling fan outta control.
Stealth Hans would be pretty sweet. Like he'd emerge and spam gas at you and then go in during the chaos if you tried to bunch up and wait for him to come to you.
I kinda really wish that when I ran away, I actually ran the fuck away. Fleshpounds and Scrakes, once they hit that unending rage threshold, stick to you like fucking glue. It's ridiculous. Maybe make it so that when you sprint forwards you get 20% bonus speed or something? Playing the game as a Medic or Berserker is ten times more fun due to the fact that you can actually avoid and properly kite things.
Can't go wrong with [media]https://www.youtube.com/watch?v=tXSiD-t-HwA[/media]
I feel like medic weapons should be dual class when it comes to benefiting from bonuses, that's not the case right now, is it ? It would encourage people to buy them, heal eachother a bit more and then maybe playing medic would be less of a chore. It's such a shit perk to level.
So will the last boss just be a giant pregnant woman?
[QUOTE=Zeos;49256428]So will the last boss just be a giant pregnant woman?[/QUOTE] Probably has something to do with those gross fetus things in the new woods map.
Why exactly did they make a Nazi scientist boss? Is he, like, related to Kevin Clamley, or did he work for Horzine, or, like, what?
How do you guys feel about the parry change vs glowing attacks? If anyone doesn't know, parrying a glowing attack forces you back to neutral state, so you have to reparry. However, blocking instead of parrying will not get forced to neutral by glowing attacks. It's fine for scrakes as you can reparry in time, but it made raged fleshpounds impossible to completely parry because they attack so fast with their spinny arms.
[QUOTE=Chiv;49256535]How do you guys feel about the parry change vs glowing attacks? If anyone doesn't know, parrying a glowing attack forces you back to neutral state, so you have to reparry. However, blocking instead of parrying will not get forced to neutral by glowing attacks. It's fine for scrakes as you can reparry in time, but it made raged fleshpounds impossible to completely parry because they attack so fast with their spinny arms.[/QUOTE] Tradeoff?
[QUOTE=A B.A. Survivor;49256495]Why exactly did they make a Nazi scientist boss? Is he, like, related to Kevin Clamley, or did he work for Horzine, or, like, what?[/QUOTE] Tripwire really needs to elaborate more on the story. They have a really good framework for one, but it needs a few more elements to really get good. We know Hans worked for Horzine, and decided to join Kevin in his insane war on humanity. Probably offered him that sweet mech suit as payment or something. Also, Hans helps establish that Horzine was always an evil corporation, seeing as to how they hired a freaking Nazi for their scientific research.
[QUOTE=Zeos;49256428]So will the last boss just be a giant pregnant woman?[/QUOTE] the trader says she has a mech suit with a shield or someshit.
[QUOTE=Naught;49256649]the trader says she has a mech suit with a shield or someshit.[/QUOTE] Also she can grab you with somes vines that you need a bladed weapon to cut God knows we're getting her with martial artist
hans should have literally just been mechahitler
Being the last player alive along with Fleshpounds is just impossible, especially if they're one of the last few zeds. It's borderline unfair.
[QUOTE=A B.A. Survivor;49256866]Being the last player alive along with Fleshpounds is just impossible, especially if they're one of the last few zeds. It's borderline unfair.[/QUOTE] I could see it being more feasible with the level 20 gunslinger skill that knocks down sprinting zeds. Haven't got it yet though, so I can't see for myself.
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