• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
"[I]Behind you![/I]" My friend screams. As I turn around I get a face-full of Fleshpound while I sail through the air away from my - what I thought - safe spot on the roof. My last words before hitting the ground and breaking every single bone in my body were a high pitched scream followed by a "YOUPIECEOFSHI-" Still just as much fun as the first game :v:
[url]http://steamcommunity.com/games/232090/announcements/detail/756960206262046122[/url] Gun slingers next on the block and the mapping contest has been offically annouced: [url]http://forums.tripwireinteractive.com/showthread.php?t=113208[/url]
So is there any idea of what gunslinger will actually be aside from dual pistols? I'd imagine increased accuracy and fire rate to an extent.
[QUOTE=tailsdolll;48810669] Gun slingers next on the block[/QUOTE] :hypeisreal: Can't wait for even more dual (or maybe quad) wielding action. Hopefully.
[QUOTE=DeVotchKa;48811085]So is there any idea of what gunslinger will actually be aside from dual pistols? I'd imagine increased accuracy and fire rate to an extent.[/QUOTE] Absolutely no idea. But I'm gonna speculate for skills: faster pistol reloads, faster weapon switch, zed time increase for headshots, zed time fire rate/reload being unaffected. As for stretch ideas... explosive headshots or ability to disable or stun with well placed shots? In reality, all I care about is the return of the magnums: [media]http://www.youtube.com/watch?v=wgxh4Dfgpts[/media] [editline]2nd October 2015[/editline] Also, I really hope we get to do this when spamming reload: [media]http://www.youtube.com/watch?v=BBQ2mflwnEU[/media]
[QUOTE=DeVotchKa;48811085]So is there any idea of what gunslinger will actually be aside from dual pistols? I'd imagine increased accuracy and fire rate to an extent.[/QUOTE] Hit 6 headshots with the revolver in under 5 seconds, get guaranteed zed time.
[QUOTE=Rockeiro123;48811355]Hit 6 headshots with the revolver in under 5 seconds, get guaranteed zed time.[/QUOTE] Guarenteed 10 hour reload during zed time unless its sped up like commando.
I hope that the gunslinger perk will allow you to (maybe a base level 0 ability or further on) have two different pistols in either hand. Once you're out of ammo with one, instead of reloading you could pull out another one.
Had the most hilarious game with Doom just now. Some other guys in there too discussing foreskin, dicks and Jews... My love for KF2 has been reinvigorated.
Yay! Gunslinger is one of my most anticipated classes. Really hope it turns out good. Too bad I don't expect to see him until December.
I hope the MK23 comes back. That was my favorite pistol in Killing Floor. Hopefully it'll have a flashlight. And no silencer. [IMG]http://puu.sh/kwlCX/bdc848d41b.jpg[/IMG]
PSA because some medics forget this: If you have vacc, you can take advantage of the armor at full hp thing and give yourself armor too by manually switching over to the syringe gun and healing yourself
For some reason, I'd really like to see a Tec-9 as one of the gunslinger's weapons. It should come with a full auto fire mode of course. Just imagine dual wielding that. Other full auto capable pistols would be cool too, they would provide a nice contrast to the high-powered revolvers/deagles/whatever else they come up with for KF2.
I hope that gunslinger's tier 1 weapon isn't just dual 9mm, but I have a feeling that that's what they're going to do.
[QUOTE=PotatoArmada;48813861]I hope that gunslinger's tier 1 weapon isn't just dual 9mm, but I have a feeling that that's what they're going to do.[/QUOTE] I can almost guarantee it. Tier 4 weapon better be an S&W .500 Magnum. [T]http://media.moddb.com/cache/images/members/3/2497/2496773/thumb_620x2000/500_sw_magnum_revolver-1920x1080.jpg[/T] I can imagine this knocking back fleshpounds. You also lose 5 health every time you fire it from your wrists breaking
I'm just playing again since the manor map came out and wanted to try out Nvidia flex. I have a GTX 980, but the flex option was greyed out. Managed to enable it by using GeForce Experience to auto-enable it (although it said it was unable to apply all optimization settings). Option is set to Gore & Fluid in the game video settings, but still greyed out. Launch a game, and I get this... [t]http://i.imgur.com/9yTYceE.jpg[/t] It looks like the gore doesn't have physics so it just floats. Fluid doesn't appear either. My drivers are up to date and I can't figure out how to fix this, anyone know how to?
So I was playing a solo suicidal game on Outpost and I barely made it through wave 6, at the end I leveled up to level 15 support so I got Tactical Reload. The best part is where I tore through the next 2 waves like holy hell I had no idea reloading faster would help that much. Died on wave 9 though cuz I ran out of ammo for my aa12 and the pump didn't cut it. I should probably start carrying the hunting shotgun instead.
Mk45's followed by Desert Eagles followed by Magnums that what will probably be the gun slinger line up.
[QUOTE=Mabus;48815545]Mk45's followed by Desert Eagles followed by Magnums that what will probably be the gun slinger line up.[/QUOTE] I feel like it'd be magnums and then deagles, cause you could keep them at a similar power but the Deagles could fire faster and reload quicker, which would bump them up a tier.
[QUOTE=Whyt546;48814789]I'm just playing again since the manor map came out and wanted to try out Nvidia flex. I have a GTX 980, but the flex option was greyed out. Managed to enable it by using GeForce Experience to auto-enable it (although it said it was unable to apply all optimization settings). Option is set to Gore & Fluid in the game video settings, but still greyed out. Launch a game, and I get this... [t]http://i.imgur.com/9yTYceE.jpg[/t] It looks like the gore doesn't have physics so it just floats. Fluid doesn't appear either. My drivers are up to date and I can't figure out how to fix this, anyone know how to?[/QUOTE] Use a program called Display Driver Uninstaller, boot up in safe mode and run it to wipe everything Nvidia (this will get rid of your profiles and stuff, so if you've set anything in the nvidia control panel you'll lose it) then you can reinstall experience and the driver you need fresh. I do this about every other driver update to keep things working
[QUOTE=Whyt546;48814789]I'm just playing again since the manor map came out and wanted to try out Nvidia flex. I have a GTX 980, but the flex option was greyed out. Managed to enable it by using GeForce Experience to auto-enable it (although it said it was unable to apply all optimization settings). Option is set to Gore & Fluid in the game video settings, but still greyed out. Launch a game, and I get this... Weird, I have a 970 and I have no problems. [t]http://i.imgur.com/9yTYceE.jpg[/t] It looks like the gore doesn't have physics so it just floats. Fluid doesn't appear either. My drivers are up to date and I can't figure out how to fix this, anyone know how to?[/QUOTE]
Gunslinger will literally be the most satisfying class next to demo. The raw firepower from the magnom is incredible.
[QUOTE=ZombieDawgs;48816214]Gunslinger will literally be the most satisfying class next to demo. The raw firepower from the magnom is incredible.[/QUOTE] why is no one talking about popping heads with a stream of low caliber bullets I REALLY hope gunslinger gets a damage buffing perk. It'd be stupid if a Backup Commando with dualies ends up being better than a Gunslinger (since the 9mm can't pop heads with one shot by default)
[QUOTE=The Rizzler;48815853]Use a program called Display Driver Uninstaller, boot up in safe mode and run it to wipe everything Nvidia (this will get rid of your profiles and stuff, so if you've set anything in the nvidia control panel you'll lose it) then you can reinstall experience and the driver you need fresh. I do this about every other driver update to keep things working[/QUOTE] Spent 2 hours doing this, didn't work. All well I guess i'll wait for them to patch it.
So what's the best set of perks for the medic class?
[QUOTE=Mark9013100;48819237]So what's the best set of perks for the medic class?[/QUOTE] Get both of the perks that heal armor. And when I play I use lacerate as apposed to the self healing, but I'm not sure how much extra damage that does. Doesn't seem like much.
[QUOTE=PotatoArmada;48819274]Get both of the perks that heal armor. And when I play I use lacerate as apposed to the self healing, but I'm not sure how much extra damage that does. Doesn't seem like much.[/QUOTE] So, Healing Surge, Armament, with either regenerate or lacerate, vaccination, and Airborne Agent. Edit: Regeneration heals 2 HP about every 5 to 7 seconds, not entirely useful, but eh, might help in a pinch.
[QUOTE=PotatoArmada;48819274]Get both of the perks that heal armor. And when I play I use lacerate as apposed to the self healing, but I'm not sure how much extra damage that does. Doesn't seem like much.[/QUOTE] Make sure you take combatant for the first wave though and switch it off after so you can get that free fast armor. Let's you focus more on getting other people's armor up instead of also worrying about getting yours up
Gunslinger replaced with Gun[I]flinger[/I], disable charging Fleshpounds by hitting them right between the eyes with your trusty 2kg heavy Handcannon!
[QUOTE=Sandvich9;48820148]Gunslinger replaced with Gun[I]flinger[/I], disable charging Fleshpounds by hitting them right between the eyes with your trusty 2kg heavy Handcannon![/QUOTE] [video=youtube;Ltx3bdKCI2E]http://www.youtube.com/watch?v=Ltx3bdKCI2E[/video] 1:06
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