Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
Speaking of large Zeds, don't you hate it when that one guy who's been soloing the whole game suddenly runs out of the woods with 2 aggro'd Fleshpounds on him, and on his way over aggro's the Scrake you were hoping to deal with proficiently, single-handedly dooming the entire team?
[QUOTE=LolzMan1325;49255176]Just to confirm, he says "Volter was right, you're all weaklings". [URL="https://youtu.be/_eZELUT40l0?t=13m47s"]Source also[/URL].[/QUOTE]
I doubt it was that line, since we didn't lose and he was nearing defeat
[QUOTE=Laferio;49256381]Can't go wrong with
[media]https://www.youtube.com/watch?v=tXSiD-t-HwA[/media][/QUOTE]
Oh god that song confused the shit out of me in KF1. So many times I thought a fleshpound just spawned at 0:12
the .500 revolver is fucking hilarious
I dont know how they managed to make hans even more fucking annoying on HOE but they did
why he deals 80 something melee damage per hit and fucking windmills at you is beyond me
Holy shit, tactical reload on single/akimbo magnum(s) is literally the best thing about gunslinger :drool:
[media]https://www.youtube.com/watch?v=C8A8nSI_-A8[/media]
Are there any horde servers? You know servers that only has cloths which is like 1000 of them.
[url=https://www.reddit.com/r/killingfloor/comments/3vmzdd/m1911_removed_1911_and_kf2_text_retexture/]Someone made a retexture to remove the text from the 1911 and Deagle[/url]
[t]http://vgy.me/P5aD8Z.png[/t]
[t]http://vgy.me/smt3Ew.png[/t]
[QUOTE=Rockeiro123;49253910]There's something about kf2's mocap animations that makes them less of a spectacle than kf1's keyframed animations.[/QUOTE]
[QUOTE=Hellsing4682;49254178]For me, it was satisfying because you were able to see what you were doing when you were reloading the .44's, but in KF2, the Colt reload is going at the speed of light and there is so much going on in 2 seconds that it looked like I'm operating a fucking steam locomotive.[/QUOTE]
I worded that poorly, that's what I meant. The animations lose their charm when they go off screen to do the actual reloading and you're just sitting there looking at nothing, the thing I love about kf1 is that even if the reload took forever, you could actually see why it took forever.
The zweihander is however is my argument for mocap animation, it's beautifully animated you really get a sense of weight when using the thing.
[QUOTE=grobov13;49257591]Holy shit, tactical reload on single/akimbo magnum(s) is literally the best thing about gunslinger :drool:
[/QUOTE]
I guess you could say that it's...
pretty
good
[QUOTE=Combine 177;49255470]Imagine if matriarch was giant walking vagina that gave birth at extreme rate.
That would be probably too much of Tripwire to handle.[/QUOTE]it'll be fine, dude.
so long as you don't put that giant vagina in a bikini.
[QUOTE=bradleigh;49257706]it'll be fine, dude.
so long as you don't put that giant vagina in a bikini.[/QUOTE]
No objectifying women !!!!!!!!!!!!!!!!! Even when 99% of the game is literally naked muscular men!!!!!!!!
Edit: They don't have weenies or anything but still
I want them to bring back Thorne!
The 1911s would sound better if they got pitched down.
I hope in the (not too distant??) future that Tripwire do a examination of all non Firebug/Zerk/Support classes to make them all competitive.
I've just started to get into Commando and Demolition yet on higher difficulties I have a hard time trying to justify my perk pick over something like Medic.
Being good at killing Trash zed's is not a great point on your resume when most other classes can not only do the same but have another edge, or a single class can do it better and has many other edges.
Is there a website with weapon skins to download? I just get shit linking to steam or other concept arts that are just pictures.
[QUOTE=DeathBacon;49258109]Is there a website with weapon skins to download? I just get shit linking to steam or other concept arts that are just pictures.[/QUOTE]
I think gamebanana had some
[QUOTE=kyle877;49257831]I want them to bring back Thorne![/QUOTE]
I'd buy a character pack to have my monster man again.
Imagine those ooey gooey throbbing pustules on this new engine. Oh my heavens
Also since each character seems to have personalized voice acting, I can only imagine the things he'd say. Like killing a bunch of stuff quickly that triggers the taunt emote would have some just scream "FLEEEESH!" or something equally as terrifying.
Or if he sees the patriarch, he'd just say "Hello bossh!"
[sp]because Thorne is a cross between a normal human and specimen DNA to see what would happen [/sp]
[QUOTE=Hellreaver;49258498]What the clean fuck is with people and not healing in this game?
In KF1 as soon as a clot bit me I had 3 people sticking syringes in me in order to get that dosh and medic exp.
In this game, I'll stare a Scully in the face, stick him twice with my Syringe, then watch as he takes out his syringe, contemplates it for five fucking minutes, then decides to heal himself for his last 10 hp instead of healing me.
[B]Pros of healing your teammates:
[/B]
- You get medic exp
- Your syringe recharges twice as fast
- You get that sweet, sweet dosh
[B]Pros of healing yourself when you're not in any immediate danger:[/B]
- You're a proper cheeky cunt[/QUOTE]
What's even more annoying is all the Medics who seem to forget that all the Medic guns have healing darts that you can spam. They even home in so you don't even have to aim that much compared to KF1.
[QUOTE=Hellreaver;49258498]What the clean fuck is with people and not healing in this game?
In KF1 as soon as a clot bit me I had 3 people sticking syringes in me in order to get that dosh and medic exp.
In this game, I'll stare a Scully in the face, stick him twice with my Syringe, then watch as he takes out his syringe, contemplates it for five fucking minutes, then decides to heal himself for his last 10 hp instead of healing me.
[B]Pros of healing your teammates:
[/B]
- You get medic exp
- Your syringe recharges twice as fast
- You get that sweet, sweet dosh
[B]Pros of healing yourself when you're not in any immediate danger:[/B]
- You're a proper cheeky cunt[/QUOTE]
It's simple, the syringe is shit in KF2. In KF1 you could quickly get 2 heals on a teammate but only 1 on yourself, so it made a lot of sense for people to heal eachother. And they made its range completely shit so now you have to be practically inside your teammate to be able to heal him. Usually trying to chase down your teammate for 10 seconds is more trouble than it's worth.
You could take the medic pistol, but with how much faster and more chaotic KF2 is, you'll be busy shooting zeds and reloading most of the time. When shit goes bad, you often won't even have time to heal teammates.
You also get shit XP when healing, and not always you get money when healing others, that's why too.
[QUOTE=Maestro Fenix;49258856]You also get shit XP when healing, and not always you get money when healing others, that's why too.[/QUOTE]
I never understood this mindset. Medic is my most played in KF2 and second played in KF1 and the first thing I think of when I play it is, "Keep the team alive and healthy."
If I'm ever in that much in need of money (I honestly only really use the pistol and SMG/Shotgun until the last wave or boss), don't be afraid to ask the less expensive classes (Like Zerks) for money.
Medic is my most played perk by far and if I'm short cash (basically every game) I ask for it from the Z menu. 9 times out of 10 someone throws me atleast a couple hundred, or if it's the end of the game a berserker will toss me a thousand :v:
I just found out that if I get two Colt 1911s and play Berserker, I can become Max Payne.
Zed Time lets me move faster than everything else, and all of my shots are practically guaranteed to stun or stagger.
I was actually really hyped up for the Rack'em up skill, but after trying it out, it seems really underwhelming and kind of poorly designed. It's based completely around not missing any headshots when everything about how this game plays forces you to miss a lot of headshots. The zeds constantly pull off bullet dodging moves, there's always stalkers running into your line of fire and if the zed time kicks in it'll mess up your shots as well. Not to mention the dead bodies blocking your shots, especially annoying when you're trying to kill crawlers. This skill just makes me wish I was playing KF1. But still, it works pretty well in solo.
Good luck trying to keep the headshot counter above 4 online though. There's teammates constantly stealing your kills in the exact moment you fire a perfectly lined up headshot, and teammates will also draw zeds towards them, making it a lot harder to hit heads. If there's a firebug or a demo nearby you might as well give up. On top of all that, if the server performance and your connection are anything but perfect, the hitreg will go all wonky, fucking up your combos.
IMO it would be better if the headshot counter just slowly decreased with time, instead of punishing you for something that often isn't under your control.
Y'know, KF2 never crashed before this update for me.
Since, I've had 3 crashes, and watched 4 servers crash. Seen a few server crashes prior, but seriously?
[editline]6th December 2015[/editline]
I use to think Field Medic wasn't that good for a combat class, but at Level 20+, you can backpedal away from scrakes and FPs. I've been kiting this team to victory.
Disappointing lack of Magnum V2
I might continue the legacy but I can't edit videos worth a shit
[QUOTE=Steelpoint;49258067]I hope in the (not too distant??) future that Tripwire do a examination of all non Firebug/Zerk/Support classes to make them all competitive.
I've just started to get into Commando and Demolition yet on higher difficulties I have a hard time trying to justify my perk pick over something like Medic.
Being good at killing Trash zed's is not a great point on your resume when most other classes can not only do the same but have another edge, or a single class can do it better and has many other edges.[/QUOTE]
commando is actually really fucking good on hoe, if only for their guns (which are fucking amazing for killing...well, everything, outside of fp's) and their grenades, which are good against fp's, though they still have a lot of ammo issues, I've noticed. the worst perks are demo (lmao nuke) and support (really only useful for ammo). commando could use an ammo buff (and a fix for leadership, pretty sure its still bugged and doesn't actually give a 15% reload speed increase), supports could use an ammo buff (why they nerfed them, I have no idea), demo could use an everything buff, and gunslinger could use an ammo buff. going off of HOE 6 man.
I think it really proves that tripwire is just shit at balancing in general and makes a lot of poor decisions. I mean, why nerf support by taking away grenade giving...then nerf their ammo like fucking crazy when they use shotguns, and because of how spawning works, zeds only come at you in groups of 3-4 most of the time, spread out, making shotguns spread worthless? they weren't even some kind of powerhouse from the start of the game.
(the reason why commando is valuable is because you can have 1 commando, or maybe 2, and exterminate scrakes because of emp grenade or medics sedate, just like from the start of the game. problem is that in pubs, well that never happens in pubs.)
Haven't played in a while, any good tips for Gunslinger yet?
[QUOTE=AlphaAGENT;49260115]Haven't played in a while, any good tips for Gunslinger yet?[/QUOTE]
reload cancel by bashing, cuts reload time in half most of the time.
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